We explore the intersection of board games, religious faith, and spirituality with the verve and ironic hilarity of the 21st century. The co-hosts are Christian pastors who ask, what does it mean theologically that we as humans like to play games? Be ready for deep thoughts, dad jokes, and board game obsession.
December 3rd, 2023 | 1 hr 4 mins
We trek to new frontiers as we connect up the Enneagram (a typology of personalities) to game types and mechanics. What do your game interests say about you as a person? What motivates you, and what repels you, in life and in games?
November 19th, 2023 | 1 hr 5 mins
book club, moltmann, resurrection, theology
We continue to discuss the seminal work A Theology of Play by Moltmann, who argues that play and games celebrate Christ's resurrection and God's new promised reality. Play is therefore not a distraction from suffering or a trivializing of life but a living out of our true identity.
November 5th, 2023 | 46 mins 13 secs
design, garphill, guest
Shem Phillips of Garphill Games discusses his use of trilogies in game design, the place of music and lyrics, facing personal tragedies, game design, and his religious faith.
October 22nd, 2023 | 1 hr 10 mins
board games, rules, special guest
BGF contest winner Jordan Ault joins us for this special episode to discuss game rulebooks and rules in general, and how rules in games and religion can enlighten one another. Jordan brings his lawyerly acumen to the conversation. Plus … the return of the skit??
October 8th, 2023 | 1 hr 7 mins
historical games, history, solo gaming
Liz Davidson of @BeyondSolitaire joins us to discuss the joys of solo gaming, historical games, and teaching.
September 24th, 2023 | 1 hr 1 min
game theory, gaming, lists, theology
The 7 deadly sins (or vices) in the Christian tradition are pride, greed, wrath, envy, lust, gluttony and sloth. How do they relate to board gaming?
September 10th, 2023 | 59 mins 52 secs
authentic humanity, game theory, moltmann, work
How can we imitate God? By realizing that the world is meaningful but not necessary because God created it that way, and intends us to live lives of beauty, enjoyment, meaning, and not always productive. "We are to glorify God and enjoy God forever" in the Westminster Catechism of 1647; “To put it simply, the birds are singing more than Darwin permits” (Buytendijk). Games and play allow us to be fully and authentically ourselves, from achievement to being. These are topics we explore in our Book Club episode on Moltmann's A Theology of Play (pp. 15-25).
August 20th, 2023 | 59 mins 44 secs
game theory, mcgonigal, suits, teaching
Daniel led sessions on the theology of play at a recent religious retreat, and he shares his thoughts on the sessions, his outlines, his hopes and expectations, and participant feedback.
August 6th, 2023 | 1 hr 5 mins
bible, contest winners, games, list
We plunge into the world of top 10 lists, offering up our own along with spiritual lessons and scripture references, while making fun of lists in general. But first, the winners of our first ever action-packed giveaway contest!
July 23rd, 2023 | 26 mins 56 secs
game design, inclusivity, spirituality
Daniel interviews Jamey Stegmaier of Stegmaier Games (Wingspan, Scythe, and Viticulture) about his journey into board game design and his religious background, and how he sees his religious background informing his design ethic and work today.
July 9th, 2023 | 1 hr 11 mins
game theory, lists, religious games
Alice Connor is an Episcopal priest, writer, blogger, and podcaster, and she shares her deep knowledge and interest in board games – and especially games with religious themes. What defines a good game or a religious game?
June 25th, 2023 | 1 hr 17 secs
book club, game theory, suffering
Another glorious book club episode! We dig into Jürgen Moltmann's Theology of Play, published in English in 1972. Moltmann asks if it is moral to play games when the world is filled with injustice and suffering, and answers with a resounding yes. Games anticipate our true identity and freedom, and can liberate us from false identities. "Games ... afford us an opportunity to experiment with free expression and with new human relationships" (p. 13).