<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" encoding="UTF-8" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:atom="http://www.w3.org/2005/Atom/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:fireside="http://fireside.fm/modules/rss/fireside">
  <channel>
    <fireside:hostname>web01.fireside.fm</fireside:hostname>
    <fireside:genDate>Mon, 06 Apr 2026 02:16:53 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Play Saves the World - Episodes Tagged with “Book Club”</title>
    <link>https://boardgamefaith.fireside.fm/tags/book%20club</link>
    <pubDate>Sun, 21 Apr 2024 15:00:00 -0400</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>play, gaming, game theory, work, human flourishing, the meaning of play</itunes:keywords>
    <itunes:owner>
      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Religion &amp; Spirituality">
  <itunes:category text="Religion"/>
</itunes:category>
<itunes:category text="Arts"/>
<item>
  <title>Episode 53: The Spirit of Play</title>
  <link>https://boardgamefaith.fireside.fm/53</link>
  <guid isPermaLink="false">dca5a27f-a134-4ec4-a75b-c1838b629735</guid>
  <pubDate>Sun, 21 Apr 2024 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/dca5a27f-a134-4ec4-a75b-c1838b629735.mp3" length="41083319" type="audio/mpeg"/>
  <itunes:episode>53</itunes:episode>
  <itunes:title>The Spirit of Play</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>The Spirit of God works through play and games to bring about freedom. The conversation touches on the article 'Play and Freedom, Patterns of Life and the Spirit' by Simeon Zahl. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith.</itunes:subtitle>
  <itunes:duration>57:03</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>The conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article 'Play and Freedom, Patterns of Life and the Spirit' by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name 'Play Saves the World.'
Soundbites
"What if the point of faith is to set us free for something better?"
"The Spirit of God makes freedom a reality through play and games."
"Is grace something that removes us from the law or empowers us to keep the law?"
"The spirit is playful, meaning that it causes joy and delight."
"Play is grace that expresses itself through play."
"Play is the overcoming of unnecessary obstacles."
Chapters
00:00 Introduction: Faith and Freedom
07:30 The Tension Between Law and Grace
13:25 The Freedom of the Spirit
27:56 The Spirit of Play and Freedom
34:17 The Unimportance of Play's Goals and Purposes
45:45 Play as an Attitude to Life
Takeaways
Faith should set us free rather than restrict us.
The Spirit of God works through play and games to bring about freedom.
There is a tension between law and grace in Protestant Christianity.
Idolizing past patterns of faith can hinder the freedom of the Spirit.
The popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity.
Play helps us overcome the burden of seriousness and unrealistic expectations.
Play is an essential part of living a meaningful life and being fully human.
The concept of play can be applied to various aspects of life, not just board games.
The podcast will transition to focus on the intersection of play and human flourishing, with the new name 'Play Saves the World.' 
</description>
  <itunes:keywords>faith, freedom, Spirit of God, play, games, restrictions, limitations, law, grace, Protestant Christianity, patterns, idolatry, destiny, play, grace, work, attitude, activity, joy, freedom, creativity, meaningful life, burden of seriousness, unrealistic expectations</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>The conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article &#39;Play and Freedom, Patterns of Life and the Spirit&#39; by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name &#39;Play Saves the World.&#39;</p>

<h3>Soundbites</h3>

<p>&quot;What if the point of faith is to set us free for something better?&quot;<br>
&quot;The Spirit of God makes freedom a reality through play and games.&quot;<br>
&quot;Is grace something that removes us from the law or empowers us to keep the law?&quot;<br>
&quot;The spirit is playful, meaning that it causes joy and delight.&quot;<br>
&quot;Play is grace that expresses itself through play.&quot;<br>
&quot;Play is the overcoming of unnecessary obstacles.&quot;</p>

<h3>Chapters</h3>

<p>00:00 Introduction: Faith and Freedom<br>
07:30 The Tension Between Law and Grace<br>
13:25 The Freedom of the Spirit<br>
27:56 The Spirit of Play and Freedom<br>
34:17 The Unimportance of Play&#39;s Goals and Purposes<br>
45:45 Play as an Attitude to Life</p>

