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  <channel>
    <fireside:hostname>web02.fireside.fm</fireside:hostname>
    <fireside:genDate>Tue, 14 Apr 2026 19:27:31 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Play Saves the World - Episodes Tagged with “Board Games”</title>
    <link>https://boardgamefaith.fireside.fm/tags/board%20games</link>
    <pubDate>Sun, 22 Oct 2023 15:00:00 -0400</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>play, gaming, game theory, work, human flourishing, the meaning of play</itunes:keywords>
    <itunes:owner>
      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Religion &amp; Spirituality">
  <itunes:category text="Religion"/>
</itunes:category>
<itunes:category text="Arts"/>
<item>
  <title>Episode 41: Board Game Rulebooks, with Jordan Ault</title>
  <link>https://boardgamefaith.fireside.fm/41</link>
  <guid isPermaLink="false">4180e945-1c84-4051-bc82-f230e1ad0b23</guid>
  <pubDate>Sun, 22 Oct 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/4180e945-1c84-4051-bc82-f230e1ad0b23.mp3" length="84788749" type="audio/mpeg"/>
  <itunes:episode>41</itunes:episode>
  <itunes:title>Board Game Rulebooks, with Jordan Ault</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>BGF contest winner Jordan Ault joins us for this special episode to discuss game rulebooks and rules in general, and how rules in games and religion can enlighten one another. Jordan brings his lawyerly acumen to the conversation. Plus … the return of the skit??</itunes:subtitle>
  <itunes:duration>1:10:37</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>What your Rulebooks Say About You
INTRODUCTIONS
RULEBOOKS ARE … COOL?
- Roundtable vote: 
    - intense pre-read
    - Read as you attempt to play
    - Watch YouTube
    - Have someone teach you
    - Dial 1-800-Rules-Lawyer
- do you enjoy Rulebooks as a genre?
- Any special Rulebooks of note?
    - KEVIN: Mage Knight is particularly loathed, even though it’s all in there
    - KEVIN: Frostpunk is a rulesbook work of art
    - DANIEL:  Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion
- Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?
    - DANIEL:  Telestrations
TEACHING A GAME
* How do you prefer to teach a game?
    * Share everything up front?
    * Unravel the rules as you play?
* Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?
    * DANIEL:  Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around.  She uses baseball as an analogy.
* Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?
    * DANIEL:  Games where rules change every round.
* When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?
* What is your favorite game or type of rules to teach?
    * DANIEL:  Worker placement
Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--) 
</description>
  <itunes:keywords>game theory, board games, rulebooks, Mage Knight, Frostpunk The Board Game</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>What your Rulebooks Say About You</p>

<p>INTRODUCTIONS</p>

<p>RULEBOOKS ARE … COOL?</p>

<ul>
<li>Roundtable vote: 

<ul>
<li>intense pre-read</li>
<li>Read as you attempt to play</li>
<li>Watch YouTube</li>
<li>Have someone teach you</li>
<li>Dial 1-800-Rules-Lawyer</li>
</ul></li>
<li>do you enjoy Rulebooks as a genre?</li>
<li>Any special Rulebooks of note?

<ul>
<li>KEVIN: Mage Knight is particularly loathed, even though it’s all in there</li>
<li>KEVIN: Frostpunk is a rulesbook work of art</li>
<li>DANIEL:  Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion</li>
</ul></li>
<li>Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?

<ul>
<li>DANIEL:  Telestrations</li>
</ul></li>
</ul>

<p>TEACHING A GAME</p>

<ul>
<li>How do you prefer to teach a game?

<ul>
<li>Share everything up front?</li>
<li>Unravel the rules as you play?</li>
</ul></li>
<li>Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?

<ul>
<li>DANIEL:  Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around.  She uses baseball as an analogy.</li>
</ul></li>
<li>Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?

<ul>
<li>DANIEL:  Games where rules change every round.</li>
</ul></li>
<li>When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?</li>
<li>What is your favorite game or type of rules to teach?

