{"version":"https://jsonfeed.org/version/1","title":"Play Saves the World","home_page_url":"https://boardgamefaith.fireside.fm","feed_url":"https://boardgamefaith.fireside.fm/json","description":"Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.","_fireside":{"subtitle":"On games and spirituality","pubdate":"2025-11-23T14:00:00.000-05:00","explicit":false,"copyright":"2025 by Kevin Taylor","owner":"Daniel Hilty \u0026 Kevin Taylor","image":"https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"},"items":[{"id":"c06b5f21-5ead-40fa-8f4d-c16fbe620863","title":"Episode 123: The Joy of Party Games, with a Top 10!","url":"https://boardgamefaith.fireside.fm/123","content_text":"We explore the vibrant world of party games: their defining characteristics, social significance, and the stigma sometimes associated with them in the hobby board game community. There's joy and laughter here, especially as they foster connections among players. And we share our top party game recommendations!\n\nSupport us on Patreon! https://www.patreon.com/playsavestheworld!\n\nTakeaways\n\nParty games are designed for high player counts and quick play.\nThe essence of party games is to foster social interaction and laughter.\nSimple rules are crucial for keeping players engaged in party games.\nLuck plays a significant role in the enjoyment of party games.\nParty games can serve as a great introduction to gaming for newcomers.\nThere is often a stigma against party games in the hobby board game community.\nParty games can create memorable moments and stories among players.\nHouse rules can enhance the experience of party games.\nThe joy of party games lies in their ability to bring people together.\nWinning is less important in party games than the fun of playing together.\n\nChapters\n\n00:00 Introduction to Party Games\n02:31 Defining Party Games\n08:45 The Stigma of Party Games\n11:45 The Joys of Party Games\n20:07 Creativity and Novelty in Party Games\n22:09 The Complexity of Game Rules\n23:11 The Joy of Party Games\n24:46 Breaking the Board Game Snobbery\n25:57 The Role of Light Games in Gaming Sessions\n28:19 Top Party Games: Honorable Mentions\n37:29 Top Five Party Games\n43:16 Exploring High-Strategy Games\n44:13 The Fun of Anomia\n46:31 Just One: A Cooperative Challenge\n48:40 Six Nymphed: A Card Game Classic\n50:46 Party Games: Telestrations and More\n55:16 Blood on the Clock Tower: A Role-Playing Experience\n01:00:23 Skittles: The Traditional Pub Game","content_html":"\u003cp\u003eWe explore the vibrant world of party games: their defining characteristics, social significance, and the stigma sometimes associated with them in the hobby board game community. There\u0026#39;s joy and laughter here, especially as they foster connections among players. And we share our top party game recommendations!\u003c/p\u003e\n\n\u003cp\u003eSupport us on Patreon! \u003ca href=\"https://www.patreon.com/playsavestheworld\" rel=\"nofollow\"\u003ehttps://www.patreon.com/playsavestheworld\u003c/a\u003e!\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eParty games are designed for high player counts and quick play.\u003cbr\u003e\nThe essence of party games is to foster social interaction and laughter.\u003cbr\u003e\nSimple rules are crucial for keeping players engaged in party games.\u003cbr\u003e\nLuck plays a significant role in the enjoyment of party games.\u003cbr\u003e\nParty games can serve as a great introduction to gaming for newcomers.\u003cbr\u003e\nThere is often a stigma against party games in the hobby board game community.\u003cbr\u003e\nParty games can create memorable moments and stories among players.\u003cbr\u003e\nHouse rules can enhance the experience of party games.\u003cbr\u003e\nThe joy of party games lies in their ability to bring people together.\u003cbr\u003e\nWinning is less important in party games than the fun of playing together.\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction to Party Games\u003cbr\u003e\n02:31 Defining Party Games\u003cbr\u003e\n08:45 The Stigma of Party Games\u003cbr\u003e\n11:45 The Joys of Party Games\u003cbr\u003e\n20:07 Creativity and Novelty in Party Games\u003cbr\u003e\n22:09 The Complexity of Game Rules\u003cbr\u003e\n23:11 The Joy of Party Games\u003cbr\u003e\n24:46 Breaking the Board Game Snobbery\u003cbr\u003e\n25:57 The Role of Light Games in Gaming Sessions\u003cbr\u003e\n28:19 Top Party Games: Honorable Mentions\u003cbr\u003e\n37:29 Top Five Party Games\u003cbr\u003e\n43:16 Exploring High-Strategy Games\u003cbr\u003e\n44:13 The Fun of Anomia\u003cbr\u003e\n46:31 Just One: A Cooperative Challenge\u003cbr\u003e\n48:40 Six Nymphed: A Card Game Classic\u003cbr\u003e\n50:46 Party Games: Telestrations and More\u003cbr\u003e\n55:16 Blood on the Clock Tower: A Role-Playing Experience\u003cbr\u003e\n01:00:23 Skittles: The Traditional Pub Game\u003c/p\u003e","summary":"","date_published":"2025-11-23T14:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/c06b5f21-5ead-40fa-8f4d-c16fbe620863.mp3","mime_type":"audio/mpeg","size_in_bytes":79629499,"duration_in_seconds":3981}]},{"id":"745363e1-599d-4f7c-ad74-06826b163cdc","title":"Episode 122: The Benefits of Gaming for Aging Adults, with Kristen Hilty","url":"https://boardgamefaith.fireside.fm/122","content_text":"In this episode of \"Play Saves the World,\" hosts Daniel Hilty and Kevin Taylor are joined by special guest Kristen Hilty to explore the benefits of board games for aging adults. Kristen, a clinical social worker, shares her insights on how games can enhance cognitive stimulation, boost confidence, and provide therapeutic benefits for older adults. The conversation delves into the importance of accessibility in games and how they can be adapted to suit the needs of senior players.\n\nSupport us on Patreon – we deeply appreciate it!\n\nTakeaways\n\nGames can enhance cognitive stimulation in older adults.\nBoard games boost confidence and competence.\nTherapeutic benefits of games for seniors are significant.\nAccessibility in games is crucial for older players.\nGames can be adapted to suit individual needs.\nCognitive stimulation therapy helps maintain memory.\nGames provide a platform for social interaction.\nOlder adults can teach games, enhancing cognitive skills.\nGames can be a tool for behavioral activation.\nRespect and adaptability are key when playing with seniors.\nTitle Options\n\nSound Bites\n\n\"Games boost confidence and competence.\" \"Therapeutic benefits of games are significant.\" \"Accessibility in games is crucial.\" \"Games can be adapted to suit needs.\" \"Cognitive stimulation therapy maintains memory.\" \"Games provide social interaction.\" \"Older adults can teach games.\" \"Games are a tool for behavioral activation.\" \"Respect and adaptability are key.\" \"Unlocking the power of games for seniors.\"\n\nChapters\n\n00:00 Introduction to the Benefits of Gaming for Aging Adults\n01:33 Kristen's Background and Experience with Older Adults\n03:25 Cognitive Stimulation Therapy and Board Games\n05:31 The Role of Games in Therapy and Mood Enhancement\n08:26 Mindfulness and Cognitive Stimulation through Gaming\n11:33 Adapting Games for Older Adults\n14:31 Accessibility Issues in Gaming for Seniors\n19:23 Challenges in Playing Games with Aging Adults\n22:25 The Importance of Respect and Connection\n29:15 Using Games to Foster Conversations\n32:08 Recommendations for Games to Play with Older Adults\n40:01 Top Games for Older Adults and Honorable Mentions","content_html":"\u003cp\u003eIn this episode of \u0026quot;Play Saves the World,\u0026quot; hosts Daniel Hilty and Kevin Taylor are joined by special guest Kristen Hilty to explore the benefits of board games for aging adults. Kristen, a clinical social worker, shares her insights on how games can enhance cognitive stimulation, boost confidence, and provide therapeutic benefits for older adults. The conversation delves into the importance of accessibility in games and how they can be adapted to suit the needs of senior players.\u003c/p\u003e\n\n\u003cp\u003eSupport us on \u003ca href=\"https://www.patreon.com/playsavestheworld\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e – we deeply appreciate it!\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eGames can enhance cognitive stimulation in older adults.\u003cbr\u003e\nBoard games boost confidence and competence.\u003cbr\u003e\nTherapeutic benefits of games for seniors are significant.\u003cbr\u003e\nAccessibility in games is crucial for older players.\u003cbr\u003e\nGames can be adapted to suit individual needs.\u003cbr\u003e\nCognitive stimulation therapy helps maintain memory.\u003cbr\u003e\nGames provide a platform for social interaction.\u003cbr\u003e\nOlder adults can teach games, enhancing cognitive skills.\u003cbr\u003e\nGames can be a tool for behavioral activation.\u003cbr\u003e\nRespect and adaptability are key when playing with seniors.\u003cbr\u003e\nTitle Options\u003c/p\u003e\n\n\u003ch3\u003eSound Bites\u003c/h3\u003e\n\n\u003cp\u003e\u0026quot;Games boost confidence and competence.\u0026quot; \u0026quot;Therapeutic benefits of games are significant.\u0026quot; \u0026quot;Accessibility in games is crucial.\u0026quot; \u0026quot;Games can be adapted to suit needs.\u0026quot; \u0026quot;Cognitive stimulation therapy maintains memory.\u0026quot; \u0026quot;Games provide social interaction.\u0026quot; \u0026quot;Older adults can teach games.\u0026quot; \u0026quot;Games are a tool for behavioral activation.\u0026quot; \u0026quot;Respect and adaptability are key.\u0026quot; \u0026quot;Unlocking the power of games for seniors.\u0026quot;\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction to the Benefits of Gaming for Aging Adults\u003cbr\u003e\n01:33 Kristen\u0026#39;s Background and Experience with Older Adults\u003cbr\u003e\n03:25 Cognitive Stimulation Therapy and Board Games\u003cbr\u003e\n05:31 The Role of Games in Therapy and Mood Enhancement\u003cbr\u003e\n08:26 Mindfulness and Cognitive Stimulation through Gaming\u003cbr\u003e\n11:33 Adapting Games for Older Adults\u003cbr\u003e\n14:31 Accessibility Issues in Gaming for Seniors\u003cbr\u003e\n19:23 Challenges in Playing Games with Aging Adults\u003cbr\u003e\n22:25 The Importance of Respect and Connection\u003cbr\u003e\n29:15 Using Games to Foster Conversations\u003cbr\u003e\n32:08 Recommendations for Games to Play with Older Adults\u003cbr\u003e\n40:01 Top Games for Older Adults and Honorable Mentions\u003c/p\u003e","summary":"Kristen Hilty joins us to explore the benefits of board games for aging adults. Kristen, a clinical social worker and therapist, shares her insights on how games can enhance cognitive stimulation, boost confidence, and provide therapeutic benefits for older adults. ","date_published":"2025-11-02T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/745363e1-599d-4f7c-ad74-06826b163cdc.mp3","mime_type":"audio/mpeg","size_in_bytes":66869728,"duration_in_seconds":3343}]},{"id":"c25bd2f2-de57-4850-86e3-08c3ce89cef0","title":"Episode 121: Getting Better at Board Games","url":"https://boardgamefaith.fireside.fm/121","content_text":"How can we improve at board games, and why do we want to? And how do we maintain a positive experience for all players? We delve into the importance of optimization, understanding game mechanics, and the role of timing in gameplay. The conversation also highlights the benefits of playing a variety of games, the impact of digital versions on learning, and the balance between winning and enjoying the game. Ultimately it's all about personal growth through gaming and the joy of creating memorable experiences with others.\n\nTakeaways\n\nWinning isn't the only goal in board games.\nOptimization is key to improving at games.\nUnderstanding game mechanics enhances gameplay.\nTiming can significantly affect game outcomes.\nPlaying a variety of games broadens skills.\nCreating a positive experience is essential for all players.\nPractice is crucial for improvement in gaming.\nDigital versions of games can aid in learning.\nPersonal growth can come from gaming experiences.\nBalancing competitiveness with enjoyment is important.\n\nChapters\n\n00:00 Introduction to Board Games and Spirituality\n02:36 The Challenge of Winning\n05:59 Learning Through Experience\n09:33 Optimization in Board Games\n12:45 Timing and Strategy\n19:46 The Importance of Game Variety\n27:51 Understanding Game Mechanics\n29:03 The Timing of Board Games\n30:35 Digital Tools for Improvement\n31:53 The Importance of Practice\n32:39 Creating Positive Experiences\n34:16 The Joy of Gaming Beyond Winning\n36:55 Respecting the Game and Players\n39:14 The Tension of Winning vs. Enjoyment\n42:53 The Irony of Purpose in Hobbies\n44:58 Personal Growth Through Gaming\n47:39 Real-Life Examples of Improvement\n\n\nSupport us on Patreon\n","content_html":"\u003cp\u003eHow can we improve at board games, and why do we want to? And how do we maintain a positive experience for all players? We delve into the importance of optimization, understanding game mechanics, and the role of timing in gameplay. The conversation also highlights the benefits of playing a variety of games, the impact of digital versions on learning, and the balance between winning and enjoying the game. Ultimately it\u0026#39;s all about personal growth through gaming and the joy of creating memorable experiences with others.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eWinning isn\u0026#39;t the only goal in board games.\u003cbr\u003e\nOptimization is key to improving at games.\u003cbr\u003e\nUnderstanding game mechanics enhances gameplay.\u003cbr\u003e\nTiming can significantly affect game outcomes.\u003cbr\u003e\nPlaying a variety of games broadens skills.\u003cbr\u003e\nCreating a positive experience is essential for all players.\u003cbr\u003e\nPractice is crucial for improvement in gaming.\u003cbr\u003e\nDigital versions of games can aid in learning.\u003cbr\u003e\nPersonal growth can come from gaming experiences.\u003cbr\u003e\nBalancing competitiveness with enjoyment is important.\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction to Board Games and Spirituality\u003cbr\u003e\n02:36 The Challenge of Winning\u003cbr\u003e\n05:59 Learning Through Experience\u003cbr\u003e\n09:33 Optimization in Board Games\u003cbr\u003e\n12:45 Timing and Strategy\u003cbr\u003e\n19:46 The Importance of Game Variety\u003cbr\u003e\n27:51 Understanding Game Mechanics\u003cbr\u003e\n29:03 The Timing of Board Games\u003cbr\u003e\n30:35 Digital Tools for Improvement\u003cbr\u003e\n31:53 The Importance of Practice\u003cbr\u003e\n32:39 Creating Positive Experiences\u003cbr\u003e\n34:16 The Joy of Gaming Beyond Winning\u003cbr\u003e\n36:55 Respecting the Game and Players\u003cbr\u003e\n39:14 The Tension of Winning vs. Enjoyment\u003cbr\u003e\n42:53 The Irony of Purpose in Hobbies\u003cbr\u003e\n44:58 Personal Growth Through Gaming\u003cbr\u003e\n47:39 Real-Life Examples of Improvement\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/playsavestheworld\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"How can we improve at board games, and why do we want to? And how do we maintain a positive experience for all players? We delve into the importance of optimization, understanding game mechanics, and the role of timing in gameplay. ","date_published":"2025-10-19T20:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/c25bd2f2-de57-4850-86e3-08c3ce89cef0.mp3","mime_type":"audio/mpeg","size_in_bytes":68460063,"duration_in_seconds":3422}]},{"id":"dc2531ad-d7b2-42aa-b538-798ed89f6ac4","title":"Episode 120: The Joy of 2 Player Games, with Our Top 5 Favorites","url":"https://boardgamefaith.fireside.fm/120","content_text":"We’re diving into the fascinating world of two-player games, uncovering what makes them so special and why they’re so much fun. We’ll chat about how these games create strong connections between players, how board games have changed from just two players to multiplayer, and how playing competitively can help you grow. We’ll wrap things up with a lively discussion of our favorite five two-player games, highlighting the happiness and connection that gaming brings. Daniel and Kevin will take us on a tour of different two-player games, breaking down how they work, sharing their favorite games, and showing us the unique experiences each one offers. They’ll explore the art of game design, the pure joy of playing together, and the exciting mix of competition and teamwork. We’ll cover a wide range of games, from old classics to the latest releases, giving you a complete guide to making your two-player gaming even better.\n\nTakeaways\n\nTwo-player games can create high-pressure situations.\nThe spotlight is solely on you in two-player games.\nTwo-player games facilitate deeper relationship building.\nPlaying with a partner can enhance the gaming experience.\nTwo-player games often allow for quicker gameplay.\nThe dynamics of competition can lead to personal growth.\nUnderstanding your partner's gaming preferences is crucial.\nTwo-player games can help practice not taking things personally.\nMany classic games were originally designed for two players.\nThe evolution of board games has shifted towards multiplayer formats. Two-player games can offer unique and intimate gaming experiences.\nGame mechanics play a crucial role in the enjoyment of board games.\nCastle Combo and Fleet the Dice Game are standout titles for two players.\nLost Cities is a classic two-player card game worth exploring.\nTwilight Struggle is highly regarded for its depth and strategy.\nUndaunted provides a quick and engaging gameplay experience.\nForest Shuffle combines card play with beautiful artwork and strategy.\nSlay the Spire offers a cooperative twist to the two-player format.\nThe joy of gaming often comes from shared experiences and competition.\nExploring different genres of games can enhance your gaming repertoire.\n\nChapters\n\n00:00 Introduction to Two-Player Games\n02:25 The Dynamics of Competition in Two-Player Games\n05:22 The Relationship Aspect of Two-Player Games\n08:20 Historical Context of Two-Player Games\n11:30 Benefits of Two-Player Games\n14:15 Understanding Each Other Through Games\n17:10 Practicing Emotional Resilience in Two-Player Games\n21:53 The Nature of Games and Personal Growth\n25:55 Top Two-Player Game Recommendations\n34:55 Exploring Game Mechanics and Strategies\n44:58 Exploring Two-Player Games\n47:50 Unique Mechanics in Card Games\n49:43 Favorite Games and Personal Connections\n53:11 The Joy of Combo Mechanics\n55:02 Top Picks for Two-Player Games\n57:34 Cooperative Gameplay Dynamics\n01:01:24 Closing Thoughts on Two-Player Experiences\n\n\nSupport us on Patreon\n","content_html":"\u003cp\u003eWe’re diving into the fascinating world of two-player games, uncovering what makes them so special and why they’re so much fun. We’ll chat about how these games create strong connections between players, how board games have changed from just two players to multiplayer, and how playing competitively can help you grow. We’ll wrap things up with a lively discussion of our favorite five two-player games, highlighting the happiness and connection that gaming brings. Daniel and Kevin will take us on a tour of different two-player games, breaking down how they work, sharing their favorite games, and showing us the unique experiences each one offers. They’ll explore the art of game design, the pure joy of playing together, and the exciting mix of competition and teamwork. We’ll cover a wide range of games, from old classics to the latest releases, giving you a complete guide to making your two-player gaming even better.\u003c/p\u003e\n\n\u003cp\u003eTakeaways\u003c/p\u003e\n\n\u003cp\u003eTwo-player games can create high-pressure situations.\u003cbr\u003e\nThe spotlight is solely on you in two-player games.\u003cbr\u003e\nTwo-player games facilitate deeper relationship building.\u003cbr\u003e\nPlaying with a partner can enhance the gaming experience.\u003cbr\u003e\nTwo-player games often allow for quicker gameplay.\u003cbr\u003e\nThe dynamics of competition can lead to personal growth.\u003cbr\u003e\nUnderstanding your partner\u0026#39;s gaming preferences is crucial.\u003cbr\u003e\nTwo-player games can help practice not taking things personally.\u003cbr\u003e\nMany classic games were originally designed for two players.\u003cbr\u003e\nThe evolution of board games has shifted towards multiplayer formats. Two-player games can offer unique and intimate gaming experiences.\u003cbr\u003e\nGame mechanics play a crucial role in the enjoyment of board games.\u003cbr\u003e\nCastle Combo and Fleet the Dice Game are standout titles for two players.\u003cbr\u003e\nLost Cities is a classic two-player card game worth exploring.\u003cbr\u003e\nTwilight Struggle is highly regarded for its depth and strategy.\u003cbr\u003e\nUndaunted provides a quick and engaging gameplay experience.\u003cbr\u003e\nForest Shuffle combines card play with beautiful artwork and strategy.\u003cbr\u003e\nSlay the Spire offers a cooperative twist to the two-player format.\u003cbr\u003e\nThe joy of gaming often comes from shared experiences and competition.\u003cbr\u003e\nExploring different genres of games can enhance your gaming repertoire.\u003c/p\u003e\n\n\u003cp\u003eChapters\u003c/p\u003e\n\n\u003cp\u003e00:00 Introduction to Two-Player Games\u003cbr\u003e\n02:25 The Dynamics of Competition in Two-Player Games\u003cbr\u003e\n05:22 The Relationship Aspect of Two-Player Games\u003cbr\u003e\n08:20 Historical Context of Two-Player Games\u003cbr\u003e\n11:30 Benefits of Two-Player Games\u003cbr\u003e\n14:15 Understanding Each Other Through Games\u003cbr\u003e\n17:10 Practicing Emotional Resilience in Two-Player Games\u003cbr\u003e\n21:53 The Nature of Games and Personal Growth\u003cbr\u003e\n25:55 Top Two-Player Game Recommendations\u003cbr\u003e\n34:55 Exploring Game Mechanics and Strategies\u003cbr\u003e\n44:58 Exploring Two-Player Games\u003cbr\u003e\n47:50 Unique Mechanics in Card Games\u003cbr\u003e\n49:43 Favorite Games and Personal Connections\u003cbr\u003e\n53:11 The Joy of Combo Mechanics\u003cbr\u003e\n55:02 Top Picks for Two-Player Games\u003cbr\u003e\n57:34 Cooperative Gameplay Dynamics\u003cbr\u003e\n01:01:24 Closing Thoughts on Two-Player Experiences\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/playsavestheworld\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"We’re diving into the fascinating world of two-player games, uncovering what makes them so special and why they’re so much fun. We’ll chat about how these games create strong connections between players, how board games have changed from just two players to multiplayer, and how playing competitively can help you grow. ","date_published":"2025-10-05T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/dc2531ad-d7b2-42aa-b538-798ed89f6ac4.mp3","mime_type":"audio/mpeg","size_in_bytes":49718462,"duration_in_seconds":4023}]},{"id":"e74ea51d-08c0-4f80-8af1-d121028aafca","title":"Episode 119: The Joy of Cooperative Games","url":"https://boardgamefaith.fireside.fm/119","content_text":"In this episode we explore the joy of cooperative tabletop games, discussing their mechanics, spiritual benefits, and the shared narratives they create. We delve into how these games foster teamwork, communication, and personal dynamics, while also highlighting popular titles and their impact on the gaming community. We explore our favorite board games, focusing on cooperative experiences and unique gameplay mechanics. We discuss various titles, including Spirit Island, Ito, Micro Macro, and Pandemic Legacy, sharing personal anecdotes and insights about what makes these games special. The discussion highlights the joy of playing together, the impact of legacy games, and the memorable moments that arise from cooperative gameplay.\n\nChapters\n\n00:00 The Joy of Cooperative Games\n10:32 The Evolution of Cooperative Games\n20:08 Spiritual Benefits of Cooperative Games\n24:23 Navigating Group Dynamics in Cooperative Games\n25:31 The Role of the Alpha Gamer\n27:19 Balancing Guidance and Autonomy\n30:37 Understanding Different Play Styles\n31:39 Top Cooperative Games: Honorable Mentions\n42:06 Diving into the Top Five Cooperative Games\n47:46 Creative Storytelling in Gaming\n49:01 Exploring Cooperative Games\n50:56 The Impact of Pandemic on Board Games\n53:22 Innovative Game Mechanics\n56:37 Replayability in Cooperative Games\n01:00:22 The Joy of Simple Games\n01:02:31 Legacy Games and Their Surprises\n01:04:29 Personal Connections Through Gaming\n01:07:30 Thematic Depth in Board Games\n\nTakeaways\n\nCooperative games foster teamwork and collaboration.\nThey allow players to work against the game rather than each other.\nCooperative games can create memorable shared narratives.\nThe success of cooperative games like Pandemic has popularized the genre.\nCooperative games can help players practice listening and communication skills.\nThey can provide insights into personal dynamics and group behavior.\nCooperative games can be a reflection of our hardwired need for cooperation.\nThe experience of playing together can enhance relationships.\nCooperative games can teach valuable lessons about agency and respect for others.\nThe joy of cooperative games lies in the shared experience and storytelling. Spirit Island is highly praised but can be complex to learn.\nIto is a fun, non-competitive game that fosters connection.\nMicro Macro offers a unique puzzle-like experience.\nWillmott's Warehouse is a unique cooperative storytelling game.\nPandemic Legacy Season 1 is a groundbreaking legacy game.\nDwarf Romantic provides a gentle, pleasant gaming experience.\nJohn Company explores the complexities of capitalism in gaming.\nCooperative games create memorable moments with friends and family.\nThe mechanics of games can significantly enhance the experience.\nGames like Pandemic and Gloomhaven have lasting impacts on the genre.\n\n\nSupport us on Patreon\n","content_html":"\u003cp\u003eIn this episode we explore the joy of cooperative tabletop games, discussing their mechanics, spiritual benefits, and the shared narratives they create. We delve into how these games foster teamwork, communication, and personal dynamics, while also highlighting popular titles and their impact on the gaming community. We explore our favorite board games, focusing on cooperative experiences and unique gameplay mechanics. We discuss various titles, including Spirit Island, Ito, Micro Macro, and Pandemic Legacy, sharing personal anecdotes and insights about what makes these games special. The discussion highlights the joy of playing together, the impact of legacy games, and the memorable moments that arise from cooperative gameplay.\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 The Joy of Cooperative Games\u003cbr\u003e\n10:32 The Evolution of Cooperative Games\u003cbr\u003e\n20:08 Spiritual Benefits of Cooperative Games\u003cbr\u003e\n24:23 Navigating Group Dynamics in Cooperative Games\u003cbr\u003e\n25:31 The Role of the Alpha Gamer\u003cbr\u003e\n27:19 Balancing Guidance and Autonomy\u003cbr\u003e\n30:37 Understanding Different Play Styles\u003cbr\u003e\n31:39 Top Cooperative Games: Honorable Mentions\u003cbr\u003e\n42:06 Diving into the Top Five Cooperative Games\u003cbr\u003e\n47:46 Creative Storytelling in Gaming\u003cbr\u003e\n49:01 Exploring Cooperative Games\u003cbr\u003e\n50:56 The Impact of Pandemic on Board Games\u003cbr\u003e\n53:22 Innovative Game Mechanics\u003cbr\u003e\n56:37 Replayability in Cooperative Games\u003cbr\u003e\n01:00:22 The Joy of Simple Games\u003cbr\u003e\n01:02:31 Legacy Games and Their Surprises\u003cbr\u003e\n01:04:29 Personal Connections Through Gaming\u003cbr\u003e\n01:07:30 Thematic Depth in Board Games\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eCooperative games foster teamwork and collaboration.\u003cbr\u003e\nThey allow players to work against the game rather than each other.\u003cbr\u003e\nCooperative games can create memorable shared narratives.\u003cbr\u003e\nThe success of cooperative games like Pandemic has popularized the genre.\u003cbr\u003e\nCooperative games can help players practice listening and communication skills.\u003cbr\u003e\nThey can provide insights into personal dynamics and group behavior.\u003cbr\u003e\nCooperative games can be a reflection of our hardwired need for cooperation.\u003cbr\u003e\nThe experience of playing together can enhance relationships.\u003cbr\u003e\nCooperative games can teach valuable lessons about agency and respect for others.\u003cbr\u003e\nThe joy of cooperative games lies in the shared experience and storytelling. Spirit Island is highly praised but can be complex to learn.\u003cbr\u003e\nIto is a fun, non-competitive game that fosters connection.\u003cbr\u003e\nMicro Macro offers a unique puzzle-like experience.\u003cbr\u003e\nWillmott\u0026#39;s Warehouse is a unique cooperative storytelling game.\u003cbr\u003e\nPandemic Legacy Season 1 is a groundbreaking legacy game.\u003cbr\u003e\nDwarf Romantic provides a gentle, pleasant gaming experience.\u003cbr\u003e\nJohn Company explores the complexities of capitalism in gaming.\u003cbr\u003e\nCooperative games create memorable moments with friends and family.\u003cbr\u003e\nThe mechanics of games can significantly enhance the experience.\u003cbr\u003e\nGames like Pandemic and Gloomhaven have lasting impacts on the genre.\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/playsavestheworld\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"In this episode we explore the joy of cooperative tabletop games, discussing their mechanics, spiritual benefits, and the shared narratives they create, along with a top 5 list.","date_published":"2025-09-21T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/e74ea51d-08c0-4f80-8af1-d121028aafca.mp3","mime_type":"audio/mpeg","size_in_bytes":85418234,"duration_in_seconds":4270}]},{"id":"fcf57bcb-6a76-4229-8710-7540bc9ded3b","title":"Episode 118: The Joy of Afrofuturism at the House of Afros, Capes, and Curls","url":"https://boardgamefaith.fireside.fm/118","content_text":"We explore Afrofuturism and the mission of the House of Afros, Capes, and Curls with its founder Jade Rogers.The organization exists to create a community for Black nerds, the concept of Afrofuturism, and the importance of rest and self-care in community engagement. Jade shares her experiences in Omaha, the impact of her church upbringing on her leadership skills, and the innovative youth programs that connect history with personal identity. The episode concludes with a discussion on current gaming interests and the significance of creating safe spaces for marginalized communities.\n\nSupport our work on Patreon!\n\nTakeaways\n\nThe House of Afros, Capes, and Curls promotes community through sci-fi and fantasy.\nNap Nights were created to encourage rest and self-care.\nAfrofuturism centers Black narratives in futuristic contexts.\nCommunity engagement events foster connections among Black nerds.\nThe importance of recognizing historical contributions of Black communities.\nCreating safe spaces allows individuals to express their nerdiness without fear.\nChurch experiences can provide valuable skills for community leadership.\nYouth programs focus on researching local Black history.\nGaming can be a bridge for community connection and engagement.\nThe House operates as an independent non-profit organization.\n\nChapters\n\n00:00 Introduction to the House of Afros, Capes, and Curls\n02:35 Community Engagement and Nap Nights\n07:32 Understanding Afrofuturism\n14:14 The Growth of Nerd Culture Among African Americans\n23:12 Creating Safe Spaces for Black Nerds\n25:33 Navigating Spaces as a Black Nerd\n29:48 The Importance of Representation in Nerd Culture\n34:59 The Intersection of Personal Experience and Community Engagement\n43:43 Gaming Interests and the Evolution of Nerd Identity\n48:52 The Role of Church in Shaping Skills and Community LeadershipLinks:The House of Afros Capes and Curls","content_html":"\u003cp\u003eWe explore Afrofuturism and the mission of the House of Afros, Capes, and Curls with its founder Jade Rogers.The organization exists to create a community for Black nerds, the concept of Afrofuturism, and the importance of rest and self-care in community engagement. Jade shares her experiences in Omaha, the impact of her church upbringing on her leadership skills, and the innovative youth programs that connect history with personal identity. The episode concludes with a discussion on current gaming interests and the significance of creating safe spaces for marginalized communities.\u003c/p\u003e\n\n\u003ch2\u003e\u003ca href=\"https://www.patreon.com/playsavestheworld\" rel=\"nofollow\"\u003eSupport our work on Patreon!\u003c/a\u003e\u003c/h2\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eThe House of Afros, Capes, and Curls promotes community through sci-fi and fantasy.\u003cbr\u003e\nNap Nights were created to encourage rest and self-care.\u003cbr\u003e\nAfrofuturism centers Black narratives in futuristic contexts.\u003cbr\u003e\nCommunity engagement events foster connections among Black nerds.\u003cbr\u003e\nThe importance of recognizing historical contributions of Black communities.\u003cbr\u003e\nCreating safe spaces allows individuals to express their nerdiness without fear.\u003cbr\u003e\nChurch experiences can provide valuable skills for community leadership.\u003cbr\u003e\nYouth programs focus on researching local Black history.\u003cbr\u003e\nGaming can be a bridge for community connection and engagement.\u003cbr\u003e\nThe House operates as an independent non-profit organization.\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction to the House of Afros, Capes, and Curls\u003cbr\u003e\n02:35 Community Engagement and Nap Nights\u003cbr\u003e\n07:32 Understanding Afrofuturism\u003cbr\u003e\n14:14 The Growth of Nerd Culture Among African Americans\u003cbr\u003e\n23:12 Creating Safe Spaces for Black Nerds\u003cbr\u003e\n25:33 Navigating Spaces as a Black Nerd\u003cbr\u003e\n29:48 The Importance of Representation in Nerd Culture\u003cbr\u003e\n34:59 The Intersection of Personal Experience and Community Engagement\u003cbr\u003e\n43:43 Gaming Interests and the Evolution of Nerd Identity\u003cbr\u003e\n48:52 The Role of Church in Shaping Skills and Community Leadership\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"The House of Afros Capes and Curls\" rel=\"nofollow\" href=\"https://www.afroscapescurls.com/\"\u003eThe House of Afros Capes and Curls\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"We explore Afrofuturism and the mission of the House of Afros, Capes, and Curls with its founder Jade Rogers.The organization exists to create a community for Black nerds, the concept of Afrofuturism, and the importance of rest and self-care in community engagement. ","date_published":"2025-08-31T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/fcf57bcb-6a76-4229-8710-7540bc9ded3b.mp3","mime_type":"audio/mpeg","size_in_bytes":61915344,"duration_in_seconds":3095}]},{"id":"b7b6a0dc-8ea0-4faf-a215-693056eedd01","title":"Episode 117: The Joy of Solo Tabletop Games","url":"https://boardgamefaith.fireside.fm/117","content_text":"In this episode of \"Play Saves the World,\" hosts Daniel Hilty and Kevin Taylor dive into the captivating world of solo tabletop games. Discover the unique joys and challenges of playing games designed for one, from the strategic depth of solo modes in multiplayer games to the meditative experience of solo-only titles. Whether you're a seasoned solo gamer or curious about exploring this niche, Daniel and Kevin share their favorite games, personal insights, and the unexpected benefits of solo play. Tune in for a thoughtful exploration of how solo gaming can enhance your skills, provide a peaceful escape, and even help you enjoy your own company.\n\nSupport us on Patreon!","content_html":"\u003cp\u003eIn this episode of \u0026quot;Play Saves the World,\u0026quot; hosts Daniel Hilty and Kevin Taylor dive into the captivating world of solo tabletop games. Discover the unique joys and challenges of playing games designed for one, from the strategic depth of solo modes in multiplayer games to the meditative experience of solo-only titles. Whether you\u0026#39;re a seasoned solo gamer or curious about exploring this niche, Daniel and Kevin share their favorite games, personal insights, and the unexpected benefits of solo play. Tune in for a thoughtful exploration of how solo gaming can enhance your skills, provide a peaceful escape, and even help you enjoy your own company.\u003c/p\u003e\n\n\u003cp\u003eSupport us on \u003ca href=\"https://www.patreon.com/playsavestheworld\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e!\u003c/p\u003e","summary":"Solo tabletop games offer unique joys and challenges, from the strategic depth of solo modes in multiplayer games to the meditative experience of solo-only titles. We discuss the topic, offer insight, and give some favorite games.","date_published":"2025-08-17T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/b7b6a0dc-8ea0-4faf-a215-693056eedd01.mp3","mime_type":"audio/mpeg","size_in_bytes":88539344,"duration_in_seconds":4426}]},{"id":"5344245b-e60d-400f-8517-0f76aaf6a3d3","title":"Episode 116: The Top 5 Games of Geekway","url":"https://boardgamefaith.fireside.fm/116","content_text":"In this episode of Play Saves the World, hosts Daniel and Kevin discuss their experiences at Geekway 2025, a board game convention in St. Louis, Missouri. They explore the significance of play in human flourishing and share their top five games from the convention, along with honorable mentions. The conversation highlights the importance of community, social interaction, and the joy of discovering new games. Listeners are encouraged to engage with the gaming community and share their own experiences.\n\nTakeaways\n\n\nGeekway is a board game convention held annually in St. Louis, Missouri.\nThe convention allows players to try new games and meet fellow gamers.\nTop games discussed include Captain Flip, Flip 7, and Twilight Imperium.\nHonorable mentions include Come Sail Away, FinSpan, and Nekojima.\nThe importance of social interaction and community in gaming is emphasized.\nGames can be both fun and educational, promoting human flourishing.\nThe hosts share personal experiences and memories from the convention.\nThe variety of games available caters to different tastes and preferences.\nCooperative games like Wilmots Warehouse encourage teamwork and creativity.\nListeners are encouraged to explore board games and share their experiences.\n\n\nChapters\n\n00:00 Introduction to Geekway 2025\n03:11 Understanding Geekway: The Board Game Convention\n05:42 Top Games Played at Geekway\n08:11 Honorable Mentions: Games That Almost Made the Cut\n15:44 Top Five Games: Personal Favorites from Geekway\n23:55 The Joy of Cooperative Games\n26:38 Exploring Flip 7: A Card Game Delight\n29:36 Wilmot's Warehouse: A Fun Challenge\n37:04 Rebirth: A Beautiful Game Experience\n38:30 Twilight Imperium: The Ultimate Strategy Game\n\nCALL TO ACTION\n\n\nSupport us on Patreon\n","content_html":"\u003cp\u003eIn this episode of Play Saves the World, hosts Daniel and Kevin discuss their experiences at Geekway 2025, a board game convention in St. Louis, Missouri. They explore the significance of play in human flourishing and share their top five games from the convention, along with honorable mentions. The conversation highlights the importance of community, social interaction, and the joy of discovering new games. Listeners are encouraged to engage with the gaming community and share their own experiences.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eGeekway is a board game convention held annually in St. Louis, Missouri.\u003c/li\u003e\n\u003cli\u003eThe convention allows players to try new games and meet fellow gamers.\u003c/li\u003e\n\u003cli\u003eTop games discussed include Captain Flip, Flip 7, and Twilight Imperium.\u003c/li\u003e\n\u003cli\u003eHonorable mentions include Come Sail Away, FinSpan, and Nekojima.\u003c/li\u003e\n\u003cli\u003eThe importance of social interaction and community in gaming is emphasized.\u003c/li\u003e\n\u003cli\u003eGames can be both fun and educational, promoting human flourishing.\u003c/li\u003e\n\u003cli\u003eThe hosts share personal experiences and memories from the convention.\u003c/li\u003e\n\u003cli\u003eThe variety of games available caters to different tastes and preferences.\u003c/li\u003e\n\u003cli\u003eCooperative games like Wilmots Warehouse encourage teamwork and creativity.\u003c/li\u003e\n\u003cli\u003eListeners are encouraged to explore board games and share their experiences.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eChapters\u003c/h2\u003e\n\n\u003cp\u003e00:00 Introduction to Geekway 2025\u003cbr\u003e\n03:11 Understanding Geekway: The Board Game Convention\u003cbr\u003e\n05:42 Top Games Played at Geekway\u003cbr\u003e\n08:11 Honorable Mentions: Games That Almost Made the Cut\u003cbr\u003e\n15:44 Top Five Games: Personal Favorites from Geekway\u003cbr\u003e\n23:55 The Joy of Cooperative Games\u003cbr\u003e\n26:38 Exploring Flip 7: A Card Game Delight\u003cbr\u003e\n29:36 Wilmot\u0026#39;s Warehouse: A Fun Challenge\u003cbr\u003e\n37:04 Rebirth: A Beautiful Game Experience\u003cbr\u003e\n38:30 Twilight Imperium: The Ultimate Strategy Game\u003c/p\u003e\n\n\u003ch2\u003eCALL TO ACTION\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/playsavestheworld\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"In this episode of Play Saves the World, hosts Daniel and Kevin discuss their top 5 games from Geekway 2025, a board game convention in St. Louis, Missouri.","date_published":"2025-06-29T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/5344245b-e60d-400f-8517-0f76aaf6a3d3.mp3","mime_type":"audio/mpeg","size_in_bytes":37032041,"duration_in_seconds":3085}]},{"id":"e4f94538-0013-4255-837e-0b4203bad350","title":"Episode 115: The Joy of Bullet Journaling","url":"https://boardgamefaith.fireside.fm/115","content_text":"In this episode we explore the transformative practice of bullet journaling. We discuss its purpose as a tool for self-reflection, mental clarity, and personal growth. The conversation delves into the historical context of journaling as a spiritual practice, the importance of naming emotions, and the balance between productivity and playfulness. Kevin shares his personal experiences with bullet journaling, including its mechanics and the joy of tracking daily accomplishments. The episode emphasizes the significance of gratitude and reflection in enhancing one's life narrative.\n\nTakeaways\n\nBullet journaling serves as a mirror for the soul.\nNaming emotions helps in managing them effectively.\nJournaling can be a spiritual practice with historical roots.\nReflection through journaling allows for personal growth.\nWorrying often leads to facing problems twice.\nTracking daily accomplishments can enhance mental clarity.\nGratitude journaling fosters a positive mindset.\nThe act of writing by hand can improve memory retention.\nCreating titles for journal entries helps in recognizing patterns.\nBullet journaling can be a playful and creative outlet.\n\nChapters\n\n00:00 The Joy of Bullet Journaling\n04:03 Understanding the Purpose of Journaling\n08:02 The Historical Context of Journaling\n11:54 Journaling as a Tool for Reflection\n15:59 Gratitude and Awareness in Journaling\n19:57 The Narrative of Our Lives\n24:01 Naming Emotions and Their Impact\n26:41 Introduction to Bullet Journaling\n28:09 The Process of Bullet Journaling\n30:44 The Benefits of Writing by Hand\n32:25 The Constraints of Physical Journaling\n34:08 Daily Reflections and Monthly Reviews\n36:30 The Flexibility of Bullet Journaling\n39:11 Integrating Work and Personal Life\n42:28 The Playful Nature of Bullet Journaling\n45:43 Finding Time for Journaling\n49:40 Conclusion and Resources\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\n","content_html":"\u003cp\u003eIn this episode we explore the transformative practice of bullet journaling. We discuss its purpose as a tool for self-reflection, mental clarity, and personal growth. The conversation delves into the historical context of journaling as a spiritual practice, the importance of naming emotions, and the balance between productivity and playfulness. Kevin shares his personal experiences with bullet journaling, including its mechanics and the joy of tracking daily accomplishments. The episode emphasizes the significance of gratitude and reflection in enhancing one\u0026#39;s life narrative.\u003c/p\u003e\n\n\u003cp\u003eTakeaways\u003c/p\u003e\n\n\u003cp\u003eBullet journaling serves as a mirror for the soul.\u003cbr\u003e\nNaming emotions helps in managing them effectively.\u003cbr\u003e\nJournaling can be a spiritual practice with historical roots.\u003cbr\u003e\nReflection through journaling allows for personal growth.\u003cbr\u003e\nWorrying often leads to facing problems twice.