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    <fireside:genDate>Tue, 28 Apr 2026 03:13:42 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Play Saves the World - Episodes Tagged with “Theology”</title>
    <link>https://boardgamefaith.fireside.fm/tags/theology</link>
    <pubDate>Sun, 19 Nov 2023 15:00:00 -0500</pubDate>
    <description>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>On games and spirituality</itunes:subtitle>
    <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
    <itunes:summary>Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>play, gaming, game theory, work, human flourishing, the meaning of play</itunes:keywords>
    <itunes:owner>
      <itunes:name>Daniel Hilty &amp; Kevin Taylor</itunes:name>
      <itunes:email>thomaskevintaylor@icloud.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Religion &amp; Spirituality">
  <itunes:category text="Religion"/>
</itunes:category>
<itunes:category text="Arts"/>
<item>
  <title>Episode 43: Moltmann's A Theology of Play (part 3) – Christ the New Creation</title>
  <link>https://boardgamefaith.fireside.fm/43</link>
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  <pubDate>Sun, 19 Nov 2023 15:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/4e04d429-80bc-48a3-addf-d7b3209d081e.mp3" length="39814769" type="audio/mpeg"/>
  <itunes:episode>43</itunes:episode>
  <itunes:title>Moltmann's A Theology of Play (part 3) – Christ the New Creation</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>We continue to discuss the seminal work A Theology of Play by Moltmann, who argues that play and games celebrate Christ's resurrection and God's new promised reality. Play is therefore not a distraction from suffering or a trivializing of life but a living out of our true identity.</itunes:subtitle>
  <itunes:duration>1:05:11</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>How do Christian theology and play intersect? Moltmann's seminal book, A Theology of Play, explores this, and we discuss pages 25-36.
Christ Is More than a Remedy for Sin
Christ became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.
“God's love goes beyond his mercy and beyond man's misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).
“Only those who are capable of joy can feel pain at their own and other people's suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn" (31).
In faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible." (32)
“Games always presuppose innocence” (31)
Life Is More than Work and Purpose
The final purpose of history is liberation from the tyranny of needing to have a purpose.
"Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …" (34)
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--) 
</description>
  <itunes:keywords>Moltmann, Christian theology, play, games, game theory, religion, spirituality, Christ, resurrection, purpose</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>How do Christian theology and play intersect? Moltmann&#39;s seminal book, <em>A Theology of Play</em>, explores this, and we discuss pages 25-36.</p>

<h3>Christ Is More than a Remedy for Sin</h3>

<ul>
<li>Christ became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.</li>
<li>“God&#39;s love goes beyond his mercy and beyond man&#39;s misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).</li>
<li>“Only those who are capable of joy can feel pain at their own and other people&#39;s suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn&quot; (31).</li>
<li>In faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible.&quot; (32)</li>
<li>“Games always presuppose innocence” (31)</li>
</ul>

<h3>Life Is More than Work and Purpose</h3>

<ul>
<li>The final purpose of history is liberation from the tyranny of needing to have a purpose.</li>
<li>&quot;Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …&quot; (34)</li>
</ul>

<h3>CALL TO ACTION</h3>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>How do Christian theology and play intersect? Moltmann&#39;s seminal book, <em>A Theology of Play</em>, explores this, and we discuss pages 25-36.</p>

<h3>Christ Is More than a Remedy for Sin</h3>

<ul>
<li>Christ became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.</li>
<li>“God&#39;s love goes beyond his mercy and beyond man&#39;s misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).</li>
<li>“Only those who are capable of joy can feel pain at their own and other people&#39;s suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn&quot; (31).</li>
<li>In faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible.&quot; (32)</li>
<li>“Games always presuppose innocence” (31)</li>
</ul>

<h3>Life Is More than Work and Purpose</h3>

<ul>
<li>The final purpose of history is liberation from the tyranny of needing to have a purpose.</li>
<li>&quot;Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …&quot; (34)</li>
</ul>