<ul>
<li>DANIEL:  Worker placement</li>
</ul></li>
</ul>

<p>Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
</ul>

<p>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>What your Rulebooks Say About You</p>

<p>INTRODUCTIONS</p>

<p>RULEBOOKS ARE … COOL?</p>

<ul>
<li>Roundtable vote: 

<ul>
<li>intense pre-read</li>
<li>Read as you attempt to play</li>
<li>Watch YouTube</li>
<li>Have someone teach you</li>
<li>Dial 1-800-Rules-Lawyer</li>
</ul></li>
<li>do you enjoy Rulebooks as a genre?</li>
<li>Any special Rulebooks of note?

<ul>
<li>KEVIN: Mage Knight is particularly loathed, even though it’s all in there</li>
<li>KEVIN: Frostpunk is a rulesbook work of art</li>
<li>DANIEL:  Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion</li>
</ul></li>
<li>Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?

<ul>
<li>DANIEL:  Telestrations</li>
</ul></li>
</ul>

<p>TEACHING A GAME</p>

<ul>
<li>How do you prefer to teach a game?

<ul>
<li>Share everything up front?</li>
<li>Unravel the rules as you play?</li>
</ul></li>
<li>Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?

<ul>
<li>DANIEL:  Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around.  She uses baseball as an analogy.</li>
</ul></li>
<li>Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?

<ul>
<li>DANIEL:  Games where rules change every round.</li>
</ul></li>
<li>When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?</li>
<li>What is your favorite game or type of rules to teach?

<ul>
<li>DANIEL:  Worker placement</li>
</ul></li>
</ul>

<p>Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
</ul>

<p>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 6: Board Games that Teach</title>
  <link>https://boardgamefaith.fireside.fm/6</link>
  <guid isPermaLink="false">a895303f-037b-4054-bb1b-603c05e8ee14</guid>
  <pubDate>Sun, 29 May 2022 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/a895303f-037b-4054-bb1b-603c05e8ee14.mp3" length="38313846" type="audio/mpeg"/>
  <itunes:episode>6</itunes:episode>
  <itunes:title>Board Games that Teach</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>What can, and should, board teach us? We explore didactic board games that have a message, and what sort of indirect messages board games can also give us.</itunes:subtitle>
  <itunes:duration>1:04:24</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>What can, and should, board teach us? We explore didactic board games that have a message, and what sort of indirect messages board games can also give us. We discuss Caverna, Bibleopoly, the forgotten didactic orgins of Monopoly, magic circles, and the controversial game Train.
Join us on Instagram (https://www.instagram.com/boardgamefaith) and Patreon (https://patreon.com/boardgamefaith). 
</description>
  <itunes:keywords>board games, education, teaching, morality</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>What can, and should, board teach us? We explore didactic board games that have a message, and what sort of indirect messages board games can also give us. We discuss Caverna, Bibleopoly, the forgotten didactic orgins of Monopoly, magic circles, and the controversial game Train.</p>

<p>Join us on <a href="https://www.instagram.com/boardgamefaith" rel="nofollow">Instagram</a> and <a href="https://patreon.com/boardgamefaith" rel="nofollow">Patreon</a>.</p><p>Links:</p><ul><li><a title="The surprising history behind the board game &quot;Monopoly&quot; - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=mz5H0cg2uXs">The surprising history behind the board game "Monopoly" - YouTube</a></li><li><a title="Bibleopoly | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/6668/bibleopoly">Bibleopoly | Board Game | BoardGameGeek</a></li><li><a title="Galaxy Quest - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Galaxy_Quest">Galaxy Quest - Wikipedia</a></li><li><a title="Garphill Games" rel="nofollow" href="https://garphill.com/">Garphill Games</a></li><li><a title="How to Use Tabletop Simulator - Shut Up &amp; Sit Down - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=M5K2MWbr55M">How to Use Tabletop Simulator - Shut Up &amp; Sit Down - YouTube</a></li><li><a title="Home | Tabletop Simulator" rel="nofollow" href="https://tabletopsimulator.com/">Home | Tabletop Simulator</a></li><li><a title="Magic circle (virtual worlds) - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)">Magic circle (virtual worlds) - Wikipedia</a></li><li><a title="Brenda Romero: Gaming for understanding - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=1yVdhRyTxaM">Brenda Romero: Gaming for understanding - YouTube</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>What can, and should, board teach us? We explore didactic board games that have a message, and what sort of indirect messages board games can also give us. We discuss Caverna, Bibleopoly, the forgotten didactic orgins of Monopoly, magic circles, and the controversial game Train.</p>