<h3>Takeaways</h3>

<ol>
<li>Faith should set us free rather than restrict us.</li>
<li>The Spirit of God works through play and games to bring about freedom.</li>
<li>There is a tension between law and grace in Protestant Christianity.</li>
<li>Idolizing past patterns of faith can hinder the freedom of the Spirit.</li>
<li>The popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity.</li>
<li>Play helps us overcome the burden of seriousness and unrealistic expectations.</li>
<li>Play is an essential part of living a meaningful life and being fully human.</li>
<li>The concept of play can be applied to various aspects of life, not just board games.</li>
<li>The podcast will transition to focus on the intersection of play and human flourishing, with the new name &#39;Play Saves the World.&#39;</li>
</ol><p>Links:</p><ul><li><a title="Colonoscopy prep: Liquid-only diets unnecessary, GI doctor says" rel="nofollow" href="https://www.statnews.com/2024/03/19/colonoscopy-preparation-liquid-only-diet-data-gastroenterologists/">Colonoscopy prep: Liquid-only diets unnecessary, GI doctor says</a></li><li><a title="Play and Freedom: Patterns of Life in the Spirit - Zahl - 2024 - International Journal of Systematic Theology - Wiley Online Library" rel="nofollow" href="https://onlinelibrary.wiley.com/doi/full/10.1111/ijst.12661">Play and Freedom: Patterns of Life in the Spirit - Zahl - 2024 - International Journal of Systematic Theology - Wiley Online Library</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>The conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article &#39;Play and Freedom, Patterns of Life and the Spirit&#39; by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name &#39;Play Saves the World.&#39;</p>

<h3>Soundbites</h3>

<p>&quot;What if the point of faith is to set us free for something better?&quot;<br>
&quot;The Spirit of God makes freedom a reality through play and games.&quot;<br>
&quot;Is grace something that removes us from the law or empowers us to keep the law?&quot;<br>
&quot;The spirit is playful, meaning that it causes joy and delight.&quot;<br>
&quot;Play is grace that expresses itself through play.&quot;<br>
&quot;Play is the overcoming of unnecessary obstacles.&quot;</p>

<h3>Chapters</h3>

<p>00:00 Introduction: Faith and Freedom<br>
07:30 The Tension Between Law and Grace<br>
13:25 The Freedom of the Spirit<br>
27:56 The Spirit of Play and Freedom<br>
34:17 The Unimportance of Play&#39;s Goals and Purposes<br>
45:45 Play as an Attitude to Life</p>

<h3>Takeaways</h3>

<ol>
<li>Faith should set us free rather than restrict us.</li>
<li>The Spirit of God works through play and games to bring about freedom.</li>
<li>There is a tension between law and grace in Protestant Christianity.</li>
<li>Idolizing past patterns of faith can hinder the freedom of the Spirit.</li>
<li>The popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity.</li>
<li>Play helps us overcome the burden of seriousness and unrealistic expectations.</li>
<li>Play is an essential part of living a meaningful life and being fully human.</li>
<li>The concept of play can be applied to various aspects of life, not just board games.</li>
<li>The podcast will transition to focus on the intersection of play and human flourishing, with the new name &#39;Play Saves the World.&#39;</li>
</ol><p>Links:</p><ul><li><a title="Colonoscopy prep: Liquid-only diets unnecessary, GI doctor says" rel="nofollow" href="https://www.statnews.com/2024/03/19/colonoscopy-preparation-liquid-only-diet-data-gastroenterologists/">Colonoscopy prep: Liquid-only diets unnecessary, GI doctor says</a></li><li><a title="Play and Freedom: Patterns of Life in the Spirit - Zahl - 2024 - International Journal of Systematic Theology - Wiley Online Library" rel="nofollow" href="https://onlinelibrary.wiley.com/doi/full/10.1111/ijst.12661">Play and Freedom: Patterns of Life in the Spirit - Zahl - 2024 - International Journal of Systematic Theology - Wiley Online Library</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 49: Book Club: 4,000 Weeks</title>
  <link>https://boardgamefaith.fireside.fm/49</link>
  <guid isPermaLink="false">9de11f2c-dba2-4eb1-9e2d-652ed82a1148</guid>
  <pubDate>Sun, 25 Feb 2024 15:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/9de11f2c-dba2-4eb1-9e2d-652ed82a1148.mp3" length="45103878" type="audio/mpeg"/>
  <itunes:episode>49</itunes:episode>
  <itunes:title>Book Club: 4,000 Weeks</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Oliver Burkeman's 4,000 Weeks argues that human flourishing is rooted in our relationship to time. True happiness is found not in completing tasks but living with incompletion, a sense of our mortality, and a healthy place for obsessions, hobbies, and … play.</itunes:subtitle>
  <itunes:duration>1:02:38</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Oliver Burkeman's 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don't get everything done (because we never will).
We explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others.
Takeaways
Embrace the nature of time and avoid trying to make it something it's not.
Beware of the dangers of efficiency as an idol and the instrumentalization of time.
Learn to live in the present moment and let go of future expectations.
Develop a curiosity and openness towards challenges and problems.
Settle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step.
Make time for play and challenge societal expectations that prioritize work over play.
Recognize that play is an end in itself and can resist the Protestant work ethic.
Engage in hobbies and embrace the value of weird and unique interests.
Use your time and talents well to make life more luminous for others.
Chapters
00:00 Introduction: The Battle with Time
03:13 Lent and Time
08:23 Animals and Time
11:27 The Illusion of Time Management
13:29 4,000 Weeks: Time Management for Mortals
19:36 The Artificiality of Time
21:20 The Battle with Time
22:43 Embracing the Nature of Time
23:19 The Flawed Attempt of Efficiency
24:26 The Instrumentalization of Time
25:33 Living for the Future
26:37 The Present Moment
27:31 The Measurement of Time
28:38 Impatience and Restlessness
29:52 Expectations and Frustrations
30:50 Drawing from Spiritual Traditions
31:47 Letting Go of Future Expectations
32:28 The Joy of Settling
35:20 The Joy of Missing Out
36:42 The Pressure to Choose a Path
39:38 The Depth of Commitment
40:55 Focusing on the Next Step
41:47 Taking the Next Right Step
42:21 Breaking Down Projects into Smaller Steps
43:04 Making Time for Play
43:35 Play as an End in Itself
44:02 Letting Go of Societal Expectations
45:18 The Importance of Hobbies
46:16 The Present Moment in Play
47:26 Resisting the Protestant Work Ethic
48:37 The Value of AT-like Activities
49:24 Embracing Weird Hobbies
56:56 Using Time and Talents Well
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
- Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--) 
</description>
  <itunes:keywords>Oliver Burkeman, mortality, play, board games, gaming, time management, efficiency, work life balance, productivity</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Oliver Burkeman&#39;s 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don&#39;t get everything done (because we never will).</p>

