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  <channel>
    <fireside:hostname>web02.fireside.fm</fireside:hostname>
    <fireside:genDate>Tue, 14 Apr 2026 19:27:31 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Play Saves the World - Episodes Tagged with “Game Theory”</title>
    <link>https://boardgamefaith.fireside.fm/tags/game%20theory</link>
    <pubDate>Sun, 07 Apr 2024 15:00:00 -0400</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>play, gaming, game theory, work, human flourishing, the meaning of play</itunes:keywords>
    <itunes:owner>
      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Religion &amp; Spirituality">
  <itunes:category text="Religion"/>
</itunes:category>
<itunes:category text="Arts"/>
<item>
  <title>Episode 52: Stages in Board Game Collecting</title>
  <link>https://boardgamefaith.fireside.fm/52</link>
  <guid isPermaLink="false">d6ae1ca0-f0f7-4f91-9a94-820e8df24cda</guid>
  <pubDate>Sun, 07 Apr 2024 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d6ae1ca0-f0f7-4f91-9a94-820e8df24cda.mp3" length="42479198" type="audio/mpeg"/>
  <itunes:episode>52</itunes:episode>
  <itunes:title>Stages in Board Game Collecting</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>We explore the concept of seasons in the context of board gaming and life, our evolving gaming preferences, and the stages of faith. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach, and conclude with a discussion on the continued enjoyment of games and the avoidance of jadedness.</itunes:subtitle>
  <itunes:duration>58:59</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase "this too shall pass" and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness.
Takeaways
Gaming preferences can evolve over time, with a shift towards lighter and quicker games.
Simple solo games can provide a peaceful and meditative experience.
Adapting to changing gaming preferences and finding enjoyment in different types of games is important.
There are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach.
Continued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience.
Chapters
00:00 Introduction
02:01 The Origins of the Topic
03:02 The Concept of Seasons
04:22 The Story of "This Too Shall Pass"
06:21 The Wisdom of Ecclesiastes
09:17 Personal Gaming Stages
12:22 Discovering Board Game Geek
13:34 The Magic of Board Games
15:17 Rediscovering the Magic
24:16 Transition to Selectivity
28:02 Realizing the Need for Selectivity
30:12 Preference for Lighter and Quicker Games
30:57 Enjoyment of Simple Solo Games
33:18 Adapting to Changing Gaming Preferences
36:18 Appreciation for Game Setup and Learning
37:35 Stages of Faith and Stages of Gaming
46:15 Connecting Games to Life and Faith
49:07 Reflections on Becoming the Person You Once Judged
53:08 Continued Enjoyment of Games and Avoiding Jadedness
57:13 Upcoming Episode: Book Club and Special Announcement
Daniel's stages/approaches of gaming
Trusting - You just trust what others tell you (games are for kids)
Zealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.)
Sectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.)
Personal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn't have to be like others.)
Connecting - You see how this thing is connected to other things. It doesn't exist in a vacuum. (How do games relate to other things in life.)
Holistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life)
NEXT TIME - Book Club: Simeon Zahl Article, "Play and Freedom: Patterns of Life in the Spirit"
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--) 
</description>
  <itunes:keywords>board games, games, board game collecting, boardgamegeek, seasons of life, stages of faith, religion, spirituality</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase &quot;this too shall pass&quot; and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness.</p>

<h3>Takeaways</h3>

<ul>
<li>Gaming preferences can evolve over time, with a shift towards lighter and quicker games.</li>
<li>Simple solo games can provide a peaceful and meditative experience.</li>
<li>Adapting to changing gaming preferences and finding enjoyment in different types of games is important.</li>
<li>There are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach.</li>
<li>Continued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience.</li>
</ul>

<h3>Chapters</h3>

<p>00:00 Introduction<br>
02:01 The Origins of the Topic<br>
03:02 The Concept of Seasons<br>
04:22 The Story of &quot;This Too Shall Pass&quot;<br>
06:21 The Wisdom of Ecclesiastes<br>
09:17 Personal Gaming Stages<br>
12:22 Discovering Board Game Geek<br>
13:34 The Magic of Board Games<br>
15:17 Rediscovering the Magic<br>
24:16 Transition to Selectivity<br>
28:02 Realizing the Need for Selectivity<br>
30:12 Preference for Lighter and Quicker Games<br>
30:57 Enjoyment of Simple Solo Games<br>
33:18 Adapting to Changing Gaming Preferences<br>
36:18 Appreciation for Game Setup and Learning<br>
37:35 Stages of Faith and Stages of Gaming<br>
46:15 Connecting Games to Life and Faith<br>
49:07 Reflections on Becoming the Person You Once Judged<br>
53:08 Continued Enjoyment of Games and Avoiding Jadedness<br>
57:13 Upcoming Episode: Book Club and Special Announcement</p>

<h3>Daniel&#39;s stages/approaches of gaming</h3>

<ul>
<li>Trusting - You just trust what others tell you (games are for kids)</li>
<li>Zealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.)

<ul>
<li>Sectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.)</li>
<li>Personal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn&#39;t have to be like others.)</li>
<li>Connecting - You see how this thing is connected to other things. It doesn&#39;t exist in a vacuum. (How do games relate to other things in life.)</li>
<li>Holistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life)</li>
</ul></li>
</ul>

<p>NEXT TIME - Book Club: Simeon Zahl Article, &quot;Play and Freedom: Patterns of Life in the Spirit&quot;</p>

<h2>CALL TO ACTION</h2>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase &quot;this too shall pass&quot; and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness.</p>

<h3>Takeaways</h3>

<ul>
<li>Gaming preferences can evolve over time, with a shift towards lighter and quicker games.</li>
<li>Simple solo games can provide a peaceful and meditative experience.</li>
<li>Adapting to changing gaming preferences and finding enjoyment in different types of games is important.</li>
<li>There are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach.</li>
<li>Continued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience.</li>
</ul>

<h3>Chapters</h3>

<p>00:00 Introduction<br>
02:01 The Origins of the Topic<br>
03:02 The Concept of Seasons<br>
04:22 The Story of &quot;This Too Shall Pass&quot;<br>
06:21 The Wisdom of Ecclesiastes<br>
09:17 Personal Gaming Stages<br>
12:22 Discovering Board Game Geek<br>
13:34 The Magic of Board Games<br>
15:17 Rediscovering the Magic<br>
24:16 Transition to Selectivity<br>
28:02 Realizing the Need for Selectivity<br>
30:12 Preference for Lighter and Quicker Games<br>
30:57 Enjoyment of Simple Solo Games<br>
33:18 Adapting to Changing Gaming Preferences<br>
36:18 Appreciation for Game Setup and Learning<br>
37:35 Stages of Faith and Stages of Gaming<br>
46:15 Connecting Games to Life and Faith<br>
49:07 Reflections on Becoming the Person You Once Judged<br>
53:08 Continued Enjoyment of Games and Avoiding Jadedness<br>
57:13 Upcoming Episode: Book Club and Special Announcement</p>

<h3>Daniel&#39;s stages/approaches of gaming</h3>

<ul>
<li>Trusting - You just trust what others tell you (games are for kids)</li>
<li>Zealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.)

<ul>
<li>Sectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.)</li>
<li>Personal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn&#39;t have to be like others.)</li>
<li>Connecting - You see how this thing is connected to other things. It doesn&#39;t exist in a vacuum. (How do games relate to other things in life.)</li>
<li>Holistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life)</li>
</ul></li>
</ul>

<p>NEXT TIME - Book Club: Simeon Zahl Article, &quot;Play and Freedom: Patterns of Life in the Spirit&quot;</p>

<h2>CALL TO ACTION</h2>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 48: Death in Gaming</title>
  <link>https://boardgamefaith.fireside.fm/48</link>
  <guid isPermaLink="false">6fc07161-b560-4958-a219-e2ddb2f7ecc7</guid>
  <pubDate>Sun, 11 Feb 2024 15:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/6fc07161-b560-4958-a219-e2ddb2f7ecc7.mp3" length="41811509" type="audio/mpeg"/>
  <itunes:episode>48</itunes:episode>
  <itunes:title>Death in Gaming</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>This episode explores how death is represented in games – through abstraction, themes, stories, characters, and legacy games. As humans we grieve the loss of particular, detailed humans and (and some animals), and we mourn characters in games that are particular or we have seen them grow and develop with time. We name some games that explore this theme and think through how memory, death, and grief can function in games and human experience.</itunes:subtitle>
  <itunes:duration>58:03</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you've played for years in D&amp;amp;D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.
How is death represented in games?
* It is the nature of games to abstract reality. How to abstract death?
* Simplest example perhaps is chess - the piece is removed from the board for the rest of the game
* The state is permanently changed for the rest of the game
* But we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways
A word about grief
* Grief is a natural &amp;amp; important and unavoidable response to loss
* This is not a look at grief, except perhaps tangentially.
Interesting examples of death in games
* Village - cemetery, legacy
* Werewolf - you are out of the game and watch what is happening to everyone else
* Games that poke at death in a humorous or horror way - Zombies, etc.
* Legacy games where the state is permanently changed even from one game to another
* Art games (like the kind Alice Connor enjoys) that represent the emotions of death?  Train and Endurance.
How do we feel about death in games?  When we die or kill off another player?
Lessons of faith from death in games
* The importance of being present to the moment
    * Parent and child with potentially fatal cancer playing games together during treatments.  Forgetting the treatments.  The gift of games is to anchor us in the present.
* The permanence of death - Ways of coping when states permanently change
* On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death??  Life continues. Another wave forms on the ocean. 
* Reminder of John Glynn
* How easily we can become numb to death—precisely by abstracting it—in real life.
Another discussion of each in games from the “Two Wood for a Wheat” podcast - https://boardgamegeek.com/blogpost/135031/death-board-games
00:00 Introduction: Death in Gaming
12:12 Lightening the Mood with Wordplay
13:12 Abstracting Death in Games
18:20 Games that Deal with Mortality
23:04 Examples of Death in Games
26:54 Village: Generations and Legacy
29:30 ISS Vanguard: Memorial Wall
31:51 Death and Remembering
32:27 The Changing Nature of Funerals
34:08 Using Games as a Eulogy
35:33 Art Games and Emotional Impact
36:16 Legacy Games and Permanence
39:36 Lessons of Faith from Death and Games
48:19 The Importance of Memory
49:21 Death as a Doorway
53:28 The Ocean and Impermanence
56:36 Wrapping Up
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
- Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--) 
</description>
  <itunes:keywords>gaming, board games, death, mortality, memory, play</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you&#39;ve played for years in D&amp;D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.</p>

<p>How is death represented in games?</p>

<ul>
<li>It is the nature of games to abstract reality. How to abstract death?</li>
<li>Simplest example perhaps is chess - the piece is removed from the board for the rest of the game</li>
<li>The state is permanently changed for the rest of the game</li>
<li>But we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways</li>
</ul>

<p>A word about grief</p>

<ul>
<li>Grief is a natural &amp; important and unavoidable response to loss</li>
<li>This is not a look at grief, except perhaps tangentially.</li>
</ul>

<p>Interesting examples of death in games</p>

<ul>
<li>Village - cemetery, legacy</li>
<li>Werewolf - you are out of the game and watch what is happening to everyone else</li>
<li>Games that poke at death in a humorous or horror way - Zombies, etc.</li>
<li>Legacy games where the state is permanently changed even from one game to another</li>
<li>Art games (like the kind Alice Connor enjoys) that represent the emotions of death?  Train and Endurance.</li>
</ul>

<p>How do we feel about death in games?  When we die or kill off another player?</p>

<p>Lessons of faith from death in games</p>

<ul>
<li>The importance of being present to the moment

<ul>
<li>Parent and child with potentially fatal cancer playing games together during treatments.  Forgetting the treatments.  The gift of games is to anchor us in the present.</li>
</ul></li>
<li>The permanence of death - Ways of coping when states permanently change</li>
<li>On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death??  Life continues. Another wave forms on the ocean. </li>
<li>Reminder of John Glynn</li>
<li>How easily we can become numb to death—precisely by abstracting it—in real life.</li>
</ul>

<p>Another discussion of each in games from the “Two Wood for a Wheat” podcast - <a href="https://boardgamegeek.com/blogpost/135031/death-board-games" rel="nofollow">https://boardgamegeek.com/blogpost/135031/death-board-games</a></p>

<p>00:00 Introduction: Death in Gaming<br>
12:12 Lightening the Mood with Wordplay<br>
13:12 Abstracting Death in Games<br>
18:20 Games that Deal with Mortality<br>
23:04 Examples of Death in Games<br>
26:54 Village: Generations and Legacy<br>
29:30 ISS Vanguard: Memorial Wall<br>
31:51 Death and Remembering<br>
32:27 The Changing Nature of Funerals<br>
34:08 Using Games as a Eulogy<br>
35:33 Art Games and Emotional Impact<br>
36:16 Legacy Games and Permanence<br>
39:36 Lessons of Faith from Death and Games<br>
48:19 The Importance of Memory<br>
49:21 Death as a Doorway<br>
53:28 The Ocean and Impermanence<br>
56:36 Wrapping Up</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you&#39;ve played for years in D&amp;D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.</p>

<p>How is death represented in games?</p>

<ul>
<li>It is the nature of games to abstract reality. How to abstract death?</li>
<li>Simplest example perhaps is chess - the piece is removed from the board for the rest of the game</li>
<li>The state is permanently changed for the rest of the game</li>
<li>But we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways</li>
</ul>

<p>A word about grief</p>

<ul>
<li>Grief is a natural &amp; important and unavoidable response to loss</li>
<li>This is not a look at grief, except perhaps tangentially.</li>
</ul>

<p>Interesting examples of death in games</p>

<ul>
<li>Village - cemetery, legacy</li>
<li>Werewolf - you are out of the game and watch what is happening to everyone else</li>
<li>Games that poke at death in a humorous or horror way - Zombies, etc.</li>
<li>Legacy games where the state is permanently changed even from one game to another</li>
<li>Art games (like the kind Alice Connor enjoys) that represent the emotions of death?  Train and Endurance.</li>
</ul>

<p>How do we feel about death in games?  When we die or kill off another player?</p>

<p>Lessons of faith from death in games</p>

<ul>
<li>The importance of being present to the moment

<ul>
<li>Parent and child with potentially fatal cancer playing games together during treatments.  Forgetting the treatments.  The gift of games is to anchor us in the present.</li>
</ul></li>
<li>The permanence of death - Ways of coping when states permanently change</li>
<li>On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death??  Life continues. Another wave forms on the ocean. </li>
<li>Reminder of John Glynn</li>
<li>How easily we can become numb to death—precisely by abstracting it—in real life.</li>
</ul>

<p>Another discussion of each in games from the “Two Wood for a Wheat” podcast - <a href="https://boardgamegeek.com/blogpost/135031/death-board-games" rel="nofollow">https://boardgamegeek.com/blogpost/135031/death-board-games</a></p>