\u003cbr\u003e\nTracking daily accomplishments can enhance mental clarity.\u003cbr\u003e\nGratitude journaling fosters a positive mindset.\u003cbr\u003e\nThe act of writing by hand can improve memory retention.\u003cbr\u003e\nCreating titles for journal entries helps in recognizing patterns.\u003cbr\u003e\nBullet journaling can be a playful and creative outlet.\u003c/p\u003e\n\n\u003cp\u003eChapters\u003c/p\u003e\n\n\u003cp\u003e00:00 The Joy of Bullet Journaling\u003cbr\u003e\n04:03 Understanding the Purpose of Journaling\u003cbr\u003e\n08:02 The Historical Context of Journaling\u003cbr\u003e\n11:54 Journaling as a Tool for Reflection\u003cbr\u003e\n15:59 Gratitude and Awareness in Journaling\u003cbr\u003e\n19:57 The Narrative of Our Lives\u003cbr\u003e\n24:01 Naming Emotions and Their Impact\u003cbr\u003e\n26:41 Introduction to Bullet Journaling\u003cbr\u003e\n28:09 The Process of Bullet Journaling\u003cbr\u003e\n30:44 The Benefits of Writing by Hand\u003cbr\u003e\n32:25 The Constraints of Physical Journaling\u003cbr\u003e\n34:08 Daily Reflections and Monthly Reviews\u003cbr\u003e\n36:30 The Flexibility of Bullet Journaling\u003cbr\u003e\n39:11 Integrating Work and Personal Life\u003cbr\u003e\n42:28 The Playful Nature of Bullet Journaling\u003cbr\u003e\n45:43 Finding Time for Journaling\u003cbr\u003e\n49:40 Conclusion and Resources\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"In this episode we explore the transformative practice of bullet journaling. We discuss its purpose as a tool for self-reflection, mental clarity, and personal growth. The conversation delves into the historical context of journaling as a spiritual practice, the importance of naming emotions, and the balance between productivity and playfulness.","date_published":"2025-06-01T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/e4f94538-0013-4255-837e-0b4203bad350.mp3","mime_type":"audio/mpeg","size_in_bytes":38768975,"duration_in_seconds":3230}]},{"id":"ad56e8ff-b653-40cf-95f4-7829d6cae3ec","title":"Episode 114: Play Is the Mother of Invention","url":"https://boardgamefaith.fireside.fm/114","content_text":"We dive into Steven Johnson's book 'Wonderland: How Play Made the Modern World,' which shows how play has been a catalyst for invention, the interconnectedness of ideas, and the impact of play on technology and culture. How can we create spaces for play that fosters change?\n\nTakeaways\n\nPlay is essential for human flourishing and creativity.\nSteven Johnson's 'Wonderland' explores the role of play in invention.\nFashion and consumer culture emerged from playful pursuits.\nPlay leads to unforeseen discoveries in various fields.\nThe spice trade significantly influenced global commerce and exploration.\nExploration has both positive and negative consequences.\nIdeas and fields of study are interconnected in surprising ways.\nWe are products of generations of creative thought.\nCultivating play can lead to positive change in the world.\nPlay should be valued for its own sake, not just for its utility.\n\nChapters\n\n00:00 The Role of Play in Human Flourishing\n05:11 Exploring 'Wonderland' by Steven Johnson\n09:15 Play as a Catalyst for Invention\n15:24 The Intersection of Play and Commerce\n20:51 Exploration and Its Shadow Side\n28:30 The Role of Public Spaces in Idea Formation\n31:19 Interconnectedness of Ideas and Knowledge\n34:38 The Illusion of Self-Made Success\n40:52 The Power of Play in Innovation\n44:50 Cultivating Virtue Through Play\n49:36 Creating Space for Change Through Play\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\n","content_html":"\u003cp\u003eWe dive into Steven Johnson\u0026#39;s book \u0026#39;Wonderland: How Play Made the Modern World,\u0026#39; which shows how play has been a catalyst for invention, the interconnectedness of ideas, and the impact of play on technology and culture. How can we create spaces for play that fosters change?\u003c/p\u003e\n\n\u003cp\u003eTakeaways\u003c/p\u003e\n\n\u003cp\u003ePlay is essential for human flourishing and creativity.\u003cbr\u003e\nSteven Johnson\u0026#39;s \u0026#39;Wonderland\u0026#39; explores the role of play in invention.\u003cbr\u003e\nFashion and consumer culture emerged from playful pursuits.\u003cbr\u003e\nPlay leads to unforeseen discoveries in various fields.\u003cbr\u003e\nThe spice trade significantly influenced global commerce and exploration.\u003cbr\u003e\nExploration has both positive and negative consequences.\u003cbr\u003e\nIdeas and fields of study are interconnected in surprising ways.\u003cbr\u003e\nWe are products of generations of creative thought.\u003cbr\u003e\nCultivating play can lead to positive change in the world.\u003cbr\u003e\nPlay should be valued for its own sake, not just for its utility.\u003c/p\u003e\n\n\u003cp\u003eChapters\u003c/p\u003e\n\n\u003cp\u003e00:00 The Role of Play in Human Flourishing\u003cbr\u003e\n05:11 Exploring \u0026#39;Wonderland\u0026#39; by Steven Johnson\u003cbr\u003e\n09:15 Play as a Catalyst for Invention\u003cbr\u003e\n15:24 The Intersection of Play and Commerce\u003cbr\u003e\n20:51 Exploration and Its Shadow Side\u003cbr\u003e\n28:30 The Role of Public Spaces in Idea Formation\u003cbr\u003e\n31:19 Interconnectedness of Ideas and Knowledge\u003cbr\u003e\n34:38 The Illusion of Self-Made Success\u003cbr\u003e\n40:52 The Power of Play in Innovation\u003cbr\u003e\n44:50 Cultivating Virtue Through Play\u003cbr\u003e\n49:36 Creating Space for Change Through Play\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"We dive into Steven Johnson's book 'Wonderland: How Play Made the Modern World,' which shows how play has been a catalyst for invention, the interconnectedness of ideas, and the impact of play on technology and culture. How can we create spaces for play that fosters change?","date_published":"2025-04-13T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/ad56e8ff-b653-40cf-95f4-7829d6cae3ec.mp3","mime_type":"audio/mpeg","size_in_bytes":70197205,"duration_in_seconds":3509}]},{"id":"e6f79556-6210-4a8b-8e86-cd78eb3bec1d","title":"Episode 113: The Joy of Theater, with Caleb Cabiness","url":"https://boardgamefaith.fireside.fm/113","content_text":"Daniel Hilty and Kevin Taylor welcome Caleb Cabiness, an actor and theater practitioner, to discuss the joy of theater and its significance in human flourishing. They explore Caleb's journey in theater, the vibrant theater scene in the Twin Cities, and delve into the lives of C.S. Lewis and J.R.R. Tolkien, highlighting the connections between theater, play, and creativity. They delve into the nature of acting, exploring the concept of hypocrisy in performance and the philosophical implications of play. They discuss the creation of a musical inspired by Bob Ross, highlighting themes of positivity and personal growth. The dialogue shifts to the friendship between C.S. Lewis and Tolkien, examining their differing views on faith and evangelism. The intersection of theater and spirituality is explored, emphasizing storytelling as a means of expressing faith. Finally, the conversation wraps up with a shared passion for board games, showcasing the joy of cooperative play.\n\nTakeaways\n\nThe Twin Cities have a supportive theater community.\nTheater allows for a unique connection with live audiences.\nC.S. Lewis and J.R.R. Tolkien had a significant friendship.\nThe joy of theater is in the collaborative experience.\nTheater can be a source of joy and fulfillment.\nCaleb's experiences in church plays shaped his acting career.\nThe concept of play is integral to the theater experience. St. Augustine viewed acting as a form of hypocrisy.\nThe term 'hypocrite' originates from the Latin word for actor.\nThe magic circle of play creates a temporary reality.\nTheater can serve as a lens for interpreting life.\nBob Ross's teachings inspire positivity and creativity.\nC.S. Lewis and Tolkien had a complex friendship.\nFaith and theater intersect through storytelling.\nActing can be a form of worship and expression of faith.\nBoard games foster community and shared experiences.\nCooperative games emphasize teamwork and strategy.\n\nChapters\n\n00:00 Introduction to the Joy of Theater\n06:13 Caleb Cabaniss: A Journey in Theater\n10:30 Theater Scene in the Twin Cities\n11:38 Exploring C.S. Lewis and J.R.R. Tolkien\n22:21 The Connection of Theater and Play\n29:22 The Nature of Acting and Hypocrisy\n31:47 The Magic Circle: Play and Reality\n32:38 Creating 'The Joy of Painting' Musical\n38:18 Exploring C.S. Lewis and Tolkien's Friendship\n42:31 The Intersection of Theater and Faith\n48:08 Board Games: A Shared Passion\n\nSupport and Interact\n\n\nSupport us on Patreon\nInteract with us on Instagram\nLinks:Caleb Cabiness – Actor, Singer, Content CreatorCheeseDud - YouTubeInstagram for Caleb","content_html":"\u003cp\u003eDaniel Hilty and Kevin Taylor welcome Caleb Cabiness, an actor and theater practitioner, to discuss the joy of theater and its significance in human flourishing. They explore Caleb\u0026#39;s journey in theater, the vibrant theater scene in the Twin Cities, and delve into the lives of C.S. Lewis and J.R.R. Tolkien, highlighting the connections between theater, play, and creativity. They delve into the nature of acting, exploring the concept of hypocrisy in performance and the philosophical implications of play. They discuss the creation of a musical inspired by Bob Ross, highlighting themes of positivity and personal growth. The dialogue shifts to the friendship between C.S. Lewis and Tolkien, examining their differing views on faith and evangelism. The intersection of theater and spirituality is explored, emphasizing storytelling as a means of expressing faith. Finally, the conversation wraps up with a shared passion for board games, showcasing the joy of cooperative play.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eThe Twin Cities have a supportive theater community.\u003cbr\u003e\nTheater allows for a unique connection with live audiences.\u003cbr\u003e\nC.S. Lewis and J.R.R. Tolkien had a significant friendship.\u003cbr\u003e\nThe joy of theater is in the collaborative experience.\u003cbr\u003e\nTheater can be a source of joy and fulfillment.\u003cbr\u003e\nCaleb\u0026#39;s experiences in church plays shaped his acting career.\u003cbr\u003e\nThe concept of play is integral to the theater experience. St. Augustine viewed acting as a form of hypocrisy.\u003cbr\u003e\nThe term \u0026#39;hypocrite\u0026#39; originates from the Latin word for actor.\u003cbr\u003e\nThe magic circle of play creates a temporary reality.\u003cbr\u003e\nTheater can serve as a lens for interpreting life.\u003cbr\u003e\nBob Ross\u0026#39;s teachings inspire positivity and creativity.\u003cbr\u003e\nC.S. Lewis and Tolkien had a complex friendship.\u003cbr\u003e\nFaith and theater intersect through storytelling.\u003cbr\u003e\nActing can be a form of worship and expression of faith.\u003cbr\u003e\nBoard games foster community and shared experiences.\u003cbr\u003e\nCooperative games emphasize teamwork and strategy.\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction to the Joy of Theater\u003cbr\u003e\n06:13 Caleb Cabaniss: A Journey in Theater\u003cbr\u003e\n10:30 Theater Scene in the Twin Cities\u003cbr\u003e\n11:38 Exploring C.S. Lewis and J.R.R. Tolkien\u003cbr\u003e\n22:21 The Connection of Theater and Play\u003cbr\u003e\n29:22 The Nature of Acting and Hypocrisy\u003cbr\u003e\n31:47 The Magic Circle: Play and Reality\u003cbr\u003e\n32:38 Creating \u0026#39;The Joy of Painting\u0026#39; Musical\u003cbr\u003e\n38:18 Exploring C.S. Lewis and Tolkien\u0026#39;s Friendship\u003cbr\u003e\n42:31 The Intersection of Theater and Faith\u003cbr\u003e\n48:08 Board Games: A Shared Passion\u003c/p\u003e\n\n\u003ch3\u003eSupport and Interact\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Caleb Cabiness – Actor, Singer, Content Creator\" rel=\"nofollow\" href=\"https://calebcabiness.com/\"\u003eCaleb Cabiness – Actor, Singer, Content Creator\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"CheeseDud - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/@CheeseDud\"\u003eCheeseDud - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Instagram for Caleb\" rel=\"nofollow\" href=\"https://www.instagram.com/caleb_cabiness/\"\u003eInstagram for Caleb\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Daniel Hilty and Kevin Taylor welcome Caleb Cabiness, an actor and theater practitioner, to discuss the joy of theater and its significance in human flourishing. They explore Caleb's journey in theater, the vibrant theater scene in the Twin Cities, and delve into the lives of C.S. Lewis and J.R.R. Tolkien, highlighting the connections between theater, play, and creativity.","date_published":"2025-03-30T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/e6f79556-6210-4a8b-8e86-cd78eb3bec1d.mp3","mime_type":"audio/mpeg","size_in_bytes":41840975,"duration_in_seconds":3486}]},{"id":"7a0046d1-18c2-40d8-990f-a82de912bf18","title":"Episode 112: Hosting A Game Night At A Shelter","url":"https://boardgamefaith.fireside.fm/112","content_text":"In this episode of Play Saves the World, hosts Daniel and Kevin celebrate the third anniversary of their podcast while discussing the significance of play in human flourishing. Daniel shares his experience hosting a game night at a local shelter for unhoused individuals, emphasizing the importance of community engagement and the role of play in stressful situations. The conversation highlights the thoughtful selection of games that promote inclusivity and ease of learning, ensuring a positive experience for all participants. In this conversation, Kevin and Daniel explore the themes of connection, creativity, and the power of play through board games and community interactions. They discuss various cooperative games, the joy of building relationships through play, and the inspiring story of a man who, despite his challenges, expresses his creativity through writing. The conversation highlights the importance of play in fostering community and resilience.\n\nTakeaways\n\nPlay is essential for human flourishing.\nHosting a game night can foster community connections.\nSensitivity to participants' circumstances is crucial.\nCooperative games are ideal for stressful environments.\nEngaging with the arts can address social issues.\nCelebrating milestones can strengthen community bonds.\nThe importance of play as a human right.\nCreative approaches can enhance outreach efforts.\nGames should be easy to learn and inclusive.\nCommunity support can enhance event planning. The joy of playing games is in building relationships.\nCooperative games foster teamwork and connection.\nCreativity can thrive even in challenging circumstances.\nPlay provides an escape from the stresses of life.\nEngaging with others through play can create meaningful connections.\nThe power of storytelling is evident in games and literature.\nCommunity interactions can lead to unexpected friendships.\nPlay can be a form of resilience in tough times.\nTheater and play share a deep connection in their essence.\nEncouraging play in various forms can enrich lives.\n\nChapters\n\n00:00 Introduction to Play Saves the World Podcast\n03:04 Celebrating Three Years of Podcasting\n05:59 Game Night at the Shelter: A New Experience\n09:09 The Importance of Play in Human Experience\n12:04 Community Engagement and Board Game Night\n15:01 Choosing the Right Games for the Audience\n18:00 Exploring Cooperative Board Games\n20:55 The Joy of Connection Through Play\n25:53 Creativity and Resilience in Challenging Times\n29:58 The Power of Play in Community\n31:02 Looking Ahead: The Role of Play in Theater\n\nJoin Us!\n\n\nSupport us on Patreon: https://www.patreon.com/boardgamefaith/\nInteract with us on Instagram https://www.instagram.com/boardgamefaith/\n","content_html":"\u003cp\u003eIn this episode of Play Saves the World, hosts Daniel and Kevin celebrate the third anniversary of their podcast while discussing the significance of play in human flourishing. Daniel shares his experience hosting a game night at a local shelter for unhoused individuals, emphasizing the importance of community engagement and the role of play in stressful situations. The conversation highlights the thoughtful selection of games that promote inclusivity and ease of learning, ensuring a positive experience for all participants. In this conversation, Kevin and Daniel explore the themes of connection, creativity, and the power of play through board games and community interactions. They discuss various cooperative games, the joy of building relationships through play, and the inspiring story of a man who, despite his challenges, expresses his creativity through writing. The conversation highlights the importance of play in fostering community and resilience.\u003c/p\u003e\n\n\u003cp\u003eTakeaways\u003c/p\u003e\n\n\u003cp\u003ePlay is essential for human flourishing.\u003cbr\u003e\nHosting a game night can foster community connections.\u003cbr\u003e\nSensitivity to participants\u0026#39; circumstances is crucial.\u003cbr\u003e\nCooperative games are ideal for stressful environments.\u003cbr\u003e\nEngaging with the arts can address social issues.\u003cbr\u003e\nCelebrating milestones can strengthen community bonds.\u003cbr\u003e\nThe importance of play as a human right.\u003cbr\u003e\nCreative approaches can enhance outreach efforts.\u003cbr\u003e\nGames should be easy to learn and inclusive.\u003cbr\u003e\nCommunity support can enhance event planning. The joy of playing games is in building relationships.\u003cbr\u003e\nCooperative games foster teamwork and connection.\u003cbr\u003e\nCreativity can thrive even in challenging circumstances.\u003cbr\u003e\nPlay provides an escape from the stresses of life.\u003cbr\u003e\nEngaging with others through play can create meaningful connections.\u003cbr\u003e\nThe power of storytelling is evident in games and literature.\u003cbr\u003e\nCommunity interactions can lead to unexpected friendships.\u003cbr\u003e\nPlay can be a form of resilience in tough times.\u003cbr\u003e\nTheater and play share a deep connection in their essence.\u003cbr\u003e\nEncouraging play in various forms can enrich lives.\u003c/p\u003e\n\n\u003cp\u003eChapters\u003c/p\u003e\n\n\u003cp\u003e00:00 Introduction to Play Saves the World Podcast\u003cbr\u003e\n03:04 Celebrating Three Years of Podcasting\u003cbr\u003e\n05:59 Game Night at the Shelter: A New Experience\u003cbr\u003e\n09:09 The Importance of Play in Human Experience\u003cbr\u003e\n12:04 Community Engagement and Board Game Night\u003cbr\u003e\n15:01 Choosing the Right Games for the Audience\u003cbr\u003e\n18:00 Exploring Cooperative Board Games\u003cbr\u003e\n20:55 The Joy of Connection Through Play\u003cbr\u003e\n25:53 Creativity and Resilience in Challenging Times\u003cbr\u003e\n29:58 The Power of Play in Community\u003cbr\u003e\n31:02 Looking Ahead: The Role of Play in Theater\u003c/p\u003e\n\n\u003cp\u003eJoin Us!\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSupport us on Patreon: \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ehttps://www.patreon.com/boardgamefaith/\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on Instagram \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003ehttps://www.instagram.com/boardgamefaith/\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"We are celebrating the third anniversary of our podcast! Daniel shares his experience hosting a game night at a local shelter for unhoused individuals, emphasizing the importance of community engagement and the role of play in stressful situations. The conversation highlights the thoughtful selection of games that promote inclusivity and ease of learning, ensuring a positive experience for all participants.","date_published":"2025-03-16T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/7a0046d1-18c2-40d8-990f-a82de912bf18.mp3","mime_type":"audio/mpeg","size_in_bytes":24735264,"duration_in_seconds":2060}]},{"id":"0c444c36-3e69-4c7e-8605-210da8de08dd","title":"Episode 111: The Joy of Board Game Conventions","url":"https://boardgamefaith.fireside.fm/111","content_text":"In this episode we explore the vibrant world of board game conventions through our personal experiences, what newcomers can expect, and the reasons why attending these conventions can be a fulfilling and enjoyable experience. From the joy of playing games with friends to the opportunity to try new games without the commitment of purchase, the conversation emphasizes the community and fun that board game conventions foster. In this conversation, Kevin and Daniel explore the enriching experience of board game conventions, discussing the concept of the 'magic circle' where players step into an alternate reality. They highlight the sense of community found at these events, the joy of shared experiences, and the increasing diversity within the gaming culture. The discussion also includes practical tips for attendees to enhance their convention experience, emphasizing the importance of connection and enjoyment in the gaming world.","content_html":"\u003cp\u003eIn this episode we explore the vibrant world of board game conventions through our personal experiences, what newcomers can expect, and the reasons why attending these conventions can be a fulfilling and enjoyable experience. From the joy of playing games with friends to the opportunity to try new games without the commitment of purchase, the conversation emphasizes the community and fun that board game conventions foster. In this conversation, Kevin and Daniel explore the enriching experience of board game conventions, discussing the concept of the \u0026#39;magic circle\u0026#39; where players step into an alternate reality. They highlight the sense of community found at these events, the joy of shared experiences, and the increasing diversity within the gaming culture. The discussion also includes practical tips for attendees to enhance their convention experience, emphasizing the importance of connection and enjoyment in the gaming world.\u003c/p\u003e","summary":"In this episode we explore the vibrant world of board game conventions through our personal experiences, what newcomers can expect, and the reasons why attending these conventions can be a fulfilling and enjoyable experience.","date_published":"2025-03-02T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/0c444c36-3e69-4c7e-8605-210da8de08dd.mp3","mime_type":"audio/mpeg","size_in_bytes":31833151,"duration_in_seconds":2652}]},{"id":"14b972ab-c2ed-4ee3-ab99-2c0385ba4490","title":"Episode 110: Top 10 Board Games for a Casual Game Group","url":"https://boardgamefaith.fireside.fm/110","content_text":"Takeaways\n\nCasual gaming should be accessible to all skill levels.\nGames should have a low barrier to entry and quick setup.\nReplayability is important for maintaining interest in games.\nA mix of cooperative and competitive games is ideal.\nGames should accommodate different group sizes.\nConsider the time commitment for each game.\nGames like Telestrations generate deep laughter and connection.\nIncorporating themes can enhance the gaming experience.\nGames can be a great way to engage in community settings.\nThe joy of gaming often comes from the shared experience rather than competition.\n\nChapters\n\n00:00 Introduction to Casual Gaming Groups\n01:59 Criteria for Selecting Board Games\n05:27 Top 10 Board Games Overview\n06:33 Game #10: Similo\n08:57 Game #9: Anomia\n15:19 Game #8: Quirkle\n20:46 Game #7: Seven Wonders Architects\n25:42 Game #6: Coup\n29:14 Game #5: Codenames\n36:04 Exploring Codenames: A Game of Strategy\n38:23 Trio: The Joy of Simple Card Games\n40:33 Secret Hitler: Deception and Strategy\n44:56 Scout: A Unique Card Game Experience\n47:16 Bananagrams: Fast-Paced Word Play\n49:58 Telestrations: Laughter Through Drawing\n54:52 Just One: Cooperative Clue-Giving\n01:01:22 Honorable Mentions: Expanding the Game List","content_html":"\u003cp\u003eTakeaways\u003c/p\u003e\n\n\u003cp\u003eCasual gaming should be accessible to all skill levels.\u003cbr\u003e\nGames should have a low barrier to entry and quick setup.\u003cbr\u003e\nReplayability is important for maintaining interest in games.\u003cbr\u003e\nA mix of cooperative and competitive games is ideal.\u003cbr\u003e\nGames should accommodate different group sizes.\u003cbr\u003e\nConsider the time commitment for each game.\u003cbr\u003e\nGames like Telestrations generate deep laughter and connection.\u003cbr\u003e\nIncorporating themes can enhance the gaming experience.\u003cbr\u003e\nGames can be a great way to engage in community settings.\u003cbr\u003e\nThe joy of gaming often comes from the shared experience rather than competition.\u003c/p\u003e\n\n\u003cp\u003eChapters\u003c/p\u003e\n\n\u003cp\u003e00:00 Introduction to Casual Gaming Groups\u003cbr\u003e\n01:59 Criteria for Selecting Board Games\u003cbr\u003e\n05:27 Top 10 Board Games Overview\u003cbr\u003e\n06:33 Game #10: Similo\u003cbr\u003e\n08:57 Game #9: Anomia\u003cbr\u003e\n15:19 Game #8: Quirkle\u003cbr\u003e\n20:46 Game #7: Seven Wonders Architects\u003cbr\u003e\n25:42 Game #6: Coup\u003cbr\u003e\n29:14 Game #5: Codenames\u003cbr\u003e\n36:04 Exploring Codenames: A Game of Strategy\u003cbr\u003e\n38:23 Trio: The Joy of Simple Card Games\u003cbr\u003e\n40:33 Secret Hitler: Deception and Strategy\u003cbr\u003e\n44:56 Scout: A Unique Card Game Experience\u003cbr\u003e\n47:16 Bananagrams: Fast-Paced Word Play\u003cbr\u003e\n49:58 Telestrations: Laughter Through Drawing\u003cbr\u003e\n54:52 Just One: Cooperative Clue-Giving\u003cbr\u003e\n01:01:22 Honorable Mentions: Expanding the Game List\u003c/p\u003e","summary":"Daniel and Kevin discuss their top 10 board games for starting a casual game group. They explore the criteria for selecting games that are accessible, fun, and suitable for various group sizes and skill levels. Each game is presented with its unique features, gameplay mechanics, and the reasons why it is a great choice for casual gaming. The conversation is filled with humor, personal anecdotes, and insights into the role of play in fostering community and connection.","date_published":"2025-01-12T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/14b972ab-c2ed-4ee3-ab99-2c0385ba4490.mp3","mime_type":"audio/mpeg","size_in_bytes":46605396,"duration_in_seconds":3883}]},{"id":"d84c242c-5351-4fde-acd8-467435feaa2c","title":"Episode 109: Notes of Rest with Julian Davis Reid","url":"https://boardgamefaith.fireside.fm/109","content_text":"In this episode of 'Play Saves the World', Daniel Hilty interviews Julian Davis Reed, an artist theologian who explores the intersection of black music and spirituality through his project 'Notes of Rest'. Julian discusses the importance of rest in the context of faith, the role of black music in understanding scripture, and the challenges of integrating his artistic and theological pursuits. The conversation delves into the cultural significance of rest, the pushback against the Protestant work ethic, and the transformative power of music in spiritual formation. In this conversation, Julian Davis and Daniel explore the complexities of being a musician, particularly the exhausting lifestyle that comes with touring and performing. They discuss the importance of rest, the tension between work and play, and how silence and stillness play a crucial role in music and spirituality. Julian shares personal practices that help him maintain balance and creativity, while also reflecting on the nature of labor in the music industry and the need to preserve the joy of making music. The conversation culminates in a discussion about art, faith, and the gratuity of God, emphasizing the importance of recognizing the gift of creativity beyond commercial value.\n\nTakeaways\n\nJulian Davis Reed emphasizes the importance of rest in spiritual practice.\nBlack music serves as a lens to understand scripture and faith.\nThe concept of 'two-ness' in black identity influences musical expression.\nMusic emerges from both pain and hope, reflecting the black experience.\nThe integration of music, theology, and community is essential for spiritual growth.\nRest is a form of resistance against societal pressures to be productive.\nJulian's project 'Notes of Rest' invites people to explore biblical practices of rest.\nThe pandemic highlighted the need for rest and reflection in our lives.\nSound and silence coexist in the experience of faith and spirituality.\nThe conversation challenges the Protestant work ethic and promotes a holistic view of rest. The life of a touring musician is often exhausting.\nRest is essential for musicians, yet often overlooked.\nThere is a tension between the demands of work and the need for rest.\nSilence and stillness are integral to the experience of music.\nMusicians often feel pressured to take every gig due to financial constraints.\nThe concept of labor in music is complex and often undervalued.\nPreserving the joy of music is crucial for artists.\nArt serves as a reminder of the gratuity of God's gifts.\nThe commercialization of music can overshadow its spiritual significance.\nConsciousness and grace are vital in navigating the music industry.\n\nChapters\n\n00:00 Introduction to Julian Davis Reed and His Ministry\n03:00 The Intersection of Black Music and Spirituality\n06:00 Understanding Rest Through Music and Scripture\n09:59 The Genesis of Notes of Rest\n16:56 Confronting the Protestant Work Ethic and Embracing Rest\n22:39 The Exhausting Life of a Musician\n24:10 The Importance of Rest in Music\n26:09 The Tension Between Work and Rest\n28:01 The Role of Silence and Stillness\n30:23 The Nature of Labor in Music\n32:36 Preserving the Playfulness of Music\n34:15 Art, Faith, and the Gratuity of God\n36:05 Consciousness and Grace in Music","content_html":"\u003cp\u003eIn this episode of \u0026#39;Play Saves the World\u0026#39;, Daniel Hilty interviews Julian Davis Reed, an artist theologian who explores the intersection of black music and spirituality through his project \u0026#39;Notes of Rest\u0026#39;. Julian discusses the importance of rest in the context of faith, the role of black music in understanding scripture, and the challenges of integrating his artistic and theological pursuits. The conversation delves into the cultural significance of rest, the pushback against the Protestant work ethic, and the transformative power of music in spiritual formation. In this conversation, Julian Davis and Daniel explore the complexities of being a musician, particularly the exhausting lifestyle that comes with touring and performing. They discuss the importance of rest, the tension between work and play, and how silence and stillness play a crucial role in music and spirituality. Julian shares personal practices that help him maintain balance and creativity, while also reflecting on the nature of labor in the music industry and the need to preserve the joy of making music. The conversation culminates in a discussion about art, faith, and the gratuity of God, emphasizing the importance of recognizing the gift of creativity beyond commercial value.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eJulian Davis Reed emphasizes the importance of rest in spiritual practice.\u003cbr\u003e\nBlack music serves as a lens to understand scripture and faith.\u003cbr\u003e\nThe concept of \u0026#39;two-ness\u0026#39; in black identity influences musical expression.\u003cbr\u003e\nMusic emerges from both pain and hope, reflecting the black experience.\u003cbr\u003e\nThe integration of music, theology, and community is essential for spiritual growth.\u003cbr\u003e\nRest is a form of resistance against societal pressures to be productive.\u003cbr\u003e\nJulian\u0026#39;s project \u0026#39;Notes of Rest\u0026#39; invites people to explore biblical practices of rest.\u003cbr\u003e\nThe pandemic highlighted the need for rest and reflection in our lives.\u003cbr\u003e\nSound and silence coexist in the experience of faith and spirituality.\u003cbr\u003e\nThe conversation challenges the Protestant work ethic and promotes a holistic view of rest. The life of a touring musician is often exhausting.\u003cbr\u003e\nRest is essential for musicians, yet often overlooked.\u003cbr\u003e\nThere is a tension between the demands of work and the need for rest.\u003cbr\u003e\nSilence and stillness are integral to the experience of music.\u003cbr\u003e\nMusicians often feel pressured to take every gig due to financial constraints.\u003cbr\u003e\nThe concept of labor in music is complex and often undervalued.\u003cbr\u003e\nPreserving the joy of music is crucial for artists.\u003cbr\u003e\nArt serves as a reminder of the gratuity of God\u0026#39;s gifts.\u003cbr\u003e\nThe commercialization of music can overshadow its spiritual significance.\u003cbr\u003e\nConsciousness and grace are vital in navigating the music industry.\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction to Julian Davis Reed and His Ministry\u003cbr\u003e\n03:00 The Intersection of Black Music and Spirituality\u003cbr\u003e\n06:00 Understanding Rest Through Music and Scripture\u003cbr\u003e\n09:59 The Genesis of Notes of Rest\u003cbr\u003e\n16:56 Confronting the Protestant Work Ethic and Embracing Rest\u003cbr\u003e\n22:39 The Exhausting Life of a Musician\u003cbr\u003e\n24:10 The Importance of Rest in Music\u003cbr\u003e\n26:09 The Tension Between Work and Rest\u003cbr\u003e\n28:01 The Role of Silence and Stillness\u003cbr\u003e\n30:23 The Nature of Labor in Music\u003cbr\u003e\n32:36 Preserving the Playfulness of Music\u003cbr\u003e\n34:15 Art, Faith, and the Gratuity of God\u003cbr\u003e\n36:05 Consciousness and Grace in Music\u003c/p\u003e","summary":"In this episode of 'Play Saves the World', Daniel Hilty interviews Julian Davis Reed, an artist theologian who explores the intersection of black music and spirituality through his project 'Notes of Rest'. Julian discusses the importance of rest in the context of faith, the role of black music in understanding scripture, and the challenges of integrating his artistic and theological pursuits. ","date_published":"2024-12-01T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d84c242c-5351-4fde-acd8-467435feaa2c.mp3","mime_type":"audio/mpeg","size_in_bytes":48070969,"duration_in_seconds":2403}]},{"id":"a5a2092b-1263-43ca-a9b4-bd97064a1b22","title":"Episode 108: Do Animals Play?","url":"https://boardgamefaith.fireside.fm/108","content_text":"Takeaways\n\n\nAnimals exhibit playful behaviors that may not align with human definitions of play.\nThe evolutionary purpose of play is debated, with some arguing it serves no clear function.\nPlay can be seen as a reflection of the soul, contributing to joy and meaning in life.\nUnderstanding play in animals challenges our perception of their consciousness and dignity.\nHumans often impose unnecessary obstacles in play, unlike animals who play spontaneously.\nThe act of play can be a way to explore deeper philosophical and theological questions.\nPlayfulness is a universal trait that transcends species and cultures.\nThe inner life of animals may be richer than we often acknowledge.\nRespecting play in animals can lead to a more compassionate view of their existence.\nPlay is not just a human activity; it is a vital part of life for all sentient beings.\n\n\nChapters\n\n00:00 Introduction to Play and Animals\n04:36 Exploring Animal Play: Definitions and Perspectives\n18:14 The Evolutionary Question: Why Do Animals Play?\n21:43 The Nature of Play and Evolution\n28:19 Play as a Mechanism for Meaning\n32:39 The Dignity of Animals and Play\n36:56 Understanding Play Across Cultures\n39:33 Looking Ahead: Future Conversations\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\n","content_html":"\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eAnimals exhibit playful behaviors that may not align with human definitions of play.\u003c/li\u003e\n\u003cli\u003eThe evolutionary purpose of play is debated, with some arguing it serves no clear function.\u003c/li\u003e\n\u003cli\u003ePlay can be seen as a reflection of the soul, contributing to joy and meaning in life.\u003c/li\u003e\n\u003cli\u003eUnderstanding play in animals challenges our perception of their consciousness and dignity.\u003c/li\u003e\n\u003cli\u003eHumans often impose unnecessary obstacles in play, unlike animals who play spontaneously.\u003c/li\u003e\n\u003cli\u003eThe act of play can be a way to explore deeper philosophical and theological questions.\u003c/li\u003e\n\u003cli\u003ePlayfulness is a universal trait that transcends species and cultures.\u003c/li\u003e\n\u003cli\u003eThe inner life of animals may be richer than we often acknowledge.\u003c/li\u003e\n\u003cli\u003eRespecting play in animals can lead to a more compassionate view of their existence.\u003c/li\u003e\n\u003cli\u003ePlay is not just a human activity; it is a vital part of life for all sentient beings.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction to Play and Animals\u003cbr\u003e\n04:36 Exploring Animal Play: Definitions and Perspectives\u003cbr\u003e\n18:14 The Evolutionary Question: Why Do Animals Play?\u003cbr\u003e\n21:43 The Nature of Play and Evolution\u003cbr\u003e\n28:19 Play as a Mechanism for Meaning\u003cbr\u003e\n32:39 The Dignity of Animals and Play\u003cbr\u003e\n36:56 Understanding Play Across Cultures\u003cbr\u003e\n39:33 Looking Ahead: Future Conversations\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"Daniel and Kevin explore the concept of play in animals, discussing its definitions, evolutionary implications, and its connection to the human experience of play. They delve into the idea that play may not always have a functional purpose, challenging traditional views of evolution and survival. The conversation also touches on the dignity of play in both animals and humans, suggesting that play is essential for the soul and should be respected in all forms.","date_published":"2024-11-10T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/a5a2092b-1263-43ca-a9b4-bd97064a1b22.mp3","mime_type":"audio/mpeg","size_in_bytes":30957318,"duration_in_seconds":2579}]},{"id":"f0bab4ae-3039-461f-8fa6-84b2d7333ff9","title":"Episode 107: It's All A Game - Book Vibes!","url":"https://boardgamefaith.fireside.fm/107","content_text":"In this episode of Play Saves the World, hosts Daniel and Kevin explore the significance of play in human flourishing through the lens of the book 'It's All a Game' by Tristan Donovan. They discuss the history of board games, the cultural reflections within them, and how games can help manage fears. The conversation also touches on the evolution of popular games like The Game of Life and Monopoly, and how modern board games are shaped by societal changes. The hosts share personal recommendations for games they are currently enjoying, emphasizing the joy and connection that play brings to life.\n\nTakeaways\n\n\nGames have been a part of human history since ancient times.\nCultural influences shape the design and themes of board games.\nThe Game of Life has evolved to reflect societal changes.\nModern board games often focus on cooperation rather than competition.\nPlay can serve as a tool for managing fears and anxieties.\nCelebrating games can lead to their growth and popularity.\nThe golden age of board gaming is marked by innovative designs.\nGames can reflect and critique societal issues, such as capitalism.\nThe importance of social interaction in gaming experiences.\nBoard games can provide a safe space to explore complex themes.\n\n\nSound Bites\n\n\"It's all a game.\"\n\"Games are an essential part of human history.\"\n\"Culture really shapes how we play.\"\n\nChapters\n\n00:00 Introduction to Play Saves the World Podcast\n02:06 Exploring the Book: It's All a Game\n05:57 The Ancient History of Games\n09:34 Cultural Reflections in Board Games\n13:44 The Evolution of The Game of Life\n17:36 Modern Games and Cultural Commentary\n21:43 The Influence of Play on Culture\n25:03 The Role of Play in Managing Fears\n32:19 Cultural Significance of Murder Mysteries\n34:26 Celebrating What Grows: The Impact of Recognition\n45:48 Current Board Game Trends and Recommendations\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\n","content_html":"\u003cp\u003eIn this episode of Play Saves the World, hosts Daniel and Kevin explore the significance of play in human flourishing through the lens of the book \u0026#39;It\u0026#39;s All a Game\u0026#39; by Tristan Donovan. They discuss the history of board games, the cultural reflections within them, and how games can help manage fears. The conversation also touches on the evolution of popular games like The Game of Life and Monopoly, and how modern board games are shaped by societal changes. The hosts share personal recommendations for games they are currently enjoying, emphasizing the joy and connection that play brings to life.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003col\u003e\n\u003cli\u003eGames have been a part of human history since ancient times.\u003c/li\u003e\n\u003cli\u003eCultural influences shape the design and themes of board games.\u003c/li\u003e\n\u003cli\u003eThe Game of Life has evolved to reflect societal changes.\u003c/li\u003e\n\u003cli\u003eModern board games often focus on cooperation rather than competition.\u003c/li\u003e\n\u003cli\u003ePlay can serve as a tool for managing fears and anxieties.\u003c/li\u003e\n\u003cli\u003eCelebrating games can lead to their growth and popularity.\u003c/li\u003e\n\u003cli\u003eThe golden age of board gaming is marked by innovative designs.\u003c/li\u003e\n\u003cli\u003eGames can reflect and critique societal issues, such as capitalism.\u003c/li\u003e\n\u003cli\u003eThe importance of social interaction in gaming experiences.\u003c/li\u003e\n\u003cli\u003eBoard games can provide a safe space to explore complex themes.\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003ch3\u003eSound Bites\u003c/h3\u003e\n\n\u003cp\u003e\u0026quot;It\u0026#39;s all a game.\u0026quot;\u003cbr\u003e\n\u0026quot;Games are an essential part of human history.\u0026quot;\u003cbr\u003e\n\u0026quot;Culture really shapes how we play.\u0026quot;\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction to Play Saves the World Podcast\u003cbr\u003e\n02:06 Exploring the Book: It\u0026#39;s All a Game\u003cbr\u003e\n05:57 The Ancient History of Games\u003cbr\u003e\n09:34 Cultural Reflections in Board Games\u003cbr\u003e\n13:44 The Evolution of The Game of Life\u003cbr\u003e\n17:36 Modern Games and Cultural Commentary\u003cbr\u003e\n21:43 The Influence of Play on Culture\u003cbr\u003e\n25:03 The Role of Play in Managing Fears\u003cbr\u003e\n32:19 Cultural Significance of Murder Mysteries\u003cbr\u003e\n34:26 Celebrating What Grows: The Impact of Recognition\u003cbr\u003e\n45:48 Current Board Game Trends and Recommendations\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"In this episode of Play Saves the World, hosts Daniel and Kevin explore the significance of play in human flourishing through the lens of the book 'It's All a Game' by Tristan Donovan. They discuss the history of board games, the cultural reflections within them, and how games can help manage fears.","date_published":"2024-10-20T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f0bab4ae-3039-461f-8fa6-84b2d7333ff9.mp3","mime_type":"audio/mpeg","size_in_bytes":37364318,"duration_in_seconds":3113}]},{"id":"e41a519b-051c-4e57-80ab-cda1a32d1b4e","title":"Episode 106: Human Flourishing in Digital Space","url":"https://boardgamefaith.fireside.fm/106","content_text":"In this episode of 'Play Saves the World', Daniel and Kevin engage with Dr. Rachel Kowert, a research psychologist specializing in the intersection of digital games and mental health. They explore the impact of digital games on human flourishing, the moral panic surrounding gaming, and the benefits of play for social skills and mood management. Dr. Kowert shares her journey into the field of gaming research, the misconceptions about video games, and the importance of understanding the underlying issues that may lead to problematic gaming behavior. The conversation culminates in a fun game segment, 'Game or Box', where they discuss the merits of a board game inspired by a video game.\n\nTakeaways\n\nDigital games can enhance social skills and creativity.\nMoral panic around video games has persisted for decades.\nGames are tools for connection and emotional management.\nResearch shows games are not inherently harmful or addicting.\nEscapism through games can be healthy if not used for avoidance.\nGames can help manage moods and provide a sense of achievement.\nThe impact of games on mental health is a growing field of study.\nUnderstanding the underlying issues is crucial for addressing gaming problems.\nGames can foster community and relationships among players.\nThe design of games should prioritize player well-being.\n\nSound Bites\n\n\"Games are tools for connection and creativity.\"\n\"Moral panic has lasted literally 50 years.\"\n\"Games help us manage our moods and emotions.