<p>We explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others.</p>

<h3>Takeaways</h3>

<ol>
<li>Embrace the nature of time and avoid trying to make it something it&#39;s not.</li>
<li>Beware of the dangers of efficiency as an idol and the instrumentalization of time.</li>
<li>Learn to live in the present moment and let go of future expectations.</li>
<li>Develop a curiosity and openness towards challenges and problems.</li>
<li>Settle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step.</li>
<li>Make time for play and challenge societal expectations that prioritize work over play.</li>
<li>Recognize that play is an end in itself and can resist the Protestant work ethic.</li>
<li>Engage in hobbies and embrace the value of weird and unique interests.</li>
<li>Use your time and talents well to make life more luminous for others.</li>
</ol>

<h3>Chapters</h3>

<p>00:00 Introduction: The Battle with Time<br>
03:13 Lent and Time<br>
08:23 Animals and Time<br>
11:27 The Illusion of Time Management<br>
13:29 4,000 Weeks: Time Management for Mortals<br>
19:36 The Artificiality of Time<br>
21:20 The Battle with Time<br>
22:43 Embracing the Nature of Time<br>
23:19 The Flawed Attempt of Efficiency<br>
24:26 The Instrumentalization of Time<br>
25:33 Living for the Future<br>
26:37 The Present Moment<br>
27:31 The Measurement of Time<br>
28:38 Impatience and Restlessness<br>
29:52 Expectations and Frustrations<br>
30:50 Drawing from Spiritual Traditions<br>
31:47 Letting Go of Future Expectations<br>
32:28 The Joy of Settling<br>
35:20 The Joy of Missing Out<br>
36:42 The Pressure to Choose a Path<br>
39:38 The Depth of Commitment<br>
40:55 Focusing on the Next Step<br>
41:47 Taking the Next Right Step<br>
42:21 Breaking Down Projects into Smaller Steps<br>
43:04 Making Time for Play<br>
43:35 Play as an End in Itself<br>
44:02 Letting Go of Societal Expectations<br>
45:18 The Importance of Hobbies<br>
46:16 The Present Moment in Play<br>
47:26 Resisting the Protestant Work Ethic<br>
48:37 The Value of AT-like Activities<br>
49:24 Embracing Weird Hobbies<br>
56:56 Using Time and Talents Well</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Oliver Burkeman&#39;s 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don&#39;t get everything done (because we never will).</p>