<p>00:00 Introduction: Death in Gaming<br>
12:12 Lightening the Mood with Wordplay<br>
13:12 Abstracting Death in Games<br>
18:20 Games that Deal with Mortality<br>
23:04 Examples of Death in Games<br>
26:54 Village: Generations and Legacy<br>
29:30 ISS Vanguard: Memorial Wall<br>
31:51 Death and Remembering<br>
32:27 The Changing Nature of Funerals<br>
34:08 Using Games as a Eulogy<br>
35:33 Art Games and Emotional Impact<br>
36:16 Legacy Games and Permanence<br>
39:36 Lessons of Faith from Death and Games<br>
48:19 The Importance of Memory<br>
49:21 Death as a Doorway<br>
53:28 The Ocean and Impermanence<br>
56:36 Wrapping Up</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 46: The Enneagram and Board Games part 2</title>
  <link>https://boardgamefaith.fireside.fm/46</link>
  <guid isPermaLink="false">d601dc48-43ae-416f-af36-c4da4c2b2901</guid>
  <pubDate>Sun, 14 Jan 2024 15:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d601dc48-43ae-416f-af36-c4da4c2b2901.mp3" length="44202026" type="audio/mpeg"/>
  <itunes:episode>46</itunes:episode>
  <itunes:title>The Enneagram and Board Games part 2</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>What does the Enneagram reveal about you as a board gamer, and what does it reveal about others? Are you an investigator, loyalist, enthusiast, or challenger? We discuss types 5-8, with some game recommendations.</itunes:subtitle>
  <itunes:duration>1:01:23</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>In this episode, Daniel and Kevin continue their exploration of the Enneagram and its connection to board games. They discuss the unique personalities of each Enneagram type and suggest games that may appeal to each type. The goal is to understanding and respecting others' differences, as well as understand ourselves. They reflect on the background of the Enneagram, its limitations, applying the Golden Rule to the Enneagram,  the Enneagram types 5-8, and some game recommendations for each type!
Topics Explored
party games and fun recommendations
the value of embracing failure and learning from it
player elimination games for assertive personalities
bluffing games for challengers
understanding and meeting others' gaming preferences
choosing games based on personality types, seasons of life and gaming preferences. 
Takeaways
The Enneagram can provide insights into our motivations, fears, and values.
Understanding and respecting others' differences is essential for healthy relationships.
Different Enneagram types may be drawn to different types of board games.
Negotiation games may appeal to Enneagram type 6, the Loyalist.
Party games and light-hearted games may appeal to Enneagram type 7, the Enthusiast. Party games are a great recommendation for social gatherings.
Embracing failure in games can help us learn and grow.
Player elimination games can be enjoyable for assertive personalities.
Bluffing games can be engaging for challengers.
Understanding and meeting others' gaming preferences can enhance the gaming experience.
Choosing games based on personality types can lead to more enjoyable gameplay.
Gaming preferences may change over different seasons of life.
Switch and Signal, and Cat in the Box are their favorite games from the recent Christmas holiday
Chapters
00:00 Unique Personalities and Enneagram Part 2
06:03 Background of Enneagram
13:10 Limitations of Enneagram
21:20 Enneagram Type 5: The Investigator
27:58 Enneagram Type 6: The Loyalist
33:36 Enneagram Type 7: The Enthusiast
34:43 Party Games and Fun Recommendations
36:37 Embracing Failure and Learning from It
39:09 Enneagram Type 8: Asserter/Challenger
47:08 Understanding and Meeting Others' Gaming Preferences
54:12 Seasons of Life and Gaming Preferences
56:30 Game Recommendations: Switch and Signal, Cat in the Box 
</description>
  <itunes:keywords>enneagram, board games, gaming, self-awareness, understanding others, diversity</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode, Daniel and Kevin continue their exploration of the Enneagram and its connection to board games. They discuss the unique personalities of each Enneagram type and suggest games that may appeal to each type. The goal is to understanding and respecting others&#39; differences, as well as understand ourselves. They reflect on the background of the Enneagram, its limitations, applying the Golden Rule to the Enneagram,  the Enneagram types 5-8, and some game recommendations for each type!</p>

<h4>Topics Explored</h4>

<ul>
<li>party games and fun recommendations</li>
<li>the value of embracing failure and learning from it</li>
<li>player elimination games for assertive personalities</li>
<li>bluffing games for challengers</li>
<li>understanding and meeting others&#39; gaming preferences</li>
<li>choosing games based on personality types, seasons of life and gaming preferences. </li>
</ul>

<h3>Takeaways</h3>

<ul>
<li>The Enneagram can provide insights into our motivations, fears, and values.</li>
<li>Understanding and respecting others&#39; differences is essential for healthy relationships.</li>
<li>Different Enneagram types may be drawn to different types of board games.</li>
<li>Negotiation games may appeal to Enneagram type 6, the Loyalist.</li>
<li>Party games and light-hearted games may appeal to Enneagram type 7, the Enthusiast. Party games are a great recommendation for social gatherings.</li>
<li>Embracing failure in games can help us learn and grow.</li>
<li>Player elimination games can be enjoyable for assertive personalities.</li>
<li>Bluffing games can be engaging for challengers.</li>
<li>Understanding and meeting others&#39; gaming preferences can enhance the gaming experience.</li>
<li>Choosing games based on personality types can lead to more enjoyable gameplay.</li>
<li>Gaming preferences may change over different seasons of life.</li>
<li>Switch and Signal, and Cat in the Box are their favorite games from the recent Christmas holiday</li>
</ul>

<h3>Chapters</h3>

<p>00:00 Unique Personalities and Enneagram Part 2<br>
06:03 Background of Enneagram<br>
13:10 Limitations of Enneagram<br>
21:20 Enneagram Type 5: The Investigator<br>
27:58 Enneagram Type 6: The Loyalist<br>
33:36 Enneagram Type 7: The Enthusiast<br>
34:43 Party Games and Fun Recommendations<br>
36:37 Embracing Failure and Learning from It<br>
39:09 Enneagram Type 8: Asserter/Challenger<br>
47:08 Understanding and Meeting Others&#39; Gaming Preferences<br>
54:12 Seasons of Life and Gaming Preferences<br>
56:30 Game Recommendations: Switch and Signal, Cat in the Box</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode, Daniel and Kevin continue their exploration of the Enneagram and its connection to board games. They discuss the unique personalities of each Enneagram type and suggest games that may appeal to each type. The goal is to understanding and respecting others&#39; differences, as well as understand ourselves. They reflect on the background of the Enneagram, its limitations, applying the Golden Rule to the Enneagram,  the Enneagram types 5-8, and some game recommendations for each type!</p>

<h4>Topics Explored</h4>

<ul>
<li>party games and fun recommendations</li>
<li>the value of embracing failure and learning from it</li>
<li>player elimination games for assertive personalities</li>
<li>bluffing games for challengers</li>
<li>understanding and meeting others&#39; gaming preferences</li>
<li>choosing games based on personality types, seasons of life and gaming preferences. </li>
</ul>

<h3>Takeaways</h3>

<ul>
<li>The Enneagram can provide insights into our motivations, fears, and values.</li>
<li>Understanding and respecting others&#39; differences is essential for healthy relationships.</li>
<li>Different Enneagram types may be drawn to different types of board games.</li>
<li>Negotiation games may appeal to Enneagram type 6, the Loyalist.</li>
<li>Party games and light-hearted games may appeal to Enneagram type 7, the Enthusiast. Party games are a great recommendation for social gatherings.</li>
<li>Embracing failure in games can help us learn and grow.</li>
<li>Player elimination games can be enjoyable for assertive personalities.</li>
<li>Bluffing games can be engaging for challengers.</li>
<li>Understanding and meeting others&#39; gaming preferences can enhance the gaming experience.</li>
<li>Choosing games based on personality types can lead to more enjoyable gameplay.</li>
<li>Gaming preferences may change over different seasons of life.</li>
<li>Switch and Signal, and Cat in the Box are their favorite games from the recent Christmas holiday</li>
</ul>

<h3>Chapters</h3>

<p>00:00 Unique Personalities and Enneagram Part 2<br>
06:03 Background of Enneagram<br>
13:10 Limitations of Enneagram<br>
21:20 Enneagram Type 5: The Investigator<br>
27:58 Enneagram Type 6: The Loyalist<br>
33:36 Enneagram Type 7: The Enthusiast<br>
34:43 Party Games and Fun Recommendations<br>
36:37 Embracing Failure and Learning from It<br>
39:09 Enneagram Type 8: Asserter/Challenger<br>
47:08 Understanding and Meeting Others&#39; Gaming Preferences<br>
54:12 Seasons of Life and Gaming Preferences<br>
56:30 Game Recommendations: Switch and Signal, Cat in the Box</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 39: The 7 Deadly Sins of Board Gaming</title>
  <link>https://boardgamefaith.fireside.fm/39</link>
  <guid isPermaLink="false">5c0d987e-99c6-4ab4-98f5-d6008b73fca2</guid>
  <pubDate>Sun, 24 Sep 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/5c0d987e-99c6-4ab4-98f5-d6008b73fca2.mp3" length="44060338" type="audio/mpeg"/>
  <itunes:episode>39</itunes:episode>
  <itunes:title>The 7 Deadly Sins of Board Gaming</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>The 7 deadly sins (or vices) in the Christian tradition are pride, greed, wrath, envy, lust, gluttony and sloth. How do they relate to board gaming?</itunes:subtitle>
  <itunes:duration>1:01:11</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Defining sin
What is sin in the Christian tradition?
What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s Inferno there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.
The Sins of Board Gaming
1 - It’s All About Winning (Pride and Wrath)
Winning as ontological end and not functional end (trading seriousness for delight)
Fraud and treachery were the worst sins in Dante’s mind
For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car
2 - It’s All About Owning (Greed and Envy)
Hyper consumption of games - materialism
How does this game fit in my collection? 
This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?
I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)
Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.
3 - It’s All About You Being Right (Pride)
Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.
Assumption that everyone should play games
4 - It’s All About You Being in Control (Pride)
Alpha player (trading control for agency)
5 - It’s All About You (Pride)
Putting the games over people - Buddhist concept of valuing people over principles 
Flexing your games or knowledge
Putting principles over people - Buddhist teaching, Jesus tooTurning play into work 
6 - People Not Taking Gaming Seriously (Sloth)
Bringing the wrong attitude to the table
Not respecting other’s property
Cheetos
Agreeing to play a game but not really focus on it
7 - Turning Play into Work?
The nature of sin is that it takes something and good and twists it
There’s more to life than games
Anything can become your god
Next Episode - Liz Davidson - Value of Solo Gaming
CALL TO ACTION:
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ).
</description>
  <itunes:keywords>Christian theology, vices, sins, board games, gaming, game theory, collecting, church history, early Christianity, spirituality, self-improvement</itunes:keywords>
  <content:encoded>
    <![CDATA[<h2>Defining sin</h2>

<p>What is sin in the Christian tradition?</p>

<p>What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s <em>Inferno</em> there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.</p>

<h2>The Sins of Board Gaming</h2>

<h3>1 - It’s All About Winning (Pride and Wrath)</h3>

<ul>
<li>Winning as ontological end and not functional end (trading seriousness for delight)</li>
<li>Fraud and treachery were the worst sins in Dante’s mind</li>
<li>For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car</li>
</ul>

<h3>2 - It’s All About Owning (Greed and Envy)</h3>

<ul>
<li>Hyper consumption of games - materialism</li>
<li>How does this game fit in my collection? </li>
<li>This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?</li>
<li>I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)</li>
<li>Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.</li>
</ul>

<h3>3 - It’s All About You Being Right (Pride)</h3>

<ul>
<li>Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.</li>
<li>Assumption that everyone should play games</li>
</ul>

<h3>4 - It’s All About You Being in Control (Pride)</h3>

<ul>
<li>Alpha player (trading control for agency)</li>
</ul>

<h3>5 - It’s All About You (Pride)</h3>

<ul>
<li>Putting the games over people - Buddhist concept of valuing people over principles </li>
<li>Flexing your games or knowledge</li>
<li>Putting principles over people - Buddhist teaching, Jesus tooTurning play into work </li>
</ul>

<h3>6 - People Not Taking Gaming Seriously (Sloth)</h3>

<ul>
<li>Bringing the wrong attitude to the table</li>
<li>Not respecting other’s property</li>
<li>Cheetos</li>
<li>Agreeing to play a game but not really focus on it</li>
</ul>

<h3>7 - Turning Play into Work?</h3>

<ul>
<li>The nature of sin is that it takes something and good and twists it</li>
<li>There’s more to life than games</li>
<li>Anything can become your god</li>
</ul>

<h1>Next Episode - Liz Davidson - Value of Solo Gaming</h1>

<h2>CALL TO ACTION:</h2>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Seven deadly sins - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Seven_deadly_sins">Seven deadly sins - Wikipedia</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h2>Defining sin</h2>

<p>What is sin in the Christian tradition?</p>

<p>What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s <em>Inferno</em> there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.</p>

<h2>The Sins of Board Gaming</h2>

<h3>1 - It’s All About Winning (Pride and Wrath)</h3>

<ul>
<li>Winning as ontological end and not functional end (trading seriousness for delight)</li>
<li>Fraud and treachery were the worst sins in Dante’s mind</li>
<li>For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car</li>
</ul>

<h3>2 - It’s All About Owning (Greed and Envy)</h3>

<ul>
<li>Hyper consumption of games - materialism</li>
<li>How does this game fit in my collection? </li>
<li>This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?</li>
<li>I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)</li>
<li>Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.</li>
</ul>

<h3>3 - It’s All About You Being Right (Pride)</h3>

<ul>
<li>Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.</li>
<li>Assumption that everyone should play games</li>
</ul>

<h3>4 - It’s All About You Being in Control (Pride)</h3>

<ul>
<li>Alpha player (trading control for agency)</li>
</ul>

<h3>5 - It’s All About You (Pride)</h3>

<ul>
<li>Putting the games over people - Buddhist concept of valuing people over principles </li>
<li>Flexing your games or knowledge</li>
<li>Putting principles over people - Buddhist teaching, Jesus tooTurning play into work </li>
</ul>

<h3>6 - People Not Taking Gaming Seriously (Sloth)</h3>

<ul>
<li>Bringing the wrong attitude to the table</li>
<li>Not respecting other’s property</li>
<li>Cheetos</li>
<li>Agreeing to play a game but not really focus on it</li>
</ul>

<h3>7 - Turning Play into Work?</h3>

<ul>
<li>The nature of sin is that it takes something and good and twists it</li>
<li>There’s more to life than games</li>
<li>Anything can become your god</li>
</ul>

