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    <fireside:genDate>Tue, 14 Apr 2026 22:17:10 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Play Saves the World - Episodes Tagged with “Rules”</title>
    <link>https://boardgamefaith.fireside.fm/tags/rules</link>
    <pubDate>Sun, 22 Oct 2023 15:00:00 -0400</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</itunes:summary>
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    <itunes:keywords>play, gaming, game theory, work, human flourishing, the meaning of play</itunes:keywords>
    <itunes:owner>
      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Religion &amp; Spirituality">
  <itunes:category text="Religion"/>
</itunes:category>
<itunes:category text="Arts"/>
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  <title>Episode 41: Board Game Rulebooks, with Jordan Ault</title>
  <link>https://boardgamefaith.fireside.fm/41</link>
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  <pubDate>Sun, 22 Oct 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
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  <itunes:episode>41</itunes:episode>
  <itunes:title>Board Game Rulebooks, with Jordan Ault</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>BGF contest winner Jordan Ault joins us for this special episode to discuss game rulebooks and rules in general, and how rules in games and religion can enlighten one another. Jordan brings his lawyerly acumen to the conversation. Plus … the return of the skit??</itunes:subtitle>
  <itunes:duration>1:10:37</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>What your Rulebooks Say About You
INTRODUCTIONS
RULEBOOKS ARE … COOL?
- Roundtable vote: 
    - intense pre-read
    - Read as you attempt to play
    - Watch YouTube
    - Have someone teach you
    - Dial 1-800-Rules-Lawyer
- do you enjoy Rulebooks as a genre?
- Any special Rulebooks of note?
    - KEVIN: Mage Knight is particularly loathed, even though it’s all in there
    - KEVIN: Frostpunk is a rulesbook work of art
    - DANIEL:  Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion
- Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?
    - DANIEL:  Telestrations
TEACHING A GAME
* How do you prefer to teach a game?
    * Share everything up front?
    * Unravel the rules as you play?
* Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?
    * DANIEL:  Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around.  She uses baseball as an analogy.
* Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?
    * DANIEL:  Games where rules change every round.
* When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?
* What is your favorite game or type of rules to teach?
    * DANIEL:  Worker placement
Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--) 
</description>
  <itunes:keywords>game theory, board games, rulebooks, Mage Knight, Frostpunk The Board Game</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>What your Rulebooks Say About You</p>

<p>INTRODUCTIONS</p>

<p>RULEBOOKS ARE … COOL?</p>

<ul>
<li>Roundtable vote: 

<ul>
<li>intense pre-read</li>
<li>Read as you attempt to play</li>
<li>Watch YouTube</li>
<li>Have someone teach you</li>
<li>Dial 1-800-Rules-Lawyer</li>
</ul></li>
<li>do you enjoy Rulebooks as a genre?</li>
<li>Any special Rulebooks of note?

<ul>
<li>KEVIN: Mage Knight is particularly loathed, even though it’s all in there</li>
<li>KEVIN: Frostpunk is a rulesbook work of art</li>
<li>DANIEL:  Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion</li>
</ul></li>
<li>Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?

<ul>
<li>DANIEL:  Telestrations</li>
</ul></li>
</ul>

<p>TEACHING A GAME</p>

<ul>
<li>How do you prefer to teach a game?

<ul>
<li>Share everything up front?</li>
<li>Unravel the rules as you play?</li>
</ul></li>
<li>Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?

<ul>
<li>DANIEL:  Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around.  She uses baseball as an analogy.</li>
</ul></li>
<li>Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?

<ul>
<li>DANIEL:  Games where rules change every round.</li>
</ul></li>
<li>When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?</li>
<li>What is your favorite game or type of rules to teach?

<ul>
<li>DANIEL:  Worker placement</li>
</ul></li>
</ul>

<p>Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
</ul>

<p>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>What your Rulebooks Say About You</p>

<p>INTRODUCTIONS</p>

<p>RULEBOOKS ARE … COOL?</p>

<ul>
<li>Roundtable vote: 

<ul>
<li>intense pre-read</li>
<li>Read as you attempt to play</li>
<li>Watch YouTube</li>
<li>Have someone teach you</li>
<li>Dial 1-800-Rules-Lawyer</li>
</ul></li>
<li>do you enjoy Rulebooks as a genre?</li>
<li>Any special Rulebooks of note?

<ul>
<li>KEVIN: Mage Knight is particularly loathed, even though it’s all in there</li>
<li>KEVIN: Frostpunk is a rulesbook work of art</li>
<li>DANIEL:  Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion</li>
</ul></li>
<li>Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?

<ul>
<li>DANIEL:  Telestrations</li>
</ul></li>
</ul>

<p>TEACHING A GAME</p>

<ul>
<li>How do you prefer to teach a game?

<ul>
<li>Share everything up front?</li>
<li>Unravel the rules as you play?</li>
</ul></li>
<li>Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?

<ul>
<li>DANIEL:  Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around.  She uses baseball as an analogy.</li>
</ul></li>
<li>Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?

<ul>
<li>DANIEL:  Games where rules change every round.</li>
</ul></li>
<li>When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?</li>
<li>What is your favorite game or type of rules to teach?

<ul>
<li>DANIEL:  Worker placement</li>
</ul></li>
</ul>

<p>Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.</p>

<p>CALL TO ACTION:</p>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
</ul>

<p>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></p>]]>
  </itunes:summary>
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