<p>We explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others.</p>

<h3>Takeaways</h3>

<ol>
<li>Embrace the nature of time and avoid trying to make it something it&#39;s not.</li>
<li>Beware of the dangers of efficiency as an idol and the instrumentalization of time.</li>
<li>Learn to live in the present moment and let go of future expectations.</li>
<li>Develop a curiosity and openness towards challenges and problems.</li>
<li>Settle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step.</li>
<li>Make time for play and challenge societal expectations that prioritize work over play.</li>
<li>Recognize that play is an end in itself and can resist the Protestant work ethic.</li>
<li>Engage in hobbies and embrace the value of weird and unique interests.</li>
<li>Use your time and talents well to make life more luminous for others.</li>
</ol>

<h3>Chapters</h3>

<p>00:00 Introduction: The Battle with Time<br>
03:13 Lent and Time<br>
08:23 Animals and Time<br>
11:27 The Illusion of Time Management<br>
13:29 4,000 Weeks: Time Management for Mortals<br>
19:36 The Artificiality of Time<br>
21:20 The Battle with Time<br>
22:43 Embracing the Nature of Time<br>
23:19 The Flawed Attempt of Efficiency<br>
24:26 The Instrumentalization of Time<br>
25:33 Living for the Future<br>
26:37 The Present Moment<br>
27:31 The Measurement of Time<br>
28:38 Impatience and Restlessness<br>
29:52 Expectations and Frustrations<br>
30:50 Drawing from Spiritual Traditions<br>
31:47 Letting Go of Future Expectations<br>
32:28 The Joy of Settling<br>
35:20 The Joy of Missing Out<br>
36:42 The Pressure to Choose a Path<br>
39:38 The Depth of Commitment<br>
40:55 Focusing on the Next Step<br>
41:47 Taking the Next Right Step<br>
42:21 Breaking Down Projects into Smaller Steps<br>
43:04 Making Time for Play<br>
43:35 Play as an End in Itself<br>
44:02 Letting Go of Societal Expectations<br>
45:18 The Importance of Hobbies<br>
46:16 The Present Moment in Play<br>
47:26 Resisting the Protestant Work Ethic<br>
48:37 The Value of AT-like Activities<br>
49:24 Embracing Weird Hobbies<br>
56:56 Using Time and Talents Well</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 43: Moltmann's A Theology of Play (part 3) – Christ the New Creation</title>
  <link>https://boardgamefaith.fireside.fm/43</link>
  <guid isPermaLink="false">4e04d429-80bc-48a3-addf-d7b3209d081e</guid>
  <pubDate>Sun, 19 Nov 2023 15:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/4e04d429-80bc-48a3-addf-d7b3209d081e.mp3" length="39814769" type="audio/mpeg"/>
  <itunes:episode>43</itunes:episode>
  <itunes:title>Moltmann's A Theology of Play (part 3) – Christ the New Creation</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>We continue to discuss the seminal work A Theology of Play by Moltmann, who argues that play and games celebrate Christ's resurrection and God's new promised reality. Play is therefore not a distraction from suffering or a trivializing of life but a living out of our true identity.</itunes:subtitle>
  <itunes:duration>1:05:11</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>How do Christian theology and play intersect? Moltmann's seminal book, A Theology of Play, explores this, and we discuss pages 25-36.
Christ Is More than a Remedy for Sin
Christ became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.
“God's love goes beyond his mercy and beyond man's misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).
“Only those who are capable of joy can feel pain at their own and other people's suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn" (31).
In faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible." (32)
“Games always presuppose innocence” (31)
Life Is More than Work and Purpose
The final purpose of history is liberation from the tyranny of needing to have a purpose.
"Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …" (34)
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--) 
</description>
  <itunes:keywords>Moltmann, Christian theology, play, games, game theory, religion, spirituality, Christ, resurrection, purpose</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>How do Christian theology and play intersect? Moltmann&#39;s seminal book, <em>A Theology of Play</em>, explores this, and we discuss pages 25-36.</p>

<h3>Christ Is More than a Remedy for Sin</h3>

<ul>
<li>Christ became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.</li>
<li>“God&#39;s love goes beyond his mercy and beyond man&#39;s misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).</li>
<li>“Only those who are capable of joy can feel pain at their own and other people&#39;s suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn&quot; (31).</li>
<li>In faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible.&quot; (32)</li>
<li>“Games always presuppose innocence” (31)</li>
</ul>

<h3>Life Is More than Work and Purpose</h3>

<ul>
<li>The final purpose of history is liberation from the tyranny of needing to have a purpose.</li>
<li>&quot;Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …&quot; (34)</li>
</ul>