<h1>Next Episode - Liz Davidson - Value of Solo Gaming</h1>

<h2>CALL TO ACTION:</h2>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Seven deadly sins - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Seven_deadly_sins">Seven deadly sins - Wikipedia</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 38: Imitating God By Playing Games (Moltmann part 2)</title>
  <link>https://boardgamefaith.fireside.fm/38</link>
  <guid isPermaLink="false">0f9f52c9-ea27-4775-ab12-b966eed4fea7</guid>
  <pubDate>Sun, 10 Sep 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/0f9f52c9-ea27-4775-ab12-b966eed4fea7.mp3" length="37817569" type="audio/mpeg"/>
  <itunes:episode>38</itunes:episode>
  <itunes:title>Imitating God By Playing Games (Moltmann part 2)</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>How can we imitate God? By realizing that the world is meaningful but not necessary because God created it that way, and intends us to live lives of beauty, enjoyment, meaning, and not always productive. "We are to glorify God and enjoy God forever" in the Westminster Catechism of 1647; “To put it simply, the birds are singing more than Darwin permits” (Buytendijk). Games and play allow us to be fully and authentically ourselves, from achievement to being. These are topics we explore in our Book Club episode on Moltmann's A Theology of Play (pp. 15-25).</itunes:subtitle>
  <itunes:duration>59:52</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Moltmann, A Theology of Play part 2
Pp 15-25
Did God create the world as an act of play?
God is a free creator - could have made the world or not, yet is still divine so it can’t be just random.
God did not have to create the world, but neither did God make something random.
The world is meaningful but not necessary – and necessary labor will not save us. Work is productive and gainful but not play.
It is a game in the sense – God made the world for God’s pleasure, God’s play
Prov 8:30-31
then I was beside him, like a master worker,
and I was daily his delight,
playing before him always,
playing in his inhabited world
and delighting in the human race.
Without the freedom of play, the world turns into a desert.
How we imitate God
God can make and play out of nothingness because of divinity – we can only play with reality and created things. But we imitate God when we receive the kingdom of God like a child, when we absorbed and serious about a game but also transcend ourselves in knowing it is just a game.
"Where everything must be useful and used, faith tends to regard its own freedom as good for nothing." (15)
Henri Nouwen, In the Name of Jesus: one of the greatest temptations of the Christian leader (leader of faith) is to be relevant. "Relevance" is such a difficult topic - both encouraged and discouraged in the church. Perhaps it is really the temptation "to be needed" - to make others dependent on oneself.
We are to glorify God and enjoy God forever in the Westminster Catechism 1647.
So not through our usefulness or work or purposes, in our service, but in our enjoyment. We negotiate this in a society that only rewards usefulness, labor, and consumption.
The problem of the Puritan work ethic.
The other challenge of religion only being about ethics, and not about aesthetics.
“To put it simply, the birds are singing more than Darwin permits” Buytendijk.
Instead of life being “the seriousness of making history,” it becomes the “calm rejoining in existence itself.” Otherwise the seriousness of making history can be demonic, despairing, or all about us (23).
To not only play but to be played, as the game of life impacts us. We might be “sheltered by the game,” because “the loser wins” (24, quoting Péguy).
Victor Frankl, Man's Search for Meaning - our most fundamental drive is in life is for meaning.
The spiritual benefits of creation and games (18)
* Sincerity
* Mirth
* Suspense
* Relaxation
* Full presence
* Transcendence
* Freedom
Our purpose--the purpose of creation--AND the purpose of play--is not found in usefulness or meeting goals, but in the "demonstrative value of being" (Buytendijk, Dutch) (19)
Seeing the meaning of life only in terms of usefulness will inevitably lead to a crisis. (19). Ideologies that seek to tell us otherwise are simply trying to turn us into cogs in their machinery.
"Infinite responsibility destroys a human being because he is only man and not god." (23)
Play shifts the focus away from achievement and more toward simply being. 
</description>
  <itunes:keywords>game theory, Moltmann, Christian theology, authentic being, Puritan work ethic, creation, nature, aesthetics, religion, spirituality</itunes:keywords>
  <content:encoded>
    <![CDATA[<h2>Moltmann, <em>A Theology of Play</em> part 2</h2>

<p>Pp 15-25</p>

<h3>Did God create the world as an act of play?</h3>

<p>God is a free creator - could have made the world or not, yet is still divine so it can’t be just random.</p>

<p>God did not have to create the world, but neither did God make something random.</p>

<p>The world is meaningful but not necessary – and necessary labor will not save us. Work is productive and gainful but not play.</p>

<p>It is a game in the sense – God made the world for God’s pleasure, God’s play</p>

<p>Prov 8:30-31<br>
then I was beside him, like a master worker,<br>
and I was daily his delight,<br>
playing before him always,<br>
playing in his inhabited world<br>
and delighting in the human race.</p>

<p>Without the freedom of play, the world turns into a desert.</p>

<h3>How we imitate God</h3>

<p>God can make and play out of nothingness because of divinity – we can only play with reality and created things. But we imitate God when we receive the kingdom of God like a child, when we absorbed and serious about a game but also transcend ourselves in knowing it is just a game.</p>

<p>&quot;Where everything must be useful and used, faith tends to regard its own freedom as good for nothing.&quot; (15)</p>

<p>Henri Nouwen, <em>In the Name of Jesus</em>: one of the greatest temptations of the Christian leader (leader of faith) is to be relevant. &quot;Relevance&quot; is such a difficult topic - both encouraged and discouraged in the church. Perhaps it is really the temptation &quot;to be needed&quot; - to make others dependent on oneself.</p>

<p>We are to glorify God and enjoy God forever in the Westminster Catechism 1647.</p>

<p>So not through our usefulness or work or purposes, in our service, but in our enjoyment. We negotiate this in a society that only rewards usefulness, labor, and consumption.</p>

<p>The problem of the Puritan work ethic.</p>

<p>The other challenge of religion only being about ethics, and not about aesthetics.</p>

<p>“To put it simply, the birds are singing more than Darwin permits” Buytendijk.</p>

<p>Instead of life being “the seriousness of making history,” it becomes the “calm rejoining in existence itself.” Otherwise the seriousness of making history can be demonic, despairing, or all about us (23).</p>

<p>To not only play but to be played, as the game of life impacts us. We might be “sheltered by the game,” because “the loser wins” (24, quoting Péguy).</p>

<p>Victor Frankl, <em>Man&#39;s Search for Meaning</em> - our most fundamental drive is in life is for meaning.</p>

<p>The spiritual benefits of creation and games (18)</p>

<ul>
<li>Sincerity</li>
<li>Mirth</li>
<li>Suspense</li>
<li>Relaxation</li>
<li>Full presence</li>
<li>Transcendence</li>
<li>Freedom</li>
</ul>

<p>Our purpose--the purpose of creation--AND the purpose of play--is not found in usefulness or meeting goals, but in the &quot;demonstrative value of being&quot; (Buytendijk, Dutch) (19)</p>

<p>Seeing the meaning of life only in terms of usefulness will inevitably lead to a crisis. (19). Ideologies that seek to tell us otherwise are simply trying to turn us into cogs in their machinery.</p>

<p>&quot;Infinite responsibility destroys a human being because he is only man and not god.&quot; (23)</p>

<p>Play shifts the focus away from achievement and more toward simply being.</p><p>Links:</p><ul><li><a title="Jürgen Moltmann - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/J%C3%BCrgen_Moltmann">Jürgen Moltmann - Wikipedia</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h2>Moltmann, <em>A Theology of Play</em> part 2</h2>

<p>Pp 15-25</p>

<h3>Did God create the world as an act of play?</h3>

<p>God is a free creator - could have made the world or not, yet is still divine so it can’t be just random.</p>

<p>God did not have to create the world, but neither did God make something random.</p>

<p>The world is meaningful but not necessary – and necessary labor will not save us. Work is productive and gainful but not play.</p>

<p>It is a game in the sense – God made the world for God’s pleasure, God’s play</p>

<p>Prov 8:30-31<br>
then I was beside him, like a master worker,<br>
and I was daily his delight,<br>
playing before him always,<br>
playing in his inhabited world<br>
and delighting in the human race.</p>

<p>Without the freedom of play, the world turns into a desert.</p>

<h3>How we imitate God</h3>

<p>God can make and play out of nothingness because of divinity – we can only play with reality and created things. But we imitate God when we receive the kingdom of God like a child, when we absorbed and serious about a game but also transcend ourselves in knowing it is just a game.</p>

<p>&quot;Where everything must be useful and used, faith tends to regard its own freedom as good for nothing.&quot; (15)</p>

<p>Henri Nouwen, <em>In the Name of Jesus</em>: one of the greatest temptations of the Christian leader (leader of faith) is to be relevant. &quot;Relevance&quot; is such a difficult topic - both encouraged and discouraged in the church. Perhaps it is really the temptation &quot;to be needed&quot; - to make others dependent on oneself.</p>

<p>We are to glorify God and enjoy God forever in the Westminster Catechism 1647.</p>

<p>So not through our usefulness or work or purposes, in our service, but in our enjoyment. We negotiate this in a society that only rewards usefulness, labor, and consumption.</p>

<p>The problem of the Puritan work ethic.</p>

<p>The other challenge of religion only being about ethics, and not about aesthetics.</p>

<p>“To put it simply, the birds are singing more than Darwin permits” Buytendijk.</p>

<p>Instead of life being “the seriousness of making history,” it becomes the “calm rejoining in existence itself.” Otherwise the seriousness of making history can be demonic, despairing, or all about us (23).</p>

<p>To not only play but to be played, as the game of life impacts us. We might be “sheltered by the game,” because “the loser wins” (24, quoting Péguy).</p>

<p>Victor Frankl, <em>Man&#39;s Search for Meaning</em> - our most fundamental drive is in life is for meaning.</p>

<p>The spiritual benefits of creation and games (18)</p>

<ul>
<li>Sincerity</li>
<li>Mirth</li>
<li>Suspense</li>
<li>Relaxation</li>
<li>Full presence</li>
<li>Transcendence</li>
<li>Freedom</li>
</ul>

<p>Our purpose--the purpose of creation--AND the purpose of play--is not found in usefulness or meeting goals, but in the &quot;demonstrative value of being&quot; (Buytendijk, Dutch) (19)</p>

<p>Seeing the meaning of life only in terms of usefulness will inevitably lead to a crisis. (19). Ideologies that seek to tell us otherwise are simply trying to turn us into cogs in their machinery.</p>

<p>&quot;Infinite responsibility destroys a human being because he is only man and not god.&quot; (23)</p>

<p>Play shifts the focus away from achievement and more toward simply being.</p><p>Links:</p><ul><li><a title="Jürgen Moltmann - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/J%C3%BCrgen_Moltmann">Jürgen Moltmann - Wikipedia</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 37: A Theology of Play Retreat</title>
  <link>https://boardgamefaith.fireside.fm/37</link>
  <guid isPermaLink="false">c3483499-5811-44f2-ba78-65c7eb1a4dcf</guid>
  <pubDate>Sun, 20 Aug 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/c3483499-5811-44f2-ba78-65c7eb1a4dcf.mp3" length="36173684" type="audio/mpeg"/>
  <itunes:episode>37</itunes:episode>
  <itunes:title>A Theology of Play Retreat</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Daniel led sessions on the theology of play at a recent religious retreat, and he shares his thoughts on the sessions, his outlines, his hopes and expectations, and participant feedback. </itunes:subtitle>
  <itunes:duration>59:44</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Context
Held at Glen Eyrie in Colorado Springs, next to Garden of Gods
5 days and 4 nights
Sponsored by Office of Congregational Excellence of the Missouri Annual Conference of United Methodist Church
About 33 participants - mostly clergy, but some lay persons as well
The fourth of a series of spiritual formation retreats known as “Soul Connections” - this one was on the theme of “Enchantment”
Stayed in a lodge, ate meals in the castle, hiked through surrounding hills and mountains
Asked me to lead three 2-hour sessions on “Theology of Play”
Day 1 - Introduction to Play
Bernard Suits’ definition of game – “the voluntary attempt to overcome unnecessary obstacles”
Talked about my own journey into gaming
Research into gaming
Games and play are essentially the same thing
Play has been an essential part of the human condition (including adults) since the beginning of history
Theologians interested in play too!  Play as salvation
Played “Just One”
Reflect on how games help us be present to each other, gives us sense of agency
Play as grace
Parker Palmer - Play as sign of calling - asked folks to reflect
Day 2 - Barriers to Play
Told them Monopoly history
If play is so good for us, why are we resistant to it?
Told story of Bernard Suits' The Grasshopper except for the ending - including haunting dream
Historical roots of barriers to play
Reformation, Age of Enlightenment, Industrial Revolution
“Earning” salvation was replaced with “proving” salvation
Being productive was sign of virtue; being unproductive was sign of immorality
“Morality of achievement” - Moltmann
Turns human into cogs in machines
“Pushback on idea of play as work which we want to do.  Someone shared story of “workaholic” who said “my work is my play.”
Played Wits &amp;amp; Wagers - reflection
Reflection on Genesis 3:1-6 - Adam &amp;amp; Eve &amp;amp; serpent
Sin was thinking we didn’t need God or anyone else.  We could prove our worth through our achievement.
The greatest barrier to play is “practical atheism” - the belief that we can’t rely on God, not really.  We have to prove our worth and value by achieving and producing.
Ending of the Grasshopper - everything is unnecessary from a utopian point of view (or cosmic scale), so all is play
Day 3 - Toward a Playful Life
2 tools to help us move toward a playful life:
Sabbath - Looked at the book The Sabbath by Joshua Abraham Heschel
Sabbath hallows time like temples hallow space
Just as a Sabbath is the end unto itself (not to “recharge”), so too is play.  It is not in service to work.
Jane McGonigal - Reality is Broken
The opposite of work is not play, it is despair, hopelessness.
Work is about having agency.
So work is just play we want to do.
So how can we make work more into something we want to do - gamification of life!
How will world view us if we move toward a playful life?  1 Corinthians 1:18-25
Holy Fool Tradition
Filling out “Character Creation Sheet” - make your own Holy Fool Self (Mandi Hutchinson)
General Reflections
1. Made me wonder whether it would be helpful to lay out 3 terms, not just 2:
    1. Play - voluntary attempt to overcome unnecessary obstacles
    2. Work - obligatory attempt to overcome unnecessary obstacles
    3. Rest - refraining from both of the above
2. More barriers to play for women than men
3. Character sheets - some were reluctant.  Maybe pass out the day before to get people time to work on it.
4. Wits &amp;amp; Wagers didn’t quite work as well as I hoped.  Would replace next time with the Mind.
5. What seemed to resonate with people:
    1. Suits’ definition of games
    2. Ending of Grasshopper - everything is unnecessary
    3. Play as calling
WE WANT TO DO THIS MORE!  If you would like Kevin or Daniel or both to teach about the theology of play on your context, or serve as a resource in any other way, please let us know! 
</description>
  <itunes:keywords>teaching, game theory, spirituality, play, clergy, retreat, games</itunes:keywords>
  <content:encoded>
    <![CDATA[<h2>Context</h2>

<ul>
<li>Held at Glen Eyrie in Colorado Springs, next to Garden of Gods</li>
<li>5 days and 4 nights</li>
<li>Sponsored by Office of Congregational Excellence of the Missouri Annual Conference of United Methodist Church</li>
<li>About 33 participants - mostly clergy, but some lay persons as well</li>
<li>The fourth of a series of spiritual formation retreats known as “Soul Connections” - this one was on the theme of “Enchantment”</li>
<li>Stayed in a lodge, ate meals in the castle, hiked through surrounding hills and mountains</li>
<li>Asked me to lead three 2-hour sessions on “Theology of Play”</li>
</ul>

<h2>Day 1 - Introduction to Play</h2>

<ul>
<li>Bernard Suits’ definition of game – “the voluntary attempt to overcome unnecessary obstacles”</li>
<li>Talked about my own journey into gaming</li>
<li>Research into gaming

<ul>
<li>Games and play are essentially the same thing</li>
<li>Play has been an essential part of the human condition (including adults) since the beginning of history</li>
<li>Theologians interested in play too!  Play as salvation</li>
</ul></li>
<li>Played “Just One”

<ul>
<li>Reflect on how games help us be present to each other, gives us sense of agency</li>
<li>Play as grace</li>
</ul></li>
<li>Parker Palmer - Play as sign of calling - asked folks to reflect</li>
</ul>

<h2>Day 2 - Barriers to Play</h2>

<ul>
<li>Told them Monopoly history</li>
<li>If play is so good for us, why are we resistant to it?</li>
<li>Told story of Bernard Suits&#39; <em>The Grasshopper</em> except for the ending - including haunting dream</li>
<li>Historical roots of barriers to play

<ul>
<li>Reformation, Age of Enlightenment, Industrial Revolution</li>
<li>“Earning” salvation was replaced with “proving” salvation</li>
<li>Being productive was sign of virtue; being unproductive was sign of immorality</li>
<li>“Morality of achievement” - Moltmann</li>
<li>Turns human into cogs in machines</li>
<li>“Pushback on idea of play as work which we want to do.  Someone shared story of “workaholic” who said “my work is my play.”</li>
</ul></li>
<li>Played Wits &amp; Wagers - reflection</li>
<li>Reflection on Genesis 3:1-6 - Adam &amp; Eve &amp; serpent

