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    <title>Play Saves the World - Episodes Tagged with “Legacy Games”</title>
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    <pubDate>Sun, 11 Feb 2024 15:00:00 -0500</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
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    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
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  <title>Episode 48: Death in Gaming</title>
  <link>https://boardgamefaith.fireside.fm/48</link>
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  <author>Daniel Hilty &amp; Kevin Taylor</author>
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  <itunes:episode>48</itunes:episode>
  <itunes:title>Death in Gaming</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>This episode explores how death is represented in games – through abstraction, themes, stories, characters, and legacy games. As humans we grieve the loss of particular, detailed humans and (and some animals), and we mourn characters in games that are particular or we have seen them grow and develop with time. We name some games that explore this theme and think through how memory, death, and grief can function in games and human experience.</itunes:subtitle>
  <itunes:duration>58:03</itunes:duration>
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  <description>You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you've played for years in D&amp;amp;D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.
How is death represented in games?
* It is the nature of games to abstract reality. How to abstract death?
* Simplest example perhaps is chess - the piece is removed from the board for the rest of the game
* The state is permanently changed for the rest of the game
* But we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways
A word about grief
* Grief is a natural &amp;amp; important and unavoidable response to loss
* This is not a look at grief, except perhaps tangentially.
Interesting examples of death in games
* Village - cemetery, legacy
* Werewolf - you are out of the game and watch what is happening to everyone else
* Games that poke at death in a humorous or horror way - Zombies, etc.
* Legacy games where the state is permanently changed even from one game to another
* Art games (like the kind Alice Connor enjoys) that represent the emotions of death?  Train and Endurance.
How do we feel about death in games?  When we die or kill off another player?
Lessons of faith from death in games
* The importance of being present to the moment
    * Parent and child with potentially fatal cancer playing games together during treatments.  Forgetting the treatments.  The gift of games is to anchor us in the present.
* The permanence of death - Ways of coping when states permanently change
* On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death??  Life continues. Another wave forms on the ocean. 
* Reminder of John Glynn
* How easily we can become numb to death—precisely by abstracting it—in real life.
Another discussion of each in games from the “Two Wood for a Wheat” podcast - https://boardgamegeek.com/blogpost/135031/death-board-games
00:00 Introduction: Death in Gaming
12:12 Lightening the Mood with Wordplay
13:12 Abstracting Death in Games
18:20 Games that Deal with Mortality
23:04 Examples of Death in Games
26:54 Village: Generations and Legacy
29:30 ISS Vanguard: Memorial Wall
31:51 Death and Remembering
32:27 The Changing Nature of Funerals
34:08 Using Games as a Eulogy
35:33 Art Games and Emotional Impact
36:16 Legacy Games and Permanence
39:36 Lessons of Faith from Death and Games
48:19 The Importance of Memory
49:21 Death as a Doorway
53:28 The Ocean and Impermanence
56:36 Wrapping Up
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
- Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--) 
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  <itunes:keywords>gaming, board games, death, mortality, memory, play</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you&#39;ve played for years in D&amp;D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.</p>

<p>How is death represented in games?</p>

<ul>
<li>It is the nature of games to abstract reality. How to abstract death?</li>
<li>Simplest example perhaps is chess - the piece is removed from the board for the rest of the game</li>
<li>The state is permanently changed for the rest of the game</li>
<li>But we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways</li>
</ul>

<p>A word about grief</p>

<ul>
<li>Grief is a natural &amp; important and unavoidable response to loss</li>
<li>This is not a look at grief, except perhaps tangentially.</li>
</ul>

<p>Interesting examples of death in games</p>

<ul>
<li>Village - cemetery, legacy</li>
<li>Werewolf - you are out of the game and watch what is happening to everyone else</li>
<li>Games that poke at death in a humorous or horror way - Zombies, etc.</li>
<li>Legacy games where the state is permanently changed even from one game to another</li>
<li>Art games (like the kind Alice Connor enjoys) that represent the emotions of death?  Train and Endurance.</li>
</ul>

<p>How do we feel about death in games?  When we die or kill off another player?</p>