<h3>CALL TO ACTION</h3>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>How do Christian theology and play intersect? Moltmann&#39;s seminal book, <em>A Theology of Play</em>, explores this, and we discuss pages 25-36.</p>

<h3>Christ Is More than a Remedy for Sin</h3>

<ul>
<li>Christ became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.</li>
<li>“God&#39;s love goes beyond his mercy and beyond man&#39;s misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).</li>
<li>“Only those who are capable of joy can feel pain at their own and other people&#39;s suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn&quot; (31).</li>
<li>In faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible.&quot; (32)</li>
<li>“Games always presuppose innocence” (31)</li>
</ul>

<h3>Life Is More than Work and Purpose</h3>

<ul>
<li>The final purpose of history is liberation from the tyranny of needing to have a purpose.</li>
<li>&quot;Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …&quot; (34)</li>
</ul>

<h3>CALL TO ACTION</h3>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 33: Moltmann's Theology of Play Part 1</title>
  <link>https://boardgamefaith.fireside.fm/33</link>
  <guid isPermaLink="false">1ae14933-a87a-4116-85f7-a801f3a7b473</guid>
  <pubDate>Sun, 25 Jun 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/1ae14933-a87a-4116-85f7-a801f3a7b473.mp3" length="43416158" type="audio/mpeg"/>
  <itunes:episode>33</itunes:episode>
  <itunes:title>Moltmann's Theology of Play Part 1</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Another glorious book club episode! We dig into Jürgen Moltmann's *Theology of Play*, published in English in 1972. Moltmann asks if it is moral to play games when the world is filled with injustice and suffering, and answers with a resounding yes. Games anticipate our true identity and freedom, and can liberate us from false identities. "Games ... afford us an opportunity to experiment with free expression and with new human relationships" (p. 13).</itunes:subtitle>
  <itunes:duration>1:00:17</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!
Like us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!
Jürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the Theology of Hope, The Crucified God, God in Creation, and Theology of Play.
Drafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.
Today, the first major section of the book, which is a "Holy Grail" of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period. 
Theme 1: Is it moral to play games in a hurting world?
Psalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.
Happiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.
Human Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.
“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”
Not a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.
But is it moral to laugh with joy in a hurting world?
"Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? Homo ludens and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste." (2)
"My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world."
Moltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.
"When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget." (2)
Playing games is not about the denial of suffering, but the transformation of it.
Theme 2: Are games about freedom, or oppression?
Is this only for the privileged?
Is laughter a distraction from suffering, or a form of liberation?
“Religion is the opiate of the people" (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?
Are games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.
Moltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.
In the preface, he is critical of the "absolute claims of ethics" by both conservative "pharisees" and revolutionary "zealots."
He is also critical of how such movements use games and play as "relief valves" for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.
The game Trajan is a great example of this. You have to meet your people's needs or you are punished, and the 3 needs are bread, religion, and games. 
Games are seen as a means to end: they help us to "recharge" and "blow off steam" so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.
Moltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)
He says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.
How ? "Games...afford us an opportunity to experiment with free expression and with new human relationships."  (13)
Games and play also help to free us the control of fear.
How have we personally experienced this? How have games helped to anticipate a better future for us? 
</description>
  <itunes:keywords>Moltmann, game theory, play, board games, religion, human identity, spirituality, liberation, oppression, suffering</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!</p>

<p>Like us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!</p>

<p>Jürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the <em>Theology of Hope, The Crucified God, God in Creation</em>, and <em>Theology of Play</em>.</p>

<p>Drafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.</p>

<p>Today, the first major section of the book, which is a &quot;Holy Grail&quot; of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period. </p>

<h2>Theme 1: Is it moral to play games in a hurting world?</h2>

<p>Psalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.</p>

<p>Happiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.</p>

<p>Human Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.</p>

<p>“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”</p>

<p>Not a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.</p>

<p>But is it moral to laugh with joy in a hurting world?</p>

<p>&quot;Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? <em>Homo ludens</em> and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste.&quot; (2)</p>

<p>&quot;My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world.&quot;</p>

<p>Moltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.</p>

<p>&quot;When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget.&quot; (2)</p>

<p>Playing games is not about the denial of suffering, but the transformation of it.</p>

<hr>

<h2>Theme 2: Are games about freedom, or oppression?</h2>

<p>Is this only for the privileged?</p>

<p>Is laughter a distraction from suffering, or a form of liberation?</p>

<p>“Religion is the opiate of the people&quot; (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?</p>

<p>Are games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.</p>

<p>Moltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.</p>

<p>In the preface, he is critical of the &quot;absolute claims of ethics&quot; by both conservative &quot;pharisees&quot; and revolutionary &quot;zealots.&quot;</p>