<ul>
<li>Sin was thinking we didn’t need God or anyone else.  We could prove our worth through our achievement.</li>
<li>The greatest barrier to play is “practical atheism” - the belief that we can’t rely on God, not really.  We have to prove our worth and value by achieving and producing.</li>
</ul></li>
<li>Ending of the Grasshopper - everything is unnecessary from a utopian point of view (or cosmic scale), so all is play</li>
</ul>

<h2>Day 3 - Toward a Playful Life</h2>

<ul>
<li>2 tools to help us move toward a playful life:</li>
<li>Sabbath - Looked at the book <em>The Sabbath</em> by Joshua Abraham Heschel

<ul>
<li>Sabbath hallows time like temples hallow space</li>
<li>Just as a Sabbath is the end unto itself (not to “recharge”), so too is play.  It is not in service to work.</li>
</ul></li>
<li>Jane McGonigal - <em>Reality is Broken</em>

<ul>
<li>The opposite of work is not play, it is despair, hopelessness.</li>
<li>Work is about having agency.</li>
<li>So work is just play we want to do.</li>
<li>So how can we make work more into something we want to do - gamification of life!</li>
</ul></li>
<li>How will world view us if we move toward a playful life?  1 Corinthians 1:18-25

<ul>
<li>Holy Fool Tradition</li>
</ul></li>
<li>Filling out “Character Creation Sheet” - make your own Holy Fool Self (Mandi Hutchinson)</li>
</ul>

<p>General Reflections</p>

<ol>
<li>Made me wonder whether it would be helpful to lay out 3 terms, not just 2:

<ol>
<li>Play - voluntary attempt to overcome unnecessary obstacles</li>
<li>Work - obligatory attempt to overcome unnecessary obstacles</li>
<li>Rest - refraining from both of the above</li>
</ol></li>
<li>More barriers to play for women than men</li>
<li>Character sheets - some were reluctant.  Maybe pass out the day before to get people time to work on it.</li>
<li><em>Wits &amp; Wagers</em> didn’t quite work as well as I hoped.  Would replace next time with the Mind.</li>
<li>What seemed to resonate with people:

<ol>
<li>Suits’ definition of games</li>
<li>Ending of Grasshopper - everything is unnecessary</li>
<li>Play as calling</li>
</ol></li>
</ol>

<p>WE WANT TO DO THIS MORE!  If you would like Kevin or Daniel or both to teach about the theology of play on your context, or serve as a resource in any other way, please let us know!</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h2>Context</h2>

<ul>
<li>Held at Glen Eyrie in Colorado Springs, next to Garden of Gods</li>
<li>5 days and 4 nights</li>
<li>Sponsored by Office of Congregational Excellence of the Missouri Annual Conference of United Methodist Church</li>
<li>About 33 participants - mostly clergy, but some lay persons as well</li>
<li>The fourth of a series of spiritual formation retreats known as “Soul Connections” - this one was on the theme of “Enchantment”</li>
<li>Stayed in a lodge, ate meals in the castle, hiked through surrounding hills and mountains</li>
<li>Asked me to lead three 2-hour sessions on “Theology of Play”</li>
</ul>

<h2>Day 1 - Introduction to Play</h2>

<ul>
<li>Bernard Suits’ definition of game – “the voluntary attempt to overcome unnecessary obstacles”</li>
<li>Talked about my own journey into gaming</li>
<li>Research into gaming

<ul>
<li>Games and play are essentially the same thing</li>
<li>Play has been an essential part of the human condition (including adults) since the beginning of history</li>
<li>Theologians interested in play too!  Play as salvation</li>
</ul></li>
<li>Played “Just One”

<ul>
<li>Reflect on how games help us be present to each other, gives us sense of agency</li>
<li>Play as grace</li>
</ul></li>
<li>Parker Palmer - Play as sign of calling - asked folks to reflect</li>
</ul>

<h2>Day 2 - Barriers to Play</h2>

<ul>
<li>Told them Monopoly history</li>
<li>If play is so good for us, why are we resistant to it?</li>
<li>Told story of Bernard Suits&#39; <em>The Grasshopper</em> except for the ending - including haunting dream</li>
<li>Historical roots of barriers to play

<ul>
<li>Reformation, Age of Enlightenment, Industrial Revolution</li>
<li>“Earning” salvation was replaced with “proving” salvation</li>
<li>Being productive was sign of virtue; being unproductive was sign of immorality</li>
<li>“Morality of achievement” - Moltmann</li>
<li>Turns human into cogs in machines</li>
<li>“Pushback on idea of play as work which we want to do.  Someone shared story of “workaholic” who said “my work is my play.”</li>
</ul></li>
<li>Played Wits &amp; Wagers - reflection</li>
<li>Reflection on Genesis 3:1-6 - Adam &amp; Eve &amp; serpent

<ul>
<li>Sin was thinking we didn’t need God or anyone else.  We could prove our worth through our achievement.</li>
<li>The greatest barrier to play is “practical atheism” - the belief that we can’t rely on God, not really.  We have to prove our worth and value by achieving and producing.</li>
</ul></li>
<li>Ending of the Grasshopper - everything is unnecessary from a utopian point of view (or cosmic scale), so all is play</li>
</ul>

<h2>Day 3 - Toward a Playful Life</h2>

<ul>
<li>2 tools to help us move toward a playful life:</li>
<li>Sabbath - Looked at the book <em>The Sabbath</em> by Joshua Abraham Heschel

<ul>
<li>Sabbath hallows time like temples hallow space</li>
<li>Just as a Sabbath is the end unto itself (not to “recharge”), so too is play.  It is not in service to work.</li>
</ul></li>
<li>Jane McGonigal - <em>Reality is Broken</em>

<ul>
<li>The opposite of work is not play, it is despair, hopelessness.</li>
<li>Work is about having agency.</li>
<li>So work is just play we want to do.</li>
<li>So how can we make work more into something we want to do - gamification of life!</li>
</ul></li>
<li>How will world view us if we move toward a playful life?  1 Corinthians 1:18-25

<ul>
<li>Holy Fool Tradition</li>
</ul></li>
<li>Filling out “Character Creation Sheet” - make your own Holy Fool Self (Mandi Hutchinson)</li>
</ul>

<p>General Reflections</p>

<ol>
<li>Made me wonder whether it would be helpful to lay out 3 terms, not just 2:

<ol>
<li>Play - voluntary attempt to overcome unnecessary obstacles</li>
<li>Work - obligatory attempt to overcome unnecessary obstacles</li>
<li>Rest - refraining from both of the above</li>
</ol></li>
<li>More barriers to play for women than men</li>
<li>Character sheets - some were reluctant.  Maybe pass out the day before to get people time to work on it.</li>
<li><em>Wits &amp; Wagers</em> didn’t quite work as well as I hoped.  Would replace next time with the Mind.</li>
<li>What seemed to resonate with people:

<ol>
<li>Suits’ definition of games</li>
<li>Ending of Grasshopper - everything is unnecessary</li>
<li>Play as calling</li>
</ol></li>
</ol>

<p>WE WANT TO DO THIS MORE!  If you would like Kevin or Daniel or both to teach about the theology of play on your context, or serve as a resource in any other way, please let us know!</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 34: Games with Religious Themes, with Alice Connor</title>
  <link>https://boardgamefaith.fireside.fm/34</link>
  <guid isPermaLink="false">76f8e4e6-4133-4d69-89d7-cd1a0b7aa3ef</guid>
  <pubDate>Sun, 09 Jul 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/76f8e4e6-4133-4d69-89d7-cd1a0b7aa3ef.mp3" length="85407785" type="audio/mpeg"/>
  <itunes:episode>34</itunes:episode>
  <itunes:title>Games with Religious Themes, with Alice Connor</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Alice Connor is an Episcopal priest, writer, blogger, and podcaster, and she shares her deep knowledge and interest in board games – and especially games with religious themes. What defines a good game or a religious game?</itunes:subtitle>
  <itunes:duration>1:11:10</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Alice is the author of several books. http://aliceconnor.com/#about-the-author. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast "Table Talk."
Defining a Religiously Themed Game
Your definition:  “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”
Some examples
1.  The Settlers of Zarahemla
2. Ierusalem: Anno Domini
3. Ezra and Nehemiah (forthcoming)
4. Nicaea
What Makes a Great Religious-Themed Game?
It succeeds at what it’s trying to do.
It explores its theme complexly and appropriately for its weight.
It is joyous.
It comforts the player and/or exhorts them to a higher good.
Your hypothesis:  “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”
What are Our Top 3 Religiously Themed Games?
Kevin: Frostpunk, Freedom: The Underground Railroad, Sleeping Gods
Daniel: Red Cathedral, Biblios, Heaven &amp;amp; Ale
Alice: Acts of the Evangelists, Nuns on the Run, Zen Tiles 
</description>
  <itunes:keywords>board games, game theory, religion, spirituality, </itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Alice is the author of several books. <a href="http://aliceconnor.com/#about-the-author" rel="nofollow">http://aliceconnor.com/#about-the-author</a>. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast &quot;Table Talk.&quot;</p>

<h3>Defining a Religiously Themed Game</h3>

<p>Your definition:  “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”</p>

<p>Some examples</p>

<ol>
<li> <em>The Settlers of Zarahemla</em></li>
<li><em>Ierusalem: Anno Domini</em></li>
<li><em>Ezra and Nehemiah</em> (forthcoming)</li>
<li><em>Nicaea</em></li>
</ol>

<h3>What Makes a Great Religious-Themed Game?</h3>

<ol>
<li>It succeeds at what it’s trying to do.</li>
<li>It explores its theme complexly and appropriately for its weight.</li>
<li>It is joyous.</li>
<li>It comforts the player and/or exhorts them to a higher good.</li>
</ol>

<p>Your hypothesis:  “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”</p>

<h3>What are Our Top 3 Religiously Themed Games?</h3>

<p>Kevin: <em>Frostpunk</em>, <em>Freedom: The Underground Railroad</em>, <em>Sleeping Gods</em><br>
Daniel: <em>Red Cathedral, Biblios, Heaven &amp; Ale</em><br>
Alice: <em>Acts of the Evangelists, Nuns on the Run, Zen Tiles</em></p><p>Links:</p><ul><li><a title="Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement" rel="nofollow" href="https://dailyworkerplacement.com/2023/06/20/table-talk-episode-009-a-chat-about-house-rules/">Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement</a></li><li><a title="Alice Connor" rel="nofollow" href="http://aliceconnor.com/">Alice Connor</a></li><li><a title="Alice Connor (@pastoralice) • Instagram photos and videos" rel="nofollow" href="https://www.instagram.com/pastoralice/">Alice Connor (@pastoralice) • Instagram photos and videos</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Alice is the author of several books. <a href="http://aliceconnor.com/#about-the-author" rel="nofollow">http://aliceconnor.com/#about-the-author</a>. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast &quot;Table Talk.&quot;</p>

<h3>Defining a Religiously Themed Game</h3>

<p>Your definition:  “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”</p>

<p>Some examples</p>

<ol>
<li> <em>The Settlers of Zarahemla</em></li>
<li><em>Ierusalem: Anno Domini</em></li>
<li><em>Ezra and Nehemiah</em> (forthcoming)</li>
<li><em>Nicaea</em></li>
</ol>

<h3>What Makes a Great Religious-Themed Game?</h3>

<ol>
<li>It succeeds at what it’s trying to do.</li>
<li>It explores its theme complexly and appropriately for its weight.</li>
<li>It is joyous.</li>
<li>It comforts the player and/or exhorts them to a higher good.</li>
</ol>

<p>Your hypothesis:  “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”</p>

<h3>What are Our Top 3 Religiously Themed Games?</h3>

<p>Kevin: <em>Frostpunk</em>, <em>Freedom: The Underground Railroad</em>, <em>Sleeping Gods</em><br>
Daniel: <em>Red Cathedral, Biblios, Heaven &amp; Ale</em><br>
Alice: <em>Acts of the Evangelists, Nuns on the Run, Zen Tiles</em></p><p>Links:</p><ul><li><a title="Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement" rel="nofollow" href="https://dailyworkerplacement.com/2023/06/20/table-talk-episode-009-a-chat-about-house-rules/">Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement</a></li><li><a title="Alice Connor" rel="nofollow" href="http://aliceconnor.com/">Alice Connor</a></li><li><a title="Alice Connor (@pastoralice) • Instagram photos and videos" rel="nofollow" href="https://www.instagram.com/pastoralice/">Alice Connor (@pastoralice) • Instagram photos and videos</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 33: Moltmann's Theology of Play Part 1</title>
  <link>https://boardgamefaith.fireside.fm/33</link>
  <guid isPermaLink="false">1ae14933-a87a-4116-85f7-a801f3a7b473</guid>
  <pubDate>Sun, 25 Jun 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/1ae14933-a87a-4116-85f7-a801f3a7b473.mp3" length="43416158" type="audio/mpeg"/>
  <itunes:episode>33</itunes:episode>
  <itunes:title>Moltmann's Theology of Play Part 1</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Another glorious book club episode! We dig into Jürgen Moltmann's *Theology of Play*, published in English in 1972. Moltmann asks if it is moral to play games when the world is filled with injustice and suffering, and answers with a resounding yes. Games anticipate our true identity and freedom, and can liberate us from false identities. "Games ... afford us an opportunity to experiment with free expression and with new human relationships" (p. 13).</itunes:subtitle>
  <itunes:duration>1:00:17</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!
Like us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!
Jürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the Theology of Hope, The Crucified God, God in Creation, and Theology of Play.
Drafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.
Today, the first major section of the book, which is a "Holy Grail" of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period. 
Theme 1: Is it moral to play games in a hurting world?
Psalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.
Happiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.
Human Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.
“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”
Not a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.
But is it moral to laugh with joy in a hurting world?
"Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? Homo ludens and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste." (2)
"My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world."
Moltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.
"When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget." (2)
Playing games is not about the denial of suffering, but the transformation of it.
Theme 2: Are games about freedom, or oppression?
Is this only for the privileged?
Is laughter a distraction from suffering, or a form of liberation?
“Religion is the opiate of the people" (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?
Are games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.
Moltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.
In the preface, he is critical of the "absolute claims of ethics" by both conservative "pharisees" and revolutionary "zealots."
He is also critical of how such movements use games and play as "relief valves" for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.
The game Trajan is a great example of this. You have to meet your people's needs or you are punished, and the 3 needs are bread, religion, and games. 
Games are seen as a means to end: they help us to "recharge" and "blow off steam" so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.
Moltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)
He says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.
How ? "Games...afford us an opportunity to experiment with free expression and with new human relationships."  (13)
Games and play also help to free us the control of fear.
How have we personally experienced this? How have games helped to anticipate a better future for us? 
</description>
  <itunes:keywords>Moltmann, game theory, play, board games, religion, human identity, spirituality, liberation, oppression, suffering</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!</p>

<p>Like us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!</p>

<p>Jürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the <em>Theology of Hope, The Crucified God, God in Creation</em>, and <em>Theology of Play</em>.</p>

<p>Drafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.</p>

<p>Today, the first major section of the book, which is a &quot;Holy Grail&quot; of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period. </p>

<h2>Theme 1: Is it moral to play games in a hurting world?</h2>

<p>Psalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.</p>

<p>Happiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.</p>

<p>Human Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.</p>

<p>“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”</p>

<p>Not a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.</p>

<p>But is it moral to laugh with joy in a hurting world?</p>

<p>&quot;Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? <em>Homo ludens</em> and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste.&quot; (2)</p>

