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    <fireside:genDate>Tue, 28 Apr 2026 06:46:42 -0500</fireside:genDate>
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    <title>Play Saves the World - Episodes Tagged with “Play”</title>
    <link>https://boardgamefaith.fireside.fm/tags/play</link>
    <pubDate>Sun, 07 Aug 2022 14:00:00 -0400</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
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    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
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    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>play, gaming, game theory, work, human flourishing, the meaning of play</itunes:keywords>
    <itunes:owner>
      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
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<itunes:category text="Leisure">
  <itunes:category text="Games"/>
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<itunes:category text="Religion &amp; Spirituality">
  <itunes:category text="Religion"/>
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<itunes:category text="Arts"/>
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  <title>Episode 11: Can Board Games Save the World? With Dave Bindewald</title>
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  <pubDate>Sun, 07 Aug 2022 14:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
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  <itunes:episode>11</itunes:episode>
  <itunes:title>Can Board Games Save the World? With Dave Bindewald</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>We interview Dave Bindewald, founder of the Center for Play and Exploration, on the question of whether board games can save the world – or at least help cultivate our "curiosity, divergent thinking, and freedom to fail." Games help us become better thinkers and problem solvers, colleagues, and participants in God's creative acts of creation.</itunes:subtitle>
  <itunes:duration>1:02:10</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>The goal of the Center for Play and Exploration is to encourage adults to be more curious, more divergent in their thinking, and empowered to fail. Dave argues that curiosity and imagination are ways to dismantle anxiety and fear. We respond to listener feedback and speculate whether God does indeed play dice with the universe, because creation is God's joyful act of play.
Post your thoughts, responses, and questions on Instagram (https://www.instagram.com/boardgamefaith/) and Discord (https://discord.gg/RTpwD9V2). 
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  <itunes:keywords>board games, play, religion, theology, God, creation, creativity, work, curiosity</itunes:keywords>
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    <![CDATA[<p>The goal of the Center for Play and Exploration is to encourage adults to be more curious, more divergent in their thinking, and empowered to fail. Dave argues that curiosity and imagination are ways to dismantle anxiety and fear. We respond to listener feedback and speculate whether God does indeed play dice with the universe, because creation is God&#39;s joyful act of play.</p>

<p>Post your thoughts, responses, and questions on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a> and <a href="https://discord.gg/RTpwD9V2" rel="nofollow">Discord</a>.</p><p>Links:</p><ul><li><a title="Theology of play - Google Books" rel="nofollow" href="https://www.google.com/books/edition/Theology_of_Play/K-0QAQAAIAAJ?hl=en&amp;gbpv=0&amp;kptab=overview">Theology of play - Google Books</a></li><li><a title="CPE" rel="nofollow" href="https://www.playandexploration.com/">CPE</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>The goal of the Center for Play and Exploration is to encourage adults to be more curious, more divergent in their thinking, and empowered to fail. Dave argues that curiosity and imagination are ways to dismantle anxiety and fear. We respond to listener feedback and speculate whether God does indeed play dice with the universe, because creation is God&#39;s joyful act of play.</p>