<p>Lessons of faith from death in games</p>

<ul>
<li>The importance of being present to the moment

<ul>
<li>Parent and child with potentially fatal cancer playing games together during treatments.  Forgetting the treatments.  The gift of games is to anchor us in the present.</li>
</ul></li>
<li>The permanence of death - Ways of coping when states permanently change</li>
<li>On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death??  Life continues. Another wave forms on the ocean. </li>
<li>Reminder of John Glynn</li>
<li>How easily we can become numb to death—precisely by abstracting it—in real life.</li>
</ul>

<p>Another discussion of each in games from the “Two Wood for a Wheat” podcast - <a href="https://boardgamegeek.com/blogpost/135031/death-board-games" rel="nofollow">https://boardgamegeek.com/blogpost/135031/death-board-games</a></p>

<p>00:00 Introduction: Death in Gaming<br>
12:12 Lightening the Mood with Wordplay<br>
13:12 Abstracting Death in Games<br>
18:20 Games that Deal with Mortality<br>
23:04 Examples of Death in Games<br>
26:54 Village: Generations and Legacy<br>
29:30 ISS Vanguard: Memorial Wall<br>
31:51 Death and Remembering<br>
32:27 The Changing Nature of Funerals<br>
34:08 Using Games as a Eulogy<br>
35:33 Art Games and Emotional Impact<br>
36:16 Legacy Games and Permanence<br>
39:36 Lessons of Faith from Death and Games<br>
48:19 The Importance of Memory<br>
49:21 Death as a Doorway<br>
53:28 The Ocean and Impermanence<br>
56:36 Wrapping Up</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you&#39;ve played for years in D&amp;D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.</p>

<p>How is death represented in games?</p>

<ul>
<li>It is the nature of games to abstract reality. How to abstract death?</li>
<li>Simplest example perhaps is chess - the piece is removed from the board for the rest of the game</li>
<li>The state is permanently changed for the rest of the game</li>
<li>But we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways</li>
</ul>

<p>A word about grief</p>

<ul>
<li>Grief is a natural &amp; important and unavoidable response to loss</li>
<li>This is not a look at grief, except perhaps tangentially.</li>
</ul>

<p>Interesting examples of death in games</p>

<ul>
<li>Village - cemetery, legacy</li>
<li>Werewolf - you are out of the game and watch what is happening to everyone else</li>
<li>Games that poke at death in a humorous or horror way - Zombies, etc.</li>
<li>Legacy games where the state is permanently changed even from one game to another</li>
<li>Art games (like the kind Alice Connor enjoys) that represent the emotions of death?  Train and Endurance.</li>
</ul>

<p>How do we feel about death in games?  When we die or kill off another player?</p>

<p>Lessons of faith from death in games</p>

<ul>
<li>The importance of being present to the moment

<ul>
<li>Parent and child with potentially fatal cancer playing games together during treatments.  Forgetting the treatments.  The gift of games is to anchor us in the present.</li>
</ul></li>
<li>The permanence of death - Ways of coping when states permanently change</li>
<li>On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death??  Life continues. Another wave forms on the ocean. </li>
<li>Reminder of John Glynn</li>
<li>How easily we can become numb to death—precisely by abstracting it—in real life.</li>
</ul>

<p>Another discussion of each in games from the “Two Wood for a Wheat” podcast - <a href="https://boardgamegeek.com/blogpost/135031/death-board-games" rel="nofollow">https://boardgamegeek.com/blogpost/135031/death-board-games</a></p>

<p>00:00 Introduction: Death in Gaming<br>
12:12 Lightening the Mood with Wordplay<br>
13:12 Abstracting Death in Games<br>
18:20 Games that Deal with Mortality<br>
23:04 Examples of Death in Games<br>
26:54 Village: Generations and Legacy<br>
29:30 ISS Vanguard: Memorial Wall<br>
31:51 Death and Remembering<br>
32:27 The Changing Nature of Funerals<br>
34:08 Using Games as a Eulogy<br>
35:33 Art Games and Emotional Impact<br>
36:16 Legacy Games and Permanence<br>
39:36 Lessons of Faith from Death and Games<br>
48:19 The Importance of Memory<br>
49:21 Death as a Doorway<br>
53:28 The Ocean and Impermanence<br>
56:36 Wrapping Up</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
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