<p>&quot;My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world.&quot;</p>

<p>Moltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.</p>

<p>&quot;When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget.&quot; (2)</p>

<p>Playing games is not about the denial of suffering, but the transformation of it.</p>

<hr>

<h2>Theme 2: Are games about freedom, or oppression?</h2>

<p>Is this only for the privileged?</p>

<p>Is laughter a distraction from suffering, or a form of liberation?</p>

<p>“Religion is the opiate of the people&quot; (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?</p>

<p>Are games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.</p>

<p>Moltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.</p>

<p>In the preface, he is critical of the &quot;absolute claims of ethics&quot; by both conservative &quot;pharisees&quot; and revolutionary &quot;zealots.&quot;</p>

<p>He is also critical of how such movements use games and play as &quot;relief valves&quot; for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.</p>

<p>The game Trajan is a great example of this. You have to meet your people&#39;s needs or you are punished, and the 3 needs are bread, religion, and games. </p>

<p>Games are seen as a means to end: they help us to &quot;recharge&quot; and &quot;blow off steam&quot; so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.</p>

<p>Moltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)</p>

<p>He says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.</p>

<p>How ? &quot;Games...afford us an opportunity to experiment with free expression and with new human relationships.&quot;  (13)</p>

<p>Games and play also help to free us the control of fear.</p>

<p>How have we personally experienced this? How have games helped to anticipate a better future for us?</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!</p>

<p>Like us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!</p>

<p>Jürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the <em>Theology of Hope, The Crucified God, God in Creation</em>, and <em>Theology of Play</em>.</p>

<p>Drafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.</p>

<p>Today, the first major section of the book, which is a &quot;Holy Grail&quot; of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period. </p>

<h2>Theme 1: Is it moral to play games in a hurting world?</h2>

<p>Psalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.</p>

<p>Happiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.</p>

<p>Human Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.</p>

<p>“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”</p>

<p>Not a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.</p>

<p>But is it moral to laugh with joy in a hurting world?</p>

<p>&quot;Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? <em>Homo ludens</em> and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste.&quot; (2)</p>

<p>&quot;My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world.&quot;</p>

<p>Moltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.</p>

<p>&quot;When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget.&quot; (2)</p>

<p>Playing games is not about the denial of suffering, but the transformation of it.</p>

<hr>

<h2>Theme 2: Are games about freedom, or oppression?</h2>

<p>Is this only for the privileged?</p>

<p>Is laughter a distraction from suffering, or a form of liberation?</p>

<p>“Religion is the opiate of the people&quot; (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?</p>

<p>Are games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.</p>

<p>Moltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.</p>

<p>In the preface, he is critical of the &quot;absolute claims of ethics&quot; by both conservative &quot;pharisees&quot; and revolutionary &quot;zealots.&quot;</p>

<p>He is also critical of how such movements use games and play as &quot;relief valves&quot; for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.</p>

<p>The game Trajan is a great example of this. You have to meet your people&#39;s needs or you are punished, and the 3 needs are bread, religion, and games. </p>

<p>Games are seen as a means to end: they help us to &quot;recharge&quot; and &quot;blow off steam&quot; so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.</p>

<p>Moltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)</p>

<p>He says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.</p>

<p>How ? &quot;Games...afford us an opportunity to experiment with free expression and with new human relationships.&quot;  (13)</p>

<p>Games and play also help to free us the control of fear.</p>

<p>How have we personally experienced this? How have games helped to anticipate a better future for us?</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 32: Ameritrash vs. Euro Board Games, which is better?</title>
  <link>https://boardgamefaith.fireside.fm/32</link>
  <guid isPermaLink="false">55bec049-9160-400e-98ff-27c1bf36b861</guid>
  <pubDate>Sun, 11 Jun 2023 17:30:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/55bec049-9160-400e-98ff-27c1bf36b861.mp3" length="34341533" type="audio/mpeg"/>
  <itunes:episode>32</itunes:episode>
  <itunes:title>Ameritrash vs. Euro Board Games, which is better?</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>The 2 great camps of board game design are Ameritrash and Euro, and we define them and argue for which is better. F-I-G-H-T!!</itunes:subtitle>
  <itunes:duration>47:41</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Define Ameritrash and Euro, what is the experience like, how do they work?
The promise and problem of player elimination (Monopoly, Chess, Checkers, Risk)
Direct versus indirect competition
Excitement of “dudes on a map”
Ameritrash risk and explosive moments, Interaction, luck, can be mean
War gaming is a variant (and how board games began) – Root! Root! Root!
Euro is more about resource management (Tapestry, Caracassonne, Wingspan, Feast for Odin)
How are they good for the soul?
Euro stresses planning, focus, no player elimination, safe themes
Focus on bettering self not putting others down; models helpful skills for today’s world; encourages non-dualistic thinking
Ameritrash stresses conflict, high stakes, sweet victories and moments, possibly fun defeats, good memories
** Our contest ends June 15! You can be entered to win some awesome prizes by posting a photo of yourself and a favorite game at your place of worship on Instagram with the hastag #boardgamefaith.
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/) 
</description>
  <itunes:keywords>game theory, Ameritrash, Euro, board games, spirituality, community</itunes:keywords>
  <content:encoded>
    <![CDATA[<h2>Define Ameritrash and Euro, what is the experience like, how do they work?</h2>

<p>The promise and problem of player elimination (Monopoly, Chess, Checkers, Risk)</p>

<p>Direct versus indirect competition</p>

<p>Excitement of “dudes on a map”</p>

<p>Ameritrash risk and explosive moments, Interaction, luck, can be mean</p>

<p>War gaming is a variant (and how board games began) – Root! Root! Root!</p>

<p>Euro is more about resource management (Tapestry, Caracassonne, Wingspan, Feast for Odin)</p>

<h2>How are they good for the soul?</h2>

<p>Euro stresses planning, focus, no player elimination, safe themes</p>

<p>Focus on bettering self not putting others down; models helpful skills for today’s world; encourages non-dualistic thinking</p>

<p>Ameritrash stresses conflict, high stakes, sweet victories and moments, possibly fun defeats, good memories</p>

<p>** Our contest ends June 15! You can be entered to win some awesome prizes by posting a photo of yourself and a favorite game at your place of worship on Instagram with the hastag #boardgamefaith.</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
</ul><p>Links:</p><ul><li><a title="Helvetica (film) - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Helvetica_(film)">Helvetica (film) - Wikipedia</a></li><li><a title="Amerigame - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Amerigame">Amerigame - Wikipedia</a></li><li><a title="Eurogame - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Eurogame">Eurogame - Wikipedia</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h2>Define Ameritrash and Euro, what is the experience like, how do they work?</h2>

<p>The promise and problem of player elimination (Monopoly, Chess, Checkers, Risk)</p>

<p>Direct versus indirect competition</p>

<p>Excitement of “dudes on a map”</p>

<p>Ameritrash risk and explosive moments, Interaction, luck, can be mean</p>

<p>War gaming is a variant (and how board games began) – Root! Root! Root!</p>

<p>Euro is more about resource management (Tapestry, Caracassonne, Wingspan, Feast for Odin)</p>

<h2>How are they good for the soul?</h2>

<p>Euro stresses planning, focus, no player elimination, safe themes</p>

<p>Focus on bettering self not putting others down; models helpful skills for today’s world; encourages non-dualistic thinking</p>

<p>Ameritrash stresses conflict, high stakes, sweet victories and moments, possibly fun defeats, good memories</p>

<p>** Our contest ends June 15! You can be entered to win some awesome prizes by posting a photo of yourself and a favorite game at your place of worship on Instagram with the hastag #boardgamefaith.</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
</ul><p>Links:</p><ul><li><a title="Helvetica (film) - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Helvetica_(film)">Helvetica (film) - Wikipedia</a></li><li><a title="Amerigame - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Amerigame">Amerigame - Wikipedia</a></li><li><a title="Eurogame - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Eurogame">Eurogame - Wikipedia</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 30: Satanic Panic, with TheGeekPreacher</title>
  <link>https://boardgamefaith.fireside.fm/30</link>
  <guid isPermaLink="false">baf15212-92f2-45e7-a5e2-aaa3c145dfac</guid>
  <pubDate>Sun, 14 May 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/baf15212-92f2-45e7-a5e2-aaa3c145dfac.mp3" length="37214493" type="audio/mpeg"/>
  <itunes:episode>30</itunes:episode>
  <itunes:title>Satanic Panic, with TheGeekPreacher</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>The Geek Preacher, Rev. Derek White, explains the moral panic of the 1980s that demonized (LOLZ) Dungeons &amp; Dragons and the human imagination. Derek helps us understand power struggles, fundamentalism, Star Wars, church life, being a game master, and being a Christian pastor.</itunes:subtitle>
  <itunes:duration>1:10:21</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Derek White is The Geek Preacher – a United Methodist pastor, D&amp;amp;D gamer, social media leader, and a major part of Satanic Panic documentary (streaming on TubiTV in the USA).
Is Star Wars a work of sci-fi fundamentalism?
What's so threatening about our imaginations to religious authorities?
Are there limits to the imagination, such as the level of violence in a Quentin Tarantino movie? Are there places where the imagination can corrupt or form us in bad ways, and how would you know those limits?
What are the secrets to a great D&amp;amp;D group, Game Master, and religious leader?
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ). 
</description>
  <itunes:keywords>D&amp;D, game theory, fundamentalism, role playing games, imagination, United Methodist, game master, pastor</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Derek White is The Geek Preacher – a United Methodist pastor, D&amp;D gamer, social media leader, and a major part of Satanic Panic documentary (streaming on TubiTV in the USA).</p>

<p>Is Star Wars a work of sci-fi fundamentalism?</p>

<p>What&#39;s so threatening about our imaginations to religious authorities?</p>

<p>Are there limits to the imagination, such as the level of violence in a Quentin Tarantino movie? Are there places where the imagination can corrupt or form us in bad ways, and how would you know those limits?</p>

<p>What are the secrets to a great D&amp;D group, Game Master, and religious leader?</p>

<h3>CALL TO ACTION</h3>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Watch Satanic Panic (2022) - Free Movies | Tubi" rel="nofollow" href="https://tubitv.com/movies/689004/satanic-panic?start=true">Watch Satanic Panic (2022) - Free Movies | Tubi</a></li><li><a title="About | The GeekPreacher" rel="nofollow" href="http://geekpreacher.org/about/">About | The GeekPreacher</a></li><li><a title="Derek White (@thegeekpreacher) | Instagram" rel="nofollow" href="https://www.instagram.com/thegeekpreacher/">Derek White (@thegeekpreacher) | Instagram</a></li><li><a title="Alan Moore talks to John Higgs about the 20th Century - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=RpajFQECzAk&amp;t=1212s">Alan Moore talks to John Higgs about the 20th Century - YouTube</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Derek White is The Geek Preacher – a United Methodist pastor, D&amp;D gamer, social media leader, and a major part of Satanic Panic documentary (streaming on TubiTV in the USA).</p>

<p>Is Star Wars a work of sci-fi fundamentalism?</p>

<p>What&#39;s so threatening about our imaginations to religious authorities?</p>

<p>Are there limits to the imagination, such as the level of violence in a Quentin Tarantino movie? Are there places where the imagination can corrupt or form us in bad ways, and how would you know those limits?</p>

<p>What are the secrets to a great D&amp;D group, Game Master, and religious leader?</p>

<h3>CALL TO ACTION</h3>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Watch Satanic Panic (2022) - Free Movies | Tubi" rel="nofollow" href="https://tubitv.com/movies/689004/satanic-panic?start=true">Watch Satanic Panic (2022) - Free Movies | Tubi</a></li><li><a title="About | The GeekPreacher" rel="nofollow" href="http://geekpreacher.org/about/">About | The GeekPreacher</a></li><li><a title="Derek White (@thegeekpreacher) | Instagram" rel="nofollow" href="https://www.instagram.com/thegeekpreacher/">Derek White (@thegeekpreacher) | Instagram</a></li><li><a title="Alan Moore talks to John Higgs about the 20th Century - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=RpajFQECzAk&amp;t=1212s">Alan Moore talks to John Higgs about the 20th Century - YouTube</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 28: Spiritual Lessons of Negotiation Games</title>
  <link>https://boardgamefaith.fireside.fm/28</link>
  <guid isPermaLink="false">458f2e91-e5ae-4a48-b4a3-2ce7314b5dcd</guid>
  <pubDate>Sun, 16 Apr 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/458f2e91-e5ae-4a48-b4a3-2ce7314b5dcd.mp3" length="39508762" type="audio/mpeg"/>
  <itunes:episode>28</itunes:episode>
  <itunes:title>Spiritual Lessons of Negotiation Games</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>What are the spiritual lessons of negotiation games where players must negotiate with one another? We discuss how these sorts of games (Settlers of Catan, for example) create fun around the table, along with understanding others and ourselves.

Check out details of our upcoming Instagram contest in the description!</itunes:subtitle>
  <itunes:duration>54:52</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Spiritual Lessons of Negotiation Games
Healthy Rules and Freedom Existing Side-by-Side Helps Us to Be Creative and Joyful. The best part of negotiation games for me (Daniel) is the free for all, the creativity, especially in contrast to the rules. Think about the Apostle Paul writing about the joy of freedom against the backdrop of the law.
Learn about others – when you play with the same people you know their style and bluffing
Negotiating a Conflict is a Short Cut to Identifying the Core Values Beneath the Conflict. 1 Kings 3:16-28 - King Solomon &amp;amp; Baby
There Can be More Important Measures of Success than just Personal Gain. Personal satisfaction is not always the best measure of a good outcome. Interconnection can be more important than personal glory. Matthew 22:38 - Love neighbor as (as being) yourself.
Special Announcement:  “Show Us Your Board Game Fatih” Contest!!!
In gratefulness for our wonderful 1,000 FOLLOWERS on Instagram, we are celebrating with our first BGF contest!! Inspired by our recent guest Takuyo Ono-san, we'd like you to take a picture of yourself with your favorite board games at your place of worship!  To enter the contest, post your picture on Instagram with the hashtag "#BoardGameFaith.  Winners will be chosen randomly from all entries posted by May 15, 2023.
Grand prize: New BGF Celebration Tshirt.  Plus, you  can also receive a BGF coffee mug OR help Kevin &amp;amp; Daniel pick an episode topic and record the intro for that episode!
2nd prize:  New BGF Celebration Tshirt
3rd prize:  BGF Coffee Mug
Next Episode:  Mandi Hutchison, from Salt-and-Sass Podcast, discussing “Games that Teach Part 2”
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ). 
</description>
  <itunes:keywords>game theory, board games, negotiation games, spirituality, spiritual lessons</itunes:keywords>
  <content:encoded>
    <![CDATA[<h3>Spiritual Lessons of Negotiation Games</h3>

<ol>
<li>Healthy Rules and Freedom Existing Side-by-Side Helps Us to Be Creative and Joyful. The best part of negotiation games for me (Daniel) is the free for all, the creativity, especially in contrast to the rules. Think about the Apostle Paul writing about the joy of freedom against the backdrop of the law.</li>
<li>Learn about others – when you play with the same people you know their style and bluffing</li>
<li>Negotiating a Conflict is a Short Cut to Identifying the Core Values Beneath the Conflict. 1 Kings 3:16-28 - King Solomon &amp; Baby</li>
<li>There Can be More Important Measures of Success than just Personal Gain. Personal satisfaction is not always the best measure of a good outcome. Interconnection can be more important than personal glory. Matthew 22:38 - Love neighbor as (as being) yourself.</li>
</ol>