<p>Join us on <a href="https://www.instagram.com/boardgamefaith" rel="nofollow">Instagram</a> and <a href="https://patreon.com/boardgamefaith" rel="nofollow">Patreon</a>.</p><p>Links:</p><ul><li><a title="The surprising history behind the board game &quot;Monopoly&quot; - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=mz5H0cg2uXs">The surprising history behind the board game "Monopoly" - YouTube</a></li><li><a title="Bibleopoly | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/6668/bibleopoly">Bibleopoly | Board Game | BoardGameGeek</a></li><li><a title="Galaxy Quest - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Galaxy_Quest">Galaxy Quest - Wikipedia</a></li><li><a title="Garphill Games" rel="nofollow" href="https://garphill.com/">Garphill Games</a></li><li><a title="How to Use Tabletop Simulator - Shut Up &amp; Sit Down - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=M5K2MWbr55M">How to Use Tabletop Simulator - Shut Up &amp; Sit Down - YouTube</a></li><li><a title="Home | Tabletop Simulator" rel="nofollow" href="https://tabletopsimulator.com/">Home | Tabletop Simulator</a></li><li><a title="Magic circle (virtual worlds) - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)">Magic circle (virtual worlds) - Wikipedia</a></li><li><a title="Brenda Romero: Gaming for understanding - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=1yVdhRyTxaM">Brenda Romero: Gaming for understanding - YouTube</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 5: Board Games and Islam</title>
  <link>https://boardgamefaith.fireside.fm/5</link>
  <guid isPermaLink="false">f4ca90cb-41f2-4573-ae9b-597eb6a6b0dd</guid>
  <pubDate>Sun, 15 May 2022 14:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f4ca90cb-41f2-4573-ae9b-597eb6a6b0dd.mp3" length="44641824" type="audio/mpeg"/>
  <itunes:episode>5</itunes:episode>
  <itunes:title>Board Games and Islam</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Our very first guest! Ali Karar (@karar2k) joins us to discuss hobby board gaming as a Muslim in Saudi Arabia. We discuss board games as a catalyst for socializing, religious limits to board games, and the role of board games in families. Come learn with us.</itunes:subtitle>
  <itunes:duration>1:01:59</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Our very first guest! Ali Karar (@karar2k) joins us to discuss hobby board gaming as a Muslim in Saudi Arabia. We discuss board games as a catalyst for socializing, religious limits to board games, and the role of board games in families. Ali discusses his transition from video games to board gaming, board gaming cafes in the Kingdom of Saudi Arabia, and Islam's traditional prohibition aginst dice because of its association with gambling. We cap it all off by listing our most beloved games and praising Clap On technology. 
</description>
  <itunes:keywords>Islam, board games, religion</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Our very first guest! Ali Karar (@karar2k) joins us to discuss hobby board gaming as a Muslim in Saudi Arabia. We discuss board games as a catalyst for socializing, religious limits to board games, and the role of board games in families. Ali discusses his transition from video games to board gaming, board gaming cafes in the Kingdom of Saudi Arabia, and Islam&#39;s traditional prohibition aginst dice because of its association with gambling. We cap it all off by listing our most beloved games and praising Clap On technology.