<p>He is also critical of how such movements use games and play as &quot;relief valves&quot; for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.</p>

<p>The game Trajan is a great example of this. You have to meet your people&#39;s needs or you are punished, and the 3 needs are bread, religion, and games. </p>

<p>Games are seen as a means to end: they help us to &quot;recharge&quot; and &quot;blow off steam&quot; so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.</p>

<p>Moltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)</p>

<p>He says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.</p>

<p>How ? &quot;Games...afford us an opportunity to experiment with free expression and with new human relationships.&quot;  (13)</p>

<p>Games and play also help to free us the control of fear.</p>

<p>How have we personally experienced this? How have games helped to anticipate a better future for us?</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!</p>

<p>Like us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!</p>

<p>Jürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the <em>Theology of Hope, The Crucified God, God in Creation</em>, and <em>Theology of Play</em>.</p>

<p>Drafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.</p>

<p>Today, the first major section of the book, which is a &quot;Holy Grail&quot; of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period. </p>

<h2>Theme 1: Is it moral to play games in a hurting world?</h2>

<p>Psalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.</p>

<p>Happiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.</p>

<p>Human Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.</p>

<p>“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”</p>

<p>Not a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.</p>

<p>But is it moral to laugh with joy in a hurting world?</p>

<p>&quot;Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? <em>Homo ludens</em> and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste.&quot; (2)</p>

<p>&quot;My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world.&quot;</p>

<p>Moltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.</p>

<p>&quot;When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget.&quot; (2)</p>

<p>Playing games is not about the denial of suffering, but the transformation of it.</p>

<hr>

<h2>Theme 2: Are games about freedom, or oppression?</h2>

<p>Is this only for the privileged?</p>

<p>Is laughter a distraction from suffering, or a form of liberation?</p>

<p>“Religion is the opiate of the people&quot; (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?</p>

<p>Are games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.</p>

<p>Moltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.</p>

<p>In the preface, he is critical of the &quot;absolute claims of ethics&quot; by both conservative &quot;pharisees&quot; and revolutionary &quot;zealots.&quot;</p>

<p>He is also critical of how such movements use games and play as &quot;relief valves&quot; for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.</p>

<p>The game Trajan is a great example of this. You have to meet your people&#39;s needs or you are punished, and the 3 needs are bread, religion, and games. </p>

<p>Games are seen as a means to end: they help us to &quot;recharge&quot; and &quot;blow off steam&quot; so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.</p>

<p>Moltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)</p>

<p>He says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.</p>

<p>How ? &quot;Games...afford us an opportunity to experiment with free expression and with new human relationships.&quot;  (13)</p>

<p>Games and play also help to free us the control of fear.</p>

<p>How have we personally experienced this? How have games helped to anticipate a better future for us?</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 18: Reality Is Broken! So let's play games that promote positive psychology and collaboration</title>
  <link>https://boardgamefaith.fireside.fm/18</link>
  <guid isPermaLink="false">e30faa69-f9be-495c-aa26-d598eeffbb40</guid>
  <pubDate>Sun, 13 Nov 2022 15:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/e30faa69-f9be-495c-aa26-d598eeffbb40.mp3" length="40466339" type="audio/mpeg"/>
  <itunes:episode>18</itunes:episode>
  <itunes:title>Reality Is Broken! So let's play games that promote positive psychology and collaboration</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>We dive into Kate McGonigal's book Reality Is Broken, chapters 10 and 13, where she discusses how games can promote positive psychological research (human happiness and flourishing) and collaboration.</itunes:subtitle>
  <itunes:duration>1:07:02</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description/>
  <itunes:keywords>Kate McGonigal, game theory, positive psychology, collaboration, spirituality, religion</itunes:keywords>
  <content:encoded>
    <![CDATA[]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 15: How Reality Is Broken and We Need More Games</title>
  <link>https://boardgamefaith.fireside.fm/15</link>
  <guid isPermaLink="false">62ddf907-3eeb-4db2-b6bd-c9a80e7568be</guid>
  <pubDate>Sun, 02 Oct 2022 14:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/62ddf907-3eeb-4db2-b6bd-c9a80e7568be.mp3" length="33484325" type="audio/mpeg"/>
  <itunes:episode>15</itunes:episode>
  <itunes:title>How Reality Is Broken and We Need More Games</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>What does Jane McGonigal's Reality Is Broken say about games and human happiness? Defining a game and its sense of flow is key to understanding what creates human happiness.</itunes:subtitle>
  <itunes:duration>1:09:45</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game Lord of the Rings:  Journey in Middle Earth (currently #97 on Board Game Geek). Apologies for our ridicuous accents!
Jane McGonigal's book Reality is Broken describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn't always to win but to establish flow.
"The opposite of play isn't work. It's depression" (p. 28, quoting Brian Sutton-Smith).
GAME BREAK: Games that Have Surprised Us
The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.
We will discuss Reality is Broken chapters 10-13 in 2023!
We are launching a biweekly newsletter!! General news, more about upcoming episode, media we're into (music, movies, books), and an opportunity to get to know you.
To sign up, please click on link in our linktree, or email us at boardgamefaith@gmail.com, or info@boardgamefaith.com
Next episode: Spiritual Lessons of Action Selection Games
</description>
  <itunes:keywords>happiness, McGonigal, game theory, neuropsychology, board games, reality is broken, video games</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game <em>Lord of the Rings:  Journey in Middle Earth</em> (currently #97 on Board Game Geek). Apologies for our ridicuous accents!</p>

