<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" encoding="UTF-8" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:atom="http://www.w3.org/2005/Atom/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:fireside="http://fireside.fm/modules/rss/fireside">
  <channel>
    <fireside:hostname>web02.fireside.fm</fireside:hostname>
    <fireside:genDate>Tue, 14 Apr 2026 22:13:22 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Play Saves the World - Episodes Tagged with “Colonialism”</title>
    <link>https://boardgamefaith.fireside.fm/tags/colonialism</link>
    <pubDate>Sun, 02 Apr 2023 15:00:00 -0400</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>play, gaming, game theory, work, human flourishing, the meaning of play</itunes:keywords>
    <itunes:owner>
      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Religion &amp; Spirituality">
  <itunes:category text="Religion"/>
</itunes:category>
<itunes:category text="Arts"/>
<item>
  <title>Episode 27: Colonialism in Board Games (AV Club #2)</title>
  <link>https://boardgamefaith.fireside.fm/27</link>
  <guid isPermaLink="false">daf9a0c3-fa8e-4c5a-bea6-9dc8fd8a7503</guid>
  <pubDate>Sun, 02 Apr 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/daf9a0c3-fa8e-4c5a-bea6-9dc8fd8a7503.mp3" length="42411176" type="audio/mpeg"/>
  <itunes:episode>27</itunes:episode>
  <itunes:title>Colonialism in Board Games (AV Club #2)</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>How do colonialist themes impact board games of the past and present? Daniel and Kevin discuss a relevant YouTube video panel discussion from the Homo Ludens channel.</itunes:subtitle>
  <itunes:duration>58:53</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Listener Spotlight
"Kary" is a teacher from North Carolina
She found out about Board Game Faith through Facebook!
Game she's digging:  Played "Sequence" for the first time and really enjoyed it.
What is awesome about her?  Waking up at 5 AM!
Why do you listen to BGF?  The awesome hosts. 🙂 
Terra Nullius – a null land, or "nobody's land"
TOPIC: Playing Colonialism – Board Game Ethics (https://www.youtube.com/watch?v=PMN99INLarE) on the Homo Ludens YouTube Channel
OVERVIEW OF VIDEO
Hosts:  Fred Serval &amp;amp; Luis Aguasvivas
Mary Flanagan, co author of the book, "Playing Oppression"
Brian Train - War game designer
Cole Wehrle - Root, Pax Pamir
Jason Perez - Shelf Stories, consultant for Puerto Rico 1897
Topic:  Exploring problematic but common theme of colonialism in board games – going to "exotic lands," "exploring them," "exploiting them" - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.
WHY IS THIS A SPIRITUAL MATTER? 
God is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez.  "God's preferential option for the poor."
We want to play games that don’t promote hate, racism, or injustice.
We can play games that invert power and domination, or question it – games as morality and learning
THE INTERCONNECTION OF MECHANISMS &amp;amp; THEME
Mary Flanagan - you can't just retheme these games.  The mechanisms themselves are not morally neutral.  They were developed to simulate colonialism.
Are game mechanisms every morally neutral?  What about abstract games?
“There is a hunger for nontraditional narratives” – Jason Perez
ERASURE AND AGENCY
Whom are we erasing for the sake of an abstracted game mechanism?  For example, in Ticket to Ride, we are erasing Native American population cleared out for these railroads, we are erasing the workers.
Who has agency and how can we represent them?  Brian Train talked about this.
Cole Wehrle - Giving tribes agency in Pax Pamir
_Spirit Island _doesn’t question the whole system, it just reverses it.
Jason Perez – Giving agency to the "little person."  This is certainly in keeping with religious teachings across the board, including Jesus.
WHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?
Ask questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.
Jason Perez - It does no good to call people "bad people."  He said, "these are generally nice people who are relying on tropes to sell products."  Instead, ask, "how can we broaden sales?  How can we appeal to an even wider audience?"
Amanda Ripley - High Conflict. "It does no good to humiliate others."  Humiliation always leads to high conflict.
What are common goals that we can all agree to?
This takes hard work and creativity.
NEXT EPISODE - "SPIRITUAL LESSONS FROM NEGOTIATION GAMES"
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ). 
</description>
  <itunes:keywords>board games, board game theory, colonialism, wargaming, war games, Mary Flanagan, Cole Wehrle</itunes:keywords>
  <content:encoded>
    <![CDATA[<h3>Listener Spotlight</h3>