<h3>Special Announcement:  “Show Us Your Board Game Fatih” Contest!!!</h3>

<p>In gratefulness for our wonderful 1,000 FOLLOWERS on Instagram, we are celebrating with our first BGF contest!! Inspired by our recent guest Takuyo Ono-san, we&#39;d like you to take a picture of yourself with your favorite board games at your place of worship!  To enter the contest, post your picture on Instagram with the hashtag &quot;#BoardGameFaith.  Winners will be chosen randomly from all entries posted by May 15, 2023.</p>

<p>Grand prize: New BGF Celebration Tshirt.  Plus, you  can also receive a BGF coffee mug OR help Kevin &amp; Daniel pick an episode topic and record the intro for that episode!</p>

<p>2nd prize:  New BGF Celebration Tshirt</p>

<p>3rd prize:  BGF Coffee Mug</p>

<p>Next Episode:  Mandi Hutchison, from Salt-and-Sass Podcast, discussing “Games that Teach Part 2”</p>

<h3>CALL TO ACTION</h3>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h3>Spiritual Lessons of Negotiation Games</h3>

<ol>
<li>Healthy Rules and Freedom Existing Side-by-Side Helps Us to Be Creative and Joyful. The best part of negotiation games for me (Daniel) is the free for all, the creativity, especially in contrast to the rules. Think about the Apostle Paul writing about the joy of freedom against the backdrop of the law.</li>
<li>Learn about others – when you play with the same people you know their style and bluffing</li>
<li>Negotiating a Conflict is a Short Cut to Identifying the Core Values Beneath the Conflict. 1 Kings 3:16-28 - King Solomon &amp; Baby</li>
<li>There Can be More Important Measures of Success than just Personal Gain. Personal satisfaction is not always the best measure of a good outcome. Interconnection can be more important than personal glory. Matthew 22:38 - Love neighbor as (as being) yourself.</li>
</ol>

<h3>Special Announcement:  “Show Us Your Board Game Fatih” Contest!!!</h3>

<p>In gratefulness for our wonderful 1,000 FOLLOWERS on Instagram, we are celebrating with our first BGF contest!! Inspired by our recent guest Takuyo Ono-san, we&#39;d like you to take a picture of yourself with your favorite board games at your place of worship!  To enter the contest, post your picture on Instagram with the hashtag &quot;#BoardGameFaith.  Winners will be chosen randomly from all entries posted by May 15, 2023.</p>

<p>Grand prize: New BGF Celebration Tshirt.  Plus, you  can also receive a BGF coffee mug OR help Kevin &amp; Daniel pick an episode topic and record the intro for that episode!</p>

<p>2nd prize:  New BGF Celebration Tshirt</p>

<p>3rd prize:  BGF Coffee Mug</p>

<p>Next Episode:  Mandi Hutchison, from Salt-and-Sass Podcast, discussing “Games that Teach Part 2”</p>

<h3>CALL TO ACTION</h3>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 27: Colonialism in Board Games (AV Club #2)</title>
  <link>https://boardgamefaith.fireside.fm/27</link>
  <guid isPermaLink="false">daf9a0c3-fa8e-4c5a-bea6-9dc8fd8a7503</guid>
  <pubDate>Sun, 02 Apr 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/daf9a0c3-fa8e-4c5a-bea6-9dc8fd8a7503.mp3" length="42411176" type="audio/mpeg"/>
  <itunes:episode>27</itunes:episode>
  <itunes:title>Colonialism in Board Games (AV Club #2)</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>How do colonialist themes impact board games of the past and present? Daniel and Kevin discuss a relevant YouTube video panel discussion from the Homo Ludens channel.</itunes:subtitle>
  <itunes:duration>58:53</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Listener Spotlight
"Kary" is a teacher from North Carolina
She found out about Board Game Faith through Facebook!
Game she's digging:  Played "Sequence" for the first time and really enjoyed it.
What is awesome about her?  Waking up at 5 AM!
Why do you listen to BGF?  The awesome hosts. 🙂 
Terra Nullius – a null land, or "nobody's land"
TOPIC: Playing Colonialism – Board Game Ethics (https://www.youtube.com/watch?v=PMN99INLarE) on the Homo Ludens YouTube Channel
OVERVIEW OF VIDEO
Hosts:  Fred Serval &amp;amp; Luis Aguasvivas
Mary Flanagan, co author of the book, "Playing Oppression"
Brian Train - War game designer
Cole Wehrle - Root, Pax Pamir
Jason Perez - Shelf Stories, consultant for Puerto Rico 1897
Topic:  Exploring problematic but common theme of colonialism in board games – going to "exotic lands," "exploring them," "exploiting them" - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.
WHY IS THIS A SPIRITUAL MATTER? 
God is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez.  "God's preferential option for the poor."
We want to play games that don’t promote hate, racism, or injustice.
We can play games that invert power and domination, or question it – games as morality and learning
THE INTERCONNECTION OF MECHANISMS &amp;amp; THEME
Mary Flanagan - you can't just retheme these games.  The mechanisms themselves are not morally neutral.  They were developed to simulate colonialism.
Are game mechanisms every morally neutral?  What about abstract games?
“There is a hunger for nontraditional narratives” – Jason Perez
ERASURE AND AGENCY
Whom are we erasing for the sake of an abstracted game mechanism?  For example, in Ticket to Ride, we are erasing Native American population cleared out for these railroads, we are erasing the workers.
Who has agency and how can we represent them?  Brian Train talked about this.
Cole Wehrle - Giving tribes agency in Pax Pamir
_Spirit Island _doesn’t question the whole system, it just reverses it.
Jason Perez – Giving agency to the "little person."  This is certainly in keeping with religious teachings across the board, including Jesus.
WHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?
Ask questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.
Jason Perez - It does no good to call people "bad people."  He said, "these are generally nice people who are relying on tropes to sell products."  Instead, ask, "how can we broaden sales?  How can we appeal to an even wider audience?"
Amanda Ripley - High Conflict. "It does no good to humiliate others."  Humiliation always leads to high conflict.
What are common goals that we can all agree to?
This takes hard work and creativity.
NEXT EPISODE - "SPIRITUAL LESSONS FROM NEGOTIATION GAMES"
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ). 
</description>
  <itunes:keywords>board games, board game theory, colonialism, wargaming, war games, Mary Flanagan, Cole Wehrle</itunes:keywords>
  <content:encoded>
    <![CDATA[<h3>Listener Spotlight</h3>

<ul>
<li>&quot;Kary&quot; is a teacher from North Carolina</li>
<li>She found out about Board Game Faith through Facebook!</li>
<li>Game she&#39;s digging:  Played &quot;Sequence&quot; for the first time and really enjoyed it.</li>
<li>What is awesome about her?  Waking up at 5 AM!</li>
<li>Why do you listen to BGF?  The awesome hosts. 🙂 </li>
</ul>

<p>Terra Nullius – a null land, or &quot;nobody&#39;s land&quot;</p>

<p>TOPIC: <a href="https://www.youtube.com/watch?v=PMN99INLarE" rel="nofollow">Playing Colonialism – Board Game Ethics</a> on the Homo Ludens YouTube Channel</p>

<h3>OVERVIEW OF VIDEO</h3>

<ul>
<li>Hosts:  Fred Serval &amp; Luis Aguasvivas</li>
<li>Mary Flanagan, co author of the book, &quot;Playing Oppression&quot;</li>
<li>Brian Train - War game designer</li>
<li>Cole Wehrle - Root, Pax Pamir</li>
<li>Jason Perez - Shelf Stories, consultant for Puerto Rico 1897</li>
<li>Topic:  Exploring problematic but common theme of colonialism in board games – going to &quot;exotic lands,&quot; &quot;exploring them,&quot; &quot;exploiting them&quot; - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.</li>
</ul>

<h3>WHY IS THIS A SPIRITUAL MATTER? </h3>

<ul>
<li>God is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez.  &quot;God&#39;s preferential option for the poor.&quot;</li>
<li>We want to play games that don’t promote hate, racism, or injustice.</li>
<li>We can play games that invert power and domination, or question it – games as morality and learning</li>
</ul>

<h3>THE INTERCONNECTION OF MECHANISMS &amp; THEME</h3>

<ul>
<li>Mary Flanagan - you can&#39;t just retheme these games.  The mechanisms themselves are not morally neutral.  They were developed to simulate colonialism.</li>
<li>Are game mechanisms every morally neutral?  What about abstract games?</li>
<li>“There is a hunger for nontraditional narratives” – Jason Perez</li>
</ul>

<h3>ERASURE AND AGENCY</h3>

<ul>
<li>Whom are we erasing for the sake of an abstracted game mechanism?  For example, in <em>Ticket to Ride</em>, we are erasing Native American population cleared out for these railroads, we are erasing the workers.</li>
<li>Who has agency and how can we represent them?  Brian Train talked about this.</li>
<li>Cole Wehrle - Giving tribes agency in <em>Pax Pamir</em></li>
<li>_Spirit Island _doesn’t question the whole system, it just reverses it.</li>
<li>Jason Perez – Giving agency to the &quot;little person.&quot;  This is certainly in keeping with religious teachings across the board, including Jesus.</li>
</ul>

<h3>WHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?</h3>

<ul>
<li>Ask questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.</li>
<li>Jason Perez - It does no good to call people &quot;bad people.&quot;  He said, &quot;these are generally nice people who are relying on tropes to sell products.&quot;  Instead, ask, &quot;how can we broaden sales?  How can we appeal to an even wider audience?&quot;</li>
<li>Amanda Ripley - High Conflict. &quot;It does no good to humiliate others.&quot;  Humiliation always leads to high conflict.</li>
<li>What are common goals that we can all agree to?</li>
<li>This takes hard work and creativity.</li>
</ul>

<p>NEXT EPISODE - &quot;SPIRITUAL LESSONS FROM NEGOTIATION GAMES&quot;</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Playing Colonialism - Board Game Ethics - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=PMN99INLarE">Playing Colonialism - Board Game Ethics - YouTube</a></li><li><a title="Shelf Stories - YouTube" rel="nofollow" href="https://www.youtube.com/@ShelfStories">Shelf Stories - YouTube</a></li><li><a title="Writing - Mary Flanagan -" rel="nofollow" href="https://maryflanagan.com/writing/">Writing - Mary Flanagan -</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h3>Listener Spotlight</h3>

<ul>
<li>&quot;Kary&quot; is a teacher from North Carolina</li>
<li>She found out about Board Game Faith through Facebook!</li>
<li>Game she&#39;s digging:  Played &quot;Sequence&quot; for the first time and really enjoyed it.</li>
<li>What is awesome about her?  Waking up at 5 AM!</li>
<li>Why do you listen to BGF?  The awesome hosts. 🙂 </li>
</ul>

<p>Terra Nullius – a null land, or &quot;nobody&#39;s land&quot;</p>

<p>TOPIC: <a href="https://www.youtube.com/watch?v=PMN99INLarE" rel="nofollow">Playing Colonialism – Board Game Ethics</a> on the Homo Ludens YouTube Channel</p>

<h3>OVERVIEW OF VIDEO</h3>

<ul>
<li>Hosts:  Fred Serval &amp; Luis Aguasvivas</li>
<li>Mary Flanagan, co author of the book, &quot;Playing Oppression&quot;</li>
<li>Brian Train - War game designer</li>
<li>Cole Wehrle - Root, Pax Pamir</li>
<li>Jason Perez - Shelf Stories, consultant for Puerto Rico 1897</li>
<li>Topic:  Exploring problematic but common theme of colonialism in board games – going to &quot;exotic lands,&quot; &quot;exploring them,&quot; &quot;exploiting them&quot; - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.</li>
</ul>

<h3>WHY IS THIS A SPIRITUAL MATTER? </h3>

<ul>
<li>God is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez.  &quot;God&#39;s preferential option for the poor.&quot;</li>
<li>We want to play games that don’t promote hate, racism, or injustice.</li>
<li>We can play games that invert power and domination, or question it – games as morality and learning</li>
</ul>

<h3>THE INTERCONNECTION OF MECHANISMS &amp; THEME</h3>

<ul>
<li>Mary Flanagan - you can&#39;t just retheme these games.  The mechanisms themselves are not morally neutral.  They were developed to simulate colonialism.</li>
<li>Are game mechanisms every morally neutral?  What about abstract games?</li>
<li>“There is a hunger for nontraditional narratives” – Jason Perez</li>
</ul>

<h3>ERASURE AND AGENCY</h3>

<ul>
<li>Whom are we erasing for the sake of an abstracted game mechanism?  For example, in <em>Ticket to Ride</em>, we are erasing Native American population cleared out for these railroads, we are erasing the workers.</li>
<li>Who has agency and how can we represent them?  Brian Train talked about this.</li>
<li>Cole Wehrle - Giving tribes agency in <em>Pax Pamir</em></li>
<li>_Spirit Island _doesn’t question the whole system, it just reverses it.</li>
<li>Jason Perez – Giving agency to the &quot;little person.&quot;  This is certainly in keeping with religious teachings across the board, including Jesus.</li>
</ul>

<h3>WHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?</h3>

<ul>
<li>Ask questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.</li>
<li>Jason Perez - It does no good to call people &quot;bad people.&quot;  He said, &quot;these are generally nice people who are relying on tropes to sell products.&quot;  Instead, ask, &quot;how can we broaden sales?  How can we appeal to an even wider audience?&quot;</li>
<li>Amanda Ripley - High Conflict. &quot;It does no good to humiliate others.&quot;  Humiliation always leads to high conflict.</li>
<li>What are common goals that we can all agree to?</li>
<li>This takes hard work and creativity.</li>
</ul>

<p>NEXT EPISODE - &quot;SPIRITUAL LESSONS FROM NEGOTIATION GAMES&quot;</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Playing Colonialism - Board Game Ethics - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=PMN99INLarE">Playing Colonialism - Board Game Ethics - YouTube</a></li><li><a title="Shelf Stories - YouTube" rel="nofollow" href="https://www.youtube.com/@ShelfStories">Shelf Stories - YouTube</a></li><li><a title="Writing - Mary Flanagan -" rel="nofollow" href="https://maryflanagan.com/writing/">Writing - Mary Flanagan -</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 25: Reflections on Teaching a College Class on Board Gaming</title>
  <link>https://boardgamefaith.fireside.fm/25</link>
  <guid isPermaLink="false">f822758b-e79a-407f-b07a-8f70aa6f976b</guid>
  <pubDate>Sun, 05 Mar 2023 15:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f822758b-e79a-407f-b07a-8f70aa6f976b.mp3" length="37697223" type="audio/mpeg"/>
  <itunes:episode>25</itunes:episode>
  <itunes:title>Reflections on Teaching a College Class on Board Gaming</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Kevin reflects on his experience teaching a college class on board game theory and religion. He and Daniel unpack what he's learned from the experience of selecting material, teaching game mechanisms, and exploring game theory.</itunes:subtitle>
  <itunes:duration>52:21</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Ideas behind the class
What are board games, what is their history, how do they work, and why do they matter?
Structuring the class
I revisited some of our previous episodes – defining a game, Bernard Suits, Jane McGonigal
Defining a board game
history of board games
mechanisms of board games (card drafting, worker placement, Euro, Ameritrash, bluffing, player elimination, trading, set collection)
Games that teach history or lessons
Games that are roleplaying and open-ended (TTRPG like D&amp;amp;D)
Games and life, such as McGonigal Reality is Broken
Magic circles: games and religion
Board Game Lab: the experience of playing board games
Documents in your syllabus that are familiar to the BGF community (The Grasshopper, Reality is Broken, Theology of Play, Meditations on Tarot), but a new addition is Nietzsche’s Zarathustra.
Games that we have played
Kingdomino – Euro and set collection
Secret Hitler – deception and social deduction
Coup - deception and social deduction
Pandemic (couldn’t finish) – co-op game and so influential
Freedom (couldn’t finish) – a game that teaches
Dune Imperium (couldn’t finish) – card drafting, a race, worker placement, hand management
Happy Salmon – silly party game that is fun but kind of pointless (which is part of the fun)
Bohnanza – trading, set collection, hand management 
Things I have learned - What are you taking away from it?
Spending time with young people is pretty wonderful
It’s great to do theory and then experience/practice, especially in a small group/pod setting
People are different – one dude loves the social deduction and bluffing element of Coup, while someone else loves the soothing Euro game Kingdomino
Youths catch on quickly, and they love games 
</description>
  <itunes:keywords>game theory, teaching, magic circles, board games</itunes:keywords>
  <content:encoded>
    <![CDATA[<h3>Ideas behind the class</h3>