<p>Jane McGonigal&#39;s book <em>Reality is Broken</em> describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn&#39;t always to win but to establish flow.</p>

<p>&quot;The opposite of play isn&#39;t work. It&#39;s depression&quot; (p. 28, quoting Brian Sutton-Smith).</p>

<p>GAME BREAK: Games that Have Surprised Us</p>

<p>The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.</p>

<p>We will discuss <em>Reality is Broken</em> chapters 10-13 in 2023!</p>

<p>We are launching a biweekly <strong>newsletter</strong>!! General news, more about upcoming episode, media we&#39;re into (music, movies, books), and an opportunity to get to know you.</p>

<p>To sign up, please click on link in our linktree, or email us at <a href="mailto:boardgamefaith@gmail.com" rel="nofollow">boardgamefaith@gmail.com</a>, or <a href="mailto:info@boardgamefaith.com" rel="nofollow">info@boardgamefaith.com</a></p>

<p>Next episode: Spiritual Lessons of Action Selection Games</p><p>Links:</p><ul><li><a title="Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal" rel="nofollow" href="https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612">Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal</a></li><li><a title="The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/269385/lord-rings-journeys-middle-earth">The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek</a></li><li><a title="Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/245654/railroad-ink-deep-blue-edition">Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek</a></li><li><a title="Photosynthesis | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/218603/photosynthesis">Photosynthesis | Board Game | BoardGameGeek</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game <em>Lord of the Rings:  Journey in Middle Earth</em> (currently #97 on Board Game Geek). Apologies for our ridicuous accents!</p>

<p>Jane McGonigal&#39;s book <em>Reality is Broken</em> describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn&#39;t always to win but to establish flow.</p>

<p>&quot;The opposite of play isn&#39;t work. It&#39;s depression&quot; (p. 28, quoting Brian Sutton-Smith).</p>

<p>GAME BREAK: Games that Have Surprised Us</p>

<p>The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.</p>

<p>We will discuss <em>Reality is Broken</em> chapters 10-13 in 2023!</p>

<p>We are launching a biweekly <strong>newsletter</strong>!! General news, more about upcoming episode, media we&#39;re into (music, movies, books), and an opportunity to get to know you.</p>

<p>To sign up, please click on link in our linktree, or email us at <a href="mailto:boardgamefaith@gmail.com" rel="nofollow">boardgamefaith@gmail.com</a>, or <a href="mailto:info@boardgamefaith.com" rel="nofollow">info@boardgamefaith.com</a></p>