\"\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nLinks:(1) Psychgeist - YouTube — @PsychgeistThe Psychgeist of Pop Culture – Play Story Press","content_html":"\u003cp\u003eIn this episode of \u0026#39;Play Saves the World\u0026#39;, Daniel and Kevin engage with Dr. Rachel Kowert, a research psychologist specializing in the intersection of digital games and mental health. They explore the impact of digital games on human flourishing, the moral panic surrounding gaming, and the benefits of play for social skills and mood management. Dr. Kowert shares her journey into the field of gaming research, the misconceptions about video games, and the importance of understanding the underlying issues that may lead to problematic gaming behavior. The conversation culminates in a fun game segment, \u0026#39;Game or Box\u0026#39;, where they discuss the merits of a board game inspired by a video game.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eDigital games can enhance social skills and creativity.\u003cbr\u003e\nMoral panic around video games has persisted for decades.\u003cbr\u003e\nGames are tools for connection and emotional management.\u003cbr\u003e\nResearch shows games are not inherently harmful or addicting.\u003cbr\u003e\nEscapism through games can be healthy if not used for avoidance.\u003cbr\u003e\nGames can help manage moods and provide a sense of achievement.\u003cbr\u003e\nThe impact of games on mental health is a growing field of study.\u003cbr\u003e\nUnderstanding the underlying issues is crucial for addressing gaming problems.\u003cbr\u003e\nGames can foster community and relationships among players.\u003cbr\u003e\nThe design of games should prioritize player well-being.\u003c/p\u003e\n\n\u003ch3\u003eSound Bites\u003c/h3\u003e\n\n\u003cp\u003e\u0026quot;Games are tools for connection and creativity.\u0026quot;\u003cbr\u003e\n\u0026quot;Moral panic has lasted literally 50 years.\u0026quot;\u003cbr\u003e\n\u0026quot;Games help us manage our moods and emotions.\u0026quot;\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION:\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"(1) Psychgeist - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/@Psychgeist\"\u003e(1) Psychgeist - YouTube\u003c/a\u003e \u0026mdash; @Psychgeist\u003c/li\u003e\u003cli\u003e\u003ca title=\"The Psychgeist of Pop Culture – Play Story Press\" rel=\"nofollow\" href=\"https://playstorypress.org/all-psychgeist/\"\u003eThe Psychgeist of Pop Culture – Play Story Press\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"In this episode of 'Play Saves the World', Daniel and Kevin engage with Dr. Rachel Kowert, a research psychologist specializing in the intersection of digital games and mental health. Dr. Kowert shares her journey into the field of gaming research, the misconceptions about video games, and the importance of understanding the underlying issues that may lead to problematic gaming behavior.","date_published":"2024-09-29T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/e41a519b-051c-4e57-80ab-cda1a32d1b4e.mp3","mime_type":"audio/mpeg","size_in_bytes":63355736,"duration_in_seconds":3167}]},{"id":"3f885a75-45f8-4577-a8da-78f7043e08b1","title":"Episode 105: The Joy of Homing Pigeons","url":"https://boardgamefaith.fireside.fm/105","content_text":"In this episode of Play Saves the World, the hosts Daniel and Kevin are joined by Thomas Jones, also known as the Birdman, to discuss the love of homing pigeons. They talk about the different types of pigeons, the special abilities of homing pigeons, and the bond between humans and these birds. Thomas shares his personal journey with pigeons and how they saved his life by keeping him away from negative influences. The conversation also touches on the intelligence of crows and the role of nature in providing a sense of freedom and calm. Thomas shares how he got into raising and racing pigeons, including a story about hatching a pigeon from an egg found by his son. He talks about different types of pigeons and their abilities, as well as the process of racing pigeons. Thomas also discusses his ministry of releasing pigeons at funerals and weddings, explaining the symbolism behind it. He shares some fun facts about pigeons and surprises the hosts with a live pigeon named Wolf. The conversation ends with Thomas sharing his YouTube channel and the impact his videos have had on viewers.\n\nTakeaways\n\n\nHoming pigeons have a special ability to find their way back home no matter where they are released.\nPigeons can form a strong bond with their owners and provide a sense of companionship and dependability.\nNature and animals, like pigeons, can bring a sense of calm, joy, and connection to something greater.\nHobbies and playful activities, such as keeping pigeons, can have a profound impact on one's life and provide a sense of purpose and meaning. Pigeon racing involves training and racing homing pigeons over long distances.\nReleasing pigeons at funerals and weddings symbolizes the release of the spirit and brings comfort to grieving families.\nKeeping pigeons requires regular cleaning and protection from predators.\nPigeons can live up to 20 years in captivity.\nPigeons have a heart rate of 600 beats per minute while flying.\nDifferent breeds of pigeons have different abilities and characteristics.\n\n\nSound Bites\n\n\n\"The birds actually were good for me and kept me away from a lot of things that I could have gotten involved in as a youth.\"\n\"We can find calm and love in things that aren't actually affectionate.\"\n\"Hello, Slater. Thank you. I think Slater is the first non-human guest we've had on this podcast.\"\n\"I got one more surprise here thought I'd share before we go and this is Wolf\"\n\"Say hello to Wolf\"\n\"I'm embarrassed that I, I showed my ignorance in front of the bird man\"\n\n\nChapters\n\n00:00 Introduction and Welcome\n02:40 The Special Abilities of Homing Pigeons\n07:58 The Bond Between Humans and Pigeons\n13:23 The Calming and Freeing Power of Nature\n20:52 Rediscovering Childhood Hobbies\n24:49 Thomas's Journey into Raising and Racing Pigeons\n32:40 The Symbolism of Releasing Pigeons at Funerals and Weddings\n35:41 Fun Facts About Pigeons: Heart Rates and Training\n41:01 The Challenges of Raising Pigeons: Cleaning and Care\n43:37 The Longevity of Pigeons: Up to 20 Years in Captivity\n45:51 Thomas's YouTube Channel: Sharing the Love for Pigeons\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nLinks:(3) Jones Racing Pigeons - YouTube","content_html":"\u003cp\u003eIn this episode of Play Saves the World, the hosts Daniel and Kevin are joined by Thomas Jones, also known as the Birdman, to discuss the love of homing pigeons. They talk about the different types of pigeons, the special abilities of homing pigeons, and the bond between humans and these birds. Thomas shares his personal journey with pigeons and how they saved his life by keeping him away from negative influences. The conversation also touches on the intelligence of crows and the role of nature in providing a sense of freedom and calm. Thomas shares how he got into raising and racing pigeons, including a story about hatching a pigeon from an egg found by his son. He talks about different types of pigeons and their abilities, as well as the process of racing pigeons. Thomas also discusses his ministry of releasing pigeons at funerals and weddings, explaining the symbolism behind it. He shares some fun facts about pigeons and surprises the hosts with a live pigeon named Wolf. The conversation ends with Thomas sharing his YouTube channel and the impact his videos have had on viewers.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eHoming pigeons have a special ability to find their way back home no matter where they are released.\u003c/li\u003e\n\u003cli\u003ePigeons can form a strong bond with their owners and provide a sense of companionship and dependability.\u003c/li\u003e\n\u003cli\u003eNature and animals, like pigeons, can bring a sense of calm, joy, and connection to something greater.\u003c/li\u003e\n\u003cli\u003eHobbies and playful activities, such as keeping pigeons, can have a profound impact on one\u0026#39;s life and provide a sense of purpose and meaning. Pigeon racing involves training and racing homing pigeons over long distances.\u003c/li\u003e\n\u003cli\u003eReleasing pigeons at funerals and weddings symbolizes the release of the spirit and brings comfort to grieving families.\u003c/li\u003e\n\u003cli\u003eKeeping pigeons requires regular cleaning and protection from predators.\u003c/li\u003e\n\u003cli\u003ePigeons can live up to 20 years in captivity.\u003c/li\u003e\n\u003cli\u003ePigeons have a heart rate of 600 beats per minute while flying.\u003c/li\u003e\n\u003cli\u003eDifferent breeds of pigeons have different abilities and characteristics.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eSound Bites\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u0026quot;The birds actually were good for me and kept me away from a lot of things that I could have gotten involved in as a youth.\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;We can find calm and love in things that aren\u0026#39;t actually affectionate.\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;Hello, Slater. Thank you. I think Slater is the first non-human guest we\u0026#39;ve had on this podcast.\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;I got one more surprise here thought I\u0026#39;d share before we go and this is Wolf\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;Say hello to Wolf\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;I\u0026#39;m embarrassed that I, I showed my ignorance in front of the bird man\u0026quot;\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction and Welcome\u003cbr\u003e\n02:40 The Special Abilities of Homing Pigeons\u003cbr\u003e\n07:58 The Bond Between Humans and Pigeons\u003cbr\u003e\n13:23 The Calming and Freeing Power of Nature\u003cbr\u003e\n20:52 Rediscovering Childhood Hobbies\u003cbr\u003e\n24:49 Thomas\u0026#39;s Journey into Raising and Racing Pigeons\u003cbr\u003e\n32:40 The Symbolism of Releasing Pigeons at Funerals and Weddings\u003cbr\u003e\n35:41 Fun Facts About Pigeons: Heart Rates and Training\u003cbr\u003e\n41:01 The Challenges of Raising Pigeons: Cleaning and Care\u003cbr\u003e\n43:37 The Longevity of Pigeons: Up to 20 Years in Captivity\u003cbr\u003e\n45:51 Thomas\u0026#39;s YouTube Channel: Sharing the Love for Pigeons\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION:\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"(3) Jones Racing Pigeons - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/@JonesRacingPigeons\"\u003e(3) Jones Racing Pigeons - YouTube\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Thomas \"The Birdman\" Jones joins us to discuss his love of homing pigeons – how they saved his life and continue to bring him great joy today.","date_published":"2024-08-25T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/3f885a75-45f8-4577-a8da-78f7043e08b1.mp3","mime_type":"audio/mpeg","size_in_bytes":61823393,"duration_in_seconds":3090}]},{"id":"0f820ce1-fdb0-4a24-86d6-edb2cd71dd2b","title":"Episode 104: To Play Is Human","url":"https://boardgamefaith.fireside.fm/104","content_text":"In this episode, Daniel and Kevin discuss the necessary and unnecessary aspects of play. They explore how play helps us focus on the present moment and be more present to the realities in front of us. They also discuss how play reflects the values of God and is a core element of our humanity. Playfulness allows us to be fully engaged in the present and brings joy and fulfillment to our lives. Play allows us to be present and free from the burden of seriousness. It is a way to engage in lightness and self-forgetfulness. Playfulness is a mark of divinity, as angels can fly because they take themselves lightly. Play is unnecessary and purposeless, which brings joy and freedom. It helps us reject the oppressive narratives of the world and embrace our core identity. Play is a revolutionary act that rejects the compulsory nature of work and allows us to be truly human.\n\nTakeaways\n\n\nPlay is both necessary and unnecessary. It is unnecessary in the sense that it involves unnecessary obstacles and is an end unto itself. However, it is necessary for human flourishing and brings joy and fulfillment to our lives.\nPlay helps us focus on the present moment and be more present to the realities in front of us. - It allows us to let go of worries about the future or regrets about the past.\nPlayfulness reflects the values of God and is a core element of our humanity. It is a gift that allows us to fully engage in the present and experience the joy of being.\nEngaging in play can be a form of meditation or worship, where we focus on the present moment and let go of future-oriented or goal-oriented thinking.\nPlay is a reminder that life is not just about achieving goals or being productive, but also about experiencing joy, connection, and the beauty of the present moment. Play allows us to be present and free from the burden of seriousness.\nPlayfulness is a mark of divinity, as angels can fly because they take themselves lightly.\nPlay is unnecessary and purposeless, which brings joy and freedom.\nPlay helps us reject the oppressive narratives of the world and embrace our core identity.\nPlay is a revolutionary act that rejects the compulsory nature of work and allows us to be truly human.\n\n\nSound Bites\n\n\"Play really helps us to focus on the gift of being over doing.\"\n\"Play gives us the ability to be more present to the things right in front of us.\"\n\"Play is the necessary unnecessary.\"\n\"Creating points of focus and goals that are so unnecessary that we don't get tricked into thinking they are serious and important.\"\n\"Creating a mandala that gets destroyed or moving a piece across a board that doesn't matter.\"\n\"Play is a powerful tool for freedom and gracefulness.\"\n\nChapters\n\n00:00 Introduction\n14:40 Recap of Previous Episodes\n19:50 The Necessary Unnecessary: Play and Our Humanity\n23:53 Play as a Reflection of God's Values\n25:54 The Gifts of Playfulness: Joy and Fulfillment\n29:16 Play: A Necessary and Defining Element of Our Humanity\n32:10 The Power of Presence and the Freedom of Play\n37:22 The Theology of Play: Connecting Play and Grace\n46:48 Embracing Lightness and Laughter: The Oppression of Seriousness\n50:23 Playfulness as a Revolutionary Act\n57:15 The Joy of Being Light: Laughter and Freedom\n01:00:51 Exploring Tabletop Games and the Joy of Raising Homing Pigeons\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\n","content_html":"\u003cp\u003eIn this episode, Daniel and Kevin discuss the necessary and unnecessary aspects of play. They explore how play helps us focus on the present moment and be more present to the realities in front of us. They also discuss how play reflects the values of God and is a core element of our humanity. Playfulness allows us to be fully engaged in the present and brings joy and fulfillment to our lives. Play allows us to be present and free from the burden of seriousness. It is a way to engage in lightness and self-forgetfulness. Playfulness is a mark of divinity, as angels can fly because they take themselves lightly. Play is unnecessary and purposeless, which brings joy and freedom. It helps us reject the oppressive narratives of the world and embrace our core identity. Play is a revolutionary act that rejects the compulsory nature of work and allows us to be truly human.\u003c/p\u003e\n\n\u003ch2\u003eTakeaways\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003ePlay is both necessary and unnecessary. It is unnecessary in the sense that it involves unnecessary obstacles and is an end unto itself. However, it is necessary for human flourishing and brings joy and fulfillment to our lives.\u003c/li\u003e\n\u003cli\u003ePlay helps us focus on the present moment and be more present to the realities in front of us. - It allows us to let go of worries about the future or regrets about the past.\u003c/li\u003e\n\u003cli\u003ePlayfulness reflects the values of God and is a core element of our humanity. It is a gift that allows us to fully engage in the present and experience the joy of being.\u003c/li\u003e\n\u003cli\u003eEngaging in play can be a form of meditation or worship, where we focus on the present moment and let go of future-oriented or goal-oriented thinking.\u003c/li\u003e\n\u003cli\u003ePlay is a reminder that life is not just about achieving goals or being productive, but also about experiencing joy, connection, and the beauty of the present moment. Play allows us to be present and free from the burden of seriousness.\u003c/li\u003e\n\u003cli\u003ePlayfulness is a mark of divinity, as angels can fly because they take themselves lightly.\u003c/li\u003e\n\u003cli\u003ePlay is unnecessary and purposeless, which brings joy and freedom.\u003c/li\u003e\n\u003cli\u003ePlay helps us reject the oppressive narratives of the world and embrace our core identity.\u003c/li\u003e\n\u003cli\u003ePlay is a revolutionary act that rejects the compulsory nature of work and allows us to be truly human.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eSound Bites\u003c/p\u003e\n\n\u003cp\u003e\u0026quot;Play really helps us to focus on the gift of being over doing.\u0026quot;\u003cbr\u003e\n\u0026quot;Play gives us the ability to be more present to the things right in front of us.\u0026quot;\u003cbr\u003e\n\u0026quot;Play is the necessary unnecessary.\u0026quot;\u003cbr\u003e\n\u0026quot;Creating points of focus and goals that are so unnecessary that we don\u0026#39;t get tricked into thinking they are serious and important.\u0026quot;\u003cbr\u003e\n\u0026quot;Creating a mandala that gets destroyed or moving a piece across a board that doesn\u0026#39;t matter.\u0026quot;\u003cbr\u003e\n\u0026quot;Play is a powerful tool for freedom and gracefulness.\u0026quot;\u003c/p\u003e\n\n\u003cp\u003eChapters\u003c/p\u003e\n\n\u003cp\u003e00:00 Introduction\u003cbr\u003e\n14:40 Recap of Previous Episodes\u003cbr\u003e\n19:50 The Necessary Unnecessary: Play and Our Humanity\u003cbr\u003e\n23:53 Play as a Reflection of God\u0026#39;s Values\u003cbr\u003e\n25:54 The Gifts of Playfulness: Joy and Fulfillment\u003cbr\u003e\n29:16 Play: A Necessary and Defining Element of Our Humanity\u003cbr\u003e\n32:10 The Power of Presence and the Freedom of Play\u003cbr\u003e\n37:22 The Theology of Play: Connecting Play and Grace\u003cbr\u003e\n46:48 Embracing Lightness and Laughter: The Oppression of Seriousness\u003cbr\u003e\n50:23 Playfulness as a Revolutionary Act\u003cbr\u003e\n57:15 The Joy of Being Light: Laughter and Freedom\u003cbr\u003e\n01:00:51 Exploring Tabletop Games and the Joy of Raising Homing Pigeons\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"Play is where we discovery our deepest humanity. It is where we are present in the moment, engaged with others, and free from the burden of seriousness. Our playfulness reflects the playfulness of God.","date_published":"2024-08-04T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/0f820ce1-fdb0-4a24-86d6-edb2cd71dd2b.mp3","mime_type":"audio/mpeg","size_in_bytes":46008550,"duration_in_seconds":3833}]},{"id":"39938d81-8a76-4765-bccc-6af50a7fbfae","title":"Episode 103: Wired for Play","url":"https://boardgamefaith.fireside.fm/103","content_text":"Previously, We Discussed How Play is Non-Instrumental, Voluntary, and Unnecessary. And yet, as will discover this episode, it is a necessity for human flourishing. It is the \"necessary unnecessity.\"\n\nPlayfulness is ubiquitous for animal life \n\nPlayfulness in Ubiquitous to Human Experience Since the Beginning - For Adults Too\n\n\nRoyal Game of Ur (2500 BC)\nBarbara Ehrenreich - Dancing in the Streets - A History of Collective Joy\nHerodotus - Games invented in Lydia (450 BC)\nChess, Go, Backgammon, Mancala - Africa, Asia, Middle East\nAlfonso's Book of Games (1283)\n\n\nPlayfulness is Behind Creativity and Cultural Advancement\n\n\nSteven Johnson - Wonderland: How Play Made the Modern World\nBanu Musa Brothers (9th century Baghdad)\nMerlin's Magical Museum (Thomas Denton, 18-19th century England)\nPunchcards lead to looms lead to computer programming\n\n\nPlay is Essential for Human Development\n\n\nDr. Stuart Brown has written and taught extensively on this topic, discovering that play is essential for emotional, physical, and mental development and health--and that the absence of play can lead to social and emotional challenges later on in life.\nJonothan Haidt has recently also argued for the importance of free play for human development\n\n\nPlay is Therefore a Basic Human Right\n\n\nJ. Drew Lanham - People have fought and died for the right of others to play\nIt is not a luxury; it is an essential part of being human\nDave Bindewald - In the face of suffering, our task is not to marginalize play, but to double-down on its importance.\n\n\nJane McGonigal - Given that We are Wired for Play, How Can We Gamify Life?\n\n\nWould probably still define work and play a little differently than she does (she says play is work we enjoy), but she is great at exploring ways to bring elements of play (voluntary, unnecessary obstacles) to work\nWhat are some examples?\nQuests to do chores\nTombstone Hold-Em\nCrowdsourcing Research - Three Body Problem\nHowever, they are still a means to an end.\n\n\nSo What's Going On Here? If Play is Unnecessary, Why is it Such a Necessity?\n\n\nOn our next episode, the spiritual necessity of play\n\n\nTakeaways\n\n\nPlay is a universal and essential part of the human experience, not just for children but also for adults.\nPlayfulness and play have been present throughout history and across cultures, from ancient games to modern-day fashion and coding.\nAnimals also engage in play, demonstrating the innate nature of playfulness.\nPlay is a catalyst for human creativity and cultural achievements, shaping our society and civilization.\nPlay allows for experimentation, exploration, and the development of new ideas and concepts. Play is a universal and essential part of the human experience.\nBringing elements of play into other areas of life can lead to increased creativity, team building, and enjoyment.\nGames can be used to crowdsource solutions to complex problems.\n\n\nSound Bites\n\n\n\"Play is a universal and essential part of the human experience\"\n\"Animals play on various levels, demonstrating the innate nature of playfulness\"\n\"Playfulness is a major part of human culture and has shaped our creative and cultural achievements\"\n\"Energy and capitalism and growth, you know, these new areas and fields inventions come about really through play\"\n\"You know, can bypass our normal systems\"\n\"Play is not a luxury. It's an essential part of what it means to be human. It's a human right.\"\n\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\n","content_html":"\u003cp\u003ePreviously, We Discussed How Play is Non-Instrumental, Voluntary, and Unnecessary. And yet, as will discover this episode, it is a necessity for human flourishing. It is the \u0026quot;necessary unnecessity.\u0026quot;\u003c/p\u003e\n\n\u003cp\u003ePlayfulness is ubiquitous for animal life \u003c/p\u003e\n\n\u003cp\u003ePlayfulness in Ubiquitous to Human Experience Since the Beginning - For Adults Too\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eRoyal Game of Ur (2500 BC)\u003c/li\u003e\n\u003cli\u003eBarbara Ehrenreich - Dancing in the Streets - A History of Collective Joy\u003c/li\u003e\n\u003cli\u003eHerodotus - Games invented in Lydia (450 BC)\u003c/li\u003e\n\u003cli\u003eChess, Go, Backgammon, Mancala - Africa, Asia, Middle East\u003c/li\u003e\n\u003cli\u003eAlfonso\u0026#39;s Book of Games (1283)\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003ePlayfulness is Behind Creativity and Cultural Advancement\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSteven Johnson - Wonderland: How Play Made the Modern World\u003c/li\u003e\n\u003cli\u003eBanu Musa Brothers (9th century Baghdad)\u003c/li\u003e\n\u003cli\u003eMerlin\u0026#39;s Magical Museum (Thomas Denton, 18-19th century England)\u003c/li\u003e\n\u003cli\u003ePunchcards lead to looms lead to computer programming\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003ePlay is Essential for Human Development\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eDr. Stuart Brown has written and taught extensively on this topic, discovering that play is essential for emotional, physical, and mental development and health--and that the absence of play can lead to social and emotional challenges later on in life.\u003c/li\u003e\n\u003cli\u003eJonothan Haidt has recently also argued for the importance of free play for human development\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003ePlay is Therefore a Basic Human Right\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eJ. Drew Lanham - People have fought and died for the right of others to play\u003c/li\u003e\n\u003cli\u003eIt is not a luxury; it is an essential part of being human\u003c/li\u003e\n\u003cli\u003eDave Bindewald - In the face of suffering, our task is not to marginalize play, but to double-down on its importance.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eJane McGonigal - Given that We are Wired for Play, How Can We Gamify Life?\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eWould probably still define work and play a little differently than she does (she says play is work we enjoy), but she is great at exploring ways to bring elements of play (voluntary, unnecessary obstacles) to work\u003c/li\u003e\n\u003cli\u003eWhat are some examples?\u003c/li\u003e\n\u003cli\u003eQuests to do chores\u003c/li\u003e\n\u003cli\u003eTombstone Hold-Em\u003c/li\u003e\n\u003cli\u003eCrowdsourcing Research - Three Body Problem\u003c/li\u003e\n\u003cli\u003eHowever, they are still a means to an end.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eSo What\u0026#39;s Going On Here? If Play is Unnecessary, Why is it Such a Necessity?\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eOn our next episode, the spiritual necessity of play\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003ePlay is a universal and essential part of the human experience, not just for children but also for adults.\u003c/li\u003e\n\u003cli\u003ePlayfulness and play have been present throughout history and across cultures, from ancient games to modern-day fashion and coding.\u003c/li\u003e\n\u003cli\u003eAnimals also engage in play, demonstrating the innate nature of playfulness.\u003c/li\u003e\n\u003cli\u003ePlay is a catalyst for human creativity and cultural achievements, shaping our society and civilization.\u003c/li\u003e\n\u003cli\u003ePlay allows for experimentation, exploration, and the development of new ideas and concepts. Play is a universal and essential part of the human experience.\u003c/li\u003e\n\u003cli\u003eBringing elements of play into other areas of life can lead to increased creativity, team building, and enjoyment.\u003c/li\u003e\n\u003cli\u003eGames can be used to crowdsource solutions to complex problems.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eSound Bites\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u0026quot;Play is a universal and essential part of the human experience\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;Animals play on various levels, demonstrating the innate nature of playfulness\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;Playfulness is a major part of human culture and has shaped our creative and cultural achievements\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;Energy and capitalism and growth, you know, these new areas and fields inventions come about really through play\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;You know, can bypass our normal systems\u0026quot;\u003c/li\u003e\n\u003cli\u003e\u0026quot;Play is not a luxury. It\u0026#39;s an essential part of what it means to be human. It\u0026#39;s a human right.\u0026quot;\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eCALL TO ACTION\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"In this episode, Daniel and Kevin discuss the concept of being wired for play and how play is an essential and universal part of the human experience. They explore the historical and cultural significance of play, from ancient games like the royal game of Ur to modern-day fashion and coding. They also touch on the playful nature of animals and the role of play in human creativity and cultural achievements. Play is a universal and essential part of the human experience. It drives creativity, culture, and human development. Play is not just for children, but for people of all ages. It is a human right and denying it to others is cruel. Bringing elements of play into other areas of life, such as work and problem-solving, can lead to increased creativity, team building, and enjoyment. Games can also be used to crowdsource solutions to complex problems.","date_published":"2024-07-14T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/39938d81-8a76-4765-bccc-6af50a7fbfae.mp3","mime_type":"audio/mpeg","size_in_bytes":42198016,"duration_in_seconds":3516}]},{"id":"587ffed5-b1af-4e57-9e07-2c280228e198","title":"Episode 102: What is Play?","url":"https://boardgamefaith.fireside.fm/102","content_text":"In this episode, Daniel and Kevin explore the concept of play and its distinction from work. They discuss how play is fundamentally non-instrumental, meaning it is not a means to an end. Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful. They reference the work of philosopher Bernard Suits, who argues that our true human identity is as the grasshopper, a playful creature, despite societal pressures to be like the ant, focused on work. Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness. Play is defined as the voluntary attempt to overcome unnecessary obstacles. It is non-instrumental, meaning it is not a means to an end. Play is also unnecessary, but it is essential for human beings. It allows us to be fully human and brings meaning to our lives. Play can be structured or unstructured, but it always involves accepting certain obstacles or rules. It is distinct from work, which is instrumental and necessary for survival. Play is wired into our nature and is a fundamental part of being human.\n\nTakeaways\n\nPlay is fundamentally non-instrumental, meaning it is not a means to an end\nPlay can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful\nOur true human identity is as the grasshopper, a playful creature, despite societal pressures to be focused on work\nPlay and games are interconnected, as play requires some structure or rules to create a sense of playfulness Play is the voluntary attempt to overcome unnecessary obstacles\nIt is non-instrumental and not a means to an end\nPlay is unnecessary but essential for human beings\nIt can be structured or unstructured, but always involves accepting certain obstacles or rules\nPlay is distinct from work, which is instrumental and necessary for survival\nPlay is wired into our nature and is a fundamental part of being human\n\nSound Bites\n\n\"Play is fundamentally non-instrumental\"\n\"Play can generate its own end, its own goal\"\n\"Our true human identity is as the grasshopper\"\n\"The voluntary attempt to overcome unnecessary obstacles\"\n\"It is the necessary unnecessary to be human\"\n\"Play is without a means to an end\"\n\nChapters\n\n00:00 Introduction and Recap\n11:12 The Non-Instrumental Nature of Play\n30:49 Embracing Our Inner Grasshopper\n32:53 Introduction and Dalek Voice\n37:30 The Definition of Play\n45:21 The Essentiality of Play\n54:34 Structured vs Unstructured Play\n56:21 The Distinction Between Play and Work\n59:42 Wired for Play","content_html":"\u003cp\u003eIn this episode, Daniel and Kevin explore the concept of play and its distinction from work. They discuss how play is fundamentally non-instrumental, meaning it is not a means to an end. Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful. They reference the work of philosopher Bernard Suits, who argues that our true human identity is as the grasshopper, a playful creature, despite societal pressures to be like the ant, focused on work. Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness. Play is defined as the voluntary attempt to overcome unnecessary obstacles. It is non-instrumental, meaning it is not a means to an end. Play is also unnecessary, but it is essential for human beings. It allows us to be fully human and brings meaning to our lives. Play can be structured or unstructured, but it always involves accepting certain obstacles or rules. It is distinct from work, which is instrumental and necessary for survival. Play is wired into our nature and is a fundamental part of being human.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003ePlay is fundamentally non-instrumental, meaning it is not a means to an end\u003cbr\u003e\nPlay can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful\u003cbr\u003e\nOur true human identity is as the grasshopper, a playful creature, despite societal pressures to be focused on work\u003cbr\u003e\nPlay and games are interconnected, as play requires some structure or rules to create a sense of playfulness Play is the voluntary attempt to overcome unnecessary obstacles\u003cbr\u003e\nIt is non-instrumental and not a means to an end\u003cbr\u003e\nPlay is unnecessary but essential for human beings\u003cbr\u003e\nIt can be structured or unstructured, but always involves accepting certain obstacles or rules\u003cbr\u003e\nPlay is distinct from work, which is instrumental and necessary for survival\u003cbr\u003e\nPlay is wired into our nature and is a fundamental part of being human\u003c/p\u003e\n\n\u003ch3\u003eSound Bites\u003c/h3\u003e\n\n\u003cp\u003e\u0026quot;Play is fundamentally non-instrumental\u0026quot;\u003cbr\u003e\n\u0026quot;Play can generate its own end, its own goal\u0026quot;\u003cbr\u003e\n\u0026quot;Our true human identity is as the grasshopper\u0026quot;\u003cbr\u003e\n\u0026quot;The voluntary attempt to overcome unnecessary obstacles\u0026quot;\u003cbr\u003e\n\u0026quot;It is the necessary unnecessary to be human\u0026quot;\u003cbr\u003e\n\u0026quot;Play is without a means to an end\u0026quot;\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction and Recap\u003cbr\u003e\n11:12 The Non-Instrumental Nature of Play\u003cbr\u003e\n30:49 Embracing Our Inner Grasshopper\u003cbr\u003e\n32:53 Introduction and Dalek Voice\u003cbr\u003e\n37:30 The Definition of Play\u003cbr\u003e\n45:21 The Essentiality of Play\u003cbr\u003e\n54:34 Structured vs Unstructured Play\u003cbr\u003e\n56:21 The Distinction Between Play and Work\u003cbr\u003e\n59:42 Wired for Play\u003c/p\u003e","summary":"In this episode we explore the concept of play and its distinction from work. We discuss how play is fundamentally non-instrumental, meaning it is not a means to an end but something valuable in and of itself. Play can generate its own purpose and goals, and while those things may seem inconsequential to others they are, in reality, deeply meaningful.","date_published":"2024-06-30T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/587ffed5-b1af-4e57-9e07-2c280228e198.mp3","mime_type":"audio/mpeg","size_in_bytes":45636776,"duration_in_seconds":3802}]},{"id":"0da46014-e7bc-475c-a130-3dab664e16e1","title":"Episode 101: What Is Work?","url":"https://boardgamefaith.fireside.fm/101","content_text":"To define what play is, we have to define what work is.\n(This isn’t all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.) \n\nWork or labor is intentional human activity to support our needs and wants, or those of others or our larger group.\n\nWork is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.).\nIt is a means to an end.\n\nWork isn’t inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat.\n\nIn fact, work can be marvelous\n\n\na sense of purpose and contribution and accomplishment\nThe pleasure of your earned paycheck for your labor\nThe ability to form and improve our world\nThe freedom to engage in different kinds of work to support us\nThe notion of vocation, that our work might be something God calls us to do with our time and energy\n\n\nWork and play are not necessarily opposed to each other\n\n\nSometimes the distinction is said to be productivity, but this isn’t true (e.g., work day with nothing getting done versus Minecraft)\nJane McGonagal says that play is just work we enjoy\nBrian Sutton-Smith: the opposite of work is depression\nOne person’s work can be another person’s play (e.g., computer programming, professional athletes, spreadsheets)\nWork being play would be awesome!!!\n\n\nBut clearly work can be oppressive\n\n\nSome forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment\nBeing underpaid because your labor is set by supply and demand\nYou might hate your job but are stuck with it because you need the money\nIf you cannot work you will have no way to support yourself\nYou are vulnerable to work changing, being fired, AI\nThe instrumentalization of all things, including our time (Oliver Burkeman)\n\n\nWhen we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself.\nSuch instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism’s grounding the present\n\n\n\nProtestant work ethic\n\n\nA rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it)\nAs a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits\nMartin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”)\nThis impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don’t take vacation, let work consume you because it’s inherently good to work.\n\n\nAs a result, we can feel a profound lack of freedom, value, and agency.\n\nThe truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.","content_html":"\u003cp\u003eTo define what play is, we have to define what work is.\u003cbr\u003e\n(This isn’t all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.) \u003c/p\u003e\n\n\u003cp\u003eWork or labor is intentional human activity to support our needs and wants, or those of others or our larger group.\u003c/p\u003e\n\n\u003cp\u003eWork is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.).\u003cbr\u003e\nIt is a means to an end.\u003c/p\u003e\n\n\u003cp\u003eWork isn’t inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat.\u003c/p\u003e\n\n\u003cp\u003eIn fact, work can be marvelous\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003ea sense of purpose and contribution and accomplishment\u003c/li\u003e\n\u003cli\u003eThe pleasure of your earned paycheck for your labor\u003c/li\u003e\n\u003cli\u003eThe ability to form and improve our world\u003c/li\u003e\n\u003cli\u003eThe freedom to engage in different kinds of work to support us\u003c/li\u003e\n\u003cli\u003eThe notion of vocation, that our work might be something God calls us to do with our time and energy\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eWork and play are not necessarily opposed to each other\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSometimes the distinction is said to be productivity, but this isn’t true (e.g., work day with nothing getting done versus Minecraft)\u003c/li\u003e\n\u003cli\u003eJane McGonagal says that play is just work we enjoy\u003c/li\u003e\n\u003cli\u003eBrian Sutton-Smith: the opposite of work is depression\u003c/li\u003e\n\u003cli\u003eOne person’s work can be another person’s play (e.g., computer programming, professional athletes, spreadsheets)\u003c/li\u003e\n\u003cli\u003eWork being play would be awesome!!!\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eBut clearly work can be oppressive\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSome forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment\u003c/li\u003e\n\u003cli\u003eBeing underpaid because your labor is set by supply and demand\u003c/li\u003e\n\u003cli\u003eYou might hate your job but are stuck with it because you need the money\u003c/li\u003e\n\u003cli\u003eIf you cannot work you will have no way to support yourself\u003c/li\u003e\n\u003cli\u003eYou are vulnerable to work changing, being fired, AI\u003c/li\u003e\n\u003cli\u003eThe instrumentalization of all things, including our time (Oliver Burkeman)\n\n\u003cul\u003e\n\u003cli\u003eWhen we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself.\u003c/li\u003e\n\u003cli\u003eSuch instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism’s grounding the present\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eProtestant work ethic\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eA rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it)\u003c/li\u003e\n\u003cli\u003eAs a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits\u003c/li\u003e\n\u003cli\u003eMartin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”)\u003c/li\u003e\n\u003cli\u003eThis impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don’t take vacation, let work consume you because it’s inherently good to work.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eAs a result, we can feel a profound lack of freedom, value, and agency.\u003c/p\u003e\n\n\u003cp\u003eThe truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.\u003c/p\u003e","summary":"To answer what is play we have to do something a bit odd. We have to ask, what is work? Because by defining work we will have a better sense of what play is, and what its role can be.","date_published":"2024-06-16T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/0da46014-e7bc-475c-a130-3dab664e16e1.mp3","mime_type":"audio/mpeg","size_in_bytes":43657216,"duration_in_seconds":3637}]},{"id":"111da238-e7af-428a-8932-94e5492b8970","title":"Episode 55: Live from the Geekway Gaming Convention!","url":"https://boardgamefaith.fireside.fm/55","content_text":"Daniel and Kevin attended Geekway to the West in St. Charles, Missouri, and bring you this special episode filmed live with their 3,500 best friends. Some special guests join us, and then we share some favorite convention moments and games, along with some special announcements.\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\n","content_html":"\u003cp\u003eDaniel and Kevin attended Geekway to the West in St. Charles, Missouri, and bring you this special episode filmed live with their 3,500 best friends. Some special guests join us, and then we share some favorite convention moments and games, along with some special announcements.\u003c/p\u003e\n\n\u003ch4\u003eCALL TO ACTION\u003c/h4\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"Daniel and Kevin attended Geekway to the West in St. Charles, Missouri, and bring you this special episode filmed live with their 3,500 best friends. Some special guests join us, and then we share some favorite convention moments and games, along with some special announcements.","date_published":"2024-05-26T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/111da238-e7af-428a-8932-94e5492b8970.mp3","mime_type":"audio/mpeg","size_in_bytes":12986431,"duration_in_seconds":1081}]},{"id":"b4960630-db55-4ce3-b3d0-566fe529ae7f","title":"Episode 54: Sam Macdonald on Game Design and Faith","url":"https://boardgamefaith.fireside.fm/54","content_text":"Sam Macdonald of Garphill Games discusses his religious journey and board game philosophy. Sam explores the connections between board game design and religious faith, especially in the areas of community, self-expression, rules, fun, and the joy of discovery. We also take a stab at potential games based on Biblical stories.\n\nTakeaways\n\nGame design can reflect the heart of God by promoting fellowship, agency, following rules, and having fun.\nThe Art of Discovery in games, with hidden gems and Easter eggs, can create a sense of enjoyment and excitement for players.\nGame design can provide opportunities for players to express themselves creatively and explore different strategies.\nFollowing rules in games and in life can lead to a more peaceful and joyful experience.\nThe intersection of games and faith offers unique opportunities for exploration and growth. Finding new strategies and paths to victory in board games can be a fun and rewarding experience.\nThe Bible contains hidden meanings and connections between passages that can be discovered through deep reading and study.\nGames can facilitate fellowship and problem-solving, providing a safe environment to solve problems and feel a sense of mastery.\nThe art of discovery can also be found in reading scriptures, where the Holy Spirit can illuminate truth to the reader.\nDesigning biblical-themed games can be challenging, as it's important to balance creating enjoyable experiences with conveying a message.\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\nLinks:Sam Macdonald - YouTubeGarphill GamesS J Macdonald | Board Game Designer | BoardGameGeekGenesis 14 BSB","content_html":"\u003cp\u003eSam Macdonald of Garphill Games discusses his religious journey and board game philosophy. Sam explores the connections between board game design and religious faith, especially in the areas of community, self-expression, rules, fun, and the joy of discovery. We also take a stab at potential games based on Biblical stories.