<p>Post your thoughts, responses, and questions on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a> and <a href="https://discord.gg/RTpwD9V2" rel="nofollow">Discord</a>.</p><p>Links:</p><ul><li><a title="Theology of play - Google Books" rel="nofollow" href="https://www.google.com/books/edition/Theology_of_Play/K-0QAQAAIAAJ?hl=en&amp;gbpv=0&amp;kptab=overview">Theology of play - Google Books</a></li><li><a title="CPE" rel="nofollow" href="https://www.playandexploration.com/">CPE</a></li></ul>]]>
  </itunes:summary>
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<item>
  <title>Episode 3: Is Play Essential to the Human Experience?</title>
  <link>https://boardgamefaith.fireside.fm/3</link>
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  <pubDate>Sun, 17 Apr 2022 09:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
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  <itunes:episode>3</itunes:episode>
  <itunes:title>Is Play Essential to the Human Experience?</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? The discussion moves into play as a means of grace.</itunes:subtitle>
  <itunes:duration>55:00</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book The Grasshopper by Bernard Suits. And a happy Easter, Passover, and Ramadan! 
</description>
  <itunes:keywords>board games, religion, spirituality, value of play, convention</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book <em>The Grasshopper</em> by Bernard Suits. And a happy Easter, Passover, and Ramadan!</p><p>Links:</p><ul><li><a title="The Clapper" rel="nofollow" href="https://en.wikipedia.org/wiki/The_Clapper">The Clapper</a></li><li><a title="Roll for the Galaxy | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/132531/roll-galaxy">Roll for the Galaxy | Board Game | BoardGameGeek</a></li><li><a title="Circadians: First Light | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/264052/circadians-first-light">Circadians: First Light | Board Game | BoardGameGeek</a></li><li><a title="Hadrian&#39;s Wall | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/304783/hadrians-wall">Hadrian's Wall | Board Game | BoardGameGeek</a></li><li><a title="Pandemic | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/30549/pandemic">Pandemic | Board Game | BoardGameGeek</a></li><li><a title="Garphill Games" rel="nofollow" href="https://garphill.com/">Garphill Games</a></li><li><a title="179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ" rel="nofollow" href="https://boardgamebbq.com/179-special-guest-bobby-hill-plus-bitoku-minions-monsters-so-clover-jabbas-palace/">179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ</a></li><li><a title="Home - US Play Coalition" rel="nofollow" href="https://usplaycoalition.org/">Home - US Play Coalition</a></li><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a> &mdash; [NOTE: This book does contain adult images.]

In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. “Nonsense,” said the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Through the jocular voice of Aesop’s Grasshopper, a “shiftless but thoughtful practitioner of applied entomology,” Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, and so games belong at the heart of any vision of Utopia.

This new edition of The Grasshopper includes illustrations from Frank Newfeld created for the book’s original publication, as well as an introduction by Thomas Hurka and a new appendix on the meaning of ‘play.’</li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book <em>The Grasshopper</em> by Bernard Suits. And a happy Easter, Passover, and Ramadan!</p><p>Links:</p><ul><li><a title="The Clapper" rel="nofollow" href="https://en.wikipedia.org/wiki/The_Clapper">The Clapper</a></li><li><a title="Roll for the Galaxy | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/132531/roll-galaxy">Roll for the Galaxy | Board Game | BoardGameGeek</a></li><li><a title="Circadians: First Light | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/264052/circadians-first-light">Circadians: First Light | Board Game | BoardGameGeek</a></li><li><a title="Hadrian&#39;s Wall | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/304783/hadrians-wall">Hadrian's Wall | Board Game | BoardGameGeek</a></li><li><a title="Pandemic | Board Game | BoardGameGeek" rel="nofollow" href="https://boardgamegeek.com/boardgame/30549/pandemic">Pandemic | Board Game | BoardGameGeek</a></li><li><a title="Garphill Games" rel="nofollow" href="https://garphill.com/">Garphill Games</a></li><li><a title="179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ" rel="nofollow" href="https://boardgamebbq.com/179-special-guest-bobby-hill-plus-bitoku-minions-monsters-so-clover-jabbas-palace/">179: Special Guest: Bobby Hill. Plus Bitoku, Meeples &amp; Monsters, So Clover, Jabba’s Palace | Board Game BBQ</a></li><li><a title="Home - US Play Coalition" rel="nofollow" href="https://usplaycoalition.org/">Home - US Play Coalition</a></li><li><a title="The Grasshopper - Third Edition - Broadview Press" rel="nofollow" href="https://broadviewpress.com/product/the-grasshopper-third-edition/#tab-description">The Grasshopper - Third Edition - Broadview Press</a> &mdash; [NOTE: This book does contain adult images.]

In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. “Nonsense,” said the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Through the jocular voice of Aesop’s Grasshopper, a “shiftless but thoughtful practitioner of applied entomology,” Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, and so games belong at the heart of any vision of Utopia.

This new edition of The Grasshopper includes illustrations from Frank Newfeld created for the book’s original publication, as well as an introduction by Thomas Hurka and a new appendix on the meaning of ‘play.’</li></ul>]]>
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