<p>Next episode: Spiritual Lessons of Action Selection Games</p><p>Links:</p><ul><li><a title="Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal" rel="nofollow" href="https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612">Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal</a></li><li><a title="The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/269385/lord-rings-journeys-middle-earth">The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek</a></li><li><a title="Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/245654/railroad-ink-deep-blue-edition">Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek</a></li><li><a title="Photosynthesis | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/218603/photosynthesis">Photosynthesis | Board Game | BoardGameGeek</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 7: Book Club! The Grasshopper ch. 3 and Defining Games</title>
  <link>https://boardgamefaith.fireside.fm/7</link>
  <guid isPermaLink="false">d1a0d3c3-1900-42d9-88c6-b435c1b83816</guid>
  <pubDate>Sun, 12 Jun 2022 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d1a0d3c3-1900-42d9-88c6-b435c1b83816.mp3" length="40256074" type="audio/mpeg"/>
  <itunes:episode>7</itunes:episode>
  <itunes:title>Book Club! The Grasshopper ch. 3 and Defining Games</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>What is a game, and why might it matter? Suits says that games are "the voluntary attempt to overcome unnecessary obstacles,"
 and we mull over this, along with wondering if there is any basis for thinking God delights in games too.</itunes:subtitle>
  <itunes:duration>55:54</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>We make a new attempt at an episode opening – an improv skit with pirates playing Carcassone! We discuss Carcassone a bit, lionize the word "eschew" and life points in general, and wrestle with Bernard Suits' definition of a game: "the voluntary attempt to overcome unnecessary obstacles" (p. 43). Games require buy-in from participants who must agree to its rules, desire to best their competitors, and strive to be efficient within the games required inefficiencies. So how appropriate is it to conceive of God engaging in play and games? Kevin attempts to quote the Quran in thinking through God's delight in obstacles and complexities, and Daniel points to delight and grace. Shout out to @jtaultesq on Instagram for correctly identifying Concept in our Instagram quiz!
linktr.ee/boardgamefaith
patreon.com/boardgamefaith 
</description>
  <itunes:keywords>Bernard Suits, game theory, grace, Quran</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>We make a new attempt at an episode opening – an improv skit with pirates playing Carcassone! We discuss Carcassone a bit, lionize the word &quot;eschew&quot; and life points in general, and wrestle with Bernard Suits&#39; definition of a game: &quot;the voluntary attempt to overcome unnecessary obstacles&quot; (p. 43). Games require buy-in from participants who must agree to its rules, desire to best their competitors, and strive to be efficient within the games required inefficiencies. So how appropriate is it to conceive of God engaging in play and games? Kevin attempts to quote the Quran in thinking through God&#39;s delight in obstacles and complexities, and Daniel points to delight and grace. Shout out to @jtaultesq on Instagram for correctly identifying Concept in our Instagram quiz!</p>

<p>linktr.ee/boardgamefaith<br>
patreon.com/boardgamefaith</p><p>Links:</p><ul><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a></li><li><a title="Octopus Playtime | Octopus In My House | BBC Earth - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=mnZ9wF-Bv1w">Octopus Playtime | Octopus In My House | BBC Earth - YouTube</a></li><li><a title="Board Game Faith | Linktree" rel="nofollow" href="https://linktr.ee/boardgamefaith">Board Game Faith | Linktree</a></li><li><a title="Board Game Faith is creating podcasts on board games and spirituality | Patreon" rel="nofollow" href="https://www.patreon.com/boardgamefaith/posts">Board Game Faith is creating podcasts on board games and spirituality | Patreon</a></li><li><a title="Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal" rel="nofollow" href="https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612">Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal</a></li><li><a title="Surah Al-Hujurat - 13 - Quran.com" rel="nofollow" href="https://quran.com/al-hujurat/13">Surah Al-Hujurat - 13 - Quran.com</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>We make a new attempt at an episode opening – an improv skit with pirates playing Carcassone! We discuss Carcassone a bit, lionize the word &quot;eschew&quot; and life points in general, and wrestle with Bernard Suits&#39; definition of a game: &quot;the voluntary attempt to overcome unnecessary obstacles&quot; (p. 43). Games require buy-in from participants who must agree to its rules, desire to best their competitors, and strive to be efficient within the games required inefficiencies. So how appropriate is it to conceive of God engaging in play and games? Kevin attempts to quote the Quran in thinking through God&#39;s delight in obstacles and complexities, and Daniel points to delight and grace. Shout out to @jtaultesq on Instagram for correctly identifying Concept in our Instagram quiz!</p>

<p>linktr.ee/boardgamefaith<br>
patreon.com/boardgamefaith</p><p>Links:</p><ul><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a></li><li><a title="Octopus Playtime | Octopus In My House | BBC Earth - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=mnZ9wF-Bv1w">Octopus Playtime | Octopus In My House | BBC Earth - YouTube</a></li><li><a title="Board Game Faith | Linktree" rel="nofollow" href="https://linktr.ee/boardgamefaith">Board Game Faith | Linktree</a></li><li><a title="Board Game Faith is creating podcasts on board games and spirituality | Patreon" rel="nofollow" href="https://www.patreon.com/boardgamefaith/posts">Board Game Faith is creating podcasts on board games and spirituality | Patreon</a></li><li><a title="Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal" rel="nofollow" href="https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612">Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal</a></li><li><a title="Surah Al-Hujurat - 13 - Quran.com" rel="nofollow" href="https://quran.com/al-hujurat/13">Surah Al-Hujurat - 13 - Quran.com</a></li></ul>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