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cp\u003eGame design can reflect the heart of God by promoting fellowship, agency, following rules, and having fun.\u003cbr\u003e\nThe Art of Discovery in games, with hidden gems and Easter eggs, can create a sense of enjoyment and excitement for players.\u003cbr\u003e\nGame design can provide opportunities for players to express themselves creatively and explore different strategies.\u003cbr\u003e\nFollowing rules in games and in life can lead to a more peaceful and joyful experience.\u003cbr\u003e\nThe intersection of games and faith offers unique opportunities for exploration and growth. Finding new strategies and paths to victory in board games can be a fun and rewarding experience.\u003cbr\u003e\nThe Bible contains hidden meanings and connections between passages that can be discovered through deep reading and study.\u003cbr\u003e\nGames can facilitate fellowship and problem-solving, providing a safe environment to solve problems and feel a sense of mastery.\u003cbr\u003e\nThe art of discovery can also be found in reading scriptures, where the Holy Spirit can illuminate truth to the reader.\u003cbr\u003e\nDesigning biblical-themed games can be challenging, as it\u0026#39;s important to balance creating enjoyable experiences with conveying a message.\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Sam Macdonald - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/@sammacdonald337\"\u003eSam Macdonald - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Garphill Games\" rel=\"nofollow\" href=\"https://garphill.com/\"\u003eGarphill Games\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"S J Macdonald | Board Game Designer | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgamedesigner/103821/s-j-macdonald\"\u003eS J Macdonald | Board Game Designer | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Genesis 14 BSB\" rel=\"nofollow\" href=\"https://biblehub.com/bsb/genesis/14.htm\"\u003eGenesis 14 BSB\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Sam Macdonald of Garphill Games discusses his religious journey and board game philosophy. Sam explores the connections between board game design and religious faith, especially in the areas of community, self-expression, rules, fun, and the joy of discovery. We also take a stab at potential games based on Biblical stories.","date_published":"2024-05-05T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/b4960630-db55-4ce3-b3d0-566fe529ae7f.mp3","mime_type":"audio/mpeg","size_in_bytes":79059507,"duration_in_seconds":3952}]},{"id":"dca5a27f-a134-4ec4-a75b-c1838b629735","title":"Episode 53: The Spirit of Play","url":"https://boardgamefaith.fireside.fm/53","content_text":"The conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article 'Play and Freedom, Patterns of Life and the Spirit' by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name 'Play Saves the World.'\n\nSoundbites\n\n\"What if the point of faith is to set us free for something better?\"\n\"The Spirit of God makes freedom a reality through play and games.\"\n\"Is grace something that removes us from the law or empowers us to keep the law?\"\n\"The spirit is playful, meaning that it causes joy and delight.\"\n\"Play is grace that expresses itself through play.\"\n\"Play is the overcoming of unnecessary obstacles.\"\n\nChapters\n\n00:00 Introduction: Faith and Freedom\n07:30 The Tension Between Law and Grace\n13:25 The Freedom of the Spirit\n27:56 The Spirit of Play and Freedom\n34:17 The Unimportance of Play's Goals and Purposes\n45:45 Play as an Attitude to Life\n\nTakeaways\n\n\nFaith should set us free rather than restrict us.\nThe Spirit of God works through play and games to bring about freedom.\nThere is a tension between law and grace in Protestant Christianity.\nIdolizing past patterns of faith can hinder the freedom of the Spirit.\nThe popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity.\nPlay helps us overcome the burden of seriousness and unrealistic expectations.\nPlay is an essential part of living a meaningful life and being fully human.\nThe concept of play can be applied to various aspects of life, not just board games.\nThe podcast will transition to focus on the intersection of play and human flourishing, with the new name 'Play Saves the World.'\nLinks:Colonoscopy prep: Liquid-only diets unnecessary, GI doctor saysPlay and Freedom: Patterns of Life in the Spirit - Zahl - 2024 - International Journal of Systematic Theology - Wiley Online Library","content_html":"\u003cp\u003eThe conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article \u0026#39;Play and Freedom, Patterns of Life and the Spirit\u0026#39; by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name \u0026#39;Play Saves the World.\u0026#39;\u003c/p\u003e\n\n\u003ch3\u003eSoundbites\u003c/h3\u003e\n\n\u003cp\u003e\u0026quot;What if the point of faith is to set us free for something better?\u0026quot;\u003cbr\u003e\n\u0026quot;The Spirit of God makes freedom a reality through play and games.\u0026quot;\u003cbr\u003e\n\u0026quot;Is grace something that removes us from the law or empowers us to keep the law?\u0026quot;\u003cbr\u003e\n\u0026quot;The spirit is playful, meaning that it causes joy and delight.\u0026quot;\u003cbr\u003e\n\u0026quot;Play is grace that expresses itself through play.\u0026quot;\u003cbr\u003e\n\u0026quot;Play is the overcoming of unnecessary obstacles.\u0026quot;\u003c/p\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction: Faith and Freedom\u003cbr\u003e\n07:30 The Tension Between Law and Grace\u003cbr\u003e\n13:25 The Freedom of the Spirit\u003cbr\u003e\n27:56 The Spirit of Play and Freedom\u003cbr\u003e\n34:17 The Unimportance of Play\u0026#39;s Goals and Purposes\u003cbr\u003e\n45:45 Play as an Attitude to Life\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003col\u003e\n\u003cli\u003eFaith should set us free rather than restrict us.\u003c/li\u003e\n\u003cli\u003eThe Spirit of God works through play and games to bring about freedom.\u003c/li\u003e\n\u003cli\u003eThere is a tension between law and grace in Protestant Christianity.\u003c/li\u003e\n\u003cli\u003eIdolizing past patterns of faith can hinder the freedom of the Spirit.\u003c/li\u003e\n\u003cli\u003eThe popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity.\u003c/li\u003e\n\u003cli\u003ePlay helps us overcome the burden of seriousness and unrealistic expectations.\u003c/li\u003e\n\u003cli\u003ePlay is an essential part of living a meaningful life and being fully human.\u003c/li\u003e\n\u003cli\u003eThe concept of play can be applied to various aspects of life, not just board games.\u003c/li\u003e\n\u003cli\u003eThe podcast will transition to focus on the intersection of play and human flourishing, with the new name \u0026#39;Play Saves the World.\u0026#39;\u003c/li\u003e\n\u003c/ol\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Colonoscopy prep: Liquid-only diets unnecessary, GI doctor says\" rel=\"nofollow\" href=\"https://www.statnews.com/2024/03/19/colonoscopy-preparation-liquid-only-diet-data-gastroenterologists/\"\u003eColonoscopy prep: Liquid-only diets unnecessary, GI doctor says\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Play and Freedom: Patterns of Life in the Spirit - Zahl - 2024 - International Journal of Systematic Theology - Wiley Online Library\" rel=\"nofollow\" href=\"https://onlinelibrary.wiley.com/doi/full/10.1111/ijst.12661\"\u003ePlay and Freedom: Patterns of Life in the Spirit - Zahl - 2024 - International Journal of Systematic Theology - Wiley Online Library\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"The Spirit of God works through play and games to bring about freedom. The conversation touches on the article 'Play and Freedom, Patterns of Life and the Spirit' by Simeon Zahl. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith.","date_published":"2024-04-21T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/dca5a27f-a134-4ec4-a75b-c1838b629735.mp3","mime_type":"audio/mpeg","size_in_bytes":41083319,"duration_in_seconds":3423}]},{"id":"d6ae1ca0-f0f7-4f91-9a94-820e8df24cda","title":"Episode 52: Stages in Board Game Collecting","url":"https://boardgamefaith.fireside.fm/52","content_text":"We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase \"this too shall pass\" and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness.\n\nTakeaways\n\n\nGaming preferences can evolve over time, with a shift towards lighter and quicker games.\nSimple solo games can provide a peaceful and meditative experience.\nAdapting to changing gaming preferences and finding enjoyment in different types of games is important.\nThere are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach.\nContinued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience.\n\n\nChapters\n\n00:00 Introduction\n02:01 The Origins of the Topic\n03:02 The Concept of Seasons\n04:22 The Story of \"This Too Shall Pass\"\n06:21 The Wisdom of Ecclesiastes\n09:17 Personal Gaming Stages\n12:22 Discovering Board Game Geek\n13:34 The Magic of Board Games\n15:17 Rediscovering the Magic\n24:16 Transition to Selectivity\n28:02 Realizing the Need for Selectivity\n30:12 Preference for Lighter and Quicker Games\n30:57 Enjoyment of Simple Solo Games\n33:18 Adapting to Changing Gaming Preferences\n36:18 Appreciation for Game Setup and Learning\n37:35 Stages of Faith and Stages of Gaming\n46:15 Connecting Games to Life and Faith\n49:07 Reflections on Becoming the Person You Once Judged\n53:08 Continued Enjoyment of Games and Avoiding Jadedness\n57:13 Upcoming Episode: Book Club and Special Announcement\n\nDaniel's stages/approaches of gaming\n\n\nTrusting - You just trust what others tell you (games are for kids)\nZealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.)\n\n\nSectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.)\nPersonal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn't have to be like others.)\nConnecting - You see how this thing is connected to other things. It doesn't exist in a vacuum. (How do games relate to other things in life.)\nHolistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life)\n\n\n\nNEXT TIME - Book Club: Simeon Zahl Article, \"Play and Freedom: Patterns of Life in the Spirit\"\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\n","content_html":"\u003cp\u003eWe explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase \u0026quot;this too shall pass\u0026quot; and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eGaming preferences can evolve over time, with a shift towards lighter and quicker games.\u003c/li\u003e\n\u003cli\u003eSimple solo games can provide a peaceful and meditative experience.\u003c/li\u003e\n\u003cli\u003eAdapting to changing gaming preferences and finding enjoyment in different types of games is important.\u003c/li\u003e\n\u003cli\u003eThere are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach.\u003c/li\u003e\n\u003cli\u003eContinued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction\u003cbr\u003e\n02:01 The Origins of the Topic\u003cbr\u003e\n03:02 The Concept of Seasons\u003cbr\u003e\n04:22 The Story of \u0026quot;This Too Shall Pass\u0026quot;\u003cbr\u003e\n06:21 The Wisdom of Ecclesiastes\u003cbr\u003e\n09:17 Personal Gaming Stages\u003cbr\u003e\n12:22 Discovering Board Game Geek\u003cbr\u003e\n13:34 The Magic of Board Games\u003cbr\u003e\n15:17 Rediscovering the Magic\u003cbr\u003e\n24:16 Transition to Selectivity\u003cbr\u003e\n28:02 Realizing the Need for Selectivity\u003cbr\u003e\n30:12 Preference for Lighter and Quicker Games\u003cbr\u003e\n30:57 Enjoyment of Simple Solo Games\u003cbr\u003e\n33:18 Adapting to Changing Gaming Preferences\u003cbr\u003e\n36:18 Appreciation for Game Setup and Learning\u003cbr\u003e\n37:35 Stages of Faith and Stages of Gaming\u003cbr\u003e\n46:15 Connecting Games to Life and Faith\u003cbr\u003e\n49:07 Reflections on Becoming the Person You Once Judged\u003cbr\u003e\n53:08 Continued Enjoyment of Games and Avoiding Jadedness\u003cbr\u003e\n57:13 Upcoming Episode: Book Club and Special Announcement\u003c/p\u003e\n\n\u003ch3\u003eDaniel\u0026#39;s stages/approaches of gaming\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eTrusting - You just trust what others tell you (games are for kids)\u003c/li\u003e\n\u003cli\u003eZealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.)\n\n\u003cul\u003e\n\u003cli\u003eSectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.)\u003c/li\u003e\n\u003cli\u003ePersonal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn\u0026#39;t have to be like others.)\u003c/li\u003e\n\u003cli\u003eConnecting - You see how this thing is connected to other things. It doesn\u0026#39;t exist in a vacuum. (How do games relate to other things in life.)\u003c/li\u003e\n\u003cli\u003eHolistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life)\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eNEXT TIME - Book Club: Simeon Zahl Article, \u0026quot;Play and Freedom: Patterns of Life in the Spirit\u0026quot;\u003c/p\u003e\n\n\u003ch2\u003eCALL TO ACTION\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"We explore the concept of seasons in the context of board gaming and life, our evolving gaming preferences, and the stages of faith. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach, and conclude with a discussion on the continued enjoyment of games and the avoidance of jadedness.","date_published":"2024-04-07T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d6ae1ca0-f0f7-4f91-9a94-820e8df24cda.mp3","mime_type":"audio/mpeg","size_in_bytes":42479198,"duration_in_seconds":3539}]},{"id":"04d4c521-54e5-40ed-8ff5-75af1e8f283d","title":"Episode 51: Life Lessons from a Chinese Murder Mystery RPG (A/V Club)","url":"https://boardgamefaith.fireside.fm/51","content_text":"In this episode of Board Game Faith, we discuss the topic of role play, both in games and in real life. We explore the benefits and risks of role play and dive into a video from the YouTube Channel @PeopleMakeGames about the popular role-playing game Jubensha in China, with its deep character development and commitment involved in role-playing games and share personal experiences with role play. We also highlight the power of role play in building empathy and connection with others.\n\nIn this part of the conversation, the hosts discuss the social dynamics of playing Jubensha and the emotional dimensions of role-playing games. They explore the idea that playing Jubensha creates a sense of connection and intimacy among players, even with strangers. They also discuss the satisfaction of solving logic deduction puzzles and the self-discovery that can come from playing a role. The hosts delve into the topic of violence in games and the different reactions to murder versus assault. They question why murder is often seen as acceptable entertainment while other forms of violence are not. The conversation ends with a discussion on the potential marginalization of women's experiences in gaming and the need for further exploration of these topics. In this conversation, Daniel and Kevin discuss the benefits of role-playing in games and in everyday life. They explore the idea of assuming different roles and how it can lead to personal growth, catharsis, and self-understanding. They also touch on the potential threats to games, such as increasing state interference and censorship. The conversation delves into the parallels between role-playing in games and in religious life, highlighting the idea of playing our best selves and the potential for personal transformation. They also mention the use of role-playing in therapy and the positive impact it can have. Overall, the conversation emphasizes the value of role-playing and its potential for building community and personal development.\n\nTakeaways\n\n\nWe all play different roles every day, whether it's in games or in real life.\nRole-playing games involve deep character development and commitment, allowing players to - explore different personas and motivations.\nRole play can be a powerful tool for building empathy and connection with others.\nThe popular role-playing game Jubensha in China has gained massive popularity and has many dedicated shops.\nThere are both benefits and risks associated with role play, and it's important to approach it with intention and awareness. Playing Jubensha creates a sense of connection and intimacy among players, even with strangers.\nRole-playing games provide satisfaction through solving logic deduction puzzles and self-discovery.\nThere is a discrepancy in society's acceptance of murder as entertainment compared to other forms of violence.\nThe marginalization of women's experiences in gaming may be reflected in the different reactions to murder versus assault. Role-playing in games and in everyday life can lead to personal growth, catharsis, and self-understanding.\nIncreasing state interference and censorship pose threats to games and their appreciation in different parts of the world.\nRole-playing in religious life can help individuals play their best selves and foster personal transformation.\nRole-playing can be used in therapy as a therapeutic tool.\nRole-playing has the potential to build community and create positive social connections.\n\n\nChapters\n\n00:00 Introduction: Roles We Play in Life\n01:19 Welcome to Board Game Faith\n12:37 Personal Experiences with Role-Playing Games\n15:59 Benefits of Role-Playing Games\n27:45 The Cozy Murder Genre\n28:22 The Comfort of Murder\n29:28 The Acceptance of Murder as Entertainment\n32:12 The Role of Conflict and Risqué Elements in Fiction\n33:21 The Influence of Patriarchy on the Perception of Violence\n34:48 State Interference and Censorship in Role-Playing Games\n36:25 The Benefits of Role-Playing in Everyday Life\n40:10 The Geopolitical Implications of Role-Playing Games\n41:28 The Therapeutic Potential of Role-Playing\n52:09 The Role of Religion as Role-Playing\n54:05 The Intersection of Gaming and Faith\n55:11 Upcoming Episode: Seasons of Life and Gaming\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\nLinks:(4) The Murder Game Revolution That Has Gripped China - YouTubeJubensha - Wikipedia","content_html":"\u003cp\u003eIn this episode of Board Game Faith, we discuss the topic of role play, both in games and in real life. We explore the benefits and risks of role play and dive into a video from the YouTube Channel @PeopleMakeGames about the popular role-playing game Jubensha in China, with its deep character development and commitment involved in role-playing games and share personal experiences with role play. We also highlight the power of role play in building empathy and connection with others.\u003c/p\u003e\n\n\u003cp\u003eIn this part of the conversation, the hosts discuss the social dynamics of playing Jubensha and the emotional dimensions of role-playing games. They explore the idea that playing Jubensha creates a sense of connection and intimacy among players, even with strangers. They also discuss the satisfaction of solving logic deduction puzzles and the self-discovery that can come from playing a role. The hosts delve into the topic of violence in games and the different reactions to murder versus assault. They question why murder is often seen as acceptable entertainment while other forms of violence are not. The conversation ends with a discussion on the potential marginalization of women\u0026#39;s experiences in gaming and the need for further exploration of these topics. In this conversation, Daniel and Kevin discuss the benefits of role-playing in games and in everyday life. They explore the idea of assuming different roles and how it can lead to personal growth, catharsis, and self-understanding. They also touch on the potential threats to games, such as increasing state interference and censorship. The conversation delves into the parallels between role-playing in games and in religious life, highlighting the idea of playing our best selves and the potential for personal transformation. They also mention the use of role-playing in therapy and the positive impact it can have. Overall, the conversation emphasizes the value of role-playing and its potential for building community and personal development.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eWe all play different roles every day, whether it\u0026#39;s in games or in real life.\u003c/li\u003e\n\u003cli\u003eRole-playing games involve deep character development and commitment, allowing players to - explore different personas and motivations.\u003c/li\u003e\n\u003cli\u003eRole play can be a powerful tool for building empathy and connection with others.\u003c/li\u003e\n\u003cli\u003eThe popular role-playing game Jubensha in China has gained massive popularity and has many dedicated shops.\u003c/li\u003e\n\u003cli\u003eThere are both benefits and risks associated with role play, and it\u0026#39;s important to approach it with intention and awareness. Playing Jubensha creates a sense of connection and intimacy among players, even with strangers.\u003c/li\u003e\n\u003cli\u003eRole-playing games provide satisfaction through solving logic deduction puzzles and self-discovery.\u003c/li\u003e\n\u003cli\u003eThere is a discrepancy in society\u0026#39;s acceptance of murder as entertainment compared to other forms of violence.\u003c/li\u003e\n\u003cli\u003eThe marginalization of women\u0026#39;s experiences in gaming may be reflected in the different reactions to murder versus assault. Role-playing in games and in everyday life can lead to personal growth, catharsis, and self-understanding.\u003c/li\u003e\n\u003cli\u003eIncreasing state interference and censorship pose threats to games and their appreciation in different parts of the world.\u003c/li\u003e\n\u003cli\u003eRole-playing in religious life can help individuals play their best selves and foster personal transformation.\u003c/li\u003e\n\u003cli\u003eRole-playing can be used in therapy as a therapeutic tool.\u003c/li\u003e\n\u003cli\u003eRole-playing has the potential to build community and create positive social connections.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction: Roles We Play in Life\u003cbr\u003e\n01:19 Welcome to Board Game Faith\u003cbr\u003e\n12:37 Personal Experiences with Role-Playing Games\u003cbr\u003e\n15:59 Benefits of Role-Playing Games\u003cbr\u003e\n27:45 The Cozy Murder Genre\u003cbr\u003e\n28:22 The Comfort of Murder\u003cbr\u003e\n29:28 The Acceptance of Murder as Entertainment\u003cbr\u003e\n32:12 The Role of Conflict and Risqué Elements in Fiction\u003cbr\u003e\n33:21 The Influence of Patriarchy on the Perception of Violence\u003cbr\u003e\n34:48 State Interference and Censorship in Role-Playing Games\u003cbr\u003e\n36:25 The Benefits of Role-Playing in Everyday Life\u003cbr\u003e\n40:10 The Geopolitical Implications of Role-Playing Games\u003cbr\u003e\n41:28 The Therapeutic Potential of Role-Playing\u003cbr\u003e\n52:09 The Role of Religion as Role-Playing\u003cbr\u003e\n54:05 The Intersection of Gaming and Faith\u003cbr\u003e\n55:11 Upcoming Episode: Seasons of Life and Gaming\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"(4) The Murder Game Revolution That Has Gripped China - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=6_dlxbGUNNQ\u0026amp;t=64s\"\u003e(4) The Murder Game Revolution That Has Gripped China - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Jubensha - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Jubensha\"\u003eJubensha - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"In this episode of Board Game Faith, we discuss the topic of roleplay both in games and in real life. We explore the benefits and risks of role play and dive into a video from the YouTube Channel @PeopleMakeGames about the popular role-playing game Jubensha in China, with its deep character development and commitment involved in role-playing games and share personal experiences with role play. We also highlight the power of role play in building empathy and connection with others.","date_published":"2024-03-24T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/04d4c521-54e5-40ed-8ff5-75af1e8f283d.mp3","mime_type":"audio/mpeg","size_in_bytes":40373311,"duration_in_seconds":3364}]},{"id":"a8ef44df-5904-4790-ae55-ca364870dd7c","title":"Episode 50: Why Pastors Need to Play, with Casey Sigmon","url":"https://boardgamefaith.fireside.fm/50","content_text":"In this episode, Rev. Dr. Casey Sigmon, Professor of Preaching and Worship at St. Paul School of Theology, discusses the importance of play and imagination in combating burnout and enhancing preaching. She shares her background in film and theater and how it influenced her approach to worship. Casey also introduces the Pause/Play Center for Clergy Renewal, which focuses on providing rest and healing for pastors. The conversation highlights the power of well-preached sermons and the need for pastors to prioritize their own well-being, the importance of taking a leap of faith in preaching, and the connection between imagination and play. The conversation explores the resistance to play and the counter-cultural nature of play. Casey shares her favorite games, Killer Bunnies and Cards Against Humanity, and discusses shows that are not good until they're suddenly good.\n\nTakeaways\n\n\nBurnout is common among those in caring roles, and play can be a transformative tool to combat it.\nImagination is a crucial aspect of preaching and worship, allowing for creativity and connection with the audience.\nThe Pause/Play Center for Clergy Renewal provides a space for pastors to rest, heal, and develop new habits for preaching and pastoral care.\nWell-preached sermons that engage the imagination and connect with the human condition have a greater impact on listeners.\n\n\nChapters\n\n00:00 Introduction: Burnout and the Power of Play\n03:14 Special Episode Milestones\n06:43 Guest Introduction: Casey Sigman\n08:03 Casey's Background and Journey\n13:14 Influence of Film and Music Videos\n21:39 The Creation of the Paws Play Center\n25:06 The Importance of Imagination\n27:31 The Impact of Well-Preached Sermons\n29:25 The Importance of Taking a Leap of Faith in Preaching\n33:04 The Connection Between Imagination and Play\n37:25 The Pause Play Center and Its Offerings\n44:32 Resistance to Play and the Counter-Cultural Nature of Play\n49:07 Why People Are Unaware of Their Need for Play\n53:02 Favorite Games: Killer Bunnies and Cards Against Humanity\n56:03 Shows That Are Not Good Until They're Good\n57:45 How to Connect with Casey and the Pause Play CenterLinks:Pause/Play CenterDr. Casey Sigmon - SPST","content_html":"\u003cp\u003eIn this episode, Rev. Dr. Casey Sigmon, Professor of Preaching and Worship at St. Paul School of Theology, discusses the importance of play and imagination in combating burnout and enhancing preaching. She shares her background in film and theater and how it influenced her approach to worship. Casey also introduces the Pause/Play Center for Clergy Renewal, which focuses on providing rest and healing for pastors. The conversation highlights the power of well-preached sermons and the need for pastors to prioritize their own well-being, the importance of taking a leap of faith in preaching, and the connection between imagination and play. The conversation explores the resistance to play and the counter-cultural nature of play. Casey shares her favorite games, Killer Bunnies and Cards Against Humanity, and discusses shows that are not good until they\u0026#39;re suddenly good.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eBurnout is common among those in caring roles, and play can be a transformative tool to combat it.\u003c/li\u003e\n\u003cli\u003eImagination is a crucial aspect of preaching and worship, allowing for creativity and connection with the audience.\u003c/li\u003e\n\u003cli\u003eThe Pause/Play Center for Clergy Renewal provides a space for pastors to rest, heal, and develop new habits for preaching and pastoral care.\u003c/li\u003e\n\u003cli\u003eWell-preached sermons that engage the imagination and connect with the human condition have a greater impact on listeners.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction: Burnout and the Power of Play\u003cbr\u003e\n03:14 Special Episode Milestones\u003cbr\u003e\n06:43 Guest Introduction: Casey Sigman\u003cbr\u003e\n08:03 Casey\u0026#39;s Background and Journey\u003cbr\u003e\n13:14 Influence of Film and Music Videos\u003cbr\u003e\n21:39 The Creation of the Paws Play Center\u003cbr\u003e\n25:06 The Importance of Imagination\u003cbr\u003e\n27:31 The Impact of Well-Preached Sermons\u003cbr\u003e\n29:25 The Importance of Taking a Leap of Faith in Preaching\u003cbr\u003e\n33:04 The Connection Between Imagination and Play\u003cbr\u003e\n37:25 The Pause Play Center and Its Offerings\u003cbr\u003e\n44:32 Resistance to Play and the Counter-Cultural Nature of Play\u003cbr\u003e\n49:07 Why People Are Unaware of Their Need for Play\u003cbr\u003e\n53:02 Favorite Games: Killer Bunnies and Cards Against Humanity\u003cbr\u003e\n56:03 Shows That Are Not Good Until They\u0026#39;re Good\u003cbr\u003e\n57:45 How to Connect with Casey and the Pause Play Center\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Pause/Play Center\" rel=\"nofollow\" href=\"https://www.pauseplaycenter.com/\"\u003ePause/Play Center\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Dr. Casey Sigmon - SPST\" rel=\"nofollow\" href=\"https://www.spst.edu/casey-sigmon/\"\u003eDr. Casey Sigmon - SPST\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"In this episode, Rev. Dr. Casey Sigmon, Professor of Preaching and Worship at St. Paul School of Theology, discusses the importance of play and imagination in combating burnout and enhancing preaching. The Pause/Play Center for Clergy Renewal focuses on providing rest and healing for pastors. The conversation highlights the power of well-preached sermons and the need for pastors to prioritize their own well-being, the importance of taking a leap of faith in preaching, and the connection between imagination and play. The conversation explores the resistance to play and the counter-cultural nature of play.","date_published":"2024-03-10T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/a8ef44df-5904-4790-ae55-ca364870dd7c.mp3","mime_type":"audio/mpeg","size_in_bytes":43050967,"duration_in_seconds":3587}]},{"id":"9de11f2c-dba2-4eb1-9e2d-652ed82a1148","title":"Episode 49: Book Club: 4,000 Weeks","url":"https://boardgamefaith.fireside.fm/49","content_text":"Oliver Burkeman's 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don't get everything done (because we never will).\n\nWe explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others.\n\nTakeaways\n\n\nEmbrace the nature of time and avoid trying to make it something it's not.\nBeware of the dangers of efficiency as an idol and the instrumentalization of time.\nLearn to live in the present moment and let go of future expectations.\nDevelop a curiosity and openness towards challenges and problems.\nSettle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step.\nMake time for play and challenge societal expectations that prioritize work over play.\nRecognize that play is an end in itself and can resist the Protestant work ethic.\nEngage in hobbies and embrace the value of weird and unique interests.\nUse your time and talents well to make life more luminous for others.\n\n\nChapters\n\n00:00 Introduction: The Battle with Time\n03:13 Lent and Time\n08:23 Animals and Time\n11:27 The Illusion of Time Management\n13:29 4,000 Weeks: Time Management for Mortals\n19:36 The Artificiality of Time\n21:20 The Battle with Time\n22:43 Embracing the Nature of Time\n23:19 The Flawed Attempt of Efficiency\n24:26 The Instrumentalization of Time\n25:33 Living for the Future\n26:37 The Present Moment\n27:31 The Measurement of Time\n28:38 Impatience and Restlessness\n29:52 Expectations and Frustrations\n30:50 Drawing from Spiritual Traditions\n31:47 Letting Go of Future Expectations\n32:28 The Joy of Settling\n35:20 The Joy of Missing Out\n36:42 The Pressure to Choose a Path\n39:38 The Depth of Commitment\n40:55 Focusing on the Next Step\n41:47 Taking the Next Right Step\n42:21 Breaking Down Projects into Smaller Steps\n43:04 Making Time for Play\n43:35 Play as an End in Itself\n44:02 Letting Go of Societal Expectations\n45:18 The Importance of Hobbies\n46:16 The Present Moment in Play\n47:26 Resisting the Protestant Work Ethic\n48:37 The Value of AT-like Activities\n49:24 Embracing Weird Hobbies\n56:56 Using Time and Talents Well\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\n","content_html":"\u003cp\u003eOliver Burkeman\u0026#39;s 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don\u0026#39;t get everything done (because we never will).\u003c/p\u003e\n\n\u003cp\u003eWe explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others.\u003c/p\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003col\u003e\n\u003cli\u003eEmbrace the nature of time and avoid trying to make it something it\u0026#39;s not.\u003c/li\u003e\n\u003cli\u003eBeware of the dangers of efficiency as an idol and the instrumentalization of time.\u003c/li\u003e\n\u003cli\u003eLearn to live in the present moment and let go of future expectations.\u003c/li\u003e\n\u003cli\u003eDevelop a curiosity and openness towards challenges and problems.\u003c/li\u003e\n\u003cli\u003eSettle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step.\u003c/li\u003e\n\u003cli\u003eMake time for play and challenge societal expectations that prioritize work over play.\u003c/li\u003e\n\u003cli\u003eRecognize that play is an end in itself and can resist the Protestant work ethic.\u003c/li\u003e\n\u003cli\u003eEngage in hobbies and embrace the value of weird and unique interests.\u003c/li\u003e\n\u003cli\u003eUse your time and talents well to make life more luminous for others.\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction: The Battle with Time\u003cbr\u003e\n03:13 Lent and Time\u003cbr\u003e\n08:23 Animals and Time\u003cbr\u003e\n11:27 The Illusion of Time Management\u003cbr\u003e\n13:29 4,000 Weeks: Time Management for Mortals\u003cbr\u003e\n19:36 The Artificiality of Time\u003cbr\u003e\n21:20 The Battle with Time\u003cbr\u003e\n22:43 Embracing the Nature of Time\u003cbr\u003e\n23:19 The Flawed Attempt of Efficiency\u003cbr\u003e\n24:26 The Instrumentalization of Time\u003cbr\u003e\n25:33 Living for the Future\u003cbr\u003e\n26:37 The Present Moment\u003cbr\u003e\n27:31 The Measurement of Time\u003cbr\u003e\n28:38 Impatience and Restlessness\u003cbr\u003e\n29:52 Expectations and Frustrations\u003cbr\u003e\n30:50 Drawing from Spiritual Traditions\u003cbr\u003e\n31:47 Letting Go of Future Expectations\u003cbr\u003e\n32:28 The Joy of Settling\u003cbr\u003e\n35:20 The Joy of Missing Out\u003cbr\u003e\n36:42 The Pressure to Choose a Path\u003cbr\u003e\n39:38 The Depth of Commitment\u003cbr\u003e\n40:55 Focusing on the Next Step\u003cbr\u003e\n41:47 Taking the Next Right Step\u003cbr\u003e\n42:21 Breaking Down Projects into Smaller Steps\u003cbr\u003e\n43:04 Making Time for Play\u003cbr\u003e\n43:35 Play as an End in Itself\u003cbr\u003e\n44:02 Letting Go of Societal Expectations\u003cbr\u003e\n45:18 The Importance of Hobbies\u003cbr\u003e\n46:16 The Present Moment in Play\u003cbr\u003e\n47:26 Resisting the Protestant Work Ethic\u003cbr\u003e\n48:37 The Value of AT-like Activities\u003cbr\u003e\n49:24 Embracing Weird Hobbies\u003cbr\u003e\n56:56 Using Time and Talents Well\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"Oliver Burkeman's 4,000 Weeks argues that human flourishing is rooted in our relationship to time. True happiness is found not in completing tasks but living with incompletion, a sense of our mortality, and a healthy place for obsessions, hobbies, and … play.","date_published":"2024-02-25T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/9de11f2c-dba2-4eb1-9e2d-652ed82a1148.mp3","mime_type":"audio/mpeg","size_in_bytes":45103878,"duration_in_seconds":3758}]},{"id":"6fc07161-b560-4958-a219-e2ddb2f7ecc7","title":"Episode 48: Death in Gaming","url":"https://boardgamefaith.fireside.fm/48","content_text":"You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you've played for years in D\u0026amp;D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.\n\nHow is death represented in games?\n\n\nIt is the nature of games to abstract reality. How to abstract death?\nSimplest example perhaps is chess - the piece is removed from the board for the rest of the game\nThe state is permanently changed for the rest of the game\nBut we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways\n\n\nA word about grief\n\n\nGrief is a natural \u0026amp; important and unavoidable response to loss\nThis is not a look at grief, except perhaps tangentially.\n\n\nInteresting examples of death in games\n\n\nVillage - cemetery, legacy\nWerewolf - you are out of the game and watch what is happening to everyone else\nGames that poke at death in a humorous or horror way - Zombies, etc.\nLegacy games where the state is permanently changed even from one game to another\nArt games (like the kind Alice Connor enjoys) that represent the emotions of death? Train and Endurance.\n\n\nHow do we feel about death in games? When we die or kill off another player?\n\nLessons of faith from death in games\n\n\nThe importance of being present to the moment\n\n\nParent and child with potentially fatal cancer playing games together during treatments. Forgetting the treatments. The gift of games is to anchor us in the present.\n\nThe permanence of death - Ways of coping when states permanently change\nOn the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death?? Life continues. Another wave forms on the ocean. \nReminder of John Glynn\nHow easily we can become numb to death—precisely by abstracting it—in real life.\n\n\nAnother discussion of each in games from the “Two Wood for a Wheat” podcast - https://boardgamegeek.com/blogpost/135031/death-board-games\n\n00:00 Introduction: Death in Gaming\n12:12 Lightening the Mood with Wordplay\n13:12 Abstracting Death in Games\n18:20 Games that Deal with Mortality\n23:04 Examples of Death in Games\n26:54 Village: Generations and Legacy\n29:30 ISS Vanguard: Memorial Wall\n31:51 Death and Remembering\n32:27 The Changing Nature of Funerals\n34:08 Using Games as a Eulogy\n35:33 Art Games and Emotional Impact\n36:16 Legacy Games and Permanence\n39:36 Lessons of Faith from Death and Games\n48:19 The Importance of Memory\n49:21 Death as a Doorway\n53:28 The Ocean and Impermanence\n56:36 Wrapping Up\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\n","content_html":"\u003cp\u003eYou might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you\u0026#39;ve played for years in D\u0026amp;D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.\u003c/p\u003e\n\n\u003cp\u003eHow is death represented in games?\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eIt is the nature of games to abstract reality. How to abstract death?\u003c/li\u003e\n\u003cli\u003eSimplest example perhaps is chess - the piece is removed from the board for the rest of the game\u003c/li\u003e\n\u003cli\u003eThe state is permanently changed for the rest of the game\u003c/li\u003e\n\u003cli\u003eBut we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eA word about grief\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eGrief is a natural \u0026amp; important and unavoidable response to loss\u003c/li\u003e\n\u003cli\u003eThis is not a look at grief, except perhaps tangentially.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eInteresting examples of death in games\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eVillage - cemetery, legacy\u003c/li\u003e\n\u003cli\u003eWerewolf - you are out of the game and watch what is happening to everyone else\u003c/li\u003e\n\u003cli\u003eGames that poke at death in a humorous or horror way - Zombies, etc.\u003c/li\u003e\n\u003cli\u003eLegacy games where the state is permanently changed even from one game to another\u003c/li\u003e\n\u003cli\u003eArt games (like the kind Alice Connor enjoys) that represent the emotions of death? Train and Endurance.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eHow do we feel about death in games? When we die or kill off another player?\u003c/p\u003e\n\n\u003cp\u003eLessons of faith from death in games\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eThe importance of being present to the moment\n\n\u003cul\u003e\n\u003cli\u003eParent and child with potentially fatal cancer playing games together during treatments. Forgetting the treatments. The gift of games is to anchor us in the present.\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eThe permanence of death - Ways of coping when states permanently change\u003c/li\u003e\n\u003cli\u003eOn the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death?? Life continues. Another wave forms on the ocean. \u003c/li\u003e\n\u003cli\u003eReminder of John Glynn\u003c/li\u003e\n\u003cli\u003eHow easily we can become numb to death—precisely by abstracting it—in real life.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eAnother discussion of each in games from the “Two Wood for a Wheat” podcast - \u003ca href=\"https://boardgamegeek.com/blogpost/135031/death-board-games\" rel=\"nofollow\"\u003ehttps://boardgamegeek.com/blogpost/135031/death-board-games\u003c/a\u003e\u003c/p\u003e\n\n\u003cp\u003e00:00 Introduction: Death in Gaming\u003cbr\u003e\n12:12 Lightening the Mood with Wordplay\u003cbr\u003e\n13:12 Abstracting Death in Games\u003cbr\u003e\n18:20 Games that Deal with Mortality\u003cbr\u003e\n23:04 Examples of Death in Games\u003cbr\u003e\n26:54 Village: Generations and Legacy\u003cbr\u003e\n29:30 ISS Vanguard: Memorial Wall\u003cbr\u003e\n31:51 Death and Remembering\u003cbr\u003e\n32:27 The Changing Nature of Funerals\u003cbr\u003e\n34:08 Using Games as a Eulogy\u003cbr\u003e\n35:33 Art Games and Emotional Impact\u003cbr\u003e\n36:16 Legacy Games and Permanence\u003cbr\u003e\n39:36 Lessons of Faith from Death and Games\u003cbr\u003e\n48:19 The Importance of Memory\u003cbr\u003e\n49:21 Death as a Doorway\u003cbr\u003e\n53:28 The Ocean and Impermanence\u003cbr\u003e\n56:36 Wrapping Up\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"This episode explores how death is represented in games – through abstraction, themes, stories, characters, and legacy games. As humans we grieve the loss of particular, detailed humans and (and some animals), and we mourn characters in games that are particular or we have seen them grow and develop with time. We name some games that explore this theme and think through how memory, death, and grief can function in games and human experience.","date_published":"2024-02-11T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/6fc07161-b560-4958-a219-e2ddb2f7ecc7.mp3","mime_type":"audio/mpeg","size_in_bytes":41811509,"duration_in_seconds":3483}]},{"id":"981dca55-761c-466e-b962-1fa61db598c3","title":"Episode 47: A/V Club: Roleplaying the End of the World","url":"https://boardgamefaith.fireside.fm/47","content_text":"We discuss the concept of surviving in a post-apocalyptic world and how it relates to games and life. YouTube's @PeopleMakeGames explored Wasteland Weekend, a unique event where thousands of people role-play life in a post-apocalyptic setting. We delve into the idea of playing the wrong game and the importance of being present in the moment, the point of a game, and the cost of community.\n\nThe conversation explores the themes of belonging in the family of God, the importance of vulnerability and shared burdens, earning the right to belong in a community, the logistics and planning of Wasteland Weekend, the value of sacrifice in building community, the role of community in houses of worship, the experience of shared vulnerability in authentic community, the cost of community and the risk of getting hurt, the value of grace and the cost of investment, the fascination with post-apocalyptic themes, the ancient origins of apocalyptic literature, the hopeful and revealing nature of post-apocalyptic stories, exploring human nature in post-apocalyptic narratives, poking at our fears and meditating on who we are, the Book of Revelation as an ancient apocalyptic narrative, the connection between survival and being a decent human being, the importance of kindness and decency in survival, the symbolism of burying the dead in post-apocalyptic stories, the sublime and ridiculous nature of post-apocalyptic themes, and expressing hope and excitement for creative and community-building endeavors.\n\nCorrected link: https://www.youtube.com/watch?v=bW6EYmRX7wk\u0026amp;t=3s\n\nTakeaways\n\n\nSurviving in a post-apocalyptic world requires different skills and mindsets.\nPlaying the wrong game can prevent us from fully experiencing and enjoying the present moment.