<ul>
<li>&quot;Kary&quot; is a teacher from North Carolina</li>
<li>She found out about Board Game Faith through Facebook!</li>
<li>Game she&#39;s digging:  Played &quot;Sequence&quot; for the first time and really enjoyed it.</li>
<li>What is awesome about her?  Waking up at 5 AM!</li>
<li>Why do you listen to BGF?  The awesome hosts. 🙂 </li>
</ul>

<p>Terra Nullius – a null land, or &quot;nobody&#39;s land&quot;</p>

<p>TOPIC: <a href="https://www.youtube.com/watch?v=PMN99INLarE" rel="nofollow">Playing Colonialism – Board Game Ethics</a> on the Homo Ludens YouTube Channel</p>

<h3>OVERVIEW OF VIDEO</h3>

<ul>
<li>Hosts:  Fred Serval &amp; Luis Aguasvivas</li>
<li>Mary Flanagan, co author of the book, &quot;Playing Oppression&quot;</li>
<li>Brian Train - War game designer</li>
<li>Cole Wehrle - Root, Pax Pamir</li>
<li>Jason Perez - Shelf Stories, consultant for Puerto Rico 1897</li>
<li>Topic:  Exploring problematic but common theme of colonialism in board games – going to &quot;exotic lands,&quot; &quot;exploring them,&quot; &quot;exploiting them&quot; - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.</li>
</ul>

<h3>WHY IS THIS A SPIRITUAL MATTER? </h3>

<ul>
<li>God is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez.  &quot;God&#39;s preferential option for the poor.&quot;</li>
<li>We want to play games that don’t promote hate, racism, or injustice.</li>
<li>We can play games that invert power and domination, or question it – games as morality and learning</li>
</ul>

<h3>THE INTERCONNECTION OF MECHANISMS &amp; THEME</h3>

<ul>
<li>Mary Flanagan - you can&#39;t just retheme these games.  The mechanisms themselves are not morally neutral.  They were developed to simulate colonialism.</li>
<li>Are game mechanisms every morally neutral?  What about abstract games?</li>
<li>“There is a hunger for nontraditional narratives” – Jason Perez</li>
</ul>

<h3>ERASURE AND AGENCY</h3>

<ul>
<li>Whom are we erasing for the sake of an abstracted game mechanism?  For example, in <em>Ticket to Ride</em>, we are erasing Native American population cleared out for these railroads, we are erasing the workers.</li>
<li>Who has agency and how can we represent them?  Brian Train talked about this.</li>
<li>Cole Wehrle - Giving tribes agency in <em>Pax Pamir</em></li>
<li>_Spirit Island _doesn’t question the whole system, it just reverses it.</li>
<li>Jason Perez – Giving agency to the &quot;little person.&quot;  This is certainly in keeping with religious teachings across the board, including Jesus.</li>
</ul>

<h3>WHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?</h3>

<ul>
<li>Ask questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.</li>
<li>Jason Perez - It does no good to call people &quot;bad people.&quot;  He said, &quot;these are generally nice people who are relying on tropes to sell products.&quot;  Instead, ask, &quot;how can we broaden sales?  How can we appeal to an even wider audience?&quot;</li>
<li>Amanda Ripley - High Conflict. &quot;It does no good to humiliate others.&quot;  Humiliation always leads to high conflict.</li>
<li>What are common goals that we can all agree to?</li>
<li>This takes hard work and creativity.</li>
</ul>

<p>NEXT EPISODE - &quot;SPIRITUAL LESSONS FROM NEGOTIATION GAMES&quot;</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Playing Colonialism - Board Game Ethics - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=PMN99INLarE">Playing Colonialism - Board Game Ethics - YouTube</a></li><li><a title="Shelf Stories - YouTube" rel="nofollow" href="https://www.youtube.com/@ShelfStories">Shelf Stories - YouTube</a></li><li><a title="Writing - Mary Flanagan -" rel="nofollow" href="https://maryflanagan.com/writing/">Writing - Mary Flanagan -</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h3>Listener Spotlight</h3>