</p><p>Links:</p><ul><li><a title="Ali Karar (@karar2k) • Instagram photos and videos" rel="nofollow" href="https://www.instagram.com/karar2k/">Ali Karar (@karar2k) • Instagram photos and videos</a></li><li><a title="@karar2k | Linktree" rel="nofollow" href="https://linktr.ee/karar2k">@karar2k | Linktree</a></li><li><a title="Karar2k&#39;s Why Play This - YouTube" rel="nofollow" href="https://www.youtube.com/c/karar2k">Karar2k's Why Play This - YouTube</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Our very first guest! Ali Karar (@karar2k) joins us to discuss hobby board gaming as a Muslim in Saudi Arabia. We discuss board games as a catalyst for socializing, religious limits to board games, and the role of board games in families. Ali discusses his transition from video games to board gaming, board gaming cafes in the Kingdom of Saudi Arabia, and Islam&#39;s traditional prohibition aginst dice because of its association with gambling. We cap it all off by listing our most beloved games and praising Clap On technology.</p><p>Links:</p><ul><li><a title="Ali Karar (@karar2k) • Instagram photos and videos" rel="nofollow" href="https://www.instagram.com/karar2k/">Ali Karar (@karar2k) • Instagram photos and videos</a></li><li><a title="@karar2k | Linktree" rel="nofollow" href="https://linktr.ee/karar2k">@karar2k | Linktree</a></li><li><a title="Karar2k&#39;s Why Play This - YouTube" rel="nofollow" href="https://www.youtube.com/c/karar2k">Karar2k's Why Play This - YouTube</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 3: Is Play Essential to the Human Experience?</title>
  <link>https://boardgamefaith.fireside.fm/3</link>
  <guid isPermaLink="false">7c8ca85e-6431-4b22-8449-9792c8b631cb</guid>
  <pubDate>Sun, 17 Apr 2022 09:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/7c8ca85e-6431-4b22-8449-9792c8b631cb.mp3" length="30361770" type="audio/mpeg"/>
  <itunes:episode>3</itunes:episode>
  <itunes:title>Is Play Essential to the Human Experience?</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? The discussion moves into play as a means of grace.</itunes:subtitle>
  <itunes:duration>55:00</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book The Grasshopper by Bernard Suits. And a happy Easter, Passover, and Ramadan! 
</description>
  <itunes:keywords>board games, religion, spirituality, value of play, convention</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book <em>The Grasshopper</em> by Bernard Suits. And a happy Easter, Passover, and Ramadan!</p><p>Links:</p><ul><li><a title="The Clapper" rel="nofollow" href="https://en.wikipedia.org/wiki/The_Clapper">The Clapper</a></li><li><a title="Roll for the Galaxy | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/132531/roll-galaxy">Roll for the Galaxy | Board Game | BoardGameGeek</a></li><li><a title="Circadians: First Light | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/264052/circadians-first-light">Circadians: First Light | Board Game | BoardGameGeek</a></li><li><a title="Hadrian&#39;s Wall | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/304783/hadrians-wall">Hadrian's Wall | Board Game | BoardGameGeek</a></li><li><a title="Pandemic | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/30549/pandemic">Pandemic | Board Game | BoardGameGeek</a></li><li><a title="Garphill Games" rel="nofollow" href="https://garphill.com/">Garphill Games</a></li><li><a title="179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ" rel="nofollow" href="https://boardgamebbq.com/179-special-guest-bobby-hill-plus-bitoku-minions-monsters-so-clover-jabbas-palace/">179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ</a></li><li><a title="Home - US Play Coalition" rel="nofollow" href="https://usplaycoalition.org/">Home - US Play Coalition</a></li><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a> &mdash; [NOTE: This book does contain adult images.]