\nCommunity is not free, but it is worth the investment of time and energy.\nGames can teach us valuable lessons about life, including the importance of strategy and being present. Belonging in a community requires vulnerability and shared burdens.\nAuthentic community is built on sacrifice and investment.\nPost-apocalyptic themes fascinate us because they reveal our fears and explore human nature.\nSurvival in post-apocalyptic stories often involves acts of kindness and decency.\nCreative and community-building endeavors give us hope and excitement.\n\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter https://buttondown.email/BoardGameFaith\nSupport us on Patreon https://www.patreon.com/boardgamefaith/\nInteract with us on Instagram https://www.instagram.com/boardgamefaith/\nDiscord us Discord https://discord.gg/MRqDXEJZ\nChat with us on Wavelength (iOS and MacOS and iPadOS only) https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)\nLinks:People Make Games \"We Roleplayed the End of the World\"","content_html":"\u003cp\u003eWe discuss the concept of surviving in a post-apocalyptic world and how it relates to games and life. YouTube\u0026#39;s @PeopleMakeGames explored Wasteland Weekend, a unique event where thousands of people role-play life in a post-apocalyptic setting. We delve into the idea of playing the wrong game and the importance of being present in the moment, the point of a game, and the cost of community.\u003c/p\u003e\n\n\u003cp\u003eThe conversation explores the themes of belonging in the family of God, the importance of vulnerability and shared burdens, earning the right to belong in a community, the logistics and planning of Wasteland Weekend, the value of sacrifice in building community, the role of community in houses of worship, the experience of shared vulnerability in authentic community, the cost of community and the risk of getting hurt, the value of grace and the cost of investment, the fascination with post-apocalyptic themes, the ancient origins of apocalyptic literature, the hopeful and revealing nature of post-apocalyptic stories, exploring human nature in post-apocalyptic narratives, poking at our fears and meditating on who we are, the Book of Revelation as an ancient apocalyptic narrative, the connection between survival and being a decent human being, the importance of kindness and decency in survival, the symbolism of burying the dead in post-apocalyptic stories, the sublime and ridiculous nature of post-apocalyptic themes, and expressing hope and excitement for creative and community-building endeavors.\u003c/p\u003e\n\n\u003cp\u003eCorrected link: \u003ca href=\"https://www.youtube.com/watch?v=bW6EYmRX7wk\u0026t=3s\" rel=\"nofollow\"\u003ehttps://www.youtube.com/watch?v=bW6EYmRX7wk\u0026amp;t=3s\u003c/a\u003e\u003c/p\u003e\n\n\u003ch2\u003eTakeaways\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eSurviving in a post-apocalyptic world requires different skills and mindsets.\u003c/li\u003e\n\u003cli\u003ePlaying the wrong game can prevent us from fully experiencing and enjoying the present moment.\u003c/li\u003e\n\u003cli\u003eCommunity is not free, but it is worth the investment of time and energy.\u003c/li\u003e\n\u003cli\u003eGames can teach us valuable lessons about life, including the importance of strategy and being present. Belonging in a community requires vulnerability and shared burdens.\u003c/li\u003e\n\u003cli\u003eAuthentic community is built on sacrifice and investment.\u003c/li\u003e\n\u003cli\u003ePost-apocalyptic themes fascinate us because they reveal our fears and explore human nature.\u003c/li\u003e\n\u003cli\u003eSurvival in post-apocalyptic stories often involves acts of kindness and decency.\u003c/li\u003e\n\u003cli\u003eCreative and community-building endeavors give us hope and excitement.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eCALL TO ACTION\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eSubscribe to our newsletter \u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003ehttps://buttondown.email/BoardGameFaith\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on Patreon \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ehttps://www.patreon.com/boardgamefaith/\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on Instagram \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003ehttps://www.instagram.com/boardgamefaith/\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us Discord \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003ehttps://discord.gg/MRqDXEJZ\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on Wavelength (iOS and MacOS and iPadOS only) \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003ehttps://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\u003c/a\u003e)\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"People Make Games \u0026quot;We Roleplayed the End of the World\u0026quot;\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=bW6EYmRX7wk\u0026amp;t=3s\"\u003ePeople Make Games \"We Roleplayed the End of the World\"\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"We discuss the concept of surviving in a post-apocalyptic world and how it relates to games and life. YouTube's @PeopleMakeGames explored Wasteland Weekend, a unique event where thousands of people role-play life in a post-apocalyptic setting. We delve into the idea of playing the wrong game and the importance of being present in the moment, the point of a game, and the cost of community.","date_published":"2024-01-25T12:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/981dca55-761c-466e-b962-1fa61db598c3.mp3","mime_type":"audio/mpeg","size_in_bytes":40518134,"duration_in_seconds":3376}]},{"id":"d601dc48-43ae-416f-af36-c4da4c2b2901","title":"Episode 46: The Enneagram and Board Games part 2","url":"https://boardgamefaith.fireside.fm/46","content_text":"In this episode, Daniel and Kevin continue their exploration of the Enneagram and its connection to board games. They discuss the unique personalities of each Enneagram type and suggest games that may appeal to each type. The goal is to understanding and respecting others' differences, as well as understand ourselves. They reflect on the background of the Enneagram, its limitations, applying the Golden Rule to the Enneagram, the Enneagram types 5-8, and some game recommendations for each type!\n\nTopics Explored\n\n\nparty games and fun recommendations\nthe value of embracing failure and learning from it\nplayer elimination games for assertive personalities\nbluffing games for challengers\nunderstanding and meeting others' gaming preferences\nchoosing games based on personality types, seasons of life and gaming preferences. \n\n\nTakeaways\n\n\nThe Enneagram can provide insights into our motivations, fears, and values.\nUnderstanding and respecting others' differences is essential for healthy relationships.\nDifferent Enneagram types may be drawn to different types of board games.\nNegotiation games may appeal to Enneagram type 6, the Loyalist.\nParty games and light-hearted games may appeal to Enneagram type 7, the Enthusiast. Party games are a great recommendation for social gatherings.\nEmbracing failure in games can help us learn and grow.\nPlayer elimination games can be enjoyable for assertive personalities.\nBluffing games can be engaging for challengers.\nUnderstanding and meeting others' gaming preferences can enhance the gaming experience.\nChoosing games based on personality types can lead to more enjoyable gameplay.\nGaming preferences may change over different seasons of life.\nSwitch and Signal, and Cat in the Box are their favorite games from the recent Christmas holiday\n\n\nChapters\n\n00:00 Unique Personalities and Enneagram Part 2\n06:03 Background of Enneagram\n13:10 Limitations of Enneagram\n21:20 Enneagram Type 5: The Investigator\n27:58 Enneagram Type 6: The Loyalist\n33:36 Enneagram Type 7: The Enthusiast\n34:43 Party Games and Fun Recommendations\n36:37 Embracing Failure and Learning from It\n39:09 Enneagram Type 8: Asserter/Challenger\n47:08 Understanding and Meeting Others' Gaming Preferences\n54:12 Seasons of Life and Gaming Preferences\n56:30 Game Recommendations: Switch and Signal, Cat in the Box","content_html":"\u003cp\u003eIn this episode, Daniel and Kevin continue their exploration of the Enneagram and its connection to board games. They discuss the unique personalities of each Enneagram type and suggest games that may appeal to each type. The goal is to understanding and respecting others\u0026#39; differences, as well as understand ourselves. They reflect on the background of the Enneagram, its limitations, applying the Golden Rule to the Enneagram, the Enneagram types 5-8, and some game recommendations for each type!\u003c/p\u003e\n\n\u003ch4\u003eTopics Explored\u003c/h4\u003e\n\n\u003cul\u003e\n\u003cli\u003eparty games and fun recommendations\u003c/li\u003e\n\u003cli\u003ethe value of embracing failure and learning from it\u003c/li\u003e\n\u003cli\u003eplayer elimination games for assertive personalities\u003c/li\u003e\n\u003cli\u003ebluffing games for challengers\u003c/li\u003e\n\u003cli\u003eunderstanding and meeting others\u0026#39; gaming preferences\u003c/li\u003e\n\u003cli\u003echoosing games based on personality types, seasons of life and gaming preferences. \u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eTakeaways\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eThe Enneagram can provide insights into our motivations, fears, and values.\u003c/li\u003e\n\u003cli\u003eUnderstanding and respecting others\u0026#39; differences is essential for healthy relationships.\u003c/li\u003e\n\u003cli\u003eDifferent Enneagram types may be drawn to different types of board games.\u003c/li\u003e\n\u003cli\u003eNegotiation games may appeal to Enneagram type 6, the Loyalist.\u003c/li\u003e\n\u003cli\u003eParty games and light-hearted games may appeal to Enneagram type 7, the Enthusiast. Party games are a great recommendation for social gatherings.\u003c/li\u003e\n\u003cli\u003eEmbracing failure in games can help us learn and grow.\u003c/li\u003e\n\u003cli\u003ePlayer elimination games can be enjoyable for assertive personalities.\u003c/li\u003e\n\u003cli\u003eBluffing games can be engaging for challengers.\u003c/li\u003e\n\u003cli\u003eUnderstanding and meeting others\u0026#39; gaming preferences can enhance the gaming experience.\u003c/li\u003e\n\u003cli\u003eChoosing games based on personality types can lead to more enjoyable gameplay.\u003c/li\u003e\n\u003cli\u003eGaming preferences may change over different seasons of life.\u003c/li\u003e\n\u003cli\u003eSwitch and Signal, and Cat in the Box are their favorite games from the recent Christmas holiday\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eChapters\u003c/h3\u003e\n\n\u003cp\u003e00:00 Unique Personalities and Enneagram Part 2\u003cbr\u003e\n06:03 Background of Enneagram\u003cbr\u003e\n13:10 Limitations of Enneagram\u003cbr\u003e\n21:20 Enneagram Type 5: The Investigator\u003cbr\u003e\n27:58 Enneagram Type 6: The Loyalist\u003cbr\u003e\n33:36 Enneagram Type 7: The Enthusiast\u003cbr\u003e\n34:43 Party Games and Fun Recommendations\u003cbr\u003e\n36:37 Embracing Failure and Learning from It\u003cbr\u003e\n39:09 Enneagram Type 8: Asserter/Challenger\u003cbr\u003e\n47:08 Understanding and Meeting Others\u0026#39; Gaming Preferences\u003cbr\u003e\n54:12 Seasons of Life and Gaming Preferences\u003cbr\u003e\n56:30 Game Recommendations: Switch and Signal, Cat in the Box\u003c/p\u003e","summary":"What does the Enneagram reveal about you as a board gamer, and what does it reveal about others? Are you an investigator, loyalist, enthusiast, or challenger? We discuss types 5-8, with some game recommendations.","date_published":"2024-01-14T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d601dc48-43ae-416f-af36-c4da4c2b2901.mp3","mime_type":"audio/mpeg","size_in_bytes":44202026,"duration_in_seconds":3683}]},{"id":"cf6ad60a-c6fc-4af7-9f0b-7503f8b1fa48","title":"Episode 45: Holidays and Games!","url":"https://boardgamefaith.fireside.fm/45","content_text":"Holidays and games are great together – they provide an opportunity for social interaction and enjoyment. Board games can be a great addition to holiday celebrations, offering a break from work and a chance to connect with loved ones. Games can also serve as a reminder of the grace and unnecessary gifts in life.\n\n00:00 Holidays and Games\n02:12 Pax Unplugged Adventure\n08:38 Games and Holidays\n19:01 Theological Reasons for Games and Holidays\n26:49 Game Recommendations for Holidays\n\nboardgames #holidays #family #familygames #christmas #religion #spirituality #socializing #games #gamepicks\n\nSome great games for the holidays include:\n\n\nArchitects of the West Kingdom\nAzul\nCharades\nCodenames\nScout\nRummikub\nStrike\nQwirkle\nSkyjo\nSix Nimmt!\n\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\n","content_html":"\u003cp\u003eHolidays and games are great together – they provide an opportunity for social interaction and enjoyment. Board games can be a great addition to holiday celebrations, offering a break from work and a chance to connect with loved ones. Games can also serve as a reminder of the grace and unnecessary gifts in life.\u003c/p\u003e\n\n\u003cp\u003e00:00 Holidays and Games\u003cbr\u003e\n02:12 Pax Unplugged Adventure\u003cbr\u003e\n08:38 Games and Holidays\u003cbr\u003e\n19:01 Theological Reasons for Games and Holidays\u003cbr\u003e\n26:49 Game Recommendations for Holidays\u003c/p\u003e\n\n\u003ch1\u003eboardgames #holidays #family #familygames #christmas #religion #spirituality #socializing #games #gamepicks\u003c/h1\u003e\n\n\u003cp\u003eSome great games for the holidays include:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eArchitects of the West Kingdom\u003c/li\u003e\n\u003cli\u003eAzul\u003c/li\u003e\n\u003cli\u003eCharades\u003c/li\u003e\n\u003cli\u003eCodenames\u003c/li\u003e\n\u003cli\u003eScout\u003c/li\u003e\n\u003cli\u003eRummikub\u003c/li\u003e\n\u003cli\u003eStrike\u003c/li\u003e\n\u003cli\u003eQwirkle\u003c/li\u003e\n\u003cli\u003eSkyjo\u003c/li\u003e\n\u003cli\u003eSix Nimmt!\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"Holidays and games are great together – they provide an opportunity for social interaction and enjoyment. Board games can be a great addition to holiday celebrations, offering a break from work and a chance to connect with loved ones. Games can also serve as a reminder of the grace and unnecessary gifts in life. We discuss some recommended games for the holidays.","date_published":"2023-12-17T17:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cf6ad60a-c6fc-4af7-9f0b-7503f8b1fa48.mp3","mime_type":"audio/mpeg","size_in_bytes":34183231,"duration_in_seconds":2848}]},{"id":"97038d4a-4e83-47ec-9ec6-06934e27e636","title":"BONUS: Christmas Funsongtime","url":"https://boardgamefaith.fireside.fm/45c","content_text":"","content_html":"","summary":"We have a bit of parody fun by singing a fun song written by Daniel, just to say, thanks to you!","date_published":"2023-12-17T00:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/97038d4a-4e83-47ec-9ec6-06934e27e636.mp3","mime_type":"audio/mpeg","size_in_bytes":5246704,"duration_in_seconds":353}]},{"id":"99a08b6c-477e-436c-b9a9-451794e040a1","title":"Episode 44: The Enneagram, for Board Gamers!","url":"https://boardgamefaith.fireside.fm/44","content_text":"Intro to \u0026amp; History of Enneagram\n\nThe origins of the enneagram are arcane and unclear.\n\n\nRelation to 7 Deadly Sins, Sufi Islam\nGeorge Gurdjieff, Armenian spiritualist and teacher, 1865-1949\nOscar Ichazo (Bolivian) and Claudio Naranjo (Chilean) in 1970s developed it. It came into American practice through Naranjo in CA, and Catholics there, including Father Robert Ochs.\nIt is used in therapeutic and spiritual settings to discern who you are and who others are\n\n\nThe Types\n\n\nPerfectionist: want it done right, highly moral, avoids blame\nHelper: wants to be loved and needed, avoids own needs\nPerformer: wants success, gotta win, avoid failure\nRomantic: need to be extraordinary and understood, avoid being ordinary\nInvestigator: independent, private, strives for knowledge, avoids help from others\nLoyalist: committed and funny, they are worst case thinkers, fearful, desires security, avoid danger\nEnthusiast: fun and happy, avoid pain\nChallenger: be strong, confrontational, commanding, avoids weakness\nPeacemaker: pleasant and accommodating, avoid conflict\n\n\nWhere Can People Take Enneagram Test? Lots of places online, but one starting place is here.\n\nCaveats\n\n\nWe are not experts\n No system is perfect - this doesn’t define you.\n\n\nOur Own Enneagram Types \u0026amp; Implications\n\n\nKevin is a 1 – a perfectionist\nDaniel is a 9 – a peacemaker\n\n\nBoard Game Mechanisms for Enneagram Types\n\n\nK: type 1 perfectionist: are going to like high strategy and low luck games, like chess, A Feast for Odin, Azul, Brass Birmingham, and generally any kind of Euro. But you might should play games with more risk and zaniness such as Nemesis or Frostpunk.\nD:\nK: type 5 investigator: solo gamer, Sherlock Holmes Consulting Detective, solo experience games like Mr. President; Endurance by Amabel Holland\nD:\nK: type 3 Performer: push your luck, dungeon crawler, risk mitigation (Nemesis; Gloomhaven; Quacks of Quedlinburg)\n\n\nNext episode: Gaming experiences for the holidays!\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\n","content_html":"\u003ch3\u003eIntro to \u0026amp; History of Enneagram\u003c/h3\u003e\n\n\u003cp\u003eThe origins of the enneagram are arcane and unclear.\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eRelation to 7 Deadly Sins, Sufi Islam\u003c/li\u003e\n\u003cli\u003eGeorge Gurdjieff, Armenian spiritualist and teacher, 1865-1949\u003c/li\u003e\n\u003cli\u003eOscar Ichazo (Bolivian) and Claudio Naranjo (Chilean) in 1970s developed it. It came into American practice through Naranjo in CA, and Catholics there, including Father Robert Ochs.\u003c/li\u003e\n\u003cli\u003eIt is used in therapeutic and spiritual settings to discern who you are and who others are\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eThe Types\u003c/h3\u003e\n\n\u003col\u003e\n\u003cli\u003ePerfectionist: want it done right, highly moral, avoids blame\u003c/li\u003e\n\u003cli\u003eHelper: wants to be loved and needed, avoids own needs\u003c/li\u003e\n\u003cli\u003ePerformer: wants success, gotta win, avoid failure\u003c/li\u003e\n\u003cli\u003eRomantic: need to be extraordinary and understood, avoid being ordinary\u003c/li\u003e\n\u003cli\u003eInvestigator: independent, private, strives for knowledge, avoids help from others\u003c/li\u003e\n\u003cli\u003eLoyalist: committed and funny, they are worst case thinkers, fearful, desires security, avoid danger\u003c/li\u003e\n\u003cli\u003eEnthusiast: fun and happy, avoid pain\u003c/li\u003e\n\u003cli\u003eChallenger: be strong, confrontational, commanding, avoids weakness\u003c/li\u003e\n\u003cli\u003ePeacemaker: pleasant and accommodating, avoid conflict\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003cp\u003eWhere Can People Take Enneagram Test? Lots of places online, but \u003ca href=\"http://yourenneagramcoach.com\" rel=\"nofollow\"\u003eone starting place is here\u003c/a\u003e.\u003c/p\u003e\n\n\u003ch3\u003eCaveats\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eWe are not experts\u003c/li\u003e\n\u003cli\u003e No system is perfect - this doesn’t define you.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch4\u003eOur Own Enneagram Types \u0026amp; Implications\u003c/h4\u003e\n\n\u003cul\u003e\n\u003cli\u003eKevin is a 1 – a perfectionist\u003c/li\u003e\n\u003cli\u003eDaniel is a 9 – a peacemaker\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eBoard Game Mechanisms for Enneagram Types\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eK: type 1 perfectionist: are going to like high strategy and low luck games, like chess, \u003cem\u003eA Feast for Odin, Azul, Brass Birmingham,\u003c/em\u003e and generally any kind of Euro. But you might should play games with more risk and zaniness such as \u003cem\u003eNemesis\u003c/em\u003e or \u003cem\u003eFrostpunk.\u003c/em\u003e\u003c/li\u003e\n\u003cli\u003eD:\u003c/li\u003e\n\u003cli\u003eK: type 5 investigator: solo gamer, \u003cem\u003eSherlock Holmes Consulting Detective,\u003c/em\u003e solo experience games like \u003cem\u003eMr. President;\u003c/em\u003e \u003cem\u003eEndurance\u003c/em\u003e by Amabel Holland\u003c/li\u003e\n\u003cli\u003eD:\u003c/li\u003e\n\u003cli\u003eK: type 3 Performer: push your luck, dungeon crawler, risk mitigation (\u003cem\u003eNemesis; Gloomhaven; Quacks of Quedlinburg\u003c/em\u003e)\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003e\u003cstrong\u003eNext episode: Gaming experiences for the holidays!\u003c/strong\u003e\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"We trek to new frontiers as we connect up the Enneagram (a typology of personalities) to game types and mechanics. What do your game interests say about you as a person? What motivates you, and what repels you, in life and in games?","date_published":"2023-12-03T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/99a08b6c-477e-436c-b9a9-451794e040a1.mp3","mime_type":"audio/mpeg","size_in_bytes":46766833,"duration_in_seconds":3896}]},{"id":"4e04d429-80bc-48a3-addf-d7b3209d081e","title":"Episode 43: Moltmann's A Theology of Play (part 3) – Christ the New Creation","url":"https://boardgamefaith.fireside.fm/43","content_text":"How do Christian theology and play intersect? Moltmann's seminal book, A Theology of Play, explores this, and we discuss pages 25-36.\n\nChrist Is More than a Remedy for Sin\n\n\nChrist became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.\n“God's love goes beyond his mercy and beyond man's misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).\n“Only those who are capable of joy can feel pain at their own and other people's suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn\" (31).\nIn faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible.\" (32)\n“Games always presuppose innocence” (31)\n\n\nLife Is More than Work and Purpose\n\n\nThe final purpose of history is liberation from the tyranny of needing to have a purpose.\n\"Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …\" (34)\n\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\n","content_html":"\u003cp\u003eHow do Christian theology and play intersect? Moltmann\u0026#39;s seminal book, \u003cem\u003eA Theology of Play\u003c/em\u003e, explores this, and we discuss pages 25-36.\u003c/p\u003e\n\n\u003ch3\u003eChrist Is More than a Remedy for Sin\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eChrist became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.\u003c/li\u003e\n\u003cli\u003e“God\u0026#39;s love goes beyond his mercy and beyond man\u0026#39;s misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).\u003c/li\u003e\n\u003cli\u003e“Only those who are capable of joy can feel pain at their own and other people\u0026#39;s suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn\u0026quot; (31).\u003c/li\u003e\n\u003cli\u003eIn faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible.\u0026quot; (32)\u003c/li\u003e\n\u003cli\u003e“Games always presuppose innocence” (31)\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eLife Is More than Work and Purpose\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eThe final purpose of history is liberation from the tyranny of needing to have a purpose.\u003c/li\u003e\n\u003cli\u003e\u0026quot;Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …\u0026quot; (34)\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eCALL TO ACTION\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","summary":"We continue to discuss the seminal work A Theology of Play by Moltmann, who argues that play and games celebrate Christ's resurrection and God's new promised reality. Play is therefore not a distraction from suffering or a trivializing of life but a living out of our true identity.","date_published":"2023-11-19T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/4e04d429-80bc-48a3-addf-d7b3209d081e.mp3","mime_type":"audio/mpeg","size_in_bytes":39814769,"duration_in_seconds":3911}]},{"id":"632a52d3-35ab-481b-b990-83b8f376d496","title":"Episode 42: Faith, religion and board game design with Shem Phillips","url":"https://boardgamefaith.fireside.fm/42","content_text":"Introduction\n\nShem Phillips is a board game designer from New Zealand. He founded Garphill Games in 2009 and is known for his medium to medium-heavy Euros such as the medieval trilogies (North Sea, West Kingdom, South Tigris) and Ancient Anthology series. He often works with S. J. (Sam) Macdonald.\n\nThe use of trilogies in game design\n\n\nIn your sermon online, you mention how game testing is like prayer: “look for feelings not suggestions.”\nHow do you relate today to the loss of your father?\nIn Ezra \u0026amp; Nehemiah, you explore your first explicitly Biblical theme. What went into the decision to design a Bible-themed game? Why Ezra and Nehemiah?\nYou mention a kind of “leap of faith” moment for yourself when you decide to go into board gaming. It was so encouraging. Would advice or encouragement would you have for any listeners who are maybe facing their kind of “leap of faith” moment?\n\n\nthe place of music and lyrics\n\n\nYou think about life and faith a lot through lyrics (you’re in church band, and you describe yourself as a “lyrics nerd”). What are some bands or artists that you think especially excel at good lyrics?\n\n\nThe facing of personal tragedies\n\n\nHow did religion help you grieve the loss of your dad?\n\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\nInteract with us on Instagram\nDiscord us Discord\nChat with us on Wavelength (iOS and MacOS and iPadOS only)\nLinks:The story of Shem | Shem Phillips - YouTubeGarphill Games","content_html":"\u003ch2\u003eIntroduction\u003c/h2\u003e\n\n\u003cp\u003eShem Phillips is a board game designer from New Zealand. He founded Garphill Games in 2009 and is known for his medium to medium-heavy Euros such as the medieval trilogies (North Sea, West Kingdom, South Tigris) and Ancient Anthology series. He often works with S. J. (Sam) Macdonald.\u003c/p\u003e\n\n\u003ch2\u003eThe use of trilogies in game design\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eIn \u003ca href=\"https://www.youtube.com/watch?v=BXUfbhP20Iw\u0026t=1258s\" rel=\"nofollow\"\u003eyour sermon online\u003c/a\u003e, you mention how game testing is like prayer: “look for feelings not suggestions.”\u003c/li\u003e\n\u003cli\u003eHow do you relate today to the loss of your father?\u003c/li\u003e\n\u003cli\u003eIn Ezra \u0026amp; Nehemiah, you explore your first explicitly Biblical theme. What went into the decision to design a Bible-themed game? Why Ezra and Nehemiah?\u003c/li\u003e\n\u003cli\u003eYou mention a kind of “leap of faith” moment for yourself when you decide to go into board gaming. It was so encouraging. Would advice or encouragement would you have for any listeners who are maybe facing their kind of “leap of faith” moment?\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003ethe place of music and lyrics\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eYou think about life and faith a lot through lyrics (you’re in church band, and you describe yourself as a “lyrics nerd”). What are some bands or artists that you think especially excel at good lyrics?\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eThe facing of personal tragedies\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eHow did religion help you grieve the loss of your dad?\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eCALL TO ACTION\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eInteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"The story of Shem | Shem Phillips - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=BXUfbhP20Iw\u0026amp;t=1258s\"\u003eThe story of Shem | Shem Phillips - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Garphill Games\" rel=\"nofollow\" href=\"https://garphill.com/\"\u003eGarphill Games\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Shem Phillips of Garphill Games discusses his use of trilogies in game design, the place of music and lyrics, facing personal tragedies, game design, and his religious faith.","date_published":"2023-11-05T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/632a52d3-35ab-481b-b990-83b8f376d496.mp3","mime_type":"audio/mpeg","size_in_bytes":33326425,"duration_in_seconds":2773}]},{"id":"4180e945-1c84-4051-bc82-f230e1ad0b23","title":"Episode 41: Board Game Rulebooks, with Jordan Ault","url":"https://boardgamefaith.fireside.fm/41","content_text":"What your Rulebooks Say About You\n\nINTRODUCTIONS\n\nRULEBOOKS ARE … COOL?\n\n\nRoundtable vote: \n\n\nintense pre-read\nRead as you attempt to play\nWatch YouTube\nHave someone teach you\nDial 1-800-Rules-Lawyer\n\ndo you enjoy Rulebooks as a genre?\nAny special Rulebooks of note?\n\n\nKEVIN: Mage Knight is particularly loathed, even though it’s all in there\nKEVIN: Frostpunk is a rulesbook work of art\nDANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion\n\nDo you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?\n\n\nDANIEL: Telestrations\n\n\n\nTEACHING A GAME\n\n\nHow do you prefer to teach a game?\n\n\nShare everything up front?\nUnravel the rules as you play?\n\nDo you find parallels between how you teach or learn games and how you teach and learn in your ministry?\n\n\nDANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy.\n\nAre there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?\n\n\nDANIEL: Games where rules change every round.\n\nWhen you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?\nWhat is your favorite game or type of rules to teach?\n\n\nDANIEL: Worker placement\n\n\n\nScenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord\n\n\nChat with us on Wavelength (iOS and MacOS and iPadOS only)","content_html":"\u003cp\u003eWhat your Rulebooks Say About You\u003c/p\u003e\n\n\u003cp\u003eINTRODUCTIONS\u003c/p\u003e\n\n\u003cp\u003eRULEBOOKS ARE … COOL?\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eRoundtable vote: \n\n\u003cul\u003e\n\u003cli\u003eintense pre-read\u003c/li\u003e\n\u003cli\u003eRead as you attempt to play\u003c/li\u003e\n\u003cli\u003eWatch YouTube\u003c/li\u003e\n\u003cli\u003eHave someone teach you\u003c/li\u003e\n\u003cli\u003eDial 1-800-Rules-Lawyer\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003edo you enjoy Rulebooks as a genre?\u003c/li\u003e\n\u003cli\u003eAny special Rulebooks of note?\n\n\u003cul\u003e\n\u003cli\u003eKEVIN: Mage Knight is particularly loathed, even though it’s all in there\u003c/li\u003e\n\u003cli\u003eKEVIN: Frostpunk is a rulesbook work of art\u003c/li\u003e\n\u003cli\u003eDANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eDo you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?\n\n\u003cul\u003e\n\u003cli\u003eDANIEL: Telestrations\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eTEACHING A GAME\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eHow do you prefer to teach a game?\n\n\u003cul\u003e\n\u003cli\u003eShare everything up front?\u003c/li\u003e\n\u003cli\u003eUnravel the rules as you play?\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eDo you find parallels between how you teach or learn games and how you teach and learn in your ministry?\n\n\u003cul\u003e\n\u003cli\u003eDANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy.\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eAre there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?\n\n\u003cul\u003e\n\u003cli\u003eDANIEL: Games where rules change every round.\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eWhen you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?\u003c/li\u003e\n\u003cli\u003eWhat is your favorite game or type of rules to teach?\n\n\u003cul\u003e\n\u003cli\u003eDANIEL: Worker placement\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eScenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eChat with us on \u003ca href=\"https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--\" rel=\"nofollow\"\u003eWavelength (iOS and MacOS and iPadOS only)\u003c/a\u003e\u003c/p\u003e","summary":"BGF contest winner Jordan Ault joins us for this special episode to discuss game rulebooks and rules in general, and how rules in games and religion can enlighten one another. Jordan brings his lawyerly acumen to the conversation. Plus … the return of the skit??","date_published":"2023-10-22T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/4180e945-1c84-4051-bc82-f230e1ad0b23.mp3","mime_type":"audio/mpeg","size_in_bytes":84788749,"duration_in_seconds":4237}]},{"id":"a825ba2b-9331-4312-9156-7c82b1c3e41b","title":"Episode 40: Personal Growth through Solo Board Games, with Liz Davidson","url":"https://boardgamefaith.fireside.fm/40","content_text":"Introduction\n\nWe all know what it’s like to play games with other people. But did you know that more and more games every year give you the opportunity to play them by yourself? And we’re not just talking solitaire here. We’re talking multi-player games with a solo mode—as well as games that are designed to be played by only one person. They can be small games with boxes you can hide under a dinner roll, to epic sprawling experiences that you lay out on your table and leave there till Christmas.\n\nSo what does it mean to play alone, and what lessons can we learn from the experience? This week we are thrilled to welcome Dr. Liz Davidson, from the Beyond Solitaire podcast, to discuss these questions—and more!—on Board Game Faith, the biweekly show exploring the intersection of spirituality, religion, and board games!\n\nIntroducing Dr. Liz Davidson\n\n\nPhD from Yale University in Ancient Christianity in 2014 \nHas taught on the high school and college level in Latin, Greek, English, and Math\nIs currently a Latin teacher at Parkview High School in Atlanta, GA, where she lives\nHas a website, YouTube channel, and podcast, Beyond Solitaire\n\n\nWhat are the personal benefits to solo board gaming?\n\n\nSo much of board games, popularly understood, is their social aspect – competition, shared narratives and experiences, socializing with others. \nWhat it means to play alone, in terms of learning to enjoy your own company. Should people practice spending time with themselves? \n\n\nHistorical Games\n\n\nI have a historical background (Ph.D. in Ancient Christianity, to be precise). How does that inform my understanding of historical gaming? (Especially games on religious topics?)\nWhat are some good historical games, and can history ever be represented in a game?\n\n\nSolo Gaming \u0026amp; Ethics\nDoes solo board gaming open up a different range of ethical possibilities in play? Would you treat an automated opponent differently than a human one?\n\nFavorite Solo Games!\n\nFollow Liz through BeyondSolitaire on YouTube and other social platforms.\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\nLinks:Beyond Solitaire - HomeBeyond Solitaire - YouTubeLiz D. (@beyondsolitaire) • Instagram photos and videosShenoute - Wikipedia","content_html":"\u003ch2\u003eIntroduction\u003c/h2\u003e\n\n\u003cp\u003eWe all know what it’s like to play games with other people. But did you know that more and more games every year give you the opportunity to play them by yourself? And we’re not just talking solitaire here. We’re talking multi-player games with a solo mode—as well as games that are designed to be played by only one person. They can be small games with boxes you can hide under a dinner roll, to epic sprawling experiences that you lay out on your table and leave there till Christmas.\u003c/p\u003e\n\n\u003cp\u003eSo what does it mean to play alone, and what lessons can we learn from the experience? This week we are thrilled to welcome Dr. Liz Davidson, from the Beyond Solitaire podcast, to discuss these questions—and more!—on Board Game Faith, the biweekly show exploring the intersection of spirituality, religion, and board games!\u003c/p\u003e\n\n\u003ch2\u003eIntroducing Dr. Liz Davidson\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003ePhD from Yale University in Ancient Christianity in 2014 \u003c/li\u003e\n\u003cli\u003eHas taught on the high school and college level in Latin, Greek, English, and Math\u003c/li\u003e\n\u003cli\u003eIs currently a Latin teacher at Parkview High School in Atlanta, GA, where she lives\u003c/li\u003e\n\u003cli\u003eHas a website, YouTube channel, and podcast, Beyond Solitaire\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eWhat are the personal benefits to solo board gaming?\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSo much of board games, popularly understood, is their social aspect – competition, shared narratives and experiences, socializing with others. \u003c/li\u003e\n\u003cli\u003eWhat it means to play alone, in terms of learning to enjoy your own company. Should people practice spending time with themselves? \u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eHistorical Games\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eI have a historical background (Ph.D. in Ancient Christianity, to be precise). How does that inform my understanding of historical gaming? (Especially games on religious topics?)\u003c/li\u003e\n\u003cli\u003eWhat are some good historical games, and can history ever be represented in a game?\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eSolo Gaming \u0026amp; Ethics\u003cbr\u003e\nDoes solo board gaming open up a different range of ethical possibilities in play? Would you treat an automated opponent differently than a human one?\u003c/p\u003e\n\n\u003cp\u003eFavorite Solo Games!\u003c/p\u003e\n\n\u003cp\u003eFollow Liz through BeyondSolitaire on YouTube and other social platforms.\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Beyond Solitaire - Home\" rel=\"nofollow\" href=\"https://www.beyondsolitaire.net/\"\u003eBeyond Solitaire - Home\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Beyond Solitaire - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/@BeyondSolitaire\"\u003eBeyond Solitaire - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Liz D. (@beyondsolitaire) • Instagram photos and videos\" rel=\"nofollow\" href=\"https://www.instagram.com/beyondsolitaire/\"\u003eLiz D. (@beyondsolitaire) • Instagram photos and videos\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Shenoute - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Shenoute\"\u003eShenoute - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Liz Davidson of @BeyondSolitaire joins us to discuss the joys of solo gaming, historical games, and teaching.","date_published":"2023-10-08T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/a825ba2b-9331-4312-9156-7c82b1c3e41b.mp3","mime_type":"audio/mpeg","size_in_bytes":48451731,"duration_in_seconds":4037}]},{"id":"5c0d987e-99c6-4ab4-98f5-d6008b73fca2","title":"Episode 39: The 7 Deadly Sins of Board Gaming","url":"https://boardgamefaith.fireside.fm/39","content_text":"Defining sin\n\nWhat is sin in the Christian tradition?\n\nWhat do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s Inferno there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.\n\nThe Sins of Board Gaming\n\n1 - It’s All About Winning (Pride and Wrath)\n\n\nWinning as ontological end and not functional end (trading seriousness for delight)\nFraud and treachery were the worst sins in Dante’s mind\nFor games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car\n\n\n2 - It’s All About Owning (Greed and Envy)\n\n\nHyper consumption of games - materialism\nHow does this game fit in my collection? \nThis is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?\nI love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)\nSeeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.\n\n\n3 - It’s All About You Being Right (Pride)\n\n\nArrogance about different games (trading exclusion for inclusion) - tribalism. My games are better than your games. My people are better than your people. My god is better than your god.\nAssumption that everyone should play games\n\n\n4 - It’s All About You Being in Control (Pride)\n\n\nAlpha player (trading control for agency)\n\n\n5 - It’s All About You (Pride)\n\n\nPutting the games over people - Buddhist concept of valuing people over principles \nFlexing your games or knowledge\nPutting principles over people - Buddhist teaching, Jesus tooTurning play into work \n\n\n6 - People Not Taking Gaming Seriously (Sloth)\n\n\nBringing the wrong attitude to the table\nNot respecting other’s property\nCheetos\nAgreeing to play a game but not really focus on it\n\n\n7 - Turning Play into Work?\n\n\nThe nature of sin is that it takes something and good and twists it\nThere’s more to life than games\nAnything can become your god\n\n\nNext Episode - Liz Davidson - Value of Solo Gaming\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\nLinks:Seven deadly sins - Wikipedia","content_html":"\u003ch2\u003eDefining sin\u003c/h2\u003e\n\n\u003cp\u003eWhat is sin in the Christian tradition?\u003c/p\u003e\n\n\u003cp\u003eWhat do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s \u003cem\u003eInferno\u003c/em\u003e there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.\u003c/p\u003e\n\n\u003ch2\u003eThe Sins of Board Gaming\u003c/h2\u003e\n\n\u003ch3\u003e1 - It’s All About Winning (Pride and Wrath)\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eWinning as ontological end and not functional end (trading seriousness for delight)\u003c/li\u003e\n\u003cli\u003eFraud and treachery were the worst sins in Dante’s mind\u003c/li\u003e\n\u003cli\u003eFor games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003e2 - It’s All About Owning (Greed and Envy)\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eHyper consumption of games - materialism\u003c/li\u003e\n\u003cli\u003eHow does this game fit in my collection? \u003c/li\u003e\n\u003cli\u003eThis is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?\u003c/li\u003e\n\u003cli\u003eI love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)\u003c/li\u003e\n\u003cli\u003eSeeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003e3 - It’s All About You Being Right (Pride)\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eArrogance about different games (trading exclusion for inclusion) - tribalism. My games are better than your games. My people are better than your people. My god is better than your god.\u003c/li\u003e\n\u003cli\u003eAssumption that everyone should play games\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003e4 - It’s All About You Being in Control (Pride)\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eAlpha player (trading control for agency)\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003e5 - It’s All About You (Pride)\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003ePutting the games over people - Buddhist concept of valuing people over principles \u003c/li\u003e\n\u003cli\u003eFlexing your games or knowledge\u003c/li\u003e\n\u003cli\u003ePutting principles over people - Buddhist teaching, Jesus tooTurning play into work \u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003e6 - People Not Taking Gaming Seriously (Sloth)\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eBringing the wrong attitude to the table\u003c/li\u003e\n\u003cli\u003eNot respecting other’s property\u003c/li\u003e\n\u003cli\u003eCheetos\u003c/li\u003e\n\u003cli\u003eAgreeing to play a game but not really focus on it\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003e7 - Turning Play into Work?\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eThe nature of sin is that it takes something and good and twists it\u003c/li\u003e\n\u003cli\u003eThere’s more to life than games\u003c/li\u003e\n\u003cli\u003eAnything can become your god\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch1\u003eNext Episode - Liz Davidson - Value of Solo Gaming\u003c/h1\u003e\n\n\u003ch2\u003eCALL TO ACTION:\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Seven deadly sins - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Seven_deadly_sins\"\u003eSeven deadly sins - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"The 7 deadly sins (or vices) in the Christian tradition are pride, greed, wrath, envy, lust, gluttony and sloth. How do they relate to board gaming?","date_published":"2023-09-24T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/5c0d987e-99c6-4ab4-98f5-d6008b73fca2.mp3","mime_type":"audio/mpeg","size_in_bytes":44060338,"duration_in_seconds":3671}]},{"id":"0f9f52c9-ea27-4775-ab12-b966eed4fea7","title":"Episode 38: Imitating God By Playing Games (Moltmann part 2)","url":"https://boardgamefaith.fireside.fm/38","content_text":"Moltmann, A Theology of Play part 2\n\nPp 15-25\n\nDid God create the world as an act of play?\n\nGod is a free creator - could have made the world or not, yet is still divine so it can’t be just random.