<h3>CALL TO ACTION</h3>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>Interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a></li>
<li>Chat with us on <a href="https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--" rel="nofollow">Wavelength (iOS and MacOS and iPadOS only)</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 39: The 7 Deadly Sins of Board Gaming</title>
  <link>https://boardgamefaith.fireside.fm/39</link>
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  <pubDate>Sun, 24 Sep 2023 15:00:00 -0400</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/5c0d987e-99c6-4ab4-98f5-d6008b73fca2.mp3" length="44060338" type="audio/mpeg"/>
  <itunes:episode>39</itunes:episode>
  <itunes:title>The 7 Deadly Sins of Board Gaming</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>The 7 deadly sins (or vices) in the Christian tradition are pride, greed, wrath, envy, lust, gluttony and sloth. How do they relate to board gaming?</itunes:subtitle>
  <itunes:duration>1:01:11</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>Defining sin
What is sin in the Christian tradition?
What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s Inferno there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.
The Sins of Board Gaming
1 - It’s All About Winning (Pride and Wrath)
Winning as ontological end and not functional end (trading seriousness for delight)
Fraud and treachery were the worst sins in Dante’s mind
For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car
2 - It’s All About Owning (Greed and Envy)
Hyper consumption of games - materialism
How does this game fit in my collection? 
This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?
I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)
Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.
3 - It’s All About You Being Right (Pride)
Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.
Assumption that everyone should play games
4 - It’s All About You Being in Control (Pride)
Alpha player (trading control for agency)
5 - It’s All About You (Pride)
Putting the games over people - Buddhist concept of valuing people over principles 
Flexing your games or knowledge
Putting principles over people - Buddhist teaching, Jesus tooTurning play into work 
6 - People Not Taking Gaming Seriously (Sloth)
Bringing the wrong attitude to the table
Not respecting other’s property
Cheetos
Agreeing to play a game but not really focus on it
7 - Turning Play into Work?
The nature of sin is that it takes something and good and twists it
There’s more to life than games
Anything can become your god
Next Episode - Liz Davidson - Value of Solo Gaming
CALL TO ACTION:
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ).
</description>
  <itunes:keywords>Christian theology, vices, sins, board games, gaming, game theory, collecting, church history, early Christianity, spirituality, self-improvement</itunes:keywords>
  <content:encoded>
    <![CDATA[<h2>Defining sin</h2>

<p>What is sin in the Christian tradition?</p>

<p>What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s <em>Inferno</em> there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.</p>

<h2>The Sins of Board Gaming</h2>

<h3>1 - It’s All About Winning (Pride and Wrath)</h3>

<ul>
<li>Winning as ontological end and not functional end (trading seriousness for delight)</li>
<li>Fraud and treachery were the worst sins in Dante’s mind</li>
<li>For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car</li>
</ul>

<h3>2 - It’s All About Owning (Greed and Envy)</h3>

<ul>
<li>Hyper consumption of games - materialism</li>
<li>How does this game fit in my collection? </li>
<li>This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?</li>
<li>I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)</li>
<li>Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.</li>
</ul>

<h3>3 - It’s All About You Being Right (Pride)</h3>

<ul>
<li>Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.</li>
<li>Assumption that everyone should play games</li>
</ul>

<h3>4 - It’s All About You Being in Control (Pride)</h3>

<ul>
<li>Alpha player (trading control for agency)</li>
</ul>

<h3>5 - It’s All About You (Pride)</h3>

<ul>
<li>Putting the games over people - Buddhist concept of valuing people over principles </li>
<li>Flexing your games or knowledge</li>
<li>Putting principles over people - Buddhist teaching, Jesus tooTurning play into work </li>
</ul>

<h3>6 - People Not Taking Gaming Seriously (Sloth)</h3>

<ul>
<li>Bringing the wrong attitude to the table</li>
<li>Not respecting other’s property</li>
<li>Cheetos</li>
<li>Agreeing to play a game but not really focus on it</li>
</ul>

<h3>7 - Turning Play into Work?</h3>

<ul>
<li>The nature of sin is that it takes something and good and twists it</li>
<li>There’s more to life than games</li>
<li>Anything can become your god</li>
</ul>

<h1>Next Episode - Liz Davidson - Value of Solo Gaming</h1>

<h2>CALL TO ACTION:</h2>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Seven deadly sins - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Seven_deadly_sins">Seven deadly sins - Wikipedia</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h2>Defining sin</h2>

<p>What is sin in the Christian tradition?</p>

<p>What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s <em>Inferno</em> there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.</p>

