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    <fireside:genDate>Tue, 14 Apr 2026 23:20:56 -0500</fireside:genDate>
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    <title>Play Saves the World - Episodes Tagged with “Lists”</title>
    <link>https://boardgamefaith.fireside.fm/tags/lists</link>
    <pubDate>Sun, 24 Sep 2023 15:00:00 -0400</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
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    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</itunes:summary>
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      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
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  <title>Episode 39: The 7 Deadly Sins of Board Gaming</title>
  <link>https://boardgamefaith.fireside.fm/39</link>
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  <pubDate>Sun, 24 Sep 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
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  <itunes:episode>39</itunes:episode>
  <itunes:title>The 7 Deadly Sins of Board Gaming</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>The 7 deadly sins (or vices) in the Christian tradition are pride, greed, wrath, envy, lust, gluttony and sloth. How do they relate to board gaming?</itunes:subtitle>
  <itunes:duration>1:01:11</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>Defining sin
What is sin in the Christian tradition?
What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s Inferno there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.
The Sins of Board Gaming
1 - It’s All About Winning (Pride and Wrath)
Winning as ontological end and not functional end (trading seriousness for delight)
Fraud and treachery were the worst sins in Dante’s mind
For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car
2 - It’s All About Owning (Greed and Envy)
Hyper consumption of games - materialism
How does this game fit in my collection? 
This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?
I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)
Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.
3 - It’s All About You Being Right (Pride)
Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.
Assumption that everyone should play games
4 - It’s All About You Being in Control (Pride)
Alpha player (trading control for agency)
5 - It’s All About You (Pride)
Putting the games over people - Buddhist concept of valuing people over principles 
Flexing your games or knowledge
Putting principles over people - Buddhist teaching, Jesus tooTurning play into work 
6 - People Not Taking Gaming Seriously (Sloth)
Bringing the wrong attitude to the table
Not respecting other’s property
Cheetos
Agreeing to play a game but not really focus on it
7 - Turning Play into Work?
The nature of sin is that it takes something and good and twists it
There’s more to life than games
Anything can become your god
Next Episode - Liz Davidson - Value of Solo Gaming
CALL TO ACTION:
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ).
</description>
  <itunes:keywords>Christian theology, vices, sins, board games, gaming, game theory, collecting, church history, early Christianity, spirituality, self-improvement</itunes:keywords>
  <content:encoded>
    <![CDATA[<h2>Defining sin</h2>

<p>What is sin in the Christian tradition?</p>

<p>What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s <em>Inferno</em> there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.</p>

<h2>The Sins of Board Gaming</h2>

<h3>1 - It’s All About Winning (Pride and Wrath)</h3>

<ul>
<li>Winning as ontological end and not functional end (trading seriousness for delight)</li>
<li>Fraud and treachery were the worst sins in Dante’s mind</li>
<li>For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car</li>
</ul>

<h3>2 - It’s All About Owning (Greed and Envy)</h3>

<ul>
<li>Hyper consumption of games - materialism</li>
<li>How does this game fit in my collection? </li>
<li>This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?</li>
<li>I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)</li>
<li>Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.</li>
</ul>

<h3>3 - It’s All About You Being Right (Pride)</h3>

<ul>
<li>Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.</li>
<li>Assumption that everyone should play games</li>
</ul>

<h3>4 - It’s All About You Being in Control (Pride)</h3>

<ul>
<li>Alpha player (trading control for agency)</li>
</ul>

<h3>5 - It’s All About You (Pride)</h3>

<ul>
<li>Putting the games over people - Buddhist concept of valuing people over principles </li>
<li>Flexing your games or knowledge</li>
<li>Putting principles over people - Buddhist teaching, Jesus tooTurning play into work </li>
</ul>

<h3>6 - People Not Taking Gaming Seriously (Sloth)</h3>

<ul>
<li>Bringing the wrong attitude to the table</li>
<li>Not respecting other’s property</li>
<li>Cheetos</li>
<li>Agreeing to play a game but not really focus on it</li>
</ul>