\n\nGod did not have to create the world, but neither did God make something random.\n\nThe world is meaningful but not necessary – and necessary labor will not save us. Work is productive and gainful but not play.\n\nIt is a game in the sense – God made the world for God’s pleasure, God’s play\n\nProv 8:30-31\nthen I was beside him, like a master worker,\nand I was daily his delight,\nplaying before him always,\nplaying in his inhabited world\nand delighting in the human race.\n\nWithout the freedom of play, the world turns into a desert.\n\nHow we imitate God\n\nGod can make and play out of nothingness because of divinity – we can only play with reality and created things. But we imitate God when we receive the kingdom of God like a child, when we absorbed and serious about a game but also transcend ourselves in knowing it is just a game.\n\n\"Where everything must be useful and used, faith tends to regard its own freedom as good for nothing.\" (15)\n\nHenri Nouwen, In the Name of Jesus: one of the greatest temptations of the Christian leader (leader of faith) is to be relevant. \"Relevance\" is such a difficult topic - both encouraged and discouraged in the church. Perhaps it is really the temptation \"to be needed\" - to make others dependent on oneself.\n\nWe are to glorify God and enjoy God forever in the Westminster Catechism 1647.\n\nSo not through our usefulness or work or purposes, in our service, but in our enjoyment. We negotiate this in a society that only rewards usefulness, labor, and consumption.\n\nThe problem of the Puritan work ethic.\n\nThe other challenge of religion only being about ethics, and not about aesthetics.\n\n“To put it simply, the birds are singing more than Darwin permits” Buytendijk.\n\nInstead of life being “the seriousness of making history,” it becomes the “calm rejoining in existence itself.” Otherwise the seriousness of making history can be demonic, despairing, or all about us (23).\n\nTo not only play but to be played, as the game of life impacts us. We might be “sheltered by the game,” because “the loser wins” (24, quoting Péguy).\n\nVictor Frankl, Man's Search for Meaning - our most fundamental drive is in life is for meaning.\n\nThe spiritual benefits of creation and games (18)\n\n\nSincerity\nMirth\nSuspense\nRelaxation\nFull presence\nTranscendence\nFreedom\n\n\nOur purpose--the purpose of creation--AND the purpose of play--is not found in usefulness or meeting goals, but in the \"demonstrative value of being\" (Buytendijk, Dutch) (19)\n\nSeeing the meaning of life only in terms of usefulness will inevitably lead to a crisis. (19). Ideologies that seek to tell us otherwise are simply trying to turn us into cogs in their machinery.\n\n\"Infinite responsibility destroys a human being because he is only man and not god.\" (23)\n\nPlay shifts the focus away from achievement and more toward simply being.Links:Jürgen Moltmann - Wikipedia","content_html":"\u003ch2\u003eMoltmann, \u003cem\u003eA Theology of Play\u003c/em\u003e part 2\u003c/h2\u003e\n\n\u003cp\u003ePp 15-25\u003c/p\u003e\n\n\u003ch3\u003eDid God create the world as an act of play?\u003c/h3\u003e\n\n\u003cp\u003eGod is a free creator - could have made the world or not, yet is still divine so it can’t be just random.\u003c/p\u003e\n\n\u003cp\u003eGod did not have to create the world, but neither did God make something random.\u003c/p\u003e\n\n\u003cp\u003eThe world is meaningful but not necessary – and necessary labor will not save us. Work is productive and gainful but not play.\u003c/p\u003e\n\n\u003cp\u003eIt is a game in the sense – God made the world for God’s pleasure, God’s play\u003c/p\u003e\n\n\u003cp\u003eProv 8:30-31\u003cbr\u003e\nthen I was beside him, like a master worker,\u003cbr\u003e\nand I was daily his delight,\u003cbr\u003e\nplaying before him always,\u003cbr\u003e\nplaying in his inhabited world\u003cbr\u003e\nand delighting in the human race.\u003c/p\u003e\n\n\u003cp\u003eWithout the freedom of play, the world turns into a desert.\u003c/p\u003e\n\n\u003ch3\u003eHow we imitate God\u003c/h3\u003e\n\n\u003cp\u003eGod can make and play out of nothingness because of divinity – we can only play with reality and created things. But we imitate God when we receive the kingdom of God like a child, when we absorbed and serious about a game but also transcend ourselves in knowing it is just a game.\u003c/p\u003e\n\n\u003cp\u003e\u0026quot;Where everything must be useful and used, faith tends to regard its own freedom as good for nothing.\u0026quot; (15)\u003c/p\u003e\n\n\u003cp\u003eHenri Nouwen, \u003cem\u003eIn the Name of Jesus\u003c/em\u003e: one of the greatest temptations of the Christian leader (leader of faith) is to be relevant. \u0026quot;Relevance\u0026quot; is such a difficult topic - both encouraged and discouraged in the church. Perhaps it is really the temptation \u0026quot;to be needed\u0026quot; - to make others dependent on oneself.\u003c/p\u003e\n\n\u003cp\u003eWe are to glorify God and enjoy God forever in the Westminster Catechism 1647.\u003c/p\u003e\n\n\u003cp\u003eSo not through our usefulness or work or purposes, in our service, but in our enjoyment. We negotiate this in a society that only rewards usefulness, labor, and consumption.\u003c/p\u003e\n\n\u003cp\u003eThe problem of the Puritan work ethic.\u003c/p\u003e\n\n\u003cp\u003eThe other challenge of religion only being about ethics, and not about aesthetics.\u003c/p\u003e\n\n\u003cp\u003e“To put it simply, the birds are singing more than Darwin permits” Buytendijk.\u003c/p\u003e\n\n\u003cp\u003eInstead of life being “the seriousness of making history,” it becomes the “calm rejoining in existence itself.” Otherwise the seriousness of making history can be demonic, despairing, or all about us (23).\u003c/p\u003e\n\n\u003cp\u003eTo not only play but to be played, as the game of life impacts us. We might be “sheltered by the game,” because “the loser wins” (24, quoting Péguy).\u003c/p\u003e\n\n\u003cp\u003eVictor Frankl, \u003cem\u003eMan\u0026#39;s Search for Meaning\u003c/em\u003e - our most fundamental drive is in life is for meaning.\u003c/p\u003e\n\n\u003cp\u003eThe spiritual benefits of creation and games (18)\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSincerity\u003c/li\u003e\n\u003cli\u003eMirth\u003c/li\u003e\n\u003cli\u003eSuspense\u003c/li\u003e\n\u003cli\u003eRelaxation\u003c/li\u003e\n\u003cli\u003eFull presence\u003c/li\u003e\n\u003cli\u003eTranscendence\u003c/li\u003e\n\u003cli\u003eFreedom\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eOur purpose--the purpose of creation--AND the purpose of play--is not found in usefulness or meeting goals, but in the \u0026quot;demonstrative value of being\u0026quot; (Buytendijk, Dutch) (19)\u003c/p\u003e\n\n\u003cp\u003eSeeing the meaning of life only in terms of usefulness will inevitably lead to a crisis. (19). Ideologies that seek to tell us otherwise are simply trying to turn us into cogs in their machinery.\u003c/p\u003e\n\n\u003cp\u003e\u0026quot;Infinite responsibility destroys a human being because he is only man and not god.\u0026quot; (23)\u003c/p\u003e\n\n\u003cp\u003ePlay shifts the focus away from achievement and more toward simply being.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Jürgen Moltmann - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/J%C3%BCrgen_Moltmann\"\u003eJürgen Moltmann - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"How can we imitate God? By realizing that the world is meaningful but not necessary because God created it that way, and intends us to live lives of beauty, enjoyment, meaning, and not always productive. \"We are to glorify God and enjoy God forever\" in the Westminster Catechism of 1647; “To put it simply, the birds are singing more than Darwin permits” (Buytendijk). Games and play allow us to be fully and authentically ourselves, from achievement to being. These are topics we explore in our Book Club episode on Moltmann's A Theology of Play (pp. 15-25).","date_published":"2023-09-10T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/0f9f52c9-ea27-4775-ab12-b966eed4fea7.mp3","mime_type":"audio/mpeg","size_in_bytes":37817569,"duration_in_seconds":3592}]},{"id":"c3483499-5811-44f2-ba78-65c7eb1a4dcf","title":"Episode 37: A Theology of Play Retreat","url":"https://boardgamefaith.fireside.fm/37","content_text":"Context\n\n\nHeld at Glen Eyrie in Colorado Springs, next to Garden of Gods\n5 days and 4 nights\nSponsored by Office of Congregational Excellence of the Missouri Annual Conference of United Methodist Church\nAbout 33 participants - mostly clergy, but some lay persons as well\nThe fourth of a series of spiritual formation retreats known as “Soul Connections” - this one was on the theme of “Enchantment”\nStayed in a lodge, ate meals in the castle, hiked through surrounding hills and mountains\nAsked me to lead three 2-hour sessions on “Theology of Play”\n\n\nDay 1 - Introduction to Play\n\n\nBernard Suits’ definition of game – “the voluntary attempt to overcome unnecessary obstacles”\nTalked about my own journey into gaming\nResearch into gaming\n\n\nGames and play are essentially the same thing\nPlay has been an essential part of the human condition (including adults) since the beginning of history\nTheologians interested in play too! Play as salvation\n\nPlayed “Just One”\n\n\nReflect on how games help us be present to each other, gives us sense of agency\nPlay as grace\n\nParker Palmer - Play as sign of calling - asked folks to reflect\n\n\nDay 2 - Barriers to Play\n\n\nTold them Monopoly history\nIf play is so good for us, why are we resistant to it?\nTold story of Bernard Suits' The Grasshopper except for the ending - including haunting dream\nHistorical roots of barriers to play\n\n\nReformation, Age of Enlightenment, Industrial Revolution\n“Earning” salvation was replaced with “proving” salvation\nBeing productive was sign of virtue; being unproductive was sign of immorality\n“Morality of achievement” - Moltmann\nTurns human into cogs in machines\n“Pushback on idea of play as work which we want to do. Someone shared story of “workaholic” who said “my work is my play.”\n\nPlayed Wits \u0026amp; Wagers - reflection\nReflection on Genesis 3:1-6 - Adam \u0026amp; Eve \u0026amp; serpent\n\n\nSin was thinking we didn’t need God or anyone else. We could prove our worth through our achievement.\nThe greatest barrier to play is “practical atheism” - the belief that we can’t rely on God, not really. We have to prove our worth and value by achieving and producing.\n\nEnding of the Grasshopper - everything is unnecessary from a utopian point of view (or cosmic scale), so all is play\n\n\nDay 3 - Toward a Playful Life\n\n\n2 tools to help us move toward a playful life:\nSabbath - Looked at the book The Sabbath by Joshua Abraham Heschel\n\n\nSabbath hallows time like temples hallow space\nJust as a Sabbath is the end unto itself (not to “recharge”), so too is play. It is not in service to work.\n\nJane McGonigal - Reality is Broken\n\n\nThe opposite of work is not play, it is despair, hopelessness.\nWork is about having agency.\nSo work is just play we want to do.\nSo how can we make work more into something we want to do - gamification of life!\n\nHow will world view us if we move toward a playful life? 1 Corinthians 1:18-25\n\n\nHoly Fool Tradition\n\nFilling out “Character Creation Sheet” - make your own Holy Fool Self (Mandi Hutchinson)\n\n\nGeneral Reflections\n\n\nMade me wonder whether it would be helpful to lay out 3 terms, not just 2:\n\n\nPlay - voluntary attempt to overcome unnecessary obstacles\nWork - obligatory attempt to overcome unnecessary obstacles\nRest - refraining from both of the above\n\nMore barriers to play for women than men\nCharacter sheets - some were reluctant. Maybe pass out the day before to get people time to work on it.\nWits \u0026amp; Wagers didn’t quite work as well as I hoped. Would replace next time with the Mind.\nWhat seemed to resonate with people:\n\n\nSuits’ definition of games\nEnding of Grasshopper - everything is unnecessary\nPlay as calling\n\n\n\nWE WANT TO DO THIS MORE! If you would like Kevin or Daniel or both to teach about the theology of play on your context, or serve as a resource in any other way, please let us know!","content_html":"\u003ch2\u003eContext\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eHeld at Glen Eyrie in Colorado Springs, next to Garden of Gods\u003c/li\u003e\n\u003cli\u003e5 days and 4 nights\u003c/li\u003e\n\u003cli\u003eSponsored by Office of Congregational Excellence of the Missouri Annual Conference of United Methodist Church\u003c/li\u003e\n\u003cli\u003eAbout 33 participants - mostly clergy, but some lay persons as well\u003c/li\u003e\n\u003cli\u003eThe fourth of a series of spiritual formation retreats known as “Soul Connections” - this one was on the theme of “Enchantment”\u003c/li\u003e\n\u003cli\u003eStayed in a lodge, ate meals in the castle, hiked through surrounding hills and mountains\u003c/li\u003e\n\u003cli\u003eAsked me to lead three 2-hour sessions on “Theology of Play”\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eDay 1 - Introduction to Play\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eBernard Suits’ definition of game – “the voluntary attempt to overcome unnecessary obstacles”\u003c/li\u003e\n\u003cli\u003eTalked about my own journey into gaming\u003c/li\u003e\n\u003cli\u003eResearch into gaming\n\n\u003cul\u003e\n\u003cli\u003eGames and play are essentially the same thing\u003c/li\u003e\n\u003cli\u003ePlay has been an essential part of the human condition (including adults) since the beginning of history\u003c/li\u003e\n\u003cli\u003eTheologians interested in play too! Play as salvation\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003ePlayed “Just One”\n\n\u003cul\u003e\n\u003cli\u003eReflect on how games help us be present to each other, gives us sense of agency\u003c/li\u003e\n\u003cli\u003ePlay as grace\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eParker Palmer - Play as sign of calling - asked folks to reflect\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eDay 2 - Barriers to Play\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eTold them Monopoly history\u003c/li\u003e\n\u003cli\u003eIf play is so good for us, why are we resistant to it?\u003c/li\u003e\n\u003cli\u003eTold story of Bernard Suits\u0026#39; \u003cem\u003eThe Grasshopper\u003c/em\u003e except for the ending - including haunting dream\u003c/li\u003e\n\u003cli\u003eHistorical roots of barriers to play\n\n\u003cul\u003e\n\u003cli\u003eReformation, Age of Enlightenment, Industrial Revolution\u003c/li\u003e\n\u003cli\u003e“Earning” salvation was replaced with “proving” salvation\u003c/li\u003e\n\u003cli\u003eBeing productive was sign of virtue; being unproductive was sign of immorality\u003c/li\u003e\n\u003cli\u003e“Morality of achievement” - Moltmann\u003c/li\u003e\n\u003cli\u003eTurns human into cogs in machines\u003c/li\u003e\n\u003cli\u003e“Pushback on idea of play as work which we want to do. Someone shared story of “workaholic” who said “my work is my play.”\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003ePlayed Wits \u0026amp; Wagers - reflection\u003c/li\u003e\n\u003cli\u003eReflection on Genesis 3:1-6 - Adam \u0026amp; Eve \u0026amp; serpent\n\n\u003cul\u003e\n\u003cli\u003eSin was thinking we didn’t need God or anyone else. We could prove our worth through our achievement.\u003c/li\u003e\n\u003cli\u003eThe greatest barrier to play is “practical atheism” - the belief that we can’t rely on God, not really. We have to prove our worth and value by achieving and producing.\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eEnding of the Grasshopper - everything is unnecessary from a utopian point of view (or cosmic scale), so all is play\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eDay 3 - Toward a Playful Life\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003e2 tools to help us move toward a playful life:\u003c/li\u003e\n\u003cli\u003eSabbath - Looked at the book \u003cem\u003eThe Sabbath\u003c/em\u003e by Joshua Abraham Heschel\n\n\u003cul\u003e\n\u003cli\u003eSabbath hallows time like temples hallow space\u003c/li\u003e\n\u003cli\u003eJust as a Sabbath is the end unto itself (not to “recharge”), so too is play. It is not in service to work.\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eJane McGonigal - \u003cem\u003eReality is Broken\u003c/em\u003e\n\n\u003cul\u003e\n\u003cli\u003eThe opposite of work is not play, it is despair, hopelessness.\u003c/li\u003e\n\u003cli\u003eWork is about having agency.\u003c/li\u003e\n\u003cli\u003eSo work is just play we want to do.\u003c/li\u003e\n\u003cli\u003eSo how can we make work more into something we want to do - gamification of life!\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eHow will world view us if we move toward a playful life? 1 Corinthians 1:18-25\n\n\u003cul\u003e\n\u003cli\u003eHoly Fool Tradition\u003c/li\u003e\n\u003c/ul\u003e\u003c/li\u003e\n\u003cli\u003eFilling out “Character Creation Sheet” - make your own Holy Fool Self (Mandi Hutchinson)\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eGeneral Reflections\u003c/p\u003e\n\n\u003col\u003e\n\u003cli\u003eMade me wonder whether it would be helpful to lay out 3 terms, not just 2:\n\n\u003col\u003e\n\u003cli\u003ePlay - voluntary attempt to overcome unnecessary obstacles\u003c/li\u003e\n\u003cli\u003eWork - obligatory attempt to overcome unnecessary obstacles\u003c/li\u003e\n\u003cli\u003eRest - refraining from both of the above\u003c/li\u003e\n\u003c/ol\u003e\u003c/li\u003e\n\u003cli\u003eMore barriers to play for women than men\u003c/li\u003e\n\u003cli\u003eCharacter sheets - some were reluctant. Maybe pass out the day before to get people time to work on it.\u003c/li\u003e\n\u003cli\u003e\u003cem\u003eWits \u0026amp; Wagers\u003c/em\u003e didn’t quite work as well as I hoped. Would replace next time with the Mind.\u003c/li\u003e\n\u003cli\u003eWhat seemed to resonate with people:\n\n\u003col\u003e\n\u003cli\u003eSuits’ definition of games\u003c/li\u003e\n\u003cli\u003eEnding of Grasshopper - everything is unnecessary\u003c/li\u003e\n\u003cli\u003ePlay as calling\u003c/li\u003e\n\u003c/ol\u003e\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003cp\u003eWE WANT TO DO THIS MORE! If you would like Kevin or Daniel or both to teach about the theology of play on your context, or serve as a resource in any other way, please let us know!\u003c/p\u003e","summary":"Daniel led sessions on the theology of play at a recent religious retreat, and he shares his thoughts on the sessions, his outlines, his hopes and expectations, and participant feedback. ","date_published":"2023-08-20T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/c3483499-5811-44f2-ba78-65c7eb1a4dcf.mp3","mime_type":"audio/mpeg","size_in_bytes":36173684,"duration_in_seconds":3584}]},{"id":"18b7722b-815e-434f-b446-baa77fdf48ad","title":"Episode 36: Our Top 10 Games of All Time – But With Bible Verses!","url":"https://boardgamefaith.fireside.fm/36","content_text":"Who doesn't like a list? Everyone has a top 10 list of best games of all time, right? So we get in on the action, but our list has SPIRITUAL TRUTHS and SCRIPTURE REFERENCES! Take that YouTube Influencers. And we announce the awesome winners to our #boardgamefaith contest on Instagram!\n\nRemember to photograph yourself at your place of worship, with your favorite board game(s), and post it to instagram #boardgamefaith so we can recognize you in a future episode!\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\n","content_html":"\u003cp\u003eWho doesn\u0026#39;t like a list? Everyone has a top 10 list of best games of all time, right? So we get in on the action, but our list has SPIRITUAL TRUTHS and SCRIPTURE REFERENCES! Take that YouTube Influencers. And we announce the awesome winners to our #boardgamefaith contest on Instagram!\u003c/p\u003e\n\n\u003cp\u003eRemember to photograph yourself at your place of worship, with your favorite board game(s), and post it to instagram #boardgamefaith so we can recognize you in a future episode!\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e","summary":"We plunge into the world of top 10 lists, offering up our own along with spiritual lessons and scripture references, while making fun of lists in general. But first, the winners of our first ever action-packed giveaway contest!","date_published":"2023-08-06T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/18b7722b-815e-434f-b446-baa77fdf48ad.mp3","mime_type":"audio/mpeg","size_in_bytes":47499411,"duration_in_seconds":3957}]},{"id":"30fd067a-d7b1-40d7-a6a2-c20cf25b2ef2","title":"Episode 35: Spirituality and Board Game Design, with Jamey Stegmaier","url":"https://boardgamefaith.fireside.fm/35","content_text":"Jamey Stegmaier reflects on his early experiences with board games, his Catholic upbringing, and his employment at the Catholic Student Center at Washington University in St. Louis, Missouri.\n\nThe culture and values from his religious background and experiences have impacted his board game design. \"At Stonemaier Games, we try really, really hard to make our games accessible, inclusive, and to treat other people the way that we wanna be treated. And a lot of those are philosophies that you see in a lot of different religions.\"\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\n","content_html":"\u003cp\u003eJamey Stegmaier reflects on his early experiences with board games, his Catholic upbringing, and his employment at the Catholic Student Center at Washington University in St. Louis, Missouri.\u003c/p\u003e\n\n\u003cp\u003eThe culture and values from his religious background and experiences have impacted his board game design. \u0026quot;At Stonemaier Games, we try really, really hard to make our games accessible, inclusive, and to treat other people the way that we wanna be treated. And a lot of those are philosophies that you see in a lot of different religions.\u0026quot;\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e","summary":"Daniel interviews Jamey Stegmaier of Stegmaier Games (Wingspan, Scythe, and Viticulture) about his journey into board game design and his religious background, and how he sees his religious background informing his design ethic and work today.","date_published":"2023-07-23T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/30fd067a-d7b1-40d7-a6a2-c20cf25b2ef2.mp3","mime_type":"audio/mpeg","size_in_bytes":19401895,"duration_in_seconds":1616}]},{"id":"76f8e4e6-4133-4d69-89d7-cd1a0b7aa3ef","title":"Episode 34: Games with Religious Themes, with Alice Connor","url":"https://boardgamefaith.fireside.fm/34","content_text":"Alice is the author of several books. http://aliceconnor.com/#about-the-author. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast \"Table Talk.\"\n\nDefining a Religiously Themed Game\n\nYour definition: “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”\n\nSome examples\n\n\n The Settlers of Zarahemla\nIerusalem: Anno Domini\nEzra and Nehemiah (forthcoming)\nNicaea\n\n\nWhat Makes a Great Religious-Themed Game?\n\n\nIt succeeds at what it’s trying to do.\nIt explores its theme complexly and appropriately for its weight.\nIt is joyous.\nIt comforts the player and/or exhorts them to a higher good.\n\n\nYour hypothesis: “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”\n\nWhat are Our Top 3 Religiously Themed Games?\n\nKevin: Frostpunk, Freedom: The Underground Railroad, Sleeping Gods\nDaniel: Red Cathedral, Biblios, Heaven \u0026amp; Ale\nAlice: Acts of the Evangelists, Nuns on the Run, Zen TilesLinks:Table Talk Episode 009: A Chat About House Rules » The Daily Worker PlacementAlice ConnorAlice Connor (@pastoralice) • Instagram photos and videos","content_html":"\u003cp\u003eAlice is the author of several books. \u003ca href=\"http://aliceconnor.com/#about-the-author\" rel=\"nofollow\"\u003ehttp://aliceconnor.com/#about-the-author\u003c/a\u003e. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast \u0026quot;Table Talk.\u0026quot;\u003c/p\u003e\n\n\u003ch3\u003eDefining a Religiously Themed Game\u003c/h3\u003e\n\n\u003cp\u003eYour definition: “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”\u003c/p\u003e\n\n\u003cp\u003eSome examples\u003c/p\u003e\n\n\u003col\u003e\n\u003cli\u003e \u003cem\u003eThe Settlers of Zarahemla\u003c/em\u003e\u003c/li\u003e\n\u003cli\u003e\u003cem\u003eIerusalem: Anno Domini\u003c/em\u003e\u003c/li\u003e\n\u003cli\u003e\u003cem\u003eEzra and Nehemiah\u003c/em\u003e (forthcoming)\u003c/li\u003e\n\u003cli\u003e\u003cem\u003eNicaea\u003c/em\u003e\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003ch3\u003eWhat Makes a Great Religious-Themed Game?\u003c/h3\u003e\n\n\u003col\u003e\n\u003cli\u003eIt succeeds at what it’s trying to do.\u003c/li\u003e\n\u003cli\u003eIt explores its theme complexly and appropriately for its weight.\u003c/li\u003e\n\u003cli\u003eIt is joyous.\u003c/li\u003e\n\u003cli\u003eIt comforts the player and/or exhorts them to a higher good.\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003cp\u003eYour hypothesis: “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”\u003c/p\u003e\n\n\u003ch3\u003eWhat are Our Top 3 Religiously Themed Games?\u003c/h3\u003e\n\n\u003cp\u003eKevin: \u003cem\u003eFrostpunk\u003c/em\u003e, \u003cem\u003eFreedom: The Underground Railroad\u003c/em\u003e, \u003cem\u003eSleeping Gods\u003c/em\u003e\u003cbr\u003e\nDaniel: \u003cem\u003eRed Cathedral, Biblios, Heaven \u0026amp; Ale\u003c/em\u003e\u003cbr\u003e\nAlice: \u003cem\u003eActs of the Evangelists, Nuns on the Run, Zen Tiles\u003c/em\u003e\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement\" rel=\"nofollow\" href=\"https://dailyworkerplacement.com/2023/06/20/table-talk-episode-009-a-chat-about-house-rules/\"\u003eTable Talk Episode 009: A Chat About House Rules » The Daily Worker Placement\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Alice Connor\" rel=\"nofollow\" href=\"http://aliceconnor.com/\"\u003eAlice Connor\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Alice Connor (@pastoralice) • Instagram photos and videos\" rel=\"nofollow\" href=\"https://www.instagram.com/pastoralice/\"\u003eAlice Connor (@pastoralice) • Instagram photos and videos\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Alice Connor is an Episcopal priest, writer, blogger, and podcaster, and she shares her deep knowledge and interest in board games – and especially games with religious themes. What defines a good game or a religious game?","date_published":"2023-07-09T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/76f8e4e6-4133-4d69-89d7-cd1a0b7aa3ef.mp3","mime_type":"audio/mpeg","size_in_bytes":85407785,"duration_in_seconds":4270}]},{"id":"1ae14933-a87a-4116-85f7-a801f3a7b473","title":"Episode 33: Moltmann's Theology of Play Part 1","url":"https://boardgamefaith.fireside.fm/33","content_text":"REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!\n\nLike us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!\n\nJürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the Theology of Hope, The Crucified God, God in Creation, and Theology of Play.\n\nDrafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.\n\nToday, the first major section of the book, which is a \"Holy Grail\" of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period. \n\nTheme 1: Is it moral to play games in a hurting world?\n\nPsalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.\n\nHappiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.\n\nHuman Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.\n\n“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”\n\nNot a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.\n\nBut is it moral to laugh with joy in a hurting world?\n\n\"Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? Homo ludens and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste.\" (2)\n\n\"My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world.\"\n\nMoltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.\n\n\"When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget.\" (2)\n\nPlaying games is not about the denial of suffering, but the transformation of it.\n\n\n\nTheme 2: Are games about freedom, or oppression?\n\nIs this only for the privileged?\n\nIs laughter a distraction from suffering, or a form of liberation?\n\n“Religion is the opiate of the people\" (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?\n\nAre games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.\n\nMoltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.\n\nIn the preface, he is critical of the \"absolute claims of ethics\" by both conservative \"pharisees\" and revolutionary \"zealots.\"\n\nHe is also critical of how such movements use games and play as \"relief valves\" for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.\n\nThe game Trajan is a great example of this. You have to meet your people's needs or you are punished, and the 3 needs are bread, religion, and games. \n\nGames are seen as a means to end: they help us to \"recharge\" and \"blow off steam\" so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.\n\nMoltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)\n\nHe says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.\n\nHow ? \"Games...afford us an opportunity to experiment with free expression and with new human relationships.\"  (13)\n\nGames and play also help to free us the control of fear.\n\nHow have we personally experienced this? How have games helped to anticipate a better future for us?","content_html":"\u003cp\u003eREMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!\u003c/p\u003e\n\n\u003cp\u003eLike us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!\u003c/p\u003e\n\n\u003cp\u003eJürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the \u003cem\u003eTheology of Hope, The Crucified God, God in Creation\u003c/em\u003e, and \u003cem\u003eTheology of Play\u003c/em\u003e.\u003c/p\u003e\n\n\u003cp\u003eDrafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.\u003c/p\u003e\n\n\u003cp\u003eToday, the first major section of the book, which is a \u0026quot;Holy Grail\u0026quot; of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period. \u003c/p\u003e\n\n\u003ch2\u003eTheme 1: Is it moral to play games in a hurting world?\u003c/h2\u003e\n\n\u003cp\u003ePsalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.\u003c/p\u003e\n\n\u003cp\u003eHappiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.\u003c/p\u003e\n\n\u003cp\u003eHuman Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.\u003c/p\u003e\n\n\u003cp\u003e“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”\u003c/p\u003e\n\n\u003cp\u003eNot a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.\u003c/p\u003e\n\n\u003cp\u003eBut is it moral to laugh with joy in a hurting world?\u003c/p\u003e\n\n\u003cp\u003e\u0026quot;Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? \u003cem\u003eHomo ludens\u003c/em\u003e and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste.\u0026quot; (2)\u003c/p\u003e\n\n\u003cp\u003e\u0026quot;My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world.\u0026quot;\u003c/p\u003e\n\n\u003cp\u003eMoltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.\u003c/p\u003e\n\n\u003cp\u003e\u0026quot;When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget.\u0026quot; (2)\u003c/p\u003e\n\n\u003cp\u003ePlaying games is not about the denial of suffering, but the transformation of it.\u003c/p\u003e\n\n\u003chr\u003e\n\n\u003ch2\u003eTheme 2: Are games about freedom, or oppression?\u003c/h2\u003e\n\n\u003cp\u003eIs this only for the privileged?\u003c/p\u003e\n\n\u003cp\u003eIs laughter a distraction from suffering, or a form of liberation?\u003c/p\u003e\n\n\u003cp\u003e“Religion is the opiate of the people\u0026quot; (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?\u003c/p\u003e\n\n\u003cp\u003eAre games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.\u003c/p\u003e\n\n\u003cp\u003eMoltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.\u003c/p\u003e\n\n\u003cp\u003eIn the preface, he is critical of the \u0026quot;absolute claims of ethics\u0026quot; by both conservative \u0026quot;pharisees\u0026quot; and revolutionary \u0026quot;zealots.\u0026quot;\u003c/p\u003e\n\n\u003cp\u003eHe is also critical of how such movements use games and play as \u0026quot;relief valves\u0026quot; for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.\u003c/p\u003e\n\n\u003cp\u003eThe game Trajan is a great example of this. You have to meet your people\u0026#39;s needs or you are punished, and the 3 needs are bread, religion, and games. \u003c/p\u003e\n\n\u003cp\u003eGames are seen as a means to end: they help us to \u0026quot;recharge\u0026quot; and \u0026quot;blow off steam\u0026quot; so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.\u003c/p\u003e\n\n\u003cp\u003eMoltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)\u003c/p\u003e\n\n\u003cp\u003eHe says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.\u003c/p\u003e\n\n\u003cp\u003eHow ? \u0026quot;Games...afford us an opportunity to experiment with free expression and with new human relationships.\u0026quot;  (13)\u003c/p\u003e\n\n\u003cp\u003eGames and play also help to free us the control of fear.\u003c/p\u003e\n\n\u003cp\u003eHow have we personally experienced this? How have games helped to anticipate a better future for us?\u003c/p\u003e","summary":"Another glorious book club episode! We dig into Jürgen Moltmann's *Theology of Play*, published in English in 1972. Moltmann asks if it is moral to play games when the world is filled with injustice and suffering, and answers with a resounding yes. Games anticipate our true identity and freedom, and can liberate us from false identities. \"Games ... afford us an opportunity to experiment with free expression and with new human relationships\" (p. 13).","date_published":"2023-06-25T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/1ae14933-a87a-4116-85f7-a801f3a7b473.mp3","mime_type":"audio/mpeg","size_in_bytes":43416158,"duration_in_seconds":3617}]},{"id":"55bec049-9160-400e-98ff-27c1bf36b861","title":"Episode 32: Ameritrash vs. Euro Board Games, which is better?","url":"https://boardgamefaith.fireside.fm/32","content_text":"Define Ameritrash and Euro, what is the experience like, how do they work?\n\nThe promise and problem of player elimination (Monopoly, Chess, Checkers, Risk)\n\nDirect versus indirect competition\n\nExcitement of “dudes on a map”\n\nAmeritrash risk and explosive moments, Interaction, luck, can be mean\n\nWar gaming is a variant (and how board games began) – Root! Root! Root!\n\nEuro is more about resource management (Tapestry, Caracassonne, Wingspan, Feast for Odin)\n\nHow are they good for the soul?\n\nEuro stresses planning, focus, no player elimination, safe themes\n\nFocus on bettering self not putting others down; models helpful skills for today’s world; encourages non-dualistic thinking\n\nAmeritrash stresses conflict, high stakes, sweet victories and moments, possibly fun defeats, good memories\n\n** Our contest ends June 15! You can be entered to win some awesome prizes by posting a photo of yourself and a favorite game at your place of worship on Instagram with the hastag #boardgamefaith.\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nLinks:Helvetica (film) - WikipediaAmerigame - WikipediaEurogame - Wikipedia","content_html":"\u003ch2\u003eDefine Ameritrash and Euro, what is the experience like, how do they work?\u003c/h2\u003e\n\n\u003cp\u003eThe promise and problem of player elimination (Monopoly, Chess, Checkers, Risk)\u003c/p\u003e\n\n\u003cp\u003eDirect versus indirect competition\u003c/p\u003e\n\n\u003cp\u003eExcitement of “dudes on a map”\u003c/p\u003e\n\n\u003cp\u003eAmeritrash risk and explosive moments, Interaction, luck, can be mean\u003c/p\u003e\n\n\u003cp\u003eWar gaming is a variant (and how board games began) – Root! Root! Root!\u003c/p\u003e\n\n\u003cp\u003eEuro is more about resource management (Tapestry, Caracassonne, Wingspan, Feast for Odin)\u003c/p\u003e\n\n\u003ch2\u003eHow are they good for the soul?\u003c/h2\u003e\n\n\u003cp\u003eEuro stresses planning, focus, no player elimination, safe themes\u003c/p\u003e\n\n\u003cp\u003eFocus on bettering self not putting others down; models helpful skills for today’s world; encourages non-dualistic thinking\u003c/p\u003e\n\n\u003cp\u003eAmeritrash stresses conflict, high stakes, sweet victories and moments, possibly fun defeats, good memories\u003c/p\u003e\n\n\u003cp\u003e** Our contest ends June 15! You can be entered to win some awesome prizes by posting a photo of yourself and a favorite game at your place of worship on Instagram with the hastag #boardgamefaith.\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Helvetica (film) - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Helvetica_(film)\"\u003eHelvetica (film) - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Amerigame - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Amerigame\"\u003eAmerigame - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Eurogame - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Eurogame\"\u003eEurogame - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"The 2 great camps of board game design are Ameritrash and Euro, and we define them and argue for which is better. F-I-G-H-T!!","date_published":"2023-06-11T17:30:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/55bec049-9160-400e-98ff-27c1bf36b861.mp3","mime_type":"audio/mpeg","size_in_bytes":34341533,"duration_in_seconds":2861}]},{"id":"0bb45371-7bce-4bfc-b93c-e8748f0e5bd9","title":"Episode 31: Using Games to Teach, with Mandi Hutchinson","url":"https://boardgamefaith.fireside.fm/31","content_text":"Mandi Hutchinson of Salt and Sass Games is a teacher and educator, and she explores ways that board games have shaped her life and work. Games help the art of teaching whether it's a middle school classroom or adults in their workplaces.\n\nWe even take the time to dream of games that don't exist, and we learn more about Canada and especially Albertans.\n\nFollow Mandi on Twitter and here.\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\nLinks:SaltAndSass | Twitter, Twitch | LinktreeCanada - Wikipedia(4) Salt and Sass (@SaltNSassGames) / TwitterAll-Inclusive Game Chat: Let's Talk About Harassment - YouTube","content_html":"\u003cp\u003eMandi Hutchinson of Salt and Sass Games is a teacher and educator, and she explores ways that board games have shaped her life and work. Games help the art of teaching whether it\u0026#39;s a middle school classroom or adults in their workplaces.\u003c/p\u003e\n\n\u003cp\u003eWe even take the time to dream of games that don\u0026#39;t exist, and we learn more about Canada and especially Albertans.\u003c/p\u003e\n\n\u003cp\u003eFollow Mandi on \u003ca href=\"https://twitter.com/SaltNSassGames\" rel=\"nofollow\"\u003eTwitter\u003c/a\u003e and \u003ca href=\"https://linktr.ee/SaltAndSass\" rel=\"nofollow\"\u003ehere\u003c/a\u003e.\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"SaltAndSass | Twitter, Twitch | Linktree\" rel=\"nofollow\" href=\"https://linktr.ee/SaltAndSass\"\u003eSaltAndSass | Twitter, Twitch | Linktree\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Canada - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Canada\"\u003eCanada - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"(4) Salt and Sass (@SaltNSassGames) / Twitter\" rel=\"nofollow\" href=\"https://twitter.com/SaltNSassGames\"\u003e(4) Salt and Sass (@SaltNSassGames) / Twitter\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"All-Inclusive Game Chat: Let\u0026#39;s Talk About Harassment - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=YpM0vJDRERg\"\u003eAll-Inclusive Game Chat: Let's Talk About Harassment - YouTube\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Mandi Hutchinson of Salt and Sass Games is a teacher and educator, and she explores ways that board games have shaped her life and work. Games help the art of teaching whether it's a middle school classroom or adults in their workplaces.","date_published":"2023-05-28T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/0bb45371-7bce-4bfc-b93c-e8748f0e5bd9.mp3","mime_type":"audio/mpeg","size_in_bytes":71789108,"duration_in_seconds":3589}]},{"id":"baf15212-92f2-45e7-a5e2-aaa3c145dfac","title":"Episode 30: Satanic Panic, with TheGeekPreacher","url":"https://boardgamefaith.fireside.fm/30","content_text":"Derek White is The Geek Preacher – a United Methodist pastor, D\u0026amp;D gamer, social media leader, and a major part of Satanic Panic documentary (streaming on TubiTV in the USA).\n\nIs Star Wars a work of sci-fi fundamentalism?\n\nWhat's so threatening about our imaginations to religious authorities?\n\nAre there limits to the imagination, such as the level of violence in a Quentin Tarantino movie? Are there places where the imagination can corrupt or form us in bad ways, and how would you know those limits?\n\nWhat are the secrets to a great D\u0026amp;D group, Game Master, and religious leader?\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\nLinks:Watch Satanic Panic (2022) - Free Movies | TubiAbout | The GeekPreacherDerek White (@thegeekpreacher) | InstagramAlan Moore talks to John Higgs about the 20th Century - YouTube","content_html":"\u003cp\u003eDerek White is The Geek Preacher – a United Methodist pastor, D\u0026amp;D gamer, social media leader, and a major part of Satanic Panic documentary (streaming on TubiTV in the USA).\u003c/p\u003e\n\n\u003cp\u003eIs Star Wars a work of sci-fi fundamentalism?\u003c/p\u003e\n\n\u003cp\u003eWhat\u0026#39;s so threatening about our imaginations to religious authorities?\u003c/p\u003e\n\n\u003cp\u003eAre there limits to the imagination, such as the level of violence in a Quentin Tarantino movie? Are there places where the imagination can corrupt or form us in bad ways, and how would you know those limits?\u003c/p\u003e\n\n\u003cp\u003eWhat are the secrets to a great D\u0026amp;D group, Game Master, and religious leader?\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Watch Satanic Panic (2022) - Free Movies | Tubi\" rel=\"nofollow\" href=\"https://tubitv.com/movies/689004/satanic-panic?start=true\"\u003eWatch Satanic Panic (2022) - Free Movies | Tubi\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"About | The GeekPreacher\" rel=\"nofollow\" href=\"http://geekpreacher.org/about/\"\u003eAbout | The GeekPreacher\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Derek White (@thegeekpreacher) | Instagram\" rel=\"nofollow\" href=\"https://www.instagram.com/thegeekpreacher/\"\u003eDerek White (@thegeekpreacher) | Instagram\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Alan Moore talks to John Higgs about the 20th Century - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=RpajFQECzAk\u0026amp;t=1212s\"\u003eAlan Moore talks to John Higgs about the 20th Century - YouTube\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"The Geek Preacher, Rev. Derek White, explains the moral panic of the 1980s that demonized (LOLZ) Dungeons \u0026 Dragons and the human imagination. Derek helps us understand power struggles, fundamentalism, Star Wars, church life, being a game master, and being a Christian pastor.","date_published":"2023-05-14T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/baf15212-92f2-45e7-a5e2-aaa3c145dfac.mp3","mime_type":"audio/mpeg","size_in_bytes":37214493,"duration_in_seconds":4221}]},{"id":"85199015-f69a-4fe0-a8cb-c0807a91dff0","title":"Episode 29: State of the Podcast: We Look Back and Look Forward","url":"https://boardgamefaith.fireside.fm/29","content_text":"Reports and Statistics!\n\nAverage downloads per episode\nDownloads by country and US state\n\nProgress\n\nHow we've grown and changed – yeah we miss the opening skit and clap but …\n\nPriorities\n\nThe book!\nCurriculum!\nThe movie!\nThe Broadway play!\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\nLinks:Cobra Island | Joepedia | FandomSerpentor - Wikipedia","content_html":"\u003ch3\u003eReports and Statistics!\u003c/h3\u003e\n\n\u003cp\u003eAverage downloads per episode\u003cbr\u003e\nDownloads by country and US state\u003c/p\u003e\n\n\u003ch3\u003eProgress\u003c/h3\u003e\n\n\u003cp\u003eHow we\u0026#39;ve grown and changed – yeah we miss the opening skit and clap but …\u003c/p\u003e\n\n\u003ch3\u003ePriorities\u003c/h3\u003e\n\n\u003cp\u003eThe book!\u003cbr\u003e\nCurriculum!\u003cbr\u003e\nThe movie!\u003cbr\u003e\nThe Broadway play!