<ul>
<li>&quot;Kary&quot; is a teacher from North Carolina</li>
<li>She found out about Board Game Faith through Facebook!</li>
<li>Game she&#39;s digging:  Played &quot;Sequence&quot; for the first time and really enjoyed it.</li>
<li>What is awesome about her?  Waking up at 5 AM!</li>
<li>Why do you listen to BGF?  The awesome hosts. 🙂 </li>
</ul>

<p>Terra Nullius – a null land, or &quot;nobody&#39;s land&quot;</p>

<p>TOPIC: <a href="https://www.youtube.com/watch?v=PMN99INLarE" rel="nofollow">Playing Colonialism – Board Game Ethics</a> on the Homo Ludens YouTube Channel</p>

<h3>OVERVIEW OF VIDEO</h3>

<ul>
<li>Hosts:  Fred Serval &amp; Luis Aguasvivas</li>
<li>Mary Flanagan, co author of the book, &quot;Playing Oppression&quot;</li>
<li>Brian Train - War game designer</li>
<li>Cole Wehrle - Root, Pax Pamir</li>
<li>Jason Perez - Shelf Stories, consultant for Puerto Rico 1897</li>
<li>Topic:  Exploring problematic but common theme of colonialism in board games – going to &quot;exotic lands,&quot; &quot;exploring them,&quot; &quot;exploiting them&quot; - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.</li>
</ul>

<h3>WHY IS THIS A SPIRITUAL MATTER? </h3>

<ul>
<li>God is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez.  &quot;God&#39;s preferential option for the poor.&quot;</li>
<li>We want to play games that don’t promote hate, racism, or injustice.</li>
<li>We can play games that invert power and domination, or question it – games as morality and learning</li>
</ul>

<h3>THE INTERCONNECTION OF MECHANISMS &amp; THEME</h3>

<ul>
<li>Mary Flanagan - you can&#39;t just retheme these games.  The mechanisms themselves are not morally neutral.  They were developed to simulate colonialism.</li>
<li>Are game mechanisms every morally neutral?  What about abstract games?</li>
<li>“There is a hunger for nontraditional narratives” – Jason Perez</li>
</ul>

<h3>ERASURE AND AGENCY</h3>

<ul>
<li>Whom are we erasing for the sake of an abstracted game mechanism?  For example, in <em>Ticket to Ride</em>, we are erasing Native American population cleared out for these railroads, we are erasing the workers.</li>
<li>Who has agency and how can we represent them?  Brian Train talked about this.</li>
<li>Cole Wehrle - Giving tribes agency in <em>Pax Pamir</em></li>
<li>_Spirit Island _doesn’t question the whole system, it just reverses it.</li>
<li>Jason Perez – Giving agency to the &quot;little person.&quot;  This is certainly in keeping with religious teachings across the board, including Jesus.</li>
</ul>

<h3>WHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?</h3>

<ul>
<li>Ask questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.</li>
<li>Jason Perez - It does no good to call people &quot;bad people.&quot;  He said, &quot;these are generally nice people who are relying on tropes to sell products.&quot;  Instead, ask, &quot;how can we broaden sales?  How can we appeal to an even wider audience?&quot;</li>
<li>Amanda Ripley - High Conflict. &quot;It does no good to humiliate others.&quot;  Humiliation always leads to high conflict.</li>
<li>What are common goals that we can all agree to?</li>
<li>This takes hard work and creativity.</li>
</ul>

<p>NEXT EPISODE - &quot;SPIRITUAL LESSONS FROM NEGOTIATION GAMES&quot;</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Playing Colonialism - Board Game Ethics - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=PMN99INLarE">Playing Colonialism - Board Game Ethics - YouTube</a></li><li><a title="Shelf Stories - YouTube" rel="nofollow" href="https://www.youtube.com/@ShelfStories">Shelf Stories - YouTube</a></li><li><a title="Writing - Mary Flanagan -" rel="nofollow" href="https://maryflanagan.com/writing/">Writing - Mary Flanagan -</a></li></ul>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