<h3>7 - Turning Play into Work?</h3>

<ul>
<li>The nature of sin is that it takes something and good and twists it</li>
<li>There’s more to life than games</li>
<li>Anything can become your god</li>
</ul>

<h1>Next Episode - Liz Davidson - Value of Solo Gaming</h1>

<h2>CALL TO ACTION:</h2>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Seven deadly sins - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Seven_deadly_sins">Seven deadly sins - Wikipedia</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h2>Defining sin</h2>

<p>What is sin in the Christian tradition?</p>

<p>What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s <em>Inferno</em> there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.</p>

<h2>The Sins of Board Gaming</h2>

<h3>1 - It’s All About Winning (Pride and Wrath)</h3>

<ul>
<li>Winning as ontological end and not functional end (trading seriousness for delight)</li>
<li>Fraud and treachery were the worst sins in Dante’s mind</li>
<li>For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car</li>
</ul>

<h3>2 - It’s All About Owning (Greed and Envy)</h3>

<ul>
<li>Hyper consumption of games - materialism</li>
<li>How does this game fit in my collection? </li>
<li>This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?</li>
<li>I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)</li>
<li>Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.</li>
</ul>

<h3>3 - It’s All About You Being Right (Pride)</h3>

<ul>
<li>Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.</li>
<li>Assumption that everyone should play games</li>
</ul>

<h3>4 - It’s All About You Being in Control (Pride)</h3>

<ul>
<li>Alpha player (trading control for agency)</li>
</ul>

<h3>5 - It’s All About You (Pride)</h3>

<ul>
<li>Putting the games over people - Buddhist concept of valuing people over principles </li>
<li>Flexing your games or knowledge</li>
<li>Putting principles over people - Buddhist teaching, Jesus tooTurning play into work </li>
</ul>

<h3>6 - People Not Taking Gaming Seriously (Sloth)</h3>

<ul>
<li>Bringing the wrong attitude to the table</li>
<li>Not respecting other’s property</li>
<li>Cheetos</li>
<li>Agreeing to play a game but not really focus on it</li>
</ul>

<h3>7 - Turning Play into Work?</h3>

<ul>
<li>The nature of sin is that it takes something and good and twists it</li>
<li>There’s more to life than games</li>
<li>Anything can become your god</li>
</ul>

<h1>Next Episode - Liz Davidson - Value of Solo Gaming</h1>

<h2>CALL TO ACTION:</h2>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Seven deadly sins - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Seven_deadly_sins">Seven deadly sins - Wikipedia</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 34: Games with Religious Themes, with Alice Connor</title>
  <link>https://boardgamefaith.fireside.fm/34</link>
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  <pubDate>Sun, 09 Jul 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/76f8e4e6-4133-4d69-89d7-cd1a0b7aa3ef.mp3" length="85407785" type="audio/mpeg"/>
  <itunes:episode>34</itunes:episode>
  <itunes:title>Games with Religious Themes, with Alice Connor</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Alice Connor is an Episcopal priest, writer, blogger, and podcaster, and she shares her deep knowledge and interest in board games – and especially games with religious themes. What defines a good game or a religious game?</itunes:subtitle>
  <itunes:duration>1:11:10</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Alice is the author of several books. http://aliceconnor.com/#about-the-author. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast "Table Talk."
Defining a Religiously Themed Game
Your definition:  “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”
Some examples
1.  The Settlers of Zarahemla
2. Ierusalem: Anno Domini
3. Ezra and Nehemiah (forthcoming)
4. Nicaea
What Makes a Great Religious-Themed Game?
It succeeds at what it’s trying to do.
It explores its theme complexly and appropriately for its weight.
It is joyous.
It comforts the player and/or exhorts them to a higher good.
Your hypothesis:  “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”
What are Our Top 3 Religiously Themed Games?
Kevin: Frostpunk, Freedom: The Underground Railroad, Sleeping Gods
Daniel: Red Cathedral, Biblios, Heaven &amp;amp; Ale
Alice: Acts of the Evangelists, Nuns on the Run, Zen Tiles 
</description>
  <itunes:keywords>board games, game theory, religion, spirituality, </itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Alice is the author of several books. <a href="http://aliceconnor.com/#about-the-author" rel="nofollow">http://aliceconnor.com/#about-the-author</a>. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast &quot;Table Talk.&quot;</p>