<p>What are board games, what is their history, how do they work, and why do they matter?</p>

<h3>Structuring the class</h3>

<p>I revisited some of our previous episodes – defining a game, Bernard Suits, Jane McGonigal</p>

<ol>
<li>Defining a board game</li>
<li>history of board games</li>
<li>mechanisms of board games (card drafting, worker placement, Euro, Ameritrash, bluffing, player elimination, trading, set collection)</li>
<li>Games that teach history or lessons</li>
<li>Games that are roleplaying and open-ended (TTRPG like D&amp;D)</li>
<li>Games and life, such as McGonigal <em>Reality is Broken</em></li>
<li>Magic circles: games and religion</li>
</ol>

<p>Board Game Lab: the experience of playing board games</p>

<p>Documents in your syllabus that are familiar to the BGF community (<em>The Grasshopper, Reality is Broken, Theology of Play, Meditations on Tarot</em>), but a new addition is Nietzsche’s <em>Zarathustra</em>.</p>

<h3>Games that we have played</h3>

<ol>
<li>Kingdomino – Euro and set collection</li>
<li>Secret Hitler – deception and social deduction</li>
<li>Coup - deception and social deduction</li>
<li>Pandemic (couldn’t finish) – co-op game and so influential</li>
<li>Freedom (couldn’t finish) – a game that teaches</li>
<li>Dune Imperium (couldn’t finish) – card drafting, a race, worker placement, hand management</li>
<li>Happy Salmon – silly party game that is fun but kind of pointless (which is part of the fun)</li>
<li>Bohnanza – trading, set collection, hand management </li>
</ol>

<h3>Things I have learned - What are you taking away from it?</h3>

<ol>
<li>Spending time with young people is pretty wonderful</li>
<li>It’s great to do theory and then experience/practice, especially in a small group/pod setting</li>
<li>People are different – one dude loves the social deduction and bluffing element of Coup, while someone else loves the soothing Euro game Kingdomino</li>
<li>Youths catch on quickly, and they love games</li>
</ol>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h3>Ideas behind the class</h3>

<p>What are board games, what is their history, how do they work, and why do they matter?</p>

<h3>Structuring the class</h3>

<p>I revisited some of our previous episodes – defining a game, Bernard Suits, Jane McGonigal</p>

<ol>
<li>Defining a board game</li>
<li>history of board games</li>
<li>mechanisms of board games (card drafting, worker placement, Euro, Ameritrash, bluffing, player elimination, trading, set collection)</li>
<li>Games that teach history or lessons</li>
<li>Games that are roleplaying and open-ended (TTRPG like D&amp;D)</li>
<li>Games and life, such as McGonigal <em>Reality is Broken</em></li>
<li>Magic circles: games and religion</li>
</ol>

<p>Board Game Lab: the experience of playing board games</p>

<p>Documents in your syllabus that are familiar to the BGF community (<em>The Grasshopper, Reality is Broken, Theology of Play, Meditations on Tarot</em>), but a new addition is Nietzsche’s <em>Zarathustra</em>.</p>

<h3>Games that we have played</h3>

<ol>
<li>Kingdomino – Euro and set collection</li>
<li>Secret Hitler – deception and social deduction</li>
<li>Coup - deception and social deduction</li>
<li>Pandemic (couldn’t finish) – co-op game and so influential</li>
<li>Freedom (couldn’t finish) – a game that teaches</li>
<li>Dune Imperium (couldn’t finish) – card drafting, a race, worker placement, hand management</li>
<li>Happy Salmon – silly party game that is fun but kind of pointless (which is part of the fun)</li>
<li>Bohnanza – trading, set collection, hand management </li>
</ol>

<h3>Things I have learned - What are you taking away from it?</h3>

<ol>
<li>Spending time with young people is pretty wonderful</li>
<li>It’s great to do theory and then experience/practice, especially in a small group/pod setting</li>
<li>People are different – one dude loves the social deduction and bluffing element of Coup, while someone else loves the soothing Euro game Kingdomino</li>
<li>Youths catch on quickly, and they love games</li>
</ol>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 23: Board Games as Devotion, with Daniel Thurot</title>
  <link>https://boardgamefaith.fireside.fm/23</link>
  <guid isPermaLink="false">f06d932b-dd5c-4b4f-9466-3ef624f00913</guid>
  <pubDate>Sun, 05 Feb 2023 15:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/f06d932b-dd5c-4b4f-9466-3ef624f00913.mp3" length="30121203" type="audio/mpeg"/>
  <itunes:episode>23</itunes:episode>
  <itunes:title>Board Games as Devotion, with Daniel Thurot</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Daniel Thurot of Space-Biff! discusses board games as devotion and religious exploration, Mormonism, and religious identity.</itunes:subtitle>
  <itunes:duration>1:02:13</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Daniel Thurot of the Space-Biff! newsletter and podcast discusses board games as devotion and religious exploration, Mormonism, and religious identity. What does it mean for board games to explore religious division, change, and history?
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ). 
</description>
  <itunes:keywords>religion, spirituality, board games, game theory, Mormonism, representation, religion and board games</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Daniel Thurot of the Space-Biff! newsletter and podcast discusses board games as devotion and religious exploration, Mormonism, and religious identity. What does it mean for board games to explore religious division, change, and history?</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="SPACE-BIFF! | Fiercely Independent. Independant? Crap." rel="nofollow" href="https://spacebiff.com/">SPACE-BIFF! | Fiercely Independent. Independant? Crap.</a></li><li><a title="The Mission: Early Christianity from the Crucifixion to the Crusades | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/269489/mission-early-christianity-crucifixion-crusades">The Mission: Early Christianity from the Crucifixion to the Crusades | Board Game | BoardGameGeek</a></li><li><a title="The Acts of the Evangelists | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/348939/acts-evangelists">The Acts of the Evangelists | Board Game | BoardGameGeek</a></li><li><a title="Nicaea | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/348065/nicaea">Nicaea | Board Game | BoardGameGeek</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Daniel Thurot of the Space-Biff! newsletter and podcast discusses board games as devotion and religious exploration, Mormonism, and religious identity. What does it mean for board games to explore religious division, change, and history?</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="SPACE-BIFF! | Fiercely Independent. Independant? Crap." rel="nofollow" href="https://spacebiff.com/">SPACE-BIFF! | Fiercely Independent. Independant? Crap.</a></li><li><a title="The Mission: Early Christianity from the Crucifixion to the Crusades | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/269489/mission-early-christianity-crucifixion-crusades">The Mission: Early Christianity from the Crucifixion to the Crusades | Board Game | BoardGameGeek</a></li><li><a title="The Acts of the Evangelists | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/348939/acts-evangelists">The Acts of the Evangelists | Board Game | BoardGameGeek</a></li><li><a title="Nicaea | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/348065/nicaea">Nicaea | Board Game | BoardGameGeek</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 16: 5 Spiritual Lessons from Action Selection Games</title>
  <link>https://boardgamefaith.fireside.fm/16</link>
  <guid isPermaLink="false">07e1f0bd-c250-4045-8b51-d94458bdda29</guid>
  <pubDate>Sun, 16 Oct 2022 15:30:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/07e1f0bd-c250-4045-8b51-d94458bdda29.mp3" length="48554900" type="audio/mpeg"/>
  <itunes:episode>16</itunes:episode>
  <itunes:title>5 Spiritual Lessons from Action Selection Games</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>What are Action Selection games, and what can we learn from them about our spirituality?</itunes:subtitle>
  <itunes:duration>1:07:26</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>OPENING GAME - Rock-Paper-Scissors/Roshambo 
CELEBRATION - Had first newsletter this week!
INTRO TO MAIN TOPIC - what is an action selection game? 
GrenadierBG on Discord recommends Adam in Wales video (https://www.youtube.com/watch?v=ob5KswRrah4&amp;amp;t=847s)
MAIN TOPIC - Spiritual Lessons from Action Selection Games
Taking initiative can be important.
 Taking actions can deny resources to others.
 Taking actions can also provide opportunities for others.
 You cannot control what others do. You can only control yourself.
You must do what is urgent and important in action selection, which is a great human time management lesson.
NEXT EPISODE:  Adrian Adamescu, designer of Sagrada, Dice Theme Park, 7 Summits, Titanic Board Game
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
Send us a video or audio introducing yourself and clapping in a creative way to get an episode started 
</description>
  <itunes:keywords>board games, action selection, game theory, spirituality, religion</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>OPENING GAME - Rock-Paper-Scissors/Roshambo </p>

<p>CELEBRATION - Had first newsletter this week!</p>

<p>INTRO TO MAIN TOPIC - what is an action selection game? <br>
GrenadierBG on Discord recommends <a href="https://www.youtube.com/watch?v=ob5KswRrah4&t=847s" rel="nofollow">Adam in Wales video</a></p>

<p>MAIN TOPIC - Spiritual Lessons from Action Selection Games</p>

<ol>
<li><p>Taking initiative can be important.</p></li>
<li><p>Taking actions can deny resources to others.</p></li>
<li><p>Taking actions can also provide opportunities for others.</p></li>
<li><p>You cannot control what others do. You can only control yourself.</p></li>
<li><p>You must do what is urgent and important in action selection, which is a great human time management lesson.</p></li>
</ol>

<p>NEXT EPISODE:  Adrian Adamescu, designer of Sagrada, Dice Theme Park, 7 Summits, Titanic Board Game</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul>

<p>Send us a video or audio introducing yourself and clapping in a creative way to get an episode started</p><p>Links:</p><ul><li><a title="Subscribe to our newsletter for biweekly nirvana" rel="nofollow" href="https://buttondown.email/BoardGameFaith">Subscribe to our newsletter for biweekly nirvana</a></li><li><a title="Defining Action Selection Games" rel="nofollow" href="https://www.youtube.com/watch?v=ob5KswRrah4&amp;t=847s">Defining Action Selection Games</a></li><li><a title="Instagramtastic!" rel="nofollow" href="https://www.instagram.com/boardgamefaith/">Instagramtastic!</a></li><li><a title="Discord Server" rel="nofollow" href="https://discord.gg/MRqDXEJZ">Discord Server</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>OPENING GAME - Rock-Paper-Scissors/Roshambo </p>

<p>CELEBRATION - Had first newsletter this week!</p>

<p>INTRO TO MAIN TOPIC - what is an action selection game? <br>
GrenadierBG on Discord recommends <a href="https://www.youtube.com/watch?v=ob5KswRrah4&t=847s" rel="nofollow">Adam in Wales video</a></p>

<p>MAIN TOPIC - Spiritual Lessons from Action Selection Games</p>

<ol>
<li><p>Taking initiative can be important.</p></li>
<li><p>Taking actions can deny resources to others.</p></li>
<li><p>Taking actions can also provide opportunities for others.</p></li>
<li><p>You cannot control what others do. You can only control yourself.</p></li>
<li><p>You must do what is urgent and important in action selection, which is a great human time management lesson.</p></li>
</ol>

<p>NEXT EPISODE:  Adrian Adamescu, designer of Sagrada, Dice Theme Park, 7 Summits, Titanic Board Game</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul>

<p>Send us a video or audio introducing yourself and clapping in a creative way to get an episode started</p><p>Links:</p><ul><li><a title="Subscribe to our newsletter for biweekly nirvana" rel="nofollow" href="https://buttondown.email/BoardGameFaith">Subscribe to our newsletter for biweekly nirvana</a></li><li><a title="Defining Action Selection Games" rel="nofollow" href="https://www.youtube.com/watch?v=ob5KswRrah4&amp;t=847s">Defining Action Selection Games</a></li><li><a title="Instagramtastic!" rel="nofollow" href="https://www.instagram.com/boardgamefaith/">Instagramtastic!</a></li><li><a title="Discord Server" rel="nofollow" href="https://discord.gg/MRqDXEJZ">Discord Server</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 15: How Reality Is Broken and We Need More Games</title>
  <link>https://boardgamefaith.fireside.fm/15</link>
  <guid isPermaLink="false">62ddf907-3eeb-4db2-b6bd-c9a80e7568be</guid>
  <pubDate>Sun, 02 Oct 2022 14:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/62ddf907-3eeb-4db2-b6bd-c9a80e7568be.mp3" length="33484325" type="audio/mpeg"/>
  <itunes:episode>15</itunes:episode>
  <itunes:title>How Reality Is Broken and We Need More Games</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>What does Jane McGonigal's Reality Is Broken say about games and human happiness? Defining a game and its sense of flow is key to understanding what creates human happiness.</itunes:subtitle>
  <itunes:duration>1:09:45</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game Lord of the Rings:  Journey in Middle Earth (currently #97 on Board Game Geek). Apologies for our ridicuous accents!
Jane McGonigal's book Reality is Broken describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn't always to win but to establish flow.
"The opposite of play isn't work. It's depression" (p. 28, quoting Brian Sutton-Smith).
GAME BREAK: Games that Have Surprised Us
The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.
We will discuss Reality is Broken chapters 10-13 in 2023!
We are launching a biweekly newsletter!! General news, more about upcoming episode, media we're into (music, movies, books), and an opportunity to get to know you.
To sign up, please click on link in our linktree, or email us at boardgamefaith@gmail.com, or info@boardgamefaith.com
Next episode: Spiritual Lessons of Action Selection Games
</description>
  <itunes:keywords>happiness, McGonigal, game theory, neuropsychology, board games, reality is broken, video games</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game <em>Lord of the Rings:  Journey in Middle Earth</em> (currently #97 on Board Game Geek). Apologies for our ridicuous accents!</p>

<p>Jane McGonigal&#39;s book <em>Reality is Broken</em> describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn&#39;t always to win but to establish flow.</p>

<p>&quot;The opposite of play isn&#39;t work. It&#39;s depression&quot; (p. 28, quoting Brian Sutton-Smith).</p>

<p>GAME BREAK: Games that Have Surprised Us</p>

<p>The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.</p>

<p>We will discuss <em>Reality is Broken</em> chapters 10-13 in 2023!</p>

<p>We are launching a biweekly <strong>newsletter</strong>!! General news, more about upcoming episode, media we&#39;re into (music, movies, books), and an opportunity to get to know you.</p>

<p>To sign up, please click on link in our linktree, or email us at <a href="mailto:boardgamefaith@gmail.com" rel="nofollow">boardgamefaith@gmail.com</a>, or <a href="mailto:info@boardgamefaith.com" rel="nofollow">info@boardgamefaith.com</a></p>