In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. “Nonsense,” said the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Through the jocular voice of Aesop’s Grasshopper, a “shiftless but thoughtful practitioner of applied entomology,” Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, and so games belong at the heart of any vision of Utopia.

This new edition of The Grasshopper includes illustrations from Frank Newfeld created for the book’s original publication, as well as an introduction by Thomas Hurka and a new appendix on the meaning of ‘play.’</li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book <em>The Grasshopper</em> by Bernard Suits. And a happy Easter, Passover, and Ramadan!</p><p>Links:</p><ul><li><a title="The Clapper" rel="nofollow" href="https://en.wikipedia.org/wiki/The_Clapper">The Clapper</a></li><li><a title="Roll for the Galaxy | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/132531/roll-galaxy">Roll for the Galaxy | Board Game | BoardGameGeek</a></li><li><a title="Circadians: First Light | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/264052/circadians-first-light">Circadians: First Light | Board Game | BoardGameGeek</a></li><li><a title="Hadrian&#39;s Wall | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/304783/hadrians-wall">Hadrian's Wall | Board Game | BoardGameGeek</a></li><li><a title="Pandemic | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/30549/pandemic">Pandemic | Board Game | BoardGameGeek</a></li><li><a title="Garphill Games" rel="nofollow" href="https://garphill.com/">Garphill Games</a></li><li><a title="179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ" rel="nofollow" href="https://boardgamebbq.com/179-special-guest-bobby-hill-plus-bitoku-minions-monsters-so-clover-jabbas-palace/">179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ</a></li><li><a title="Home - US Play Coalition" rel="nofollow" href="https://usplaycoalition.org/">Home - US Play Coalition</a></li><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a> &mdash; [NOTE: This book does contain adult images.]

In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. “Nonsense,” said the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Through the jocular voice of Aesop’s Grasshopper, a “shiftless but thoughtful practitioner of applied entomology,” Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, and so games belong at the heart of any vision of Utopia.

This new edition of The Grasshopper includes illustrations from Frank Newfeld created for the book’s original publication, as well as an introduction by Thomas Hurka and a new appendix on the meaning of ‘play.’</li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 2: Six reasons board games are spiritual</title>
  <link>https://boardgamefaith.fireside.fm/2</link>
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  <pubDate>Sun, 03 Apr 2022 14:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/9afc21ff-34dc-4138-82a5-144cd683b98c.mp3" length="31997156" type="audio/mpeg"/>
  <itunes:episode>2</itunes:episode>
  <itunes:title>Six reasons board games are spiritual</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Daniel &amp; Kevin have … a list show! What are our top 3 ways that board games can be spiritual and authentically human? The lists are different, but not completely, and then there's a bonus round.</itunes:subtitle>
  <itunes:duration>58:13</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Daniel &amp;amp; Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there's a bonus round for a bit of hilarity. Let's hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music. 
</description>
  <itunes:keywords>board games, spirituality, religion, community</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Daniel &amp; Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there&#39;s a bonus round for a bit of hilarity. Let&#39;s hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Daniel &amp; Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there&#39;s a bonus round for a bit of hilarity. Let&#39;s hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music.</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 1: Initial Thoughts</title>
  <link>https://boardgamefaith.fireside.fm/1</link>
  <guid isPermaLink="false">bcb3db94-faaf-4d84-ad31-4805d717c2f3</guid>
  <pubDate>Thu, 10 Mar 2022 20:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/bcb3db94-faaf-4d84-ad31-4805d717c2f3.mp3" length="27380727" type="audio/mpeg"/>
  <itunes:episode>1</itunes:episode>
  <itunes:title>Initial Thoughts</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Daniel recommends books on board games and human identity, does his Bene Gesserit voice, and points to the role of divination in the Bible. Kevin makes fun of John Wesley, professes his love for legacy games. They conspire to make lots of money off of Biblical board games that are just drawing lots and casting dice.</itunes:subtitle>
  <itunes:duration>46:10</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>To what extent does entering the magic circle of a game, where humans play games and temporarily care about bits and bobs, define our humanity? How do games impact people of religious faith? 
</description>
  <itunes:keywords>board games, play, narrative, board game theory</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>To what extent does entering the magic circle of a game, where humans play games and temporarily care about bits and bobs, define our humanity? How do games impact people of religious faith?</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>To what extent does entering the magic circle of a game, where humans play games and temporarily care about bits and bobs, define our humanity? How do games impact people of religious faith?</p>]]>
  </itunes:summary>
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  </channel>
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