\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION:\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Cobra Island | Joepedia | Fandom\" rel=\"nofollow\" href=\"https://gijoe.fandom.com/wiki/Cobra_Island\"\u003eCobra Island | Joepedia | Fandom\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Serpentor - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Serpentor\"\u003eSerpentor - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Daniel and Kevin discuss downloads stats for this INTERCONTINENTAL INTERFAITH podcast, including top episodes and downloads by county and US state. They reminisce about favorite moments of Board Game Faith and name some future hopes for the podcast and our mission.","date_published":"2023-04-30T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/85199015-f69a-4fe0-a8cb-c0807a91dff0.mp3","mime_type":"audio/mpeg","size_in_bytes":31252292,"duration_in_seconds":2604}]},{"id":"458f2e91-e5ae-4a48-b4a3-2ce7314b5dcd","title":"Episode 28: Spiritual Lessons of Negotiation Games","url":"https://boardgamefaith.fireside.fm/28","content_text":"Spiritual Lessons of Negotiation Games\n\n\nHealthy Rules and Freedom Existing Side-by-Side Helps Us to Be Creative and Joyful. The best part of negotiation games for me (Daniel) is the free for all, the creativity, especially in contrast to the rules. Think about the Apostle Paul writing about the joy of freedom against the backdrop of the law.\nLearn about others – when you play with the same people you know their style and bluffing\nNegotiating a Conflict is a Short Cut to Identifying the Core Values Beneath the Conflict. 1 Kings 3:16-28 - King Solomon \u0026amp; Baby\nThere Can be More Important Measures of Success than just Personal Gain. Personal satisfaction is not always the best measure of a good outcome. Interconnection can be more important than personal glory. Matthew 22:38 - Love neighbor as (as being) yourself.\n\n\nSpecial Announcement: “Show Us Your Board Game Fatih” Contest!!!\n\nIn gratefulness for our wonderful 1,000 FOLLOWERS on Instagram, we are celebrating with our first BGF contest!! Inspired by our recent guest Takuyo Ono-san, we'd like you to take a picture of yourself with your favorite board games at your place of worship! To enter the contest, post your picture on Instagram with the hashtag \"#BoardGameFaith. Winners will be chosen randomly from all entries posted by May 15, 2023.\n\nGrand prize: New BGF Celebration Tshirt. Plus, you can also receive a BGF coffee mug OR help Kevin \u0026amp; Daniel pick an episode topic and record the intro for that episode!\n\n2nd prize: New BGF Celebration Tshirt\n\n3rd prize: BGF Coffee Mug\n\nNext Episode: Mandi Hutchison, from Salt-and-Sass Podcast, discussing “Games that Teach Part 2”\n\nCALL TO ACTION\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\n","content_html":"\u003ch3\u003eSpiritual Lessons of Negotiation Games\u003c/h3\u003e\n\n\u003col\u003e\n\u003cli\u003eHealthy Rules and Freedom Existing Side-by-Side Helps Us to Be Creative and Joyful. The best part of negotiation games for me (Daniel) is the free for all, the creativity, especially in contrast to the rules. Think about the Apostle Paul writing about the joy of freedom against the backdrop of the law.\u003c/li\u003e\n\u003cli\u003eLearn about others – when you play with the same people you know their style and bluffing\u003c/li\u003e\n\u003cli\u003eNegotiating a Conflict is a Short Cut to Identifying the Core Values Beneath the Conflict. 1 Kings 3:16-28 - King Solomon \u0026amp; Baby\u003c/li\u003e\n\u003cli\u003eThere Can be More Important Measures of Success than just Personal Gain. Personal satisfaction is not always the best measure of a good outcome. Interconnection can be more important than personal glory. Matthew 22:38 - Love neighbor as (as being) yourself.\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003ch3\u003eSpecial Announcement: “Show Us Your Board Game Fatih” Contest!!!\u003c/h3\u003e\n\n\u003cp\u003eIn gratefulness for our wonderful 1,000 FOLLOWERS on Instagram, we are celebrating with our first BGF contest!! Inspired by our recent guest Takuyo Ono-san, we\u0026#39;d like you to take a picture of yourself with your favorite board games at your place of worship! To enter the contest, post your picture on Instagram with the hashtag \u0026quot;#BoardGameFaith. Winners will be chosen randomly from all entries posted by May 15, 2023.\u003c/p\u003e\n\n\u003cp\u003eGrand prize: New BGF Celebration Tshirt. Plus, you can also receive a BGF coffee mug OR help Kevin \u0026amp; Daniel pick an episode topic and record the intro for that episode!\u003c/p\u003e\n\n\u003cp\u003e2nd prize: New BGF Celebration Tshirt\u003c/p\u003e\n\n\u003cp\u003e3rd prize: BGF Coffee Mug\u003c/p\u003e\n\n\u003cp\u003eNext Episode: Mandi Hutchison, from Salt-and-Sass Podcast, discussing “Games that Teach Part 2”\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e","summary":"What are the spiritual lessons of negotiation games where players must negotiate with one another? We discuss how these sorts of games (Settlers of Catan, for example) create fun around the table, along with understanding others and ourselves.\r\n\r\nCheck out details of our upcoming Instagram contest in the description!","date_published":"2023-04-16T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/458f2e91-e5ae-4a48-b4a3-2ce7314b5dcd.mp3","mime_type":"audio/mpeg","size_in_bytes":39508762,"duration_in_seconds":3292}]},{"id":"daf9a0c3-fa8e-4c5a-bea6-9dc8fd8a7503","title":"Episode 27: Colonialism in Board Games (AV Club #2)","url":"https://boardgamefaith.fireside.fm/27","content_text":"Listener Spotlight\n\n\n\"Kary\" is a teacher from North Carolina\nShe found out about Board Game Faith through Facebook!\nGame she's digging:  Played \"Sequence\" for the first time and really enjoyed it.\nWhat is awesome about her?  Waking up at 5 AM!\nWhy do you listen to BGF?  The awesome hosts. 🙂 \n\n\nTerra Nullius – a null land, or \"nobody's land\"\n\nTOPIC: Playing Colonialism – Board Game Ethics on the Homo Ludens YouTube Channel\n\nOVERVIEW OF VIDEO\n\n\nHosts:  Fred Serval \u0026amp; Luis Aguasvivas\nMary Flanagan, co author of the book, \"Playing Oppression\"\nBrian Train - War game designer\nCole Wehrle - Root, Pax Pamir\nJason Perez - Shelf Stories, consultant for Puerto Rico 1897\nTopic:  Exploring problematic but common theme of colonialism in board games – going to \"exotic lands,\" \"exploring them,\" \"exploiting them\" - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.\n\n\nWHY IS THIS A SPIRITUAL MATTER? \n\n\nGod is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez.  \"God's preferential option for the poor.\"\nWe want to play games that don’t promote hate, racism, or injustice.\nWe can play games that invert power and domination, or question it – games as morality and learning\n\n\nTHE INTERCONNECTION OF MECHANISMS \u0026amp; THEME\n\n\nMary Flanagan - you can't just retheme these games.  The mechanisms themselves are not morally neutral.  They were developed to simulate colonialism.\nAre game mechanisms every morally neutral?  What about abstract games?\n“There is a hunger for nontraditional narratives” – Jason Perez\n\n\nERASURE AND AGENCY\n\n\nWhom are we erasing for the sake of an abstracted game mechanism?  For example, in Ticket to Ride, we are erasing Native American population cleared out for these railroads, we are erasing the workers.\nWho has agency and how can we represent them?  Brian Train talked about this.\nCole Wehrle - Giving tribes agency in Pax Pamir\n_Spirit Island _doesn’t question the whole system, it just reverses it.\nJason Perez – Giving agency to the \"little person.\"  This is certainly in keeping with religious teachings across the board, including Jesus.\n\n\nWHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?\n\n\nAsk questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.\nJason Perez - It does no good to call people \"bad people.\"  He said, \"these are generally nice people who are relying on tropes to sell products.\"  Instead, ask, \"how can we broaden sales?  How can we appeal to an even wider audience?\"\nAmanda Ripley - High Conflict. \"It does no good to humiliate others.\"  Humiliation always leads to high conflict.\nWhat are common goals that we can all agree to?\nThis takes hard work and creativity.\n\n\nNEXT EPISODE - \"SPIRITUAL LESSONS FROM NEGOTIATION GAMES\"\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\nLinks:Playing Colonialism - Board Game Ethics - YouTubeShelf Stories - YouTubeWriting - Mary Flanagan -","content_html":"\u003ch3\u003eListener Spotlight\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u0026quot;Kary\u0026quot; is a teacher from North Carolina\u003c/li\u003e\n\u003cli\u003eShe found out about Board Game Faith through Facebook!\u003c/li\u003e\n\u003cli\u003eGame she\u0026#39;s digging:  Played \u0026quot;Sequence\u0026quot; for the first time and really enjoyed it.\u003c/li\u003e\n\u003cli\u003eWhat is awesome about her?  Waking up at 5 AM!\u003c/li\u003e\n\u003cli\u003eWhy do you listen to BGF?  The awesome hosts. 🙂 \u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eTerra Nullius – a null land, or \u0026quot;nobody\u0026#39;s land\u0026quot;\u003c/p\u003e\n\n\u003cp\u003eTOPIC: \u003ca href=\"https://www.youtube.com/watch?v=PMN99INLarE\" rel=\"nofollow\"\u003ePlaying Colonialism – Board Game Ethics\u003c/a\u003e on the Homo Ludens YouTube Channel\u003c/p\u003e\n\n\u003ch3\u003eOVERVIEW OF VIDEO\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eHosts:  Fred Serval \u0026amp; Luis Aguasvivas\u003c/li\u003e\n\u003cli\u003eMary Flanagan, co author of the book, \u0026quot;Playing Oppression\u0026quot;\u003c/li\u003e\n\u003cli\u003eBrian Train - War game designer\u003c/li\u003e\n\u003cli\u003eCole Wehrle - Root, Pax Pamir\u003c/li\u003e\n\u003cli\u003eJason Perez - Shelf Stories, consultant for Puerto Rico 1897\u003c/li\u003e\n\u003cli\u003eTopic:  Exploring problematic but common theme of colonialism in board games – going to \u0026quot;exotic lands,\u0026quot; \u0026quot;exploring them,\u0026quot; \u0026quot;exploiting them\u0026quot; - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eWHY IS THIS A SPIRITUAL MATTER? \u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eGod is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez.  \u0026quot;God\u0026#39;s preferential option for the poor.\u0026quot;\u003c/li\u003e\n\u003cli\u003eWe want to play games that don’t promote hate, racism, or injustice.\u003c/li\u003e\n\u003cli\u003eWe can play games that invert power and domination, or question it – games as morality and learning\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eTHE INTERCONNECTION OF MECHANISMS \u0026amp; THEME\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eMary Flanagan - you can\u0026#39;t just retheme these games.  The mechanisms themselves are not morally neutral.  They were developed to simulate colonialism.\u003c/li\u003e\n\u003cli\u003eAre game mechanisms every morally neutral?  What about abstract games?\u003c/li\u003e\n\u003cli\u003e“There is a hunger for nontraditional narratives” – Jason Perez\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eERASURE AND AGENCY\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eWhom are we erasing for the sake of an abstracted game mechanism?  For example, in \u003cem\u003eTicket to Ride\u003c/em\u003e, we are erasing Native American population cleared out for these railroads, we are erasing the workers.\u003c/li\u003e\n\u003cli\u003eWho has agency and how can we represent them?  Brian Train talked about this.\u003c/li\u003e\n\u003cli\u003eCole Wehrle - Giving tribes agency in \u003cem\u003ePax Pamir\u003c/em\u003e\u003c/li\u003e\n\u003cli\u003e_Spirit Island _doesn’t question the whole system, it just reverses it.\u003c/li\u003e\n\u003cli\u003eJason Perez – Giving agency to the \u0026quot;little person.\u0026quot;  This is certainly in keeping with religious teachings across the board, including Jesus.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch3\u003eWHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003eAsk questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.\u003c/li\u003e\n\u003cli\u003eJason Perez - It does no good to call people \u0026quot;bad people.\u0026quot;  He said, \u0026quot;these are generally nice people who are relying on tropes to sell products.\u0026quot;  Instead, ask, \u0026quot;how can we broaden sales?  How can we appeal to an even wider audience?\u0026quot;\u003c/li\u003e\n\u003cli\u003eAmanda Ripley - High Conflict. \u0026quot;It does no good to humiliate others.\u0026quot;  Humiliation always leads to high conflict.\u003c/li\u003e\n\u003cli\u003eWhat are common goals that we can all agree to?\u003c/li\u003e\n\u003cli\u003eThis takes hard work and creativity.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eNEXT EPISODE - \u0026quot;SPIRITUAL LESSONS FROM NEGOTIATION GAMES\u0026quot;\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Playing Colonialism - Board Game Ethics - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=PMN99INLarE\"\u003ePlaying Colonialism - Board Game Ethics - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Shelf Stories - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/@ShelfStories\"\u003eShelf Stories - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Writing - Mary Flanagan -\" rel=\"nofollow\" href=\"https://maryflanagan.com/writing/\"\u003eWriting - Mary Flanagan -\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"How do colonialist themes impact board games of the past and present? Daniel and Kevin discuss a relevant YouTube video panel discussion from the Homo Ludens channel.","date_published":"2023-04-02T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/daf9a0c3-fa8e-4c5a-bea6-9dc8fd8a7503.mp3","mime_type":"audio/mpeg","size_in_bytes":42411176,"duration_in_seconds":3533}]},{"id":"e38cbfad-b9c2-4a43-9461-842e718763c6","title":"Episode 26: Board Games and Buddhism, with Takuya Ono","url":"https://boardgamefaith.fireside.fm/26","content_text":"Board Games and Buddhism, with Takuya Ono\n\n00:00 Introduction\n01:23 How I became a Buddhist priest and jushoku\n03:52 Duties of a Buddhist temple master in Japan\n06:06 Board Gaming in Japan, and the Okuma Disaster\n08:13 How I became a board game fan\n12:32 Religion in Japan\n15:39 Buddhism and games\n21:06 My favorite board games\n26:55 Buddhism practices compassion\n33:32 Connect with Ono-san\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\n\n\nFollow Takuya Ono on Board Game Geek, at https://boardgamegeek.com/user/atiisha.Links:Takuya Ono on Board Game GeekOno's website, Table Games in the World","content_html":"\u003ch3\u003eBoard Games and Buddhism, with Takuya Ono\u003c/h3\u003e\n\n\u003cp\u003e00:00 Introduction\u003cbr\u003e\n01:23 How I became a Buddhist priest and jushoku\u003cbr\u003e\n03:52 Duties of a Buddhist temple master in Japan\u003cbr\u003e\n06:06 Board Gaming in Japan, and the Okuma Disaster\u003cbr\u003e\n08:13 How I became a board game fan\u003cbr\u003e\n12:32 Religion in Japan\u003cbr\u003e\n15:39 Buddhism and games\u003cbr\u003e\n21:06 My favorite board games\u003cbr\u003e\n26:55 Buddhism practices compassion\u003cbr\u003e\n33:32 Connect with Ono-san\u003c/p\u003e\n\n\u003ch3\u003eCALL TO ACTION:\u003c/h3\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eFollow Takuya Ono on Board Game Geek, at \u003ca href=\"https://boardgamegeek.com/user/atiisha\" rel=\"nofollow\"\u003ehttps://boardgamegeek.com/user/atiisha\u003c/a\u003e.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Takuya Ono on Board Game Geek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/user/atiisha\"\u003eTakuya Ono on Board Game Geek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Ono\u0026#39;s website, Table Games in the World\" rel=\"nofollow\" href=\"https://tgiw.info/\"\u003eOno's website, Table Games in the World\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Board Games and Buddhism, with Japanese Buddhist temple master Takuya Ono! Japanese Buddhist priest and temple master Ono-san discusses board games in Japan, his life as an abbot (or jushoku) in Japan, and how Buddhism and board games have intersected in the past and present.\r\n","date_published":"2023-03-19T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/e38cbfad-b9c2-4a43-9461-842e718763c6.mp3","mime_type":"audio/mpeg","size_in_bytes":25806880,"duration_in_seconds":2150}]},{"id":"f822758b-e79a-407f-b07a-8f70aa6f976b","title":"Episode 25: Reflections on Teaching a College Class on Board Gaming","url":"https://boardgamefaith.fireside.fm/25","content_text":"Ideas behind the class\n\nWhat are board games, what is their history, how do they work, and why do they matter?\n\nStructuring the class\n\nI revisited some of our previous episodes – defining a game, Bernard Suits, Jane McGonigal\n\n\nDefining a board game\nhistory of board games\nmechanisms of board games (card drafting, worker placement, Euro, Ameritrash, bluffing, player elimination, trading, set collection)\nGames that teach history or lessons\nGames that are roleplaying and open-ended (TTRPG like D\u0026amp;D)\nGames and life, such as McGonigal Reality is Broken\nMagic circles: games and religion\n\n\nBoard Game Lab: the experience of playing board games\n\nDocuments in your syllabus that are familiar to the BGF community (The Grasshopper, Reality is Broken, Theology of Play, Meditations on Tarot), but a new addition is Nietzsche’s Zarathustra.\n\nGames that we have played\n\n\nKingdomino – Euro and set collection\nSecret Hitler – deception and social deduction\nCoup - deception and social deduction\nPandemic (couldn’t finish) – co-op game and so influential\nFreedom (couldn’t finish) – a game that teaches\nDune Imperium (couldn’t finish) – card drafting, a race, worker placement, hand management\nHappy Salmon – silly party game that is fun but kind of pointless (which is part of the fun)\nBohnanza – trading, set collection, hand management \n\n\nThings I have learned - What are you taking away from it?\n\n\nSpending time with young people is pretty wonderful\nIt’s great to do theory and then experience/practice, especially in a small group/pod setting\nPeople are different – one dude loves the social deduction and bluffing element of Coup, while someone else loves the soothing Euro game Kingdomino\nYouths catch on quickly, and they love games\n","content_html":"\u003ch3\u003eIdeas behind the class\u003c/h3\u003e\n\n\u003cp\u003eWhat are board games, what is their history, how do they work, and why do they matter?\u003c/p\u003e\n\n\u003ch3\u003eStructuring the class\u003c/h3\u003e\n\n\u003cp\u003eI revisited some of our previous episodes – defining a game, Bernard Suits, Jane McGonigal\u003c/p\u003e\n\n\u003col\u003e\n\u003cli\u003eDefining a board game\u003c/li\u003e\n\u003cli\u003ehistory of board games\u003c/li\u003e\n\u003cli\u003emechanisms of board games (card drafting, worker placement, Euro, Ameritrash, bluffing, player elimination, trading, set collection)\u003c/li\u003e\n\u003cli\u003eGames that teach history or lessons\u003c/li\u003e\n\u003cli\u003eGames that are roleplaying and open-ended (TTRPG like D\u0026amp;D)\u003c/li\u003e\n\u003cli\u003eGames and life, such as McGonigal \u003cem\u003eReality is Broken\u003c/em\u003e\u003c/li\u003e\n\u003cli\u003eMagic circles: games and religion\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003cp\u003eBoard Game Lab: the experience of playing board games\u003c/p\u003e\n\n\u003cp\u003eDocuments in your syllabus that are familiar to the BGF community (\u003cem\u003eThe Grasshopper, Reality is Broken, Theology of Play, Meditations on Tarot\u003c/em\u003e), but a new addition is Nietzsche’s \u003cem\u003eZarathustra\u003c/em\u003e.\u003c/p\u003e\n\n\u003ch3\u003eGames that we have played\u003c/h3\u003e\n\n\u003col\u003e\n\u003cli\u003eKingdomino – Euro and set collection\u003c/li\u003e\n\u003cli\u003eSecret Hitler – deception and social deduction\u003c/li\u003e\n\u003cli\u003eCoup - deception and social deduction\u003c/li\u003e\n\u003cli\u003ePandemic (couldn’t finish) – co-op game and so influential\u003c/li\u003e\n\u003cli\u003eFreedom (couldn’t finish) – a game that teaches\u003c/li\u003e\n\u003cli\u003eDune Imperium (couldn’t finish) – card drafting, a race, worker placement, hand management\u003c/li\u003e\n\u003cli\u003eHappy Salmon – silly party game that is fun but kind of pointless (which is part of the fun)\u003c/li\u003e\n\u003cli\u003eBohnanza – trading, set collection, hand management \u003c/li\u003e\n\u003c/ol\u003e\n\n\u003ch3\u003eThings I have learned - What are you taking away from it?\u003c/h3\u003e\n\n\u003col\u003e\n\u003cli\u003eSpending time with young people is pretty wonderful\u003c/li\u003e\n\u003cli\u003eIt’s great to do theory and then experience/practice, especially in a small group/pod setting\u003c/li\u003e\n\u003cli\u003ePeople are different – one dude loves the social deduction and bluffing element of Coup, while someone else loves the soothing Euro game Kingdomino\u003c/li\u003e\n\u003cli\u003eYouths catch on quickly, and they love games\u003c/li\u003e\n\u003c/ol\u003e","summary":"Kevin reflects on his experience teaching a college class on board game theory and religion. He and Daniel unpack what he's learned from the experience of selecting material, teaching game mechanisms, and exploring game theory.","date_published":"2023-03-05T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f822758b-e79a-407f-b07a-8f70aa6f976b.mp3","mime_type":"audio/mpeg","size_in_bytes":37697223,"duration_in_seconds":3141}]},{"id":"f59bc030-df37-43b1-94a3-69e3a65061a5","title":"Episode 24: 5 Spiritual Lessons from Cooperative Board Games","url":"https://boardgamefaith.fireside.fm/24","content_text":"LISTENER HIGHLIGHT!\n\n\nJim from Pennsylvania\n\n\nMAIL BAG!\n\n\nEpisode 21 feedback - So grateful to @CampingMeeple's response to episode 21 - how to start a board game group:  \"We are trying to keep a Board game day happening more often at our church, but it was actually interesting listening to your last episode because it’s generally hobby people at ours and you were talking about card games and stuff a lot. I am a relatively newer convert to hobby games, but my addiction started at one of these events. Interestingly, I attended one a few years prior and it didn’t stick the same way. But just like you said it generally needs to be accessible games not heavy and the last time I brought my 10 year old.\"\nThis episode - @Reengineer_the_game offers this response to our question about spiritual lessons learned from cooperative games: \"Humility is the first one that comes to mind. You can be humbled in competitive games by being out played but in cooperative games you can choose humility over being an “alpha player” or simply get beat by the game.\"\n\n\nWhat is a cooperative game?\n\n\nYou win as a group against the board, and not against each other\nYou share information and ideas, and sometimes even resources\nYou have a shared objective (achieve a certain amount of goals)\nYou coordinate your moves and plan out as a group what to do\n\n\nNote the original Monopoly game had 2 rules-sets, and the second one (that we don’t play anymore) was cooperative.\n\nFrom Wikipedia:\n\n\n\nIn 1903 Elizabeth Magie patented \"The Landlord's Game\", inspired by the principles and philosophy of Henry George. The Landlords' and designed as a protest against the monopolists of the time, the game is considered to be the game from which Monopoly was largely derived. In it, Magie had two rule-sets - the Monopoly rules, in which players all vied to accrue the largest revenue and crush their opponents, and a co-operative set. Her dualistic approach was a teaching tool meant to demonstrate that the co-operative rules were morally superior.\n\n\n\nSpiritual Lessons\n\n\nLearning to take turns and moves that help the group and not yourself.\nLearning that diversity of gifts is important. Many cooperative games assign roles with special powers. Everyone has a different role to play. See 1 Corinthians 12 \u0026amp; Romans 12 in the Christian Bible.\nEncouraging everyone to participate in a low-stress way; cooperative games allow players to give and receive advice on what to do in a turn.\nThe importance of trusting others' choices. Sometimes we have to let others fail in order to respect that actions and choices.\nIndividual achievement can feel different from communal achievement. A shared victory is much sweeter in the end, don’t you think?\n\n\nNEXT EPISODE - KEVIN: REFLECTIONS ON TEACHING SPIRITUALITY \u0026amp; BOARD GAMES!\n\nTHANK YOU!\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\n","content_html":"\u003cp\u003eLISTENER HIGHLIGHT!\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eJim from Pennsylvania\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eMAIL BAG!\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eEpisode 21 feedback - So grateful to \u003ca href=\"https://www.instagram.com/campingmeeple/\" rel=\"nofollow\"\u003e@CampingMeeple\u0026#39;s\u003c/a\u003e response to episode 21 - how to start a board game group:  \u0026quot;We are trying to keep a Board game day happening more often at our church, but it was actually interesting listening to your last episode because it’s generally hobby people at ours and you were talking about card games and stuff a lot. I am a relatively newer convert to hobby games, but my addiction started at one of these events. Interestingly, I attended one a few years prior and it didn’t stick the same way. But just like you said it generally needs to be accessible games not heavy and the last time I brought my 10 year old.\u0026quot;\u003c/li\u003e\n\u003cli\u003eThis episode - \u003ca href=\"https://www.instagram.com/Reengineer_the_game/\" rel=\"nofollow\"\u003e@Reengineer_the_game\u003c/a\u003e offers this response to our question about spiritual lessons learned from cooperative games: \u0026quot;Humility is the first one that comes to mind. You can be humbled in competitive games by being out played but in cooperative games you can choose humility over being an “alpha player” or simply get beat by the game.\u0026quot;\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eWhat is a cooperative game?\u003c/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eYou win as a group against the board, and not against each other\u003c/li\u003e\n\u003cli\u003eYou share information and ideas, and sometimes even resources\u003c/li\u003e\n\u003cli\u003eYou have a shared objective (achieve a certain amount of goals)\u003c/li\u003e\n\u003cli\u003eYou coordinate your moves and plan out as a group what to do\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eNote the original Monopoly game had 2 rules-sets, and the second one (that we don’t play anymore) was cooperative.\u003c/p\u003e\n\n\u003cp\u003eFrom \u003ca href=\"https://en.wikipedia.org/wiki/Cooperative_board_game\" rel=\"nofollow\"\u003eWikipedia\u003c/a\u003e:\u003c/p\u003e\n\n\u003cblockquote\u003e\n\u003cblockquote\u003e\n\u003cp\u003eIn 1903 Elizabeth Magie patented \u0026quot;The Landlord\u0026#39;s Game\u0026quot;, inspired by the principles and philosophy of Henry George. The Landlords\u0026#39; and designed as a protest against the monopolists of the time, the game is considered to be the game from which Monopoly was largely derived. In it, Magie had two rule-sets - the Monopoly rules, in which players all vied to accrue the largest revenue and crush their opponents, and a co-operative set. Her dualistic approach was a teaching tool meant to demonstrate that the co-operative rules were morally superior.\u003c/p\u003e\n\u003c/blockquote\u003e\n\u003c/blockquote\u003e\n\n\u003ch2\u003eSpiritual Lessons\u003c/h2\u003e\n\n\u003col\u003e\n\u003cli\u003eLearning to take turns and moves that help the group and not yourself.\u003c/li\u003e\n\u003cli\u003eLearning that diversity of gifts is important. Many cooperative games assign roles with special powers. Everyone has a different role to play. See 1 Corinthians 12 \u0026amp; Romans 12 in the Christian Bible.\u003c/li\u003e\n\u003cli\u003eEncouraging everyone to participate in a low-stress way; cooperative games allow players to give and receive advice on what to do in a turn.\u003c/li\u003e\n\u003cli\u003eThe importance of trusting others\u0026#39; choices. Sometimes we have to let others fail in order to respect that actions and choices.\u003c/li\u003e\n\u003cli\u003eIndividual achievement can feel different from communal achievement. A shared victory is much sweeter in the end, don’t you think?\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003cp\u003eNEXT EPISODE - KEVIN: REFLECTIONS ON TEACHING SPIRITUALITY \u0026amp; BOARD GAMES!\u003c/p\u003e\n\n\u003cp\u003eTHANK YOU!\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e","summary":"What are some spiritual lessons from cooperative board games? We define board games and describe 5 important spiritual ideas from cooperative games.","date_published":"2023-02-19T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f59bc030-df37-43b1-94a3-69e3a65061a5.mp3","mime_type":"audio/mpeg","size_in_bytes":64440863,"duration_in_seconds":3221}]},{"id":"f06d932b-dd5c-4b4f-9466-3ef624f00913","title":"Episode 23: Board Games as Devotion, with Daniel Thurot","url":"https://boardgamefaith.fireside.fm/23","content_text":"Daniel Thurot of the Space-Biff! newsletter and podcast discusses board games as devotion and religious exploration, Mormonism, and religious identity. What does it mean for board games to explore religious division, change, and history?\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\nLinks:SPACE-BIFF! | Fiercely Independent. Independant? Crap.The Mission: Early Christianity from the Crucifixion to the Crusades | Board Game | BoardGameGeekThe Acts of the Evangelists | Board Game | BoardGameGeekNicaea | Board Game | BoardGameGeek","content_html":"\u003cp\u003eDaniel Thurot of the Space-Biff! newsletter and podcast discusses board games as devotion and religious exploration, Mormonism, and religious identity. What does it mean for board games to explore religious division, change, and history?\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"SPACE-BIFF! | Fiercely Independent. Independant? Crap.\" rel=\"nofollow\" href=\"https://spacebiff.com/\"\u003eSPACE-BIFF! | Fiercely Independent. Independant? Crap.\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"The Mission: Early Christianity from the Crucifixion to the Crusades | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/269489/mission-early-christianity-crucifixion-crusades\"\u003eThe Mission: Early Christianity from the Crucifixion to the Crusades | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"The Acts of the Evangelists | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/348939/acts-evangelists\"\u003eThe Acts of the Evangelists | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Nicaea | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/348065/nicaea\"\u003eNicaea | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Daniel Thurot of Space-Biff! discusses board games as devotion and religious exploration, Mormonism, and religious identity.","date_published":"2023-02-05T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f06d932b-dd5c-4b4f-9466-3ef624f00913.mp3","mime_type":"audio/mpeg","size_in_bytes":30121203,"duration_in_seconds":3733}]},{"id":"d44f2ff0-65b0-4dac-a037-e6362aff7270","title":"Episode 22: The Medieval Book of Games","url":"https://boardgamefaith.fireside.fm/22","content_text":"We examine the medieval Book of Games, King Alfonso of Spain's 1283 book about chess, dice games, and board games like Backgammon. There are rich insights here into medieval and modern board games – their types, challenges, wisdom, and benefits. Yay for history!\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord\nLinks:SU\u0026amp;SD Present: British Board Games 1800-1920, by Holly Nielsen - YouTube","content_html":"\u003cp\u003eWe examine the medieval Book of Games, King Alfonso of Spain\u0026#39;s 1283 book about chess, dice games, and board games like Backgammon. There are rich insights here into medieval and modern board games – their types, challenges, wisdom, and benefits. Yay for history!\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"SU\u0026amp;SD Present: British Board Games 1800-1920, by Holly Nielsen - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=OfpDgk6fIsE\"\u003eSU\u0026amp;SD Present: British Board Games 1800-1920, by Holly Nielsen - YouTube\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"We examine the medieval Book of Games, King Alfonso of Spain's 1283 book about chess, dice games, and board games like Backgammon. There are rich insights here into medieval and modern board games.","date_published":"2023-01-22T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d44f2ff0-65b0-4dac-a037-e6362aff7270.mp3","mime_type":"audio/mpeg","size_in_bytes":27236019,"duration_in_seconds":3341}]},{"id":"14f5e441-2c63-4c81-a18a-cd4217c2e45b","title":"Episode 21: How To Start a Board Game Group at Your House of Worship","url":"https://boardgamefaith.fireside.fm/21","content_text":"A regular board game group is a powerful way to build inter-generational relationships and community at your house of worship. But how and where to start? Daniel and Kevin share their experiences: what worked, what didn't, and what to watch out for.\n\nFor a one-sheet on this process, subscribe to our newsletter here or email us at info@boardgamefaith.com.\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\n","content_html":"\u003cp\u003eA regular board game group is a powerful way to build inter-generational relationships and community at your house of worship. But how and where to start? Daniel and Kevin share their experiences: what worked, what didn\u0026#39;t, and what to watch out for.\u003c/p\u003e\n\n\u003cp\u003eFor a one-sheet on this process, subscribe to our newsletter \u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003ehere\u003c/a\u003e or email us at \u003ca href=\"mailto:info@boardgamefaith.com\" rel=\"nofollow\"\u003einfo@boardgamefaith.com\u003c/a\u003e.\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e","summary":"How to start a board game group at your church, temple, mosque, or house of worship? Daniel and Kevin share their experiences and ideas on the how and why of board game groups at places of worship.","date_published":"2023-01-08T14:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/14f5e441-2c63-4c81-a18a-cd4217c2e45b.mp3","mime_type":"audio/mpeg","size_in_bytes":33082377,"duration_in_seconds":3409}]},{"id":"f685bd99-b341-458f-b535-9623dfc208b5","title":"Episode 20: A Muslim Perspective on Representation in Gaming, and on Jesus Christ","url":"https://boardgamefaith.fireside.fm/20","content_text":"This thoughtful conversation moves from traveling, gaming with parents, representation in board games, the stereotypes of Muslims as either extremists or as hijab enforcers, the common sense decency of Muslims that is rarely reported in the media, questions of Islamic theology and interpretation, and the place of Jesus Christ as a prophet of Islam.\n\nFind Ali Karar on the internet!\n\nhttps://linktr.ee/karar2k\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\nLinks:Karar's Story Mode Campaigns for Board Games Karar2k's Why Play ThisKarar2k InstagramPrimitive BaptistsWayfarers of the South TigrisMy CityThe Golden Age of IslamPax Pamir Board Game","content_html":"\u003cp\u003eThis thoughtful conversation moves from traveling, gaming with parents, representation in board games, the stereotypes of Muslims as either extremists or as hijab enforcers, the common sense decency of Muslims that is rarely reported in the media, questions of Islamic theology and interpretation, and the place of Jesus Christ as a prophet of Islam.\u003c/p\u003e\n\n\u003cp\u003e\u003ca href=\"https://boardgamegeek.com/geeklist/277219/karars-story-mode-campaigns-board-games\" rel=\"nofollow\"\u003eFind Ali Karar on the internet!\u003c/a\u003e\u003c/p\u003e\n\n\u003cp\u003e\u003ca href=\"https://linktr.ee/karar2k\" rel=\"nofollow\"\u003ehttps://linktr.ee/karar2k\u003c/a\u003e\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Karar\u0026#39;s Story Mode Campaigns for Board Games \" rel=\"nofollow\" href=\"https://boardgamegeek.com/geeklist/277219/karars-story-mode-campaigns-board-games\"\u003eKarar's Story Mode Campaigns for Board Games \u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Karar2k\u0026#39;s Why Play This\" rel=\"nofollow\" href=\"https://www.youtube.com/karar2k\"\u003eKarar2k's Why Play This\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Karar2k Instagram\" rel=\"nofollow\" href=\"https://www.instagram.com/karar2k/\"\u003eKarar2k Instagram\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Primitive Baptists\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Primitive_Baptists\"\u003ePrimitive Baptists\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Wayfarers of the South Tigris\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/350316/wayfarers-south-tigris\"\u003eWayfarers of the South Tigris\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"My City\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/295486/my-city\"\u003eMy City\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"The Golden Age of Islam\" rel=\"nofollow\" href=\"https://www.khanacademy.org/humanities/world-history/medieval-times/cross-cultural-diffusion-of-knowledge/a/the-golden-age-of-islam\"\u003eThe Golden Age of Islam\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Pax Pamir Board Game\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition\"\u003ePax Pamir Board Game\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Our second discussion with Ali Karar, a Muslim living and board gaming in the Kingdom of Saudi Arabia. Ali shares his view on representation in board gaming and how to make it better, along with how Muslims view Jesus Christ.","date_published":"2023-01-01T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f685bd99-b341-458f-b535-9623dfc208b5.mp3","mime_type":"audio/mpeg","size_in_bytes":36726764,"duration_in_seconds":4549}]},{"id":"22ceec1d-8bca-4f9e-bfa0-5b915b9f4c90","title":"Episode 19: Enemies of Board Gaming (A/V Club)","url":"https://boardgamefaith.fireside.fm/19","content_text":"Here is the original Dice Tower's \"Top 10 Enemies of Gaming\" Video https://www.youtube.com/watch?v=ytUUQhKdzL0\n\nMechthild of Magdeburg (13 century German mystic poet and writer), “Clothe yourself with yourself.\"\n\nRodney Smith (Watch It Played on YouTube): \"I come to this table as a flawed human being.… The gift of this hobby is to learn to be better people – note that video games don’t do this.\"\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\n","content_html":"\u003cp\u003eHere is the original Dice Tower\u0026#39;s \u0026quot;Top 10 Enemies of Gaming\u0026quot; Video \u003ca href=\"https://www.youtube.com/watch?v=ytUUQhKdzL0\" rel=\"nofollow\"\u003ehttps://www.youtube.com/watch?v=ytUUQhKdzL0\u003c/a\u003e\u003c/p\u003e\n\n\u003cp\u003eMechthild of Magdeburg (13 century German mystic poet and writer), “Clothe yourself with yourself.\u0026quot;\u003c/p\u003e\n\n\u003cp\u003eRodney Smith (Watch It Played on YouTube): \u0026quot;I come to this table as a flawed human being.… The gift of this hobby is to learn to be better people – note that video games don’t do this.\u0026quot;\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e","summary":"A list of a list! We discuss the YouTube Dice Tower video, \"Top 10 Enemies of Gaming\" (link below), and draw a top 5 perils list around hobby board gaming.","date_published":"2022-12-11T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/22ceec1d-8bca-4f9e-bfa0-5b915b9f4c90.mp3","mime_type":"audio/mpeg","size_in_bytes":34895496,"duration_in_seconds":4276}]},{"id":"e30faa69-f9be-495c-aa26-d598eeffbb40","title":"Episode 18: Reality Is Broken! So let's play games that promote positive psychology and collaboration","url":"https://boardgamefaith.fireside.fm/18","content_text":"","content_html":"","summary":"We dive into Kate McGonigal's book Reality Is Broken, chapters 10 and 13, where she discusses how games can promote positive psychological research (human happiness and flourishing) and collaboration.","date_published":"2022-11-13T15:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/e30faa69-f9be-495c-aa26-d598eeffbb40.mp3","mime_type":"audio/mpeg","size_in_bytes":40466339,"duration_in_seconds":4022}]},{"id":"6cfdd887-6ffe-4433-86b6-da0a26a22a6f","title":"Episode 17: Interview with Adrian Adamescu","url":"https://boardgamefaith.fireside.fm/17","content_text":"Adrian Adamescu is a chemist (with a PhD in Chemistry) and board game designer (Sagrada, Dice Theme Park, 7 Summits, Speakeasy Blues, Creatures \u0026amp; Cupcakes). We interview him about growing up in Romania and Germany, an important family friend, and his faith experiences that have shaped him today as a father and board game designer.\n\nCALL TO ACTION:\n\n\nSubscribe us Subscribe to our newsletter\nSupport us Patreon\ninteract us Instagram\nDiscord us Discord.\nLinks:Mistwind: Gen Con 2022 Preview | Video | BoardGameGeekGames | Profile | aadrian13 | BoardGameGeekSagrada | Board Game | BoardGameGeekSagrada | Board Games | Miniature Market","content_html":"\u003cp\u003eAdrian Adamescu is a chemist (with a PhD in Chemistry) and board game designer (Sagrada, Dice Theme Park, 7 Summits, Speakeasy Blues, Creatures \u0026amp; Cupcakes). We interview him about growing up in Romania and Germany, an important family friend, and his faith experiences that have shaped him today as a father and board game designer.\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003eSubscribe us \u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract us \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Mistwind: Gen Con 2022 Preview | Video | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/video/395231/mistwind/mistwind-gen-con-2022-preview\"\u003eMistwind: Gen Con 2022 Preview | Video | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Games | Profile | aadrian13 | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/user/aadrian13\"\u003eGames | Profile | aadrian13 | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Sagrada | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/199561/sagrada\"\u003eSagrada | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Sagrada | Board Games | Miniature Market\" rel=\"nofollow\" href=\"https://www.miniaturemarket.com/fggsa01.html\"\u003eSagrada | Board Games | Miniature Market\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"We interview Adrian Adamescu (designer of Sagrada, Dice Theme Park, Creatures \u0026 Cupcakes) about his life of board game design and faith – how growing up in Romania, Germany, and now living in Canada, along with his faith experiences along the way, have impacted his thoughts on life, religion, and game design.","date_published":"2022-10-30T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/6cfdd887-6ffe-4433-86b6-da0a26a22a6f.mp3","mime_type":"audio/mpeg","size_in_bytes":47659594,"duration_in_seconds":3971}]},{"id":"07e1f0bd-c250-4045-8b51-d94458bdda29","title":"Episode 16: 5 Spiritual Lessons from Action Selection Games","url":"https://boardgamefaith.fireside.fm/16","content_text":"OPENING GAME - Rock-Paper-Scissors/Roshambo \n\nCELEBRATION - Had first newsletter this week!\n\nINTRO TO MAIN TOPIC - what is an action selection game? \nGrenadierBG on Discord recommends Adam in Wales video\n\nMAIN TOPIC - Spiritual Lessons from Action Selection Games\n\n\nTaking initiative can be important.\nTaking actions can deny resources to others.\nTaking actions can also provide opportunities for others.\nYou cannot control what others do. You can only control yourself.\nYou must do what is urgent and important in action selection, which is a great human time management lesson.\n\n\nNEXT EPISODE: Adrian Adamescu, designer of Sagrada, Dice Theme Park, 7 Summits, Titanic Board Game\n\nCALL TO ACTION:\n\n\nSubscribe to our newsletter\nSupport us on Patreon\ninteract with us on Instagram\nDiscord us Discord.\n\n\nSend us a video or audio introducing yourself and clapping in a creative way to get an episode startedLinks:Subscribe to our newsletter for biweekly nirvanaDefining Action Selection GamesInstagramtastic!Discord Server","content_html":"\u003cp\u003eOPENING GAME - Rock-Paper-Scissors/Roshambo \u003c/p\u003e\n\n\u003cp\u003eCELEBRATION - Had first newsletter this week!\u003c/p\u003e\n\n\u003cp\u003eINTRO TO MAIN TOPIC - what is an action selection game? \u003cbr\u003e\nGrenadierBG on Discord recommends \u003ca href=\"https://www.youtube.com/watch?v=ob5KswRrah4\u0026t=847s\" rel=\"nofollow\"\u003eAdam in Wales video\u003c/a\u003e\u003c/p\u003e\n\n\u003cp\u003eMAIN TOPIC - Spiritual Lessons from Action Selection Games\u003c/p\u003e\n\n\u003col\u003e\n\u003cli\u003e\u003cp\u003eTaking initiative can be important.\u003c/p\u003e\u003c/li\u003e\n\u003cli\u003e\u003cp\u003eTaking actions can deny resources to others.\u003c/p\u003e\u003c/li\u003e\n\u003cli\u003e\u003cp\u003eTaking actions can also provide opportunities for others.\u003c/p\u003e\u003c/li\u003e\n\u003cli\u003e\u003cp\u003eYou cannot control what others do. You can only control yourself.\u003c/p\u003e\u003c/li\u003e\n\u003cli\u003e\u003cp\u003eYou must do what is urgent and important in action selection, which is a great human time management lesson.