<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" encoding="UTF-8" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:atom="http://www.w3.org/2005/Atom/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:fireside="http://fireside.fm/modules/rss/fireside">
  <channel>
    <fireside:hostname>web02.fireside.fm</fireside:hostname>
    <fireside:genDate>Sat, 11 Apr 2026 19:16:30 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Play Saves the World - Episodes Tagged with “Community”</title>
    <link>https://boardgamefaith.fireside.fm/tags/community</link>
    <pubDate>Sun, 17 Apr 2022 09:00:00 -0400</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>play, gaming, game theory, work, human flourishing, the meaning of play</itunes:keywords>
    <itunes:owner>
      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Religion &amp; Spirituality">
  <itunes:category text="Religion"/>
</itunes:category>
<itunes:category text="Arts"/>
<item>
  <title>Episode 3: Is Play Essential to the Human Experience?</title>
  <link>https://boardgamefaith.fireside.fm/3</link>
  <guid isPermaLink="false">7c8ca85e-6431-4b22-8449-9792c8b631cb</guid>
  <pubDate>Sun, 17 Apr 2022 09:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/7c8ca85e-6431-4b22-8449-9792c8b631cb.mp3" length="30361770" type="audio/mpeg"/>
  <itunes:episode>3</itunes:episode>
  <itunes:title>Is Play Essential to the Human Experience?</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? The discussion moves into play as a means of grace.</itunes:subtitle>
  <itunes:duration>55:00</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book The Grasshopper by Bernard Suits. And a happy Easter, Passover, and Ramadan! 
</description>
  <itunes:keywords>board games, religion, spirituality, value of play, convention</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book <em>The Grasshopper</em> by Bernard Suits. And a happy Easter, Passover, and Ramadan!</p><p>Links:</p><ul><li><a title="The Clapper" rel="nofollow" href="https://en.wikipedia.org/wiki/The_Clapper">The Clapper</a></li><li><a title="Roll for the Galaxy | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/132531/roll-galaxy">Roll for the Galaxy | Board Game | BoardGameGeek</a></li><li><a title="Circadians: First Light | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/264052/circadians-first-light">Circadians: First Light | Board Game | BoardGameGeek</a></li><li><a title="Hadrian&#39;s Wall | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/304783/hadrians-wall">Hadrian's Wall | Board Game | BoardGameGeek</a></li><li><a title="Pandemic | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/30549/pandemic">Pandemic | Board Game | BoardGameGeek</a></li><li><a title="Garphill Games" rel="nofollow" href="https://garphill.com/">Garphill Games</a></li><li><a title="179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ" rel="nofollow" href="https://boardgamebbq.com/179-special-guest-bobby-hill-plus-bitoku-minions-monsters-so-clover-jabbas-palace/">179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ</a></li><li><a title="Home - US Play Coalition" rel="nofollow" href="https://usplaycoalition.org/">Home - US Play Coalition</a></li><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a> &mdash; [NOTE: This book does contain adult images.]

In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. “Nonsense,” said the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Through the jocular voice of Aesop’s Grasshopper, a “shiftless but thoughtful practitioner of applied entomology,” Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, and so games belong at the heart of any vision of Utopia.

This new edition of The Grasshopper includes illustrations from Frank Newfeld created for the book’s original publication, as well as an introduction by Thomas Hurka and a new appendix on the meaning of ‘play.’</li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book <em>The Grasshopper</em> by Bernard Suits. And a happy Easter, Passover, and Ramadan!</p><p>Links:</p><ul><li><a title="The Clapper" rel="nofollow" href="https://en.wikipedia.org/wiki/The_Clapper">The Clapper</a></li><li><a title="Roll for the Galaxy | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/132531/roll-galaxy">Roll for the Galaxy | Board Game | BoardGameGeek</a></li><li><a title="Circadians: First Light | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/264052/circadians-first-light">Circadians: First Light | Board Game | BoardGameGeek</a></li><li><a title="Hadrian&#39;s Wall | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/304783/hadrians-wall">Hadrian's Wall | Board Game | BoardGameGeek</a></li><li><a title="Pandemic | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/30549/pandemic">Pandemic | Board Game | BoardGameGeek</a></li><li><a title="Garphill Games" rel="nofollow" href="https://garphill.com/">Garphill Games</a></li><li><a title="179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ" rel="nofollow" href="https://boardgamebbq.com/179-special-guest-bobby-hill-plus-bitoku-minions-monsters-so-clover-jabbas-palace/">179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ</a></li><li><a title="Home - US Play Coalition" rel="nofollow" href="https://usplaycoalition.org/">Home - US Play Coalition</a></li><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a> &mdash; [NOTE: This book does contain adult images.]

In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. “Nonsense,” said the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Through the jocular voice of Aesop’s Grasshopper, a “shiftless but thoughtful practitioner of applied entomology,” Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, and so games belong at the heart of any vision of Utopia.

This new edition of The Grasshopper includes illustrations from Frank Newfeld created for the book’s original publication, as well as an introduction by Thomas Hurka and a new appendix on the meaning of ‘play.’</li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 2: Six reasons board games are spiritual</title>
  <link>https://boardgamefaith.fireside.fm/2</link>
  <guid isPermaLink="false">9afc21ff-34dc-4138-82a5-144cd683b98c</guid>
  <pubDate>Sun, 03 Apr 2022 14:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/9afc21ff-34dc-4138-82a5-144cd683b98c.mp3" length="31997156" type="audio/mpeg"/>
  <itunes:episode>2</itunes:episode>
  <itunes:title>Six reasons board games are spiritual</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Daniel &amp; Kevin have … a list show! What are our top 3 ways that board games can be spiritual and authentically human? The lists are different, but not completely, and then there's a bonus round.</itunes:subtitle>
  <itunes:duration>58:13</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Daniel &amp;amp; Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there's a bonus round for a bit of hilarity. Let's hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music. 
</description>
  <itunes:keywords>board games, spirituality, religion, community</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Daniel &amp; Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there&#39;s a bonus round for a bit of hilarity. Let&#39;s hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Daniel &amp; Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there&#39;s a bonus round for a bit of hilarity. Let&#39;s hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music.</p>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