<h2>The Sins of Board Gaming</h2>

<h3>1 - It’s All About Winning (Pride and Wrath)</h3>

<ul>
<li>Winning as ontological end and not functional end (trading seriousness for delight)</li>
<li>Fraud and treachery were the worst sins in Dante’s mind</li>
<li>For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car</li>
</ul>

<h3>2 - It’s All About Owning (Greed and Envy)</h3>

<ul>
<li>Hyper consumption of games - materialism</li>
<li>How does this game fit in my collection? </li>
<li>This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?</li>
<li>I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)</li>
<li>Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.</li>
</ul>

<h3>3 - It’s All About You Being Right (Pride)</h3>

<ul>
<li>Arrogance about different games (trading exclusion for inclusion) - tribalism.  My games are better than your games. My people are better than your people. My god is better than your god.</li>
<li>Assumption that everyone should play games</li>
</ul>

<h3>4 - It’s All About You Being in Control (Pride)</h3>

<ul>
<li>Alpha player (trading control for agency)</li>
</ul>

<h3>5 - It’s All About You (Pride)</h3>

<ul>
<li>Putting the games over people - Buddhist concept of valuing people over principles </li>
<li>Flexing your games or knowledge</li>
<li>Putting principles over people - Buddhist teaching, Jesus tooTurning play into work </li>
</ul>

<h3>6 - People Not Taking Gaming Seriously (Sloth)</h3>

<ul>
<li>Bringing the wrong attitude to the table</li>
<li>Not respecting other’s property</li>
<li>Cheetos</li>
<li>Agreeing to play a game but not really focus on it</li>
</ul>

<h3>7 - Turning Play into Work?</h3>

<ul>
<li>The nature of sin is that it takes something and good and twists it</li>
<li>There’s more to life than games</li>
<li>Anything can become your god</li>
</ul>

<h1>Next Episode - Liz Davidson - Value of Solo Gaming</h1>

<h2>CALL TO ACTION:</h2>

<ul>
<li><a href="https://buttondown.email/BoardGameFaith" rel="nofollow">Subscribe to our newsletter</a></li>
<li>Support us on <a href="https://www.patreon.com/boardgamefaith/" rel="nofollow">Patreon</a></li>
<li>interact with us on <a href="https://www.instagram.com/boardgamefaith/" rel="nofollow">Instagram</a></li>
<li>Discord us <a href="https://discord.gg/MRqDXEJZ" rel="nofollow">Discord</a>.</li>
</ul><p>Links:</p><ul><li><a title="Seven deadly sins - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/Seven_deadly_sins">Seven deadly sins - Wikipedia</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 1: Initial Thoughts</title>
  <link>https://boardgamefaith.fireside.fm/1</link>
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  <pubDate>Thu, 10 Mar 2022 20:00:00 -0500</pubDate>
  <author>Daniel Hilty &amp; Kevin Taylor</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/53457bff-30d4-4541-a8be-f8bdf2d8fcff/bcb3db94-faaf-4d84-ad31-4805d717c2f3.mp3" length="27380727" type="audio/mpeg"/>
  <itunes:episode>1</itunes:episode>
  <itunes:title>Initial Thoughts</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Daniel Hilty &amp; Kevin Taylor</itunes:author>
  <itunes:subtitle>Daniel recommends books on board games and human identity, does his Bene Gesserit voice, and points to the role of divination in the Bible. Kevin makes fun of John Wesley, professes his love for legacy games. They conspire to make lots of money off of Biblical board games that are just drawing lots and casting dice.</itunes:subtitle>
  <itunes:duration>46:10</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/53457bff-30d4-4541-a8be-f8bdf2d8fcff/cover.jpg?v=14"/>
  <description>To what extent does entering the magic circle of a game, where humans play games and temporarily care about bits and bobs, define our humanity? How do games impact people of religious faith? 
</description>
  <itunes:keywords>board games, play, narrative, board game theory</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>To what extent does entering the magic circle of a game, where humans play games and temporarily care about bits and bobs, define our humanity? How do games impact people of religious faith?</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>To what extent does entering the magic circle of a game, where humans play games and temporarily care about bits and bobs, define our humanity? How do games impact people of religious faith?</p>]]>
  </itunes:summary>
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  </channel>
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