\u003c/p\u003e\u003c/li\u003e\n\u003c/ol\u003e\n\n\u003cp\u003eNEXT EPISODE: Adrian Adamescu, designer of Sagrada, Dice Theme Park, 7 Summits, Titanic Board Game\u003c/p\u003e\n\n\u003cp\u003eCALL TO ACTION:\u003c/p\u003e\n\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://buttondown.email/BoardGameFaith\" rel=\"nofollow\"\u003eSubscribe to our newsletter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003einteract with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eDiscord us \u003ca href=\"https://discord.gg/MRqDXEJZ\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eSend us a video or audio introducing yourself and clapping in a creative way to get an episode started\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Subscribe to our newsletter for biweekly nirvana\" rel=\"nofollow\" href=\"https://buttondown.email/BoardGameFaith\"\u003eSubscribe to our newsletter for biweekly nirvana\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Defining Action Selection Games\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=ob5KswRrah4\u0026amp;t=847s\"\u003eDefining Action Selection Games\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Instagramtastic!\" rel=\"nofollow\" href=\"https://www.instagram.com/boardgamefaith/\"\u003eInstagramtastic!\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Discord Server\" rel=\"nofollow\" href=\"https://discord.gg/MRqDXEJZ\"\u003eDiscord Server\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"What are Action Selection games, and what can we learn from them about our spirituality?","date_published":"2022-10-16T15:30:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/07e1f0bd-c250-4045-8b51-d94458bdda29.mp3","mime_type":"audio/mpeg","size_in_bytes":48554900,"duration_in_seconds":4046}]},{"id":"62ddf907-3eeb-4db2-b6bd-c9a80e7568be","title":"Episode 15: How Reality Is Broken and We Need More Games","url":"https://boardgamefaith.fireside.fm/15","content_text":"INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game Lord of the Rings: Journey in Middle Earth (currently #97 on Board Game Geek). Apologies for our ridicuous accents!\n\nJane McGonigal's book Reality is Broken describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn't always to win but to establish flow.\n\n\"The opposite of play isn't work. It's depression\" (p. 28, quoting Brian Sutton-Smith).\n\nGAME BREAK: Games that Have Surprised Us\n\nThe most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.\n\nWe will discuss Reality is Broken chapters 10-13 in 2023!\n\nWe are launching a biweekly newsletter!! General news, more about upcoming episode, media we're into (music, movies, books), and an opportunity to get to know you.\n\nTo sign up, please click on link in our linktree, or email us at boardgamefaith@gmail.com, or info@boardgamefaith.com\n\nNext episode: Spiritual Lessons of Action Selection GamesLinks:Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigalThe Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeekRailroad Ink: Deep Blue Edition | Board Game | BoardGameGeekPhotosynthesis | Board Game | BoardGameGeek","content_html":"\u003cp\u003eINTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game \u003cem\u003eLord of the Rings: Journey in Middle Earth\u003c/em\u003e (currently #97 on Board Game Geek). Apologies for our ridicuous accents!\u003c/p\u003e\n\n\u003cp\u003eJane McGonigal\u0026#39;s book \u003cem\u003eReality is Broken\u003c/em\u003e describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn\u0026#39;t always to win but to establish flow.\u003c/p\u003e\n\n\u003cp\u003e\u0026quot;The opposite of play isn\u0026#39;t work. It\u0026#39;s depression\u0026quot; (p. 28, quoting Brian Sutton-Smith).\u003c/p\u003e\n\n\u003cp\u003eGAME BREAK: Games that Have Surprised Us\u003c/p\u003e\n\n\u003cp\u003eThe most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.\u003c/p\u003e\n\n\u003cp\u003eWe will discuss \u003cem\u003eReality is Broken\u003c/em\u003e chapters 10-13 in 2023!\u003c/p\u003e\n\n\u003cp\u003eWe are launching a biweekly \u003cstrong\u003enewsletter\u003c/strong\u003e!! General news, more about upcoming episode, media we\u0026#39;re into (music, movies, books), and an opportunity to get to know you.\u003c/p\u003e\n\n\u003cp\u003eTo sign up, please click on link in our linktree, or email us at \u003ca href=\"mailto:boardgamefaith@gmail.com\" rel=\"nofollow\"\u003eboardgamefaith@gmail.com\u003c/a\u003e, or \u003ca href=\"mailto:info@boardgamefaith.com\" rel=\"nofollow\"\u003einfo@boardgamefaith.com\u003c/a\u003e\u003c/p\u003e\n\n\u003cp\u003eNext episode: Spiritual Lessons of Action Selection Games\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal\" rel=\"nofollow\" href=\"https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612\"\u003eReality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/269385/lord-rings-journeys-middle-earth\"\u003eThe Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/245654/railroad-ink-deep-blue-edition\"\u003eRailroad Ink: Deep Blue Edition | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Photosynthesis | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/218603/photosynthesis\"\u003ePhotosynthesis | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"What does Jane McGonigal's Reality Is Broken say about games and human happiness? Defining a game and its sense of flow is key to understanding what creates human happiness.","date_published":"2022-10-02T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/62ddf907-3eeb-4db2-b6bd-c9a80e7568be.mp3","mime_type":"audio/mpeg","size_in_bytes":33484325,"duration_in_seconds":4185}]},{"id":"205290a9-1876-42cc-9c4e-9668eecdc0d9","title":"Episode 14: Judaism and Board Games, with Alex Radcliffe","url":"https://boardgamefaith.fireside.fm/14","content_text":"How do board games intersect with Orthodox Jewish religious and family life? We discuss how Sabbath observance impacts Alex's work, family life, and board game hobby, and how the Sabbath is defined and practiced for him and his synagogue. Be sure to check out Alex's excellent YouTube channel, BoardGameCo.\n\nNEXT EPISODE: We discuss Jane McGonagal's Reality is Broken chapters 1 and 2. We're glad to have you read along with us, but this homework is totally optional and can be ignored!\n\nWhat do you think? Post your thoughts, responses, and questions on Instagram and Discord.\n\nSupport us on Patreon.Links:BoardGameCo | Buy, Sell and Trade Board Games(1) BoardGameCo - YouTubeGamefound","content_html":"\u003cp\u003eHow do board games intersect with Orthodox Jewish religious and family life? We discuss how Sabbath observance impacts Alex\u0026#39;s work, family life, and board game hobby, and how the Sabbath is defined and practiced for him and his synagogue. Be sure to check out Alex\u0026#39;s excellent YouTube channel, \u003ca href=\"https://youtube.com/boardgameco\" rel=\"nofollow\"\u003eBoardGameCo\u003c/a\u003e.\u003c/p\u003e\n\n\u003cp\u003eNEXT EPISODE: We discuss Jane McGonagal\u0026#39;s \u003cem\u003eReality is Broken\u003c/em\u003e chapters 1 and 2. We\u0026#39;re glad to have you read along with us, but this homework is totally optional and can be ignored!\u003c/p\u003e\n\n\u003cp\u003eWhat do you think? Post your thoughts, responses, and questions on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e and \u003ca href=\"https://discord.gg/RTpwD9V2\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/p\u003e\n\n\u003cp\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/posts\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"BoardGameCo | Buy, Sell and Trade Board Games\" rel=\"nofollow\" href=\"https://boardgameco.com/\"\u003eBoardGameCo | Buy, Sell and Trade Board Games\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"(1) BoardGameCo - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/boardgameco\"\u003e(1) BoardGameCo - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Gamefound\" rel=\"nofollow\" href=\"https://gamefound.com/\"\u003eGamefound\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Alex Radcliffe of BoardGameCo and GameFound helps us understand how board games and Sabbath practices function within Orthodox Judaism.","date_published":"2022-09-18T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/205290a9-1876-42cc-9c4e-9668eecdc0d9.mp3","mime_type":"audio/mpeg","size_in_bytes":33723685,"duration_in_seconds":2809}]},{"id":"7e590cca-191c-407b-9afe-65c759e4b59f","title":"Episode 13: How Board Games Can Be Transcendent","url":"https://boardgamefaith.fireside.fm/13","content_text":"Cold Opening: Through the Ages on a Doomed Spaceship\n\nOPENING GAME - Location: A doomed spaceship (from “www.can-i-get-a.com”). Game: Through the Ages - A New Story of Civilization – (#12 on BGG!)\n\nmain topic\n\nDefining magic circles and liminal spaces, and how they relate to religious practice and faith.\n\nscriptures referenced\n\nGenesis 28:10-16\n\nNEXT EPISODE: Interview with Alex Radcliffe of BoardGameCo on Youtube, and now Chief Marketing Officer at GameFound. Also, if you are interested, start reading McGonagal's Reality is Broken for our upcoming discussion!\n\nWhat do you think? Post your thoughts, responses, and questions on Instagram and Discord.\n\nSupport us on Patreon.Links:Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigalBoardGameCo - YouTubeMagic circle (virtual worlds) - WikipediaMagic circle - WikipediaMahabharat Game of Dice - Why Did Pandavas Play?","content_html":"\u003ch3\u003eCold Opening: Through the Ages on a Doomed Spaceship\u003c/h3\u003e\n\n\u003cp\u003eOPENING GAME - Location: A doomed spaceship (from “www.can-i-get-a.com”). Game: Through the Ages - A New Story of Civilization – (#12 on BGG!)\u003c/p\u003e\n\n\u003ch3\u003emain topic\u003c/h3\u003e\n\n\u003cp\u003eDefining magic circles and liminal spaces, and how they relate to religious practice and faith.\u003c/p\u003e\n\n\u003ch3\u003escriptures referenced\u003c/h3\u003e\n\n\u003cp\u003eGenesis 28:10-16\u003c/p\u003e\n\n\u003cp\u003eNEXT EPISODE: Interview with Alex Radcliffe of BoardGameCo on Youtube, and now Chief Marketing Officer at GameFound. Also, if you are interested, start reading McGonagal\u0026#39;s \u003cem\u003eReality is Broken\u003c/em\u003e for our upcoming discussion!\u003c/p\u003e\n\n\u003cp\u003eWhat do you think? Post your thoughts, responses, and questions on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e and \u003ca href=\"https://discord.gg/RTpwD9V2\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/p\u003e\n\n\u003cp\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/posts\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal\" rel=\"nofollow\" href=\"https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612\"\u003eReality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"BoardGameCo - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/boardgameco\"\u003eBoardGameCo - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Magic circle (virtual worlds) - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)\"\u003eMagic circle (virtual worlds) - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Magic circle - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Magic_circle\"\u003eMagic circle - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Mahabharat Game of Dice - Why Did Pandavas Play?\" rel=\"nofollow\" href=\"https://isha.sadhguru.org/us/en/wisdom/article/mahabharat-dice-game\"\u003eMahabharat Game of Dice - Why Did Pandavas Play?\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Can board games be transcendent, what are magic circles, and how does this get at religion and the spiritual life?","date_published":"2022-09-04T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/7e590cca-191c-407b-9afe-65c759e4b59f.mp3","mime_type":"audio/mpeg","size_in_bytes":34553415,"duration_in_seconds":3688}]},{"id":"2b542de3-7369-44a1-8533-27646dc4897f","title":"Bonus: Thank You for 1,000 Downloads!","url":"https://boardgamefaith.fireside.fm/12a","content_text":"","content_html":"","summary":"A brief thank you to our awesome listeners for this milestone of 1,000 downloads.","date_published":"2022-08-24T21:30:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/2b542de3-7369-44a1-8533-27646dc4897f.mp3","mime_type":"audio/mpeg","size_in_bytes":490956,"duration_in_seconds":48}]},{"id":"503679cc-3533-4891-9c46-473c7cae81ad","title":"Episode 12: 5 Spiritual Lessons from Push Your Luck Games","url":"https://boardgamefaith.fireside.fm/12","content_text":"Kevin torments Daniel with a homebrewed Push Your Luck game based on Star Wars and Weird Al trivia (NOTE WE HAVE CHAPTER MARKERS NOW!). We then define push your luck games and glean some wisdom from these games: \nlearning to take risks is good (and even Biblical, see Matthew 25:14-30); we can better understand ourselves and our comfort level with risk; we can learn to take smart risks instead of reckless ones; luck can be inclusive because everyone has a chance to win; we can't take luck personally; luck can build community.\n\nWhat do you think? Post your thoughts, responses, and questions on Instagram and Discord.\n\nSupport us on Patreon.Links:Monty Python Communist Quiz sketch - YouTubeKarar2k's Why Play This - YouTubeWhat's the point of cooking at home anymore? - YouTube","content_html":"\u003cp\u003eKevin torments Daniel with a homebrewed Push Your Luck game based on Star Wars and Weird Al trivia (NOTE WE HAVE CHAPTER MARKERS NOW!). We then define push your luck games and glean some wisdom from these games: \u003cbr\u003e\nlearning to take risks is good (and even Biblical, see Matthew 25:14-30); we can better understand ourselves and our comfort level with risk; we can learn to take smart risks instead of reckless ones; luck can be inclusive because everyone has a chance to win; we can\u0026#39;t take luck personally; luck can build community.\u003c/p\u003e\n\n\u003cp\u003eWhat do you think? Post your thoughts, responses, and questions on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e and \u003ca href=\"https://discord.gg/RTpwD9V2\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/p\u003e\n\n\u003cp\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/posts\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Monty Python Communist Quiz sketch - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=vZ9myHhpS9s\"\u003eMonty Python Communist Quiz sketch - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Karar2k\u0026#39;s Why Play This - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/karar2k\"\u003eKarar2k's Why Play This - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"What\u0026#39;s the point of cooking at home anymore? - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=UNHtj7QtCdk\"\u003eWhat's the point of cooking at home anymore? - YouTube\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"What are Push Your Luck games, and what might we spiritually gain from them? Daniel and Kevin discuss 5 ideas (+ a bonus), along with risk-taking in general. NOW WITH CHAPTER MARKERS!","date_published":"2022-08-21T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/503679cc-3533-4891-9c46-473c7cae81ad.mp3","mime_type":"audio/mpeg","size_in_bytes":32592337,"duration_in_seconds":4073}]},{"id":"8d0dbbed-3f1c-4256-920a-772cf0738e58","title":"Episode 11: Can Board Games Save the World? With Dave Bindewald","url":"https://boardgamefaith.fireside.fm/11","content_text":"The goal of the Center for Play and Exploration is to encourage adults to be more curious, more divergent in their thinking, and empowered to fail. Dave argues that curiosity and imagination are ways to dismantle anxiety and fear. We respond to listener feedback and speculate whether God does indeed play dice with the universe, because creation is God's joyful act of play.\n\nPost your thoughts, responses, and questions on Instagram and Discord.Links:Theology of play - Google BooksCPE","content_html":"\u003cp\u003eThe goal of the Center for Play and Exploration is to encourage adults to be more curious, more divergent in their thinking, and empowered to fail. Dave argues that curiosity and imagination are ways to dismantle anxiety and fear. We respond to listener feedback and speculate whether God does indeed play dice with the universe, because creation is God\u0026#39;s joyful act of play.\u003c/p\u003e\n\n\u003cp\u003ePost your thoughts, responses, and questions on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e and \u003ca href=\"https://discord.gg/RTpwD9V2\" rel=\"nofollow\"\u003eDiscord\u003c/a\u003e.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Theology of play - Google Books\" rel=\"nofollow\" href=\"https://www.google.com/books/edition/Theology_of_Play/K-0QAQAAIAAJ?hl=en\u0026amp;gbpv=0\u0026amp;kptab=overview\"\u003eTheology of play - Google Books\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"CPE\" rel=\"nofollow\" href=\"https://www.playandexploration.com/\"\u003eCPE\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"We interview Dave Bindewald, founder of the Center for Play and Exploration, on the question of whether board games can save the world – or at least help cultivate our \"curiosity, divergent thinking, and freedom to fail.\" Games help us become better thinkers and problem solvers, colleagues, and participants in God's creative acts of creation.","date_published":"2022-08-07T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/8d0dbbed-3f1c-4256-920a-772cf0738e58.mp3","mime_type":"audio/mpeg","size_in_bytes":44769406,"duration_in_seconds":3730}]},{"id":"2df89587-1495-4572-85bb-a17d0d24b7a4","title":"Episode 10: The Game of Life","url":"https://boardgamefaith.fireside.fm/10","content_text":"What would it mean to think of life as a game? Are games merely pastimes between serious endeavors, or is it an approach to life oriented around unnecessary obstacles and enjoyment? We touch on ideas about the meaning of life, happiness, and life as something useful versus life as something to be enjoyed. Human flourishing is ultimately found in graceful abundance, in which all we can ever really do is pursue meaningful activities (and play games). Perhaps God does indeed play dice with the universe.\n\nJoin us our Discord here.","content_html":"\u003cp\u003eWhat would it mean to think of life as a game? Are games merely pastimes between serious endeavors, or is it an approach to life oriented around unnecessary obstacles and enjoyment? We touch on ideas about the meaning of life, happiness, and life as something useful versus life as something to be enjoyed. Human flourishing is ultimately found in graceful abundance, in which all we can ever really do is pursue meaningful activities (and play games). Perhaps God does indeed play dice with the universe.\u003c/p\u003e\n\n\u003cp\u003eJoin us our \u003ca href=\"https://discord.gg/zPnwy5J4\" rel=\"nofollow\"\u003eDiscord here\u003c/a\u003e.\u003c/p\u003e","summary":"We wrap up our discussion of Bernard Suits' seminal book The Grasshopper. What are the implications of approaching human life as a game? We unpack some of Suits' terms and ideas regarding utopia as a place where we only play games, and the threat that utopia is always under.","date_published":"2022-07-24T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/2df89587-1495-4572-85bb-a17d0d24b7a4.mp3","mime_type":"audio/mpeg","size_in_bytes":45942722,"duration_in_seconds":3828}]},{"id":"8e4ff6d1-ee74-468f-a6bd-d52f108eab7a","title":"Episode 9: Is Winning the Point?","url":"https://boardgamefaith.fireside.fm/9","content_text":"Daniel and Kevin tackle the obvious question: is wining the point of playing games? How does a desire to win relate to the desire to have an enjoyable gaming experience, and what spiritual realities are present when we strive to be humble and gracious at a gaming table where the object is to win the game?\n\nWe consider that games might be training us to win over other people, instead of being more loving and kind. Does love exclude winning? Yet much of life is about improvement, and even heaven must include aspects of winning and loss. Some board games use different mechanics and win conditions such as \"sandbox\" and \"kingmaker\" type games, and others are social deduction games where players deceive and lie. How do the words of Jesus (the last shall be first) relate to ideas of winning and losing?Links:Suffering And Happiness Are Not Separate – Thich Nhat Hanh | Aleph Book CompanyJon Guerra - Citizens - YouTubePax Pamir: Second Edition | Board Game | BoardGameGeekThe 7th Continent | Board Game | BoardGameGeek","content_html":"\u003cp\u003eDaniel and Kevin tackle the obvious question: is wining the point of playing games? How does a desire to win relate to the desire to have an enjoyable gaming experience, and what spiritual realities are present when we strive to be humble and gracious at a gaming table where the object is to win the game?\u003c/p\u003e\n\n\u003cp\u003eWe consider that games might be training us to win over other people, instead of being more loving and kind. Does love exclude winning? Yet much of life is about improvement, and even heaven must include aspects of winning and loss. Some board games use different mechanics and win conditions such as \u0026quot;sandbox\u0026quot; and \u0026quot;kingmaker\u0026quot; type games, and others are social deduction games where players deceive and lie. How do the words of Jesus (the last shall be first) relate to ideas of winning and losing?\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Suffering And Happiness Are Not Separate – Thich Nhat Hanh | Aleph Book Company\" rel=\"nofollow\" href=\"https://www.alephbookcompany.com/suffering-and-happiness-are-not-separate-thich-nhat-hanh/\"\u003eSuffering And Happiness Are Not Separate – Thich Nhat Hanh | Aleph Book Company\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Jon Guerra - Citizens - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=fOQVaGqTBFE\"\u003eJon Guerra - Citizens - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Pax Pamir: Second Edition | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition\"\u003ePax Pamir: Second Edition | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"The 7th Continent | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/180263/7th-continent\"\u003eThe 7th Continent | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Daniel and Kevin tackle the obvious question: is wining the point of playing games? How does a desire to win relate to the desire to have an enjoyable gaming experience, and what spiritual realities are present when we strive to be humble and gracious at a gaming table where the object is to win the game?","date_published":"2022-07-10T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/8e4ff6d1-ee74-468f-a6bd-d52f108eab7a.mp3","mime_type":"audio/mpeg","size_in_bytes":41485814,"duration_in_seconds":3456}]},{"id":"7e5bfa7a-66dc-4e08-bac1-b417cf4406ec","title":"Episode 8: Accessibility, Community, and Neurodiversity, with Chelsey Hillyer","url":"https://boardgamefaith.fireside.fm/8","content_text":"Rev. Chelsey Hillyer joins us to chat about creating accessibility around board games so everyone is welcome to be themselves, find satisfaction with their game play, and empowered to have fun. How do board games and play in general create accessibility so everyone is welcome to be themselves? Games are partly about winning, but also about being satisfied with your game play and everyone being able to have a good time. We discuss ADHD-Inattentive and neurodiversity, play as protest, and games that create deep presence and community. We share thoughts on parenting, Geoff Englestein's book GameTek, play as a fundamental part of human life and a fundamental human right, play as a protest against hierarchy and monetary valuation, the films Life Is Beautiful and Jojo Rabbit, and we recommend the games Pandemic, No Thanks, Azul, A Gentle Rain, and Charterstone as particularly accessible games.\n\nFollow Chelsey Hillyer through her website, Amateur Efforts.\n\nSupport us on Patreon, learn more about us at boardgamefaith.com, and interact with us on Instagram.Links:GameTek - Kindle edition by Engelstein, Geoff . Humor \u0026amp; Entertainment Kindle eBooks @ Amazon.com.Episode 5: Board Games and IslamChelsey D. Hillyer // Amateur Efforts – Unprofessional on purpose.","content_html":"\u003cp\u003eRev. Chelsey Hillyer joins us to chat about creating accessibility around board games so everyone is welcome to be themselves, find satisfaction with their game play, and empowered to have fun. How do board games and play in general create accessibility so everyone is welcome to be themselves? Games are partly about winning, but also about being satisfied with your game play and everyone being able to have a good time. We discuss ADHD-Inattentive and neurodiversity, play as protest, and games that create deep presence and community. We share thoughts on parenting, Geoff Englestein\u0026#39;s book \u003cem\u003eGameTek\u003c/em\u003e, play as a fundamental part of human life and a fundamental human right, play as a protest against hierarchy and monetary valuation, the films \u003cem\u003eLife Is Beautiful\u003c/em\u003e and \u003cem\u003eJojo Rabbit\u003c/em\u003e, and we recommend the games \u003cem\u003ePandemic\u003c/em\u003e, \u003cem\u003eNo Thanks, Azul, A Gentle Rain,\u003c/em\u003e and \u003cem\u003eCharterstone\u003c/em\u003e as particularly accessible games.\u003c/p\u003e\n\n\u003cp\u003eFollow Chelsey Hillyer through her website, \u003ca href=\"https://amateurefforts.com\" rel=\"nofollow\"\u003eAmateur Efforts\u003c/a\u003e.\u003c/p\u003e\n\n\u003cp\u003eSupport us on \u003ca href=\"https://www.patreon.com/boardgamefaith/\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e, learn more about us at \u003ca href=\"https://boardgamefaith.com\" rel=\"nofollow\"\u003eboardgamefaith.com\u003c/a\u003e, and interact with us on \u003ca href=\"https://www.instagram.com/boardgamefaith/\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"GameTek - Kindle edition by Engelstein, Geoff . Humor \u0026amp; Entertainment Kindle eBooks @ Amazon.com.\" rel=\"nofollow\" href=\"https://www.amazon.com/GameTek-Geoffrey-Engelstein-ebook/dp/B07G3GX7WG\"\u003eGameTek - Kindle edition by Engelstein, Geoff . Humor \u0026amp; Entertainment Kindle eBooks @ Amazon.com.\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Episode 5: Board Games and Islam\" rel=\"nofollow\" href=\"https://boardgamefaith.fireside.fm/5\"\u003eEpisode 5: Board Games and Islam\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Chelsey D. Hillyer // Amateur Efforts – Unprofessional on purpose.\" rel=\"nofollow\" href=\"https://amateurefforts.com/\"\u003eChelsey D. Hillyer // Amateur Efforts – Unprofessional on purpose.\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Rev. Chelsey Hillyer joins us to chat about creating accessibility around board games so everyone is welcome to be themselves, find satisfaction with their game play, and empowered to have fun. We discuss ADHD, games as protest, and how play can create deep presence and community.\r\n","date_published":"2022-06-26T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/7e5bfa7a-66dc-4e08-bac1-b417cf4406ec.mp3","mime_type":"audio/mpeg","size_in_bytes":51872622,"duration_in_seconds":4322}]},{"id":"d1a0d3c3-1900-42d9-88c6-b435c1b83816","title":"Episode 7: Book Club! The Grasshopper ch. 3 and Defining Games","url":"https://boardgamefaith.fireside.fm/7","content_text":"We make a new attempt at an episode opening – an improv skit with pirates playing Carcassone! We discuss Carcassone a bit, lionize the word \"eschew\" and life points in general, and wrestle with Bernard Suits' definition of a game: \"the voluntary attempt to overcome unnecessary obstacles\" (p. 43). Games require buy-in from participants who must agree to its rules, desire to best their competitors, and strive to be efficient within the games required inefficiencies. So how appropriate is it to conceive of God engaging in play and games? Kevin attempts to quote the Quran in thinking through God's delight in obstacles and complexities, and Daniel points to delight and grace. Shout out to @jtaultesq on Instagram for correctly identifying Concept in our Instagram quiz!\n\nlinktr.ee/boardgamefaith\npatreon.com/boardgamefaithLinks:The Grasshopper - Third Edition - Broadview PressOctopus Playtime | Octopus In My House | BBC Earth - YouTubeBoard Game Faith | LinktreeBoard Game Faith is creating podcasts on board games and spirituality | PatreonReality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigalSurah Al-Hujurat - 13 - Quran.com","content_html":"\u003cp\u003eWe make a new attempt at an episode opening – an improv skit with pirates playing Carcassone! We discuss Carcassone a bit, lionize the word \u0026quot;eschew\u0026quot; and life points in general, and wrestle with Bernard Suits\u0026#39; definition of a game: \u0026quot;the voluntary attempt to overcome unnecessary obstacles\u0026quot; (p. 43). Games require buy-in from participants who must agree to its rules, desire to best their competitors, and strive to be efficient within the games required inefficiencies. So how appropriate is it to conceive of God engaging in play and games? Kevin attempts to quote the Quran in thinking through God\u0026#39;s delight in obstacles and complexities, and Daniel points to delight and grace. Shout out to @jtaultesq on Instagram for correctly identifying Concept in our Instagram quiz!\u003c/p\u003e\n\n\u003cp\u003elinktr.ee/boardgamefaith\u003cbr\u003e\npatreon.com/boardgamefaith\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"The Grasshopper - Third Edition - Broadview Press\" rel=\"nofollow\" href=\"https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description\"\u003eThe Grasshopper - Third Edition - Broadview Press\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Octopus Playtime | Octopus In My House | BBC Earth - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=mnZ9wF-Bv1w\"\u003eOctopus Playtime | Octopus In My House | BBC Earth - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Board Game Faith | Linktree\" rel=\"nofollow\" href=\"https://linktr.ee/boardgamefaith\"\u003eBoard Game Faith | Linktree\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Board Game Faith is creating podcasts on board games and spirituality | Patreon\" rel=\"nofollow\" href=\"https://www.patreon.com/boardgamefaith/posts\"\u003eBoard Game Faith is creating podcasts on board games and spirituality | Patreon\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal\" rel=\"nofollow\" href=\"https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612\"\u003eReality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Surah Al-Hujurat - 13 - Quran.com\" rel=\"nofollow\" href=\"https://quran.com/al-hujurat/13\"\u003eSurah Al-Hujurat - 13 - Quran.com\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"What is a game, and why might it matter? Suits says that games are \"the voluntary attempt to overcome unnecessary obstacles,\"\r\n and we mull over this, along with wondering if there is any basis for thinking God delights in games too.","date_published":"2022-06-12T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d1a0d3c3-1900-42d9-88c6-b435c1b83816.mp3","mime_type":"audio/mpeg","size_in_bytes":40256074,"duration_in_seconds":3354}]},{"id":"a895303f-037b-4054-bb1b-603c05e8ee14","title":"Episode 6: Board Games that Teach","url":"https://boardgamefaith.fireside.fm/6","content_text":"What can, and should, board teach us? We explore didactic board games that have a message, and what sort of indirect messages board games can also give us. We discuss Caverna, Bibleopoly, the forgotten didactic orgins of Monopoly, magic circles, and the controversial game Train.\n\nJoin us on Instagram and Patreon.Links:The surprising history behind the board game \"Monopoly\" - YouTubeBibleopoly | Board Game | BoardGameGeekGalaxy Quest - WikipediaGarphill GamesHow to Use Tabletop Simulator - Shut Up \u0026amp; Sit Down - YouTubeHome | Tabletop SimulatorMagic circle (virtual worlds) - WikipediaBrenda Romero: Gaming for understanding - YouTube","content_html":"\u003cp\u003eWhat can, and should, board teach us? We explore didactic board games that have a message, and what sort of indirect messages board games can also give us. We discuss Caverna, Bibleopoly, the forgotten didactic orgins of Monopoly, magic circles, and the controversial game Train.\u003c/p\u003e\n\n\u003cp\u003eJoin us on \u003ca href=\"https://www.instagram.com/boardgamefaith\" rel=\"nofollow\"\u003eInstagram\u003c/a\u003e and \u003ca href=\"https://patreon.com/boardgamefaith\" rel=\"nofollow\"\u003ePatreon\u003c/a\u003e.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"The surprising history behind the board game \u0026quot;Monopoly\u0026quot; - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=mz5H0cg2uXs\"\u003eThe surprising history behind the board game \"Monopoly\" - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Bibleopoly | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/6668/bibleopoly\"\u003eBibleopoly | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Galaxy Quest - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Galaxy_Quest\"\u003eGalaxy Quest - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Garphill Games\" rel=\"nofollow\" href=\"https://garphill.com/\"\u003eGarphill Games\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"How to Use Tabletop Simulator - Shut Up \u0026amp; Sit Down - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=M5K2MWbr55M\"\u003eHow to Use Tabletop Simulator - Shut Up \u0026amp; Sit Down - YouTube\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Home | Tabletop Simulator\" rel=\"nofollow\" href=\"https://tabletopsimulator.com/\"\u003eHome | Tabletop Simulator\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Magic circle (virtual worlds) - Wikipedia\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)\"\u003eMagic circle (virtual worlds) - Wikipedia\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Brenda Romero: Gaming for understanding - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/watch?v=1yVdhRyTxaM\"\u003eBrenda Romero: Gaming for understanding - YouTube\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"What can, and should, board teach us? We explore didactic board games that have a message, and what sort of indirect messages board games can also give us.","date_published":"2022-05-29T15:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/a895303f-037b-4054-bb1b-603c05e8ee14.mp3","mime_type":"audio/mpeg","size_in_bytes":38313846,"duration_in_seconds":3864}]},{"id":"f4ca90cb-41f2-4573-ae9b-597eb6a6b0dd","title":"Episode 5: Board Games and Islam","url":"https://boardgamefaith.fireside.fm/5","content_text":"Our very first guest! Ali Karar (@karar2k) joins us to discuss hobby board gaming as a Muslim in Saudi Arabia. We discuss board games as a catalyst for socializing, religious limits to board games, and the role of board games in families. Ali discusses his transition from video games to board gaming, board gaming cafes in the Kingdom of Saudi Arabia, and Islam's traditional prohibition aginst dice because of its association with gambling. We cap it all off by listing our most beloved games and praising Clap On technology.Links:Ali Karar (@karar2k) • Instagram photos and videos@karar2k | LinktreeKarar2k's Why Play This - YouTube","content_html":"\u003cp\u003eOur very first guest! Ali Karar (@karar2k) joins us to discuss hobby board gaming as a Muslim in Saudi Arabia. We discuss board games as a catalyst for socializing, religious limits to board games, and the role of board games in families. Ali discusses his transition from video games to board gaming, board gaming cafes in the Kingdom of Saudi Arabia, and Islam\u0026#39;s traditional prohibition aginst dice because of its association with gambling. We cap it all off by listing our most beloved games and praising Clap On technology.\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"Ali Karar (@karar2k) • Instagram photos and videos\" rel=\"nofollow\" href=\"https://www.instagram.com/karar2k/\"\u003eAli Karar (@karar2k) • Instagram photos and videos\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"@karar2k | Linktree\" rel=\"nofollow\" href=\"https://linktr.ee/karar2k\"\u003e@karar2k | Linktree\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Karar2k\u0026#39;s Why Play This - YouTube\" rel=\"nofollow\" href=\"https://www.youtube.com/c/karar2k\"\u003eKarar2k's Why Play This - YouTube\u003c/a\u003e\u003c/li\u003e\u003c/ul\u003e","summary":"Our very first guest! Ali Karar (@karar2k) joins us to discuss hobby board gaming as a Muslim in Saudi Arabia. We discuss board games as a catalyst for socializing, religious limits to board games, and the role of board games in families. Come learn with us.","date_published":"2022-05-15T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f4ca90cb-41f2-4573-ae9b-597eb6a6b0dd.mp3","mime_type":"audio/mpeg","size_in_bytes":44641824,"duration_in_seconds":3719}]},{"id":"aa071481-bf04-40db-a2eb-525dcd59910c","title":"Episode 4: Book Club! The Grasshopper by Bernard Suits ch. 1","url":"https://boardgamefaith.fireside.fm/4","content_text":"Toothsome questions abound. Are $5K board gaming tables worth it? Are there deeper implications of Clap-On technology? And what do we make of Bernard Suits' book The Grasshopper ch. 1, where the Grasshopper gladly dies in the winter for having played too many games? Can one game on the Sabbath, and why aren't there more games in the Bible?","content_html":"\u003cp\u003eToothsome questions abound. Are $5K board gaming tables worth it? Are there deeper implications of Clap-On technology? And what do we make of Bernard Suits\u0026#39; book \u003cem\u003eThe Grasshopper\u003c/em\u003e ch. 1, where the Grasshopper gladly dies in the winter for having played too many games? Can one game on the Sabbath, and why aren\u0026#39;t there more games in the Bible?\u003c/p\u003e","summary":"Are $5K board gaming tables worth it? And what do we make of Bernard Suits' book The Grasshopper ch. 1, where the Grasshopper gladly dies in the winter for having played too many games?","date_published":"2022-05-01T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/aa071481-bf04-40db-a2eb-525dcd59910c.mp3","mime_type":"audio/mpeg","size_in_bytes":38041412,"duration_in_seconds":3169}]},{"id":"7c8ca85e-6431-4b22-8449-9792c8b631cb","title":"Episode 3: Is Play Essential to the Human Experience?","url":"https://boardgamefaith.fireside.fm/3","content_text":"After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book The Grasshopper by Bernard Suits. And a happy Easter, Passover, and Ramadan!Links:The ClapperRoll for the Galaxy | Board Game | BoardGameGeekCircadians: First Light | Board Game | BoardGameGeekHadrian's Wall | Board Game | BoardGameGeekPandemic | Board Game | BoardGameGeekGarphill Games179: Special Guest: Bobby Hill. Plus Bitoku, Meeples \u0026amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQHome - US Play CoalitionThe Grasshopper - Third Edition - Broadview Press — [NOTE: This book does contain adult images.]\r\n\r\nIn the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. “Nonsense,” said the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Through the jocular voice of Aesop’s Grasshopper, a “shiftless but thoughtful practitioner of applied entomology,” Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, and so games belong at the heart of any vision of Utopia.\r\n\r\nThis new edition of The Grasshopper includes illustrations from Frank Newfeld created for the book’s original publication, as well as an introduction by Thomas Hurka and a new appendix on the meaning of ‘play.’","content_html":"\u003cp\u003eAfter naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book \u003cem\u003eThe Grasshopper\u003c/em\u003e by Bernard Suits. And a happy Easter, Passover, and Ramadan!\u003c/p\u003e\u003cp\u003eLinks:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003ca title=\"The Clapper\" rel=\"nofollow\" href=\"https://en.wikipedia.org/wiki/The_Clapper\"\u003eThe Clapper\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Roll for the Galaxy | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/132531/roll-galaxy\"\u003eRoll for the Galaxy | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Circadians: First Light | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/264052/circadians-first-light\"\u003eCircadians: First Light | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Hadrian\u0026#39;s Wall | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/304783/hadrians-wall\"\u003eHadrian's Wall | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Pandemic | Board Game | BoardGameGeek\" rel=\"nofollow\" href=\"https://boardgamegeek.com/boardgame/30549/pandemic\"\u003ePandemic | Board Game | BoardGameGeek\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Garphill Games\" rel=\"nofollow\" href=\"https://garphill.com/\"\u003eGarphill Games\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"179: Special Guest: Bobby Hill. Plus Bitoku, Meeples \u0026amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ\" rel=\"nofollow\" href=\"https://boardgamebbq.com/179-special-guest-bobby-hill-plus-bitoku-minions-monsters-so-clover-jabbas-palace/\"\u003e179: Special Guest: Bobby Hill. Plus Bitoku, Meeples \u0026amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"Home - US Play Coalition\" rel=\"nofollow\" href=\"https://usplaycoalition.org/\"\u003eHome - US Play Coalition\u003c/a\u003e\u003c/li\u003e\u003cli\u003e\u003ca title=\"The Grasshopper - Third Edition - Broadview Press\" rel=\"nofollow\" href=\"https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description\"\u003eThe Grasshopper - Third Edition - Broadview Press\u003c/a\u003e \u0026mdash; [NOTE: This book does contain adult images.]\r\n\r\nIn the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. “Nonsense,” said the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Through the jocular voice of Aesop’s Grasshopper, a “shiftless but thoughtful practitioner of applied entomology,” Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, and so games belong at the heart of any vision of Utopia.\r\n\r\nThis new edition of The Grasshopper includes illustrations from Frank Newfeld created for the book’s original publication, as well as an introduction by Thomas Hurka and a new appendix on the meaning of ‘play.’\u003c/li\u003e\u003c/ul\u003e","summary":"After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? The discussion moves into play as a means of grace.","date_published":"2022-04-17T09:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/7c8ca85e-6431-4b22-8449-9792c8b631cb.mp3","mime_type":"audio/mpeg","size_in_bytes":30361770,"duration_in_seconds":3300}]},{"id":"9afc21ff-34dc-4138-82a5-144cd683b98c","title":"Episode 2: Six reasons board games are spiritual","url":"https://boardgamefaith.fireside.fm/2","content_text":"Daniel \u0026amp; Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there's a bonus round for a bit of hilarity. Let's hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music.","content_html":"\u003cp\u003eDaniel \u0026amp; Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there\u0026#39;s a bonus round for a bit of hilarity. Let\u0026#39;s hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music.\u003c/p\u003e","summary":"Daniel \u0026 Kevin have … a list show! What are our top 3 ways that board games can be spiritual and authentically human? The lists are different, but not completely, and then there's a bonus round.","date_published":"2022-04-03T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/9afc21ff-34dc-4138-82a5-144cd683b98c.mp3","mime_type":"audio/mpeg","size_in_bytes":31997156,"duration_in_seconds":3493}]},{"id":"bcb3db94-faaf-4d84-ad31-4805d717c2f3","title":"Episode 1: Initial Thoughts","url":"https://boardgamefaith.fireside.fm/1","content_text":"To what extent does entering the magic circle of a game, where humans play games and temporarily care about bits and bobs, define our humanity? How do games impact people of religious faith?","content_html":"\u003cp\u003eTo what extent does entering the magic circle of a game, where humans play games and temporarily care about bits and bobs, define our humanity? How do games impact people of religious faith?\u003c/p\u003e","summary":"Daniel recommends books on board games and human identity, does his Bene Gesserit voice, and points to the role of divination in the Bible. Kevin makes fun of John Wesley, professes his love for legacy games. They conspire to make lots of money off of Biblical board games that are just drawing lots and casting dice.","date_published":"2022-03-10T20:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/bcb3db94-faaf-4d84-ad31-4805d717c2f3.mp3","mime_type":"audio/mpeg","size_in_bytes":27380727,"duration_in_seconds":2770}]}]}