<p>Next episode: Spiritual Lessons of Action Selection Games</p><p>Links:</p><ul><li><a title="Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal" rel="nofollow" href="https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612">Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal</a></li><li><a title="The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/269385/lord-rings-journeys-middle-earth">The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek</a></li><li><a title="Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/245654/railroad-ink-deep-blue-edition">Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek</a></li><li><a title="Photosynthesis | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/218603/photosynthesis">Photosynthesis | Board Game | BoardGameGeek</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game <em>Lord of the Rings:  Journey in Middle Earth</em> (currently #97 on Board Game Geek). Apologies for our ridicuous accents!</p>

<p>Jane McGonigal&#39;s book <em>Reality is Broken</em> describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn&#39;t always to win but to establish flow.</p>

<p>&quot;The opposite of play isn&#39;t work. It&#39;s depression&quot; (p. 28, quoting Brian Sutton-Smith).</p>

<p>GAME BREAK: Games that Have Surprised Us</p>

<p>The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.</p>

<p>We will discuss <em>Reality is Broken</em> chapters 10-13 in 2023!</p>

<p>We are launching a biweekly <strong>newsletter</strong>!! General news, more about upcoming episode, media we&#39;re into (music, movies, books), and an opportunity to get to know you.</p>

<p>To sign up, please click on link in our linktree, or email us at <a href="mailto:boardgamefaith@gmail.com" rel="nofollow">boardgamefaith@gmail.com</a>, or <a href="mailto:info@boardgamefaith.com" rel="nofollow">info@boardgamefaith.com</a></p>

<p>Next episode: Spiritual Lessons of Action Selection Games</p><p>Links:</p><ul><li><a title="Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal" rel="nofollow" href="https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612">Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal</a></li><li><a title="The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/269385/lord-rings-journeys-middle-earth">The Lord of the Rings: Journeys in Middle-Earth | Board Game | BoardGameGeek</a></li><li><a title="Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/245654/railroad-ink-deep-blue-edition">Railroad Ink: Deep Blue Edition | Board Game | BoardGameGeek</a></li><li><a title="Photosynthesis | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/218603/photosynthesis">Photosynthesis | Board Game | BoardGameGeek</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 10: The Game of Life</title>
  <link>https://boardgamefaith.fireside.fm/10</link>
  <guid isPermaLink="false">2df89587-1495-4572-85bb-a17d0d24b7a4</guid>
  <pubDate>Sun, 24 Jul 2022 14:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/2df89587-1495-4572-85bb-a17d0d24b7a4.mp3" length="45942722" type="audio/mpeg"/>
  <itunes:episode>10</itunes:episode>
  <itunes:title>The Game of Life</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>We wrap up our discussion of Bernard Suits' seminal book The Grasshopper. What are the implications of approaching human life as a game? We unpack some of Suits' terms and ideas regarding utopia as a place where we only play games, and the threat that utopia is always under.</itunes:subtitle>
  <itunes:duration>1:03:48</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>What would it mean to think of life as a game? Are games merely pastimes between serious endeavors, or is it an approach to life oriented around unnecessary obstacles and enjoyment? We touch on ideas about the meaning of life, happiness, and life as something useful versus life as something to be enjoyed. Human flourishing is ultimately found in graceful abundance, in which all we can ever really do is pursue meaningful activities (and play games). Perhaps God does indeed play dice with the universe.
Join us our Discord here (https://discord.gg/zPnwy5J4). 
</description>
  <itunes:keywords>The Grasshopper, Bernard Suits, game theory, board games, play, religion, Ecclesiastes, philosophy, happiness, utopia, heaven</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>What would it mean to think of life as a game? Are games merely pastimes between serious endeavors, or is it an approach to life oriented around unnecessary obstacles and enjoyment? We touch on ideas about the meaning of life, happiness, and life as something useful versus life as something to be enjoyed. Human flourishing is ultimately found in graceful abundance, in which all we can ever really do is pursue meaningful activities (and play games). Perhaps God does indeed play dice with the universe.</p>

<p>Join us our <a href="https://discord.gg/zPnwy5J4" rel="nofollow">Discord here</a>.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>What would it mean to think of life as a game? Are games merely pastimes between serious endeavors, or is it an approach to life oriented around unnecessary obstacles and enjoyment? We touch on ideas about the meaning of life, happiness, and life as something useful versus life as something to be enjoyed. Human flourishing is ultimately found in graceful abundance, in which all we can ever really do is pursue meaningful activities (and play games). Perhaps God does indeed play dice with the universe.</p>

<p>Join us our <a href="https://discord.gg/zPnwy5J4" rel="nofollow">Discord here</a>.</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 9: Is Winning the Point?</title>
  <link>https://boardgamefaith.fireside.fm/9</link>
  <guid isPermaLink="false">8e4ff6d1-ee74-468f-a6bd-d52f108eab7a</guid>
  <pubDate>Sun, 10 Jul 2022 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/8e4ff6d1-ee74-468f-a6bd-d52f108eab7a.mp3" length="41485814" type="audio/mpeg"/>
  <itunes:episode>9</itunes:episode>
  <itunes:title>Is Winning the Point?</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Daniel and Kevin tackle the obvious question: is wining the point of playing games? How does a desire to win relate to the desire to have an enjoyable gaming experience, and what spiritual realities are present when we strive to be humble and gracious at a gaming table where the object is to win the game?</itunes:subtitle>
  <itunes:duration>57:36</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Daniel and Kevin tackle the obvious question: is wining the point of playing games? How does a desire to win relate to the desire to have an enjoyable gaming experience, and what spiritual realities are present when we strive to be humble and gracious at a gaming table where the object is to win the game?
We consider that games might be training us to win over other people, instead of being more loving and kind. Does love exclude winning? Yet much of life is about improvement, and even heaven must include aspects of winning and loss. Some board games use different mechanics and win conditions such as "sandbox" and "kingmaker" type games, and others are social deduction games where players deceive and lie. How do the words of Jesus (the last shall be first) relate to ideas of winning and losing? 
</description>
  <itunes:keywords>board games, game theory, spirituality, Bernard Suits</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Daniel and Kevin tackle the obvious question: is wining the point of playing games? How does a desire to win relate to the desire to have an enjoyable gaming experience, and what spiritual realities are present when we strive to be humble and gracious at a gaming table where the object is to win the game?</p>

<p>We consider that games might be training us to win over other people, instead of being more loving and kind. Does love exclude winning? Yet much of life is about improvement, and even heaven must include aspects of winning and loss. Some board games use different mechanics and win conditions such as &quot;sandbox&quot; and &quot;kingmaker&quot; type games, and others are social deduction games where players deceive and lie. How do the words of Jesus (the last shall be first) relate to ideas of winning and losing?</p><p>Links:</p><ul><li><a title="Suffering And Happiness Are Not Separate – Thich Nhat Hanh | Aleph Book Company" rel="nofollow" href="https://www.alephbookcompany.com/suffering-and-happiness-are-not-separate-thich-nhat-hanh/">Suffering And Happiness Are Not Separate – Thich Nhat Hanh | Aleph Book Company</a></li><li><a title="Jon Guerra - Citizens - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=fOQVaGqTBFE">Jon Guerra - Citizens - YouTube</a></li><li><a title="Pax Pamir: Second Edition | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition">Pax Pamir: Second Edition | Board Game | BoardGameGeek</a></li><li><a title="The 7th Continent | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/180263/7th-continent">The 7th Continent | Board Game | BoardGameGeek</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Daniel and Kevin tackle the obvious question: is wining the point of playing games? How does a desire to win relate to the desire to have an enjoyable gaming experience, and what spiritual realities are present when we strive to be humble and gracious at a gaming table where the object is to win the game?</p>

<p>We consider that games might be training us to win over other people, instead of being more loving and kind. Does love exclude winning? Yet much of life is about improvement, and even heaven must include aspects of winning and loss. Some board games use different mechanics and win conditions such as &quot;sandbox&quot; and &quot;kingmaker&quot; type games, and others are social deduction games where players deceive and lie. How do the words of Jesus (the last shall be first) relate to ideas of winning and losing?</p><p>Links:</p><ul><li><a title="Suffering And Happiness Are Not Separate – Thich Nhat Hanh | Aleph Book Company" rel="nofollow" href="https://www.alephbookcompany.com/suffering-and-happiness-are-not-separate-thich-nhat-hanh/">Suffering And Happiness Are Not Separate – Thich Nhat Hanh | Aleph Book Company</a></li><li><a title="Jon Guerra - Citizens - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=fOQVaGqTBFE">Jon Guerra - Citizens - YouTube</a></li><li><a title="Pax Pamir: Second Edition | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition">Pax Pamir: Second Edition | Board Game | BoardGameGeek</a></li><li><a title="The 7th Continent | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/180263/7th-continent">The 7th Continent | Board Game | BoardGameGeek</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 7: Book Club! The Grasshopper ch. 3 and Defining Games</title>
  <link>https://boardgamefaith.fireside.fm/7</link>
  <guid isPermaLink="false">d1a0d3c3-1900-42d9-88c6-b435c1b83816</guid>
  <pubDate>Sun, 12 Jun 2022 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/d1a0d3c3-1900-42d9-88c6-b435c1b83816.mp3" length="40256074" type="audio/mpeg"/>
  <itunes:episode>7</itunes:episode>
  <itunes:title>Book Club! The Grasshopper ch. 3 and Defining Games</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>What is a game, and why might it matter? Suits says that games are "the voluntary attempt to overcome unnecessary obstacles,"
 and we mull over this, along with wondering if there is any basis for thinking God delights in games too.</itunes:subtitle>
  <itunes:duration>55:54</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>We make a new attempt at an episode opening – an improv skit with pirates playing Carcassone! We discuss Carcassone a bit, lionize the word "eschew" and life points in general, and wrestle with Bernard Suits' definition of a game: "the voluntary attempt to overcome unnecessary obstacles" (p. 43). Games require buy-in from participants who must agree to its rules, desire to best their competitors, and strive to be efficient within the games required inefficiencies. So how appropriate is it to conceive of God engaging in play and games? Kevin attempts to quote the Quran in thinking through God's delight in obstacles and complexities, and Daniel points to delight and grace. Shout out to @jtaultesq on Instagram for correctly identifying Concept in our Instagram quiz!
linktr.ee/boardgamefaith
patreon.com/boardgamefaith 
</description>
  <itunes:keywords>Bernard Suits, game theory, grace, Quran</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>We make a new attempt at an episode opening – an improv skit with pirates playing Carcassone! We discuss Carcassone a bit, lionize the word &quot;eschew&quot; and life points in general, and wrestle with Bernard Suits&#39; definition of a game: &quot;the voluntary attempt to overcome unnecessary obstacles&quot; (p. 43). Games require buy-in from participants who must agree to its rules, desire to best their competitors, and strive to be efficient within the games required inefficiencies. So how appropriate is it to conceive of God engaging in play and games? Kevin attempts to quote the Quran in thinking through God&#39;s delight in obstacles and complexities, and Daniel points to delight and grace. Shout out to @jtaultesq on Instagram for correctly identifying Concept in our Instagram quiz!</p>

<p>linktr.ee/boardgamefaith<br>
patreon.com/boardgamefaith</p><p>Links:</p><ul><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a></li><li><a title="Octopus Playtime | Octopus In My House | BBC Earth - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=mnZ9wF-Bv1w">Octopus Playtime | Octopus In My House | BBC Earth - YouTube</a></li><li><a title="Board Game Faith | Linktree" rel="nofollow" href="https://linktr.ee/boardgamefaith">Board Game Faith | Linktree</a></li><li><a title="Board Game Faith is creating podcasts on board games and spirituality | Patreon" rel="nofollow" href="https://www.patreon.com/boardgamefaith/posts">Board Game Faith is creating podcasts on board games and spirituality | Patreon</a></li><li><a title="Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal" rel="nofollow" href="https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612">Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal</a></li><li><a title="Surah Al-Hujurat - 13 - Quran.com" rel="nofollow" href="https://quran.com/al-hujurat/13">Surah Al-Hujurat - 13 - Quran.com</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>We make a new attempt at an episode opening – an improv skit with pirates playing Carcassone! We discuss Carcassone a bit, lionize the word &quot;eschew&quot; and life points in general, and wrestle with Bernard Suits&#39; definition of a game: &quot;the voluntary attempt to overcome unnecessary obstacles&quot; (p. 43). Games require buy-in from participants who must agree to its rules, desire to best their competitors, and strive to be efficient within the games required inefficiencies. So how appropriate is it to conceive of God engaging in play and games? Kevin attempts to quote the Quran in thinking through God&#39;s delight in obstacles and complexities, and Daniel points to delight and grace. Shout out to @jtaultesq on Instagram for correctly identifying Concept in our Instagram quiz!</p>

<p>linktr.ee/boardgamefaith<br>
patreon.com/boardgamefaith</p><p>Links:</p><ul><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a></li><li><a title="Octopus Playtime | Octopus In My House | BBC Earth - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=mnZ9wF-Bv1w">Octopus Playtime | Octopus In My House | BBC Earth - YouTube</a></li><li><a title="Board Game Faith | Linktree" rel="nofollow" href="https://linktr.ee/boardgamefaith">Board Game Faith | Linktree</a></li><li><a title="Board Game Faith is creating podcasts on board games and spirituality | Patreon" rel="nofollow" href="https://www.patreon.com/boardgamefaith/posts">Board Game Faith is creating podcasts on board games and spirituality | Patreon</a></li><li><a title="Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal" rel="nofollow" href="https://bookshop.org/books/reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-9781455802234/9780143120612">Reality Is Broken: Why Games Make Us Better and How They Can Change the World a book by Jane McGonigal</a></li><li><a title="Surah Al-Hujurat - 13 - Quran.com" rel="nofollow" href="https://quran.com/al-hujurat/13">Surah Al-Hujurat - 13 - Quran.com</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 4: Book Club! The Grasshopper by Bernard Suits ch. 1</title>
  <link>https://boardgamefaith.fireside.fm/4</link>
  <guid isPermaLink="false">aa071481-bf04-40db-a2eb-525dcd59910c</guid>
  <pubDate>Sun, 01 May 2022 14:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/aa071481-bf04-40db-a2eb-525dcd59910c.mp3" length="38041412" type="audio/mpeg"/>
  <itunes:episode>4</itunes:episode>
  <itunes:title>Book Club! The Grasshopper by Bernard Suits ch. 1</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Are $5K board gaming tables worth it? And what do we make of Bernard Suits' book The Grasshopper ch. 1, where the Grasshopper gladly dies in the winter for having played too many games?</itunes:subtitle>
  <itunes:duration>52:49</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Toothsome questions abound. Are $5K board gaming tables worth it? Are there deeper implications of Clap-On technology? And what do we make of Bernard Suits' book The Grasshopper ch. 1, where the Grasshopper gladly dies in the winter for having played too many games? Can one game on the Sabbath, and why aren't there more games in the Bible? 
</description>
  <itunes:keywords>board games, religion, spirituality, value of play, Bernard Suits, The Grasshopper, Sabbath</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Toothsome questions abound. Are $5K board gaming tables worth it? Are there deeper implications of Clap-On technology? And what do we make of Bernard Suits&#39; book <em>The Grasshopper</em> ch. 1, where the Grasshopper gladly dies in the winter for having played too many games? Can one game on the Sabbath, and why aren&#39;t there more games in the Bible?</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Toothsome questions abound. Are $5K board gaming tables worth it? Are there deeper implications of Clap-On technology? And what do we make of Bernard Suits&#39; book <em>The Grasshopper</em> ch. 1, where the Grasshopper gladly dies in the winter for having played too many games? Can one game on the Sabbath, and why aren&#39;t there more games in the Bible?</p>]]>
  </itunes:summary>
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  </channel>
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