<h3>Defining a Religiously Themed Game</h3>

<p>Your definition:  “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”</p>

<p>Some examples</p>

<ol>
<li> <em>The Settlers of Zarahemla</em></li>
<li><em>Ierusalem: Anno Domini</em></li>
<li><em>Ezra and Nehemiah</em> (forthcoming)</li>
<li><em>Nicaea</em></li>
</ol>

<h3>What Makes a Great Religious-Themed Game?</h3>

<ol>
<li>It succeeds at what it’s trying to do.</li>
<li>It explores its theme complexly and appropriately for its weight.</li>
<li>It is joyous.</li>
<li>It comforts the player and/or exhorts them to a higher good.</li>
</ol>

<p>Your hypothesis:  “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”</p>

<h3>What are Our Top 3 Religiously Themed Games?</h3>

<p>Kevin: <em>Frostpunk</em>, <em>Freedom: The Underground Railroad</em>, <em>Sleeping Gods</em><br>
Daniel: <em>Red Cathedral, Biblios, Heaven &amp; Ale</em><br>
Alice: <em>Acts of the Evangelists, Nuns on the Run, Zen Tiles</em></p><p>Links:</p><ul><li><a title="Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement" rel="nofollow" href="https://dailyworkerplacement.com/2023/06/20/table-talk-episode-009-a-chat-about-house-rules/">Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement</a></li><li><a title="Alice Connor" rel="nofollow" href="http://aliceconnor.com/">Alice Connor</a></li><li><a title="Alice Connor (@pastoralice) • Instagram photos and videos" rel="nofollow" href="https://www.instagram.com/pastoralice/">Alice Connor (@pastoralice) • Instagram photos and videos</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Alice is the author of several books. <a href="http://aliceconnor.com/#about-the-author" rel="nofollow">http://aliceconnor.com/#about-the-author</a>. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast &quot;Table Talk.&quot;</p>

<h3>Defining a Religiously Themed Game</h3>

<p>Your definition:  “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”</p>

<p>Some examples</p>

<ol>
<li> <em>The Settlers of Zarahemla</em></li>
<li><em>Ierusalem: Anno Domini</em></li>
<li><em>Ezra and Nehemiah</em> (forthcoming)</li>
<li><em>Nicaea</em></li>
</ol>

<h3>What Makes a Great Religious-Themed Game?</h3>

<ol>
<li>It succeeds at what it’s trying to do.</li>
<li>It explores its theme complexly and appropriately for its weight.</li>
<li>It is joyous.</li>
<li>It comforts the player and/or exhorts them to a higher good.</li>
</ol>

<p>Your hypothesis:  “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”</p>

<h3>What are Our Top 3 Religiously Themed Games?</h3>

<p>Kevin: <em>Frostpunk</em>, <em>Freedom: The Underground Railroad</em>, <em>Sleeping Gods</em><br>
Daniel: <em>Red Cathedral, Biblios, Heaven &amp; Ale</em><br>
Alice: <em>Acts of the Evangelists, Nuns on the Run, Zen Tiles</em></p><p>Links:</p><ul><li><a title="Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement" rel="nofollow" href="https://dailyworkerplacement.com/2023/06/20/table-talk-episode-009-a-chat-about-house-rules/">Table Talk Episode 009: A Chat About House Rules » The Daily Worker Placement</a></li><li><a title="Alice Connor" rel="nofollow" href="http://aliceconnor.com/">Alice Connor</a></li><li><a title="Alice Connor (@pastoralice) • Instagram photos and videos" rel="nofollow" href="https://www.instagram.com/pastoralice/">Alice Connor (@pastoralice) • Instagram photos and videos